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Returning 35 results for 'come refuse glow to her rulers'.
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come refuses good to her rules
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come refuge glow to her rules
Monsters
Guildmasters’ Guide to Ravnica
, from the hide armor they wear to the weapons they wield. As they pick through the refuse of the rubblebelts, they sometimes come across magic items and other valuable treasures.
Monsters
Spelljammer: Adventures in Space
, living off droppings and discarded refuse. They can enter the air envelopes of these bodies, so that as their “host” moves (often at high speed), the scavvers keep pace. The lesser varieties
—brown and gray—rarely rise above the level of nuisances. The larger varieties are more formidable, in part because they often don’t wait for their meals to come to them.
A scavver
Monsters
Spelljammer: Adventures in Space
refuse. They can enter the air envelopes of these bodies, so that as their “host” moves (often at high speed), the scavvers keep pace. The lesser varieties—brown and gray&mdash
;rarely rise above the level of nuisances. The larger varieties are more formidable, in part because they often don’t wait for their meals to come to them.
A scavver has a single large eye in the
Monsters
Icewind Dale: Rime of the Frostmaiden
Grandolpha Muzgardt for many years. He asked Grandolpha to his fortress to give her a gift—a pseudodragon made of chardalyn (a pseudo-pseudodragon, if you will)—and make her an offer she can't refuse. Once
admiration for Grandolpha to foresee her treachery.
Before entering combat, Grandolpha casts stoneskin on herself. Once her duergar;guards come to her rescue, she withdraws from combat and uses her
Monsters
Spelljammer: Adventures in Space
always aggressive; often they trail behind larger creatures as well as ships and asteroids, living off droppings and discarded refuse. They can enter the air envelopes of these bodies, so that as
formidable, in part because they often don’t wait for their meals to come to them.
A scavver has a single large eye in the leading edge of its head. This eye glows while the creature is awake. Its
Monsters
Spelljammer: Adventures in Space
in their mouths. Scavvers are not always aggressive; often they trail behind larger creatures as well as ships and asteroids, living off droppings and discarded refuse. They can enter the air envelopes
larger varieties are more formidable, in part because they often don’t wait for their meals to come to them.
A scavver has a single large eye in the leading edge of its head. This eye glows
Magic Items
Acquisitions Incorporated
burned through your gloves.
6
It has an obnoxious ringtone that you can’t work out how to change.
7
It fails to notify you of incoming messages except for a faint pulsating glow
mission, make a DC 15 Intelligence (History) check. On a success, you can learn up to three rumors related to creatures or organizations involved in the mission, which come to you through your sending
Monsters
Fizban's Treasury of Dragons
, frigid regions, many of them are among the friendliest of dragonkind, nurturing and optimistic.
Inner Glow
When they hatch, crystal dragons have dull gray scales, with a few white or clear crystalline
the signs written in starlight. They read these signs as omens, giving them glimpses of what is to come, and they eagerly examine the potential futures of any creatures who come to them in peace
Monsters
Fizban's Treasury of Dragons
in desolate, frigid regions, many of them are among the friendliest of dragonkind, nurturing and optimistic.
Inner Glow
When they hatch, crystal dragons have dull gray scales, with a few white or
sky and tracking the signs written in starlight. They read these signs as omens, giving them glimpses of what is to come, and they eagerly examine the potential futures of any creatures who come to
Monsters
Fizban's Treasury of Dragons
, many of them are among the friendliest of dragonkind, nurturing and optimistic.
Inner Glow
When they hatch, crystal dragons have dull gray scales, with a few white or clear crystalline points
. They read these signs as omens, giving them glimpses of what is to come, and they eagerly examine the potential futures of any creatures who come to them in peace.
Crystal dragons’ connection to
Backgrounds
Guildmasters’ Guide to Ravnica
animate dead, plant growth
4th
giant insect, grasping vine
5th
cloudkill, insect plague
Golgari magic is often accompanied by a sickly green glow and a rotting
the moss-covered building where I took part in my first reclamation mission.
5
I found something in the sewer that must never come to light.
6
I am forever grateful to the reclaimer who
Monsters
Fizban's Treasury of Dragons
of them are among the friendliest of dragonkind, nurturing and optimistic.
Inner Glow
When they hatch, crystal dragons have dull gray scales, with a few white or clear crystalline points, allowing
in starlight. They read these signs as omens, giving them glimpses of what is to come, and they eagerly examine the potential futures of any creatures who come to them in peace.
Crystal dragons&rsquo
Monsters
Planescape: Adventures in the Multiverse
primal evil power before other yugoloths or that they come from an epoch before the current manifestation of the planes. Baernaloths refuse to say, but most obsess over secrets and obscene lore regarding
Species
Eberron: Rising from the Last War
I am kalashtar, born of two worlds. Over a thousand years ago, my ancestor bound her bloodline to the spirit Kashtai, and I am a child of that union. Kashtai moves within me. Her memories come to
in a variety of ways. Kalashtar have symmetrical, slightly angular features, and their eyes often glow when they are focused or expressing strong emotions.
Kalashtar can’t directly communicate
Genasi
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Elemental Evil Player's Companion
genasi in the Realms are descendants of the djinn and efreet who once ruled Calimshan. When those rulers were overthrown, their planetouched children were scattered. Over thousands of years, the
tracing their own lineage, and bloodlines occasionally skip a generation or two. Many earth genasi originated in the North and spread out from there. Water genasi come from coastal areas, the largest
Monsters
Fizban's Treasury of Dragons
.
Topaz dragons often come into conflict with bronze dragons when their coastal territories overlap, and they can nurture an inexplicably intense hatred of these metallic dragons. They can also draw
from the ceiling, giving the place a warm, cozy glow. (The lanterns might be magical or maintained by minions.) The floors are covered with plush sand-colored carpets.
Hoard Chamber. A small chamber in
Monsters
Fizban's Treasury of Dragons
come into conflict with bronze dragons when their coastal territories overlap, and they can nurture an inexplicably intense hatred of these metallic dragons. They can also draw the ire of druids and
place a warm, cozy glow. (The lanterns might be magical or maintained by minions.) The floors are covered with plush sand-colored carpets.
Hoard Chamber. A small chamber in the upper left corner of
Monsters
Infernal Machine Rebuild
.
At one time, he was told that he was a statue of Demogorgon brought to life by Thessalar’s experiments. He has since come to believe that he is now the actual Demogorgon, with his two heads
Demogorgon’s heads.
Much like the true Demogorgon, the ettin’s two heads constantly clash and refuse to speak directly with one another, instead relaying messages through their assigned
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
of Zinda’s rulers, believes her fellow Kings of Coin are engaged in a deadly conspiracy. Through an anonymous agent, Samira hires the characters to come to Zinda and uncover what secrets her peers hide.
they attend and, while they’re there, purchase a bottle of jeli wine to be used as a gift in a diplomatic negotiation. Obvious Suspects. The heirs of Zinda’s rulers have been targeted by a murderer
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
of Zinda’s rulers, believes her fellow Kings of Coin are engaged in a deadly conspiracy. Through an anonymous agent, Samira hires the characters to come to Zinda and uncover what secrets her peers hide.
they attend and, while they’re there, purchase a bottle of jeli wine to be used as a gift in a diplomatic negotiation. Obvious Suspects. The heirs of Zinda’s rulers have been targeted by a murderer
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
come face-to-face with Vidorant, and she offers them a deal that’s hard to refuse. Nixylanna Vidorant’s guards are not yet aware
of the would-be thieves lurking below them
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
come face-to-face with Vidorant, and she offers them a deal that’s hard to refuse. Nixylanna Vidorant’s guards are not yet aware
of the would-be thieves lurking below them
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Removing the Gold If the characters recover Neverember’s hoard and keep it for themselves, word gets out eventually. Emissaries of the Harpers, the Lords’ Alliance, and the Order of the Gauntlet come
to the characters, asking that the gold be returned to Waterdeep. If the characters refuse to give it up, they are stripped of any memberships they might hold in these factions and quickly find
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Removing the Gold If the characters recover Neverember’s hoard and keep it for themselves, word gets out eventually. Emissaries of the Harpers, the Lords’ Alliance, and the Order of the Gauntlet come
to the characters, asking that the gold be returned to Waterdeep. If the characters refuse to give it up, they are stripped of any memberships they might hold in these factions and quickly find
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
(area M3). If they demure or refuse, Lean Meimbaol does not interfere with their exploration of the monastery. However, he does issue a subtle warning. “It makes no difference, really. All who come here find their way to the Grand Master . . . eventually.”
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
(area M3). If they demure or refuse, Lean Meimbaol does not interfere with their exploration of the monastery. However, he does issue a subtle warning. “It makes no difference, really. All who come here find their way to the Grand Master . . . eventually.”
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Boo’s Astral Menagerie
well as ships and asteroids, living off droppings and discarded refuse. They can enter the air envelopes of these bodies, so that as their “host” moves (often at high speed), the scavvers keep pace
. The lesser varieties—brown and gray—rarely rise above the level of nuisances. The larger varieties are more formidable, in part because they often don’t wait for their meals to come to them. A scavver
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Boo’s Astral Menagerie
well as ships and asteroids, living off droppings and discarded refuse. They can enter the air envelopes of these bodies, so that as their “host” moves (often at high speed), the scavvers keep pace
. The lesser varieties—brown and gray—rarely rise above the level of nuisances. The larger varieties are more formidable, in part because they often don’t wait for their meals to come to them. A scavver
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
them stretches the Hammock of Worlds, its patterned fabric loose and empty. Soon the Green Doctors and other visitors who have come to participate in the ritual begin a rhythmic drumming. All around the
in time to the music. As they do, the hammock sags and an otherworldly glow emanates from within it.
At the height of the ritual, Melecio uses the hammock to open a portal to the Far Realm. When the
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Jarlmoot The characters might come here after hearing a tale about a circle of giant thrones (see “Tall Tales in Ten-Towns”), or they might be led here by Yselm Bloodfang (see “Yselm’s Way”). Seven
with icy fingers as they reminisce about the glorious past. The ancient thrones are carved out of blocks of stone. When the apparitions of the frost giants manifest, their eyes glow white in the
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a3
. From within the largest pile of trash, where most of the beetles are clustered, come glints of something shiny.
Creatures. The garbage-infested room is home to thirteen giant fire beetles. They
lack the two light-emitting glands behind the eyes that are normal for such creatures. They do give off a soft glow that emanates from their abdomens but doesn’t provide significant illumination. The
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a3
. From within the largest pile of trash, where most of the beetles are clustered, come glints of something shiny.
Creatures. The garbage-infested room is home to thirteen giant fire beetles. They
lack the two light-emitting glands behind the eyes that are normal for such creatures. They do give off a soft glow that emanates from their abdomens but doesn’t provide significant illumination. The
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
of Barovia is visible far below. There is peacefulness here. Rest has come to the valley for the first time anyone can remember.
A light flashes behind you. Wheeling around, you see a stately man—a
those of Strahd, yet subtly different.
His voice is calm and peaceful. “My name is Sergei von Zarovich.” He turns to Ireena. “Tatyana, the time is at hand to rest. Come, my love and wife.” He stretches
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
of Barovia is visible far below. There is peacefulness here. Rest has come to the valley for the first time anyone can remember.
A light flashes behind you. Wheeling around, you see a stately man—a
those of Strahd, yet subtly different.
His voice is calm and peaceful. “My name is Sergei von Zarovich.” He turns to Ireena. “Tatyana, the time is at hand to rest. Come, my love and wife.” He stretches
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
smoke and the sound of clanging metal fill this smithy. Lit by the orange glow of a forge, a dark-haired dwarf pounds a molten ingot at an anvil behind a low wooden counter. Sparks fly with every
Caves of Chaos with magic weapons, but most of the time they don’t come back at all.” (True)
“Mind your equipment around oozes. Their touch can corrode even the sturdiest of metals.” (True