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                        Returning 20 results for 'come combatants'.
                    
                
                        
                            
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                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm Lordâs Wrath
                                                    
                                                
                                            
                                                     the area shows up, looking for dinner. If the adventurers slaughtered the lizardfolk combatants without trying to parley, they have no assistance in fighting the rot troll. If the battle is still
                                                
                                            
                                                
                                                     going on, all the remaining lizardfolk combatants immediately turn their attention to the troll. This new situation might be the impetus for a peaceful resolution to hostilities between the lizardfolk
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
                                                    
                                                
                                            
                                                     challenge the monarch for the right to rule. The grounds are 20 feet in diameter. Combatants are shackled by one wrist or ankle to a 10-foot length of chain attached to the tree. Each chain has AC 19
                                                
                                            
                                                
                                                     combat is a procedure by which wrongs can be redressed in the Soggy Court. It can also be invoked as a vote of no confidence in the current monarch. A trial always has two combatants: the accused and
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tyranny of Dragons
                                                    
                                                
                                            
                                                     if the characters have come this far without engaging in any combat or sounding any alarm, or if he and Neronvain have retreated to the lair. If Chuth is encountered here, he uses his breath weapon
                                                
                                            
                                                
                                                    , legendary actions, and lair actions indiscriminately. He tries to push powerful melee combatants back to the walls, then creates a wall of thorns to fence them in. Because this is only a small portion
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Rise of Tiamat
                                                    
                                                
                                            
                                                     if the characters have come this far without engaging in any combat or sounding any alarm, or if he and Neronvain have retreated to the lair. If Chuth is encountered here, he uses his breath weapon
                                                
                                            
                                                
                                                    , legendary actions, and lair actions indiscriminately. He tries to push powerful melee combatants back to the walls, then creates a wall of thorns to fence them in. Because this is only a small portion
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Vecna: Eve of Ruin
                                                    
                                                
                                            
                                                     would be fruitless to fight every Fiend the characters come across in Avernus, since conflicts invariably escalate as infernal combatants join in against interlopers in the Nine Hells. To accomplish
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                    The Cold War No one knows what caused the Mourning, and the fear of repeating this cataclysm â not the Treaty of Thronehold â is what keeps potential combatants at bay. No one is happy with the
                                                
                                            
                                                
                                                     realize that it has a secret magical compartment until enemy spies come looking for whatever is inside it. Or a dying spy presses an amulet into the hand of one of the adventurers, saying, âThe fate of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
                                                    
                                                
                                            
                                                     the spectacle to come. Vocath acknowledges the throng from his private balcony. The characters have 1 minute to prepare before the first challenge begins. The characters roll initiative at the start
                                                
                                            
                                                
                                                     of each match, and they have no time to rest between matches. Victory in a match goes to the side that reduces all combatants on the other side to 0 hit points.  Match 1: Thrasher and Gnasher Two
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide (2014)
                                                    
                                                
                                            
                                                     of paper behind a DM screen or a spreadsheet on a tablet computer. This method allows you to keep track of combatants who havenât been revealed yet, and you can use the initiative list as a place to
                                                
                                            
                                                
                                                     record the current hit points of monsters, as well as other useful notes. A downside of this approach is that you have to remind the players round after round when their turns come up. Visible List You
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                     economy revolves around maintaining the library and meeting the needs of travelers who come to visit it. Krimnos. Renowned as the home of Anapse, the philosopher who founded the Anapsian school, the
                                                
                                            
                                                
                                                     training sea animals as skillfully as Setessans train land and air animals. They train sea snakes, dolphins, and even sharks on a few occasions to be combatants, working animals, aquatic mounts, and
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Acquisitions Incorporated
                                                    
                                                
                                            
                                                     combatants enter a fight not knowing whether their boots have come untied. 
   6  You have a belt pouch specially made to release ball bearings or caltrops in the thick of the fight, forcing your
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
                                                    
                                                
                                            
                                                    Attacking the Citadel When the characters come within 1 mile of the imperial citadel, read: Ahead, you see an elegant, crystal-spired city built on the back of an asteroid shaped like a moth, with
                                                
                                            
                                                
                                                     the start of the encounter. Given the number of ships and combatants on both sides, it is impractical to track everyoneâs movements and actions. Instead, narrow the focus of the conflict to the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                     Zhents or come to terms with them, allow the characters to take a long rest, if they wish, before continuing with the âEar Seekersâ event. Treasure. Xolkin wears a gold ring (worth 25 gp) emblazoned
                                                
                                            
                                                
                                                     devastating melee combatants, the Zhents favor ranged attacks and try to keep the orcs at a distance. Elves to the Rescue! If the characters are in danger of being overwhelmed by War Chief Gurrash and his
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
                                                    
                                                
                                            
                                                     longer immune to being charmed. Augmentation Chambers The magic of these chambers allows Thayans to bestow glimmers of intelligence into living oozes, making them obedient and more capable combatants
                                                
                                            
                                                
                                                     come here. The Ooze Master is the result of a failed experiment to blend a Red Wizard with ooze. When the characters arrive, the Ooze Master assumes they are Thayan apprentices come to join him âin
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Ghosts of Saltmarsh
                                                    
                                                
                                            
                                                    . The fish swim away if released. 50. Torture Chamber and Dungeon The characters hear muted noise at the crossroads of areas 50 and area 53. From the south come the sounds of spectators in the arena
                                                
                                            
                                                
                                                     urging the combatants as they fight. From the north they hear an occasional scream from the locathah undergoing torture and the raucous noise of the torturers enjoying their pastime. This long room has
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
                                                    
                                                
                                            
                                                     bloodstained amphitheater where spectators place bets and combatants test their mettle. The current heavyweight champion is a bloodthirsty cyclops named Akra. In addition to the typical variety of cheap
                                                
                                            
                                                
                                                    
 alley where the flavors of the multiverse collide The flavors of the multiverse converge at the Grease Pit, a noisy alley brimming with planar street food. Creatures come from far and wide to sample
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Ghosts of Saltmarsh
                                                    
                                                
                                            
                                                     warehouse a risky place to have a fight. At the end of each round in which weapon damage or the movement of combatants might accidentally disturb a pile of crates, or if any effect deals damage in an area
                                                
                                            
                                                
                                                     own purposes, he wants the characters to seek out and slaughter its members. That doesnât mean he wonât nurse his grudge for a few months, then come back seeking revenge against the characters for
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                     emanating from within. Sleeping in a pile to the north are twelve goblins. Their weapons and shields lie in a heap to the south. The goblins are reluctant combatants, easily intimidated by shows of
                                                
                                            
                                                
                                                     Lurkana come here to rest. 21s. Azrokâs War Chest Two hobgoblins stand guard outside this chamber, one in front of each door. What was once a shrine to the dwarven pantheon is now Azrokâs treasury. The
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
                                                    
                                                
                                            
                                                     releases arena combatants from area X7. Ten human bandits and five bugbears (all members of the Xanathar Guild) guzzle ale and heckle combatants from the bleachers, while two goblins serve up salted rat
                                                
                                            
                                                
                                                     to area X36. He gleefully offers to serve as a guide if the characters correctly answer the following riddle: I come with a smile; In slaughter, I rest; I can be contagious, But my medicine is best
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Vecna: Eve of Ruin
                                                    
                                                
                                            
                                                     hostile, Lysan and Zastra shout for help and attack the characters. After all combatants have taken a turn, all five sailors in the upper crew quarters (area Z2) join the fight. Talking with Lysan and
                                                
                                            
                                                
                                                    , Ilren claims to come from a similar background: the giff is an adventurer with heroic dreams who became stranded on this wreck when his skiff crashed into Havock. Ilren claims that nothing of his skiff
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
                                                    
                                                
                                            
                                                     its aid. Qunbraxelâs grimlocks know to avoid the grick when they come this way on errands. Although the days when this intersection was a bustling market are gone, it resonates with faint psychic
                                                
                                            
                                                
                                                     combatants. While Qunbraxel fights, the mind flayer telepathically berates the characters with dire warnings and predictions such as the following: âThe ritual will devastate Phandalin! You bear witness to
                                                
                                            
                                        






