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Returning 35 results for 'come returning giving to her rewards'.
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Monsters
Fizban's Treasury of Dragons
. They read these signs as omens, giving them glimpses of what is to come, and they eagerly examine the potential futures of any creatures who come to them in peace.
Crystal dragons’ connection to
—if only they would stop trying to kill the dragon’s guests.
6
A crystal dragon wyrmling is placed in a monastery to learn the teachings of the monks before returning home in three years. The monks don’t appreciate the wyrmling’s pranks.
Cold, Radiant
Monsters
Acquisitions Incorporated
, giving rise to a driving paranoia that this regurgitation might damage his teeth. As testaments to his obsession with dental hygiene, Donaar named his greatsword Toothbrush and calls his whip Floss. He
carries an actual toothbrush (named Percival) and actual floss at all times.
Those who know Donaar quickly come to recognize that the braggadocio that defines him involves a certain amount of artifice
Monsters
Mordenkainen Presents: Monsters of the Multiverse
uses its duplicate for only a short time before returning its consciousness to its body.
The knowledge that berbalangs accumulate makes them great sources of information for powerful people traveling
the planes. Berbalangs ignore petitioners, however, unless they come bearing a choice secret or the bones of a particularly interesting creature. Some githyanki have been able to strike deals with the
Species
Van Richten’s Guide to Ravenloft
mark of the bargain between hag and hexblood, a debt owed, or a change to come.
Hexblood Origins
A bargain with a hag or other eerie forces transformed your character into a magical being. Roll on
domain exposes the populace to supernatural forces, occasionally giving rise to hexbloods.
Kartakass. Whimsical witches make their homes in the forests of Kartakass. They eagerly grant the wishes of
Monsters
The Wild Beyond the Witchlight
Coven. People come to her to learn about their futures, which she spells out through grotesque theatrical pageants. As payment, she snatches away a portion of each client’s free will, preventing
called the Orrery of Tragedies clicks and turns day and night, giving Endelyn glimpses of her terrible fate.
Alignment. Neutral evil.
Personality Trait. “I have foreseen not only this moment but
Monsters
Fizban's Treasury of Dragons
in starlight. They read these signs as omens, giving them glimpses of what is to come, and they eagerly examine the potential futures of any creatures who come to them in peace.
Crystal dragons&rsquo
Monsters
Fizban's Treasury of Dragons
the signs written in starlight. They read these signs as omens, giving them glimpses of what is to come, and they eagerly examine the potential futures of any creatures who come to them in peace
Monsters
Fizban's Treasury of Dragons
sky and tracking the signs written in starlight. They read these signs as omens, giving them glimpses of what is to come, and they eagerly examine the potential futures of any creatures who come to
Backgrounds
Guildmasters’ Guide to Ravnica
. You can choose your secondary guild or roll to determine it randomly. This secondary guild membership determines a portion of your starting equipment and is also where most of your contacts come from
Contacts table, giving you an ally who serves as your contact in Dimir. Then roll twice on the table for your secondary guild. The first roll gives you an ally there, and the second roll gives you a rival
Monsters
Fizban's Treasury of Dragons
come into conflict with bronze dragons when their coastal territories overlap, and they can nurture an inexplicably intense hatred of these metallic dragons. They can also draw the ire of druids and
state but are hung with the dragon’s collection of nautical paintings, mirrors, and sun-colored tapestries. Numerous gold-and-glass hanging lanterns are suspended from the ceiling, giving the
Monsters
Fizban's Treasury of Dragons
.
Topaz dragons often come into conflict with bronze dragons when their coastal territories overlap, and they can nurture an inexplicably intense hatred of these metallic dragons. They can also draw
from the ceiling, giving the place a warm, cozy glow. (The lanterns might be magical or maintained by minions.) The floors are covered with plush sand-colored carpets.
Hoard Chamber. A small chamber in
Berbalang
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Mordenkainen’s Tome of Foes
berbalang typically uses its duplicate for only a short time before returning its consciousness to its body.
Weird Oracles. The knowledge that berbalangs accumulate makes them great sources of
information for powerful people traveling the planes. Berbalangs ignore petitioners, however, unless they come bearing a choice secret or the bones of a particularly interesting creature. Githyanki have
monsters
grip said prey with powerful arms that split at the elbow into a pair of forearms, giving them four clawed paws. These monstrous brutes are covered with shaggy black fur, often crusted with gore
.
Although gugs may seem bestial, they have keen and wicked intellects. Gugs lair far underground, but they sometimes come to the surface to hunt during dark nights, either alone or in small groups. As
monsters
-Niggurath’s space is filled with magical fire it is banished from the world and prevented from returning for 4d10;{"diceNotation":"4d10", "rollType":"roll", "rollAction":"Boundless Horror"} years
familiar, with by meditating on them they learn rituals that allow them to reap the bounty of the wilderness. These rituals always come with a steep price, with the group forced to cull the weakest among
Barbarian
Legacy
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Classes
Basic Rules (2014)
by walls and crowds. They thrive in the wilds of their homelands: the tundra, jungle, or grasslands where their tribes live and hunt.
Barbarians come alive in the chaos of combat. They can enter a
berserk state where rage takes over, giving them superhuman strength and resilience. A barbarian can draw on this reservoir of fury only a few times without resting, but those few rages are usually
Rogue
Legacy
This doesn't reflect the latest rules and lore.
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Classes
Basic Rules (2014)
variety of skills as they do to perfecting their combat abilities, giving them a broad expertise that few other characters can match. Many rogues focus on stealth and deception, while others refine the
an angry thieves’ guild master? Or did you leave your guild in search of bigger risks and bigger rewards? Is it greed that drives you in your adventures, or some other desire or ideal? What
Orc
Legacy
This doesn't reflect the latest rules and lore.
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Species
Volo's Guide to Monsters
to be invincible. They see the principles that define them and their deities at work every day in the world around them — nature rewards the strong and mercilessly eliminates the weak and the
area is at risk. If orcs come upon a target that is too large to assault directly, they will lurk along supply routes, taking out their frustration on caravans and travelers. Left unchecked, a tribe can
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
disappointed but open to the possibility of giving them more opportunities to prove themselves, if they’re game for it. Returning with Quentin’s Letter. If the characters return without the loot but give
Conclusion The adventure ends when the characters return to Verity Kye with the fruits of their heist, Quentin’s letter, or nothing: Returning with the Loot. If the characters obtained the statuette
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
disappointed but open to the possibility of giving them more opportunities to prove themselves, if they’re game for it. Returning with Quentin’s Letter. If the characters return without the loot but give
Conclusion The adventure ends when the characters return to Verity Kye with the fruits of their heist, Quentin’s letter, or nothing: Returning with the Loot. If the characters obtained the statuette
Kobold
Legacy
This doesn't reflect the latest rules and lore.
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Species
Volo's Guide to Monsters
magical power than a potion, but they all believe that the tribal sorcerer can figure out how to use any such item they come across. When kobolds sense an opportunity to separate a magic item from its
, giving each individual and every generation a reason to feel pride and self-respect. The kobolds prefer to run away than fight, to live off the scraps of others, and they are often dominated by larger
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
Returning War Band You can add a complication in the form of a hobgoblin war band returning home, just as the characters are preparing to leave. This war band consists of three hobgoblins led by
) check. Awarding Experience Points Divide 500 XP equally among the characters if they defeat the hobgoblin war band or come to terms with Targor.
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
Returning War Band You can add a complication in the form of a hobgoblin war band returning home, just as the characters are preparing to leave. This war band consists of three hobgoblins led by
) check. Awarding Experience Points Divide 500 XP equally among the characters if they defeat the hobgoblin war band or come to terms with Targor.
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
Skalanthas Retreats Should the party force Skalanthas to flee, he flies to a quiet corner of the island and takes a Long Rest there before returning to reclaim his lair. If Ronnom is nearby when
Skalanthas flees and is still on good terms with him, Ronnom mounts the dragon, and the two of them return to the monastery together. Until the dragon is fully rested, ships can come and go from the island without danger.
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
encounter three bickering factions of Cynidiceans who seek to reinstate their once-proud kingdom. Characters can align with one or more factions, reaping the rewards of membership at the risk of ostracizing
’ underground city (see the “Extending the Adventure” section at the end of this adventure). The adventure concludes when the characters escape the ziggurat, either by returning to the desert or finding a door to the Infinite Staircase placed in a location of your choice.
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
Hedges. Invasive plants have spread to this level. Aphelion asks the characters to destroy the growths near three of the drop tubes (see area S38). For each task the characters complete, Aphelion rewards
gifts them four energy cells instead. The items are delivered by a combat robot that arrives via the nearest drop tube before returning to the first level of the ship.
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
Hedges. Invasive plants have spread to this level. Aphelion asks the characters to destroy the growths near three of the drop tubes (see area S38). For each task the characters complete, Aphelion rewards
gifts them four energy cells instead. The items are delivered by a combat robot that arrives via the nearest drop tube before returning to the first level of the ship.
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
encounter three bickering factions of Cynidiceans who seek to reinstate their once-proud kingdom. Characters can align with one or more factions, reaping the rewards of membership at the risk of ostracizing
’ underground city (see the “Extending the Adventure” section at the end of this adventure). The adventure concludes when the characters escape the ziggurat, either by returning to the desert or finding a door to the Infinite Staircase placed in a location of your choice.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
in a game session that hearkens to some event from an earlier session. Foreshadowing is about planting seeds early so you can reap the rewards later. Having an up-to-date campaign journal makes
foreshadowing easier because you can reread your notes from earlier game sessions and identify things that could resurface in upcoming sessions, giving past events greater weight or a bigger payoff
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Leaving the Chasm Once the characters get what they came for, there’s little reason to stay. In fact, characters who stay too long run the risk of encountering six gnolls returning from a hunt
chasm) to feast on the fresh kill. If the characters turn the gnolls’ animus toward Chyzka to their advantage, they can come and go without having to kill every gnoll in the chasm. Even so, any gnolls
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
in a game session that hearkens to some event from an earlier session. Foreshadowing is about planting seeds early so you can reap the rewards later. Having an up-to-date campaign journal makes
foreshadowing easier because you can reread your notes from earlier game sessions and identify things that could resurface in upcoming sessions, giving past events greater weight or a bigger payoff
Compendium
- Sources->Dungeons & Dragons->Rrakkma
, thus giving the entire chamber its unusual odor. There is nothing else of apparent interest here, though if the adventurers make a successful DC 25 Intelligence (Investigation) check, they find a
mithral brooch adorned with gold tracery, embedded in the wall in one corner of the room. This was overlooked by the mind flayers. Treasure & Rewards The characters may find the following treasure. A
Compendium
- Sources->Dungeons & Dragons->Rrakkma
, thus giving the entire chamber its unusual odor. There is nothing else of apparent interest here, though if the adventurers make a successful DC 25 Intelligence (Investigation) check, they find a
mithral brooch adorned with gold tracery, embedded in the wall in one corner of the room. This was overlooked by the mind flayers. Treasure & Rewards The characters may find the following treasure. A
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Leaving the Chasm Once the characters get what they came for, there’s little reason to stay. In fact, characters who stay too long run the risk of encountering six gnolls returning from a hunt
chasm) to feast on the fresh kill. If the characters turn the gnolls’ animus toward Chyzka to their advantage, they can come and go without having to kill every gnoll in the chasm. Even so, any gnolls
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
, King Bruenor’s summons might come in the form of a personal message or a visit from her, and it’s likely Bruenor has heard all about the Underdark exploits from Eldeth. If Eldeth didn’t survive, she
might have charged the characters with returning either her remains or her warhammer and shield to her home. This errand can bring the characters to Gauntlgrym of their own volition even before Bruenor’s
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
graces, coming to believe that the fallen angel is destined for glory. In Fazrian they see the potential for great rewards — or, at least, compensation beyond the modest sum the Mad Mage promised them. The
yugoloths place their own welfare above all others. If more profitable prospects come along, they don’t hesitate to abandon Fazrian in favor of whatever lucrative offer catches their attention.