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Returning 35 results for 'come secrets'.
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Classes
Player’s Handbook
used across the multiverse.
The closest a Wizard is likely to come to an ordinary life is working as a sage or lecturer. Other Wizards sell their services as advisers, serve in military forces, or
Wizards believe that their counterparts in ancient civilizations knew secrets of magic that have been lost to the ages, and discovering those secrets could unlock the path to a power greater than any
Monsters
Waterdeep: Dragon Heist
resources of the Black Network at its disposal.
Yalah stays abreast of events in the city, keeps a tight rein on her children, and uses her station and her family's wealth to pry secrets from the lips of
she knows the identities and secrets of enough Masked Lords, Yalah is confident that she can bribe, blackmail, or extort her way into their ranks. From there, she plans to effect changes in the
Monsters
Mordenkainen Presents: Monsters of the Multiverse
Astral Plane. Obsessed with gathering secrets, both from the gods they inhabit and from the bones of dead creatures, they call forth the spirits of the dead and force them to divulge what they learned in
life.
Berbalangs prefer to speak only to dead things, and specifically only to the spirits they call forth in the hope of learning secrets. They record their stories on the bones that once belonged
Monsters
Planescape: Adventures in the Multiverse
primal evil power before other yugoloths or that they come from an epoch before the current manifestation of the planes. Baernaloths refuse to say, but most obsess over secrets and obscene lore regarding
", "rollAction":"Consume Suffering"} hit points.
Discover Secrets. The baernaloth uses Spellcasting to cast detect thoughts. A creature targeted by the spell cast in this way takes 13 (3d8);{"diceNotation":"3d8
Species
Eberron: Rising from the Last War
of locks used to protect and seal.
House Kundarak
Leader: Morrikan d’Kundarak
Headquarters: Korunda Gate (Mror Holds)
If you want to keep something safe—jewels, secrets, prisoners
Holds have come into increasing conflict with the daelkyr, Lord Morrikan d’Kundarak has instructed house heirs to establish connections with the Gatekeeper druids. The druids have much in common with the house, being the creators of the wards that protect Eberron from the daelkyr.
Monsters
The Wild Beyond the Witchlight
Coven. People come to her to learn about their futures, which she spells out through grotesque theatrical pageants. As payment, she snatches away a portion of each client’s free will, preventing
reflects the present, and the third reflects the future. These hags are utter wickedness distilled into corporeal forms, driven by a lust for secrets that can be used to manipulate their prey.
Skabatha
Backgrounds
Guildmasters’ Guide to Ravnica
You’re a spy. Secrets and misinformation are your stock in trade. You skulk in the shadows, infiltrate other guilds, and steal the most precious secrets, whether they’re written in locked
. You can choose your secondary guild or roll to determine it randomly. This secondary guild membership determines a portion of your starting equipment and is also where most of your contacts come from
Monsters
The Wild Beyond the Witchlight
moment, is all that matters.”
Bond. “I’m safe in my cottage. Why should I leave it when I can make others come to me?"
Flaw. “Watching someone run widdershins makes me sneeze
time: one reflects the past, another reflects the present, and the third reflects the future. These hags are utter wickedness distilled into corporeal forms, driven by a lust for secrets that can be
Magic Items
Guildmasters’ Guide to Ravnica
over someone’s body, either to impersonate that person for a brief time or to extract secrets from their mind. When the mission is complete, the creature returns to you, reports its success
a winged thrull (see chapter 6 for the stat block) for up to 2 hours. If you don’t come from an Orzhov oligarch family, it serves you grudgingly, clownishly aping your movements and mannerisms
Backgrounds
Guildmasters’ Guide to Ravnica
the moss-covered building where I took part in my first reclamation mission.
5
I found something in the sewer that must never come to light.
6
I am forever grateful to the reclaimer who
bother to couch my opinions in flattering words.
5
I can’t help but pocket any trinket or coin I come across, no matter how worthless.
6
I’m convinced that I’m better and
Backgrounds
Baldur’s Gate: Descent into Avernus
.
You begin your adventuring career with enough money to live modestly but securely for at least ten days. How did you come by that money? What allowed you to break free of your desperate
in, a pet mouse, a token to remember your parents by, a set of common clothes, and a pouch containing 10 gp
FEATURE: CITY SECRETS
You know the secret patterns and flow to cities and
Backgrounds
Guildmasters’ Guide to Ravnica
Ideal
1
Guild. My guild is all that really matters. (Any)
2
Creativity. Half the world’s troubles come from stodgy thinking, stuck in the past. We need innovative
solutions. (Chaotic)
3
Discovery. Every experiment has the potential to reveal more secrets of the multiverse. (Any)
4
Science. A rigorous application of logical principles and
Backgrounds
Guildmasters’ Guide to Ravnica
offer bribes, favors, or other incentives to induce people to reveal their secrets.
Your DM might rule that the knowledge you seek is secreted away in an inaccessible place, or that it simply can
’t be found. Unearthing the deepest secrets of the multiverse can require an adventure or even a whole campaign.
Simic Guild Spells
Prerequisite: Spellcasting or Pact Magic class feature
For you
Berbalang
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Mordenkainen’s Tome of Foes
gathering secrets, both from the gods they inhabit and from the bones of dead creatures, they call forth the spirits of the dead and force them to divulge what they learned in life.
Speakers of the Dead
. Berbalangs prefer to speak only to dead things, and specifically only to the spirits they call forth in the hope of learning secrets. They record their stories on the bones that once belonged to
The Great Old One
Legacy
This doesn't reflect the latest rules and lore.
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Classes
Player’s Handbook (2014)
Your patron is a mysterious entity whose nature is utterly foreign to the fabric of reality. It might come from the Far Realm, the space beyond reality, or it could be one of the elder gods known
only in legends. Its motives are incomprehensible to mortals, and its knowledge so immense and ancient that even the greatest libraries pale in comparison to the vast secrets it holds. The Great Old One
monsters
comes tainted with the secrets of the Mythos. Rat-things freely, eagerly even, offer advice and direction, but each word serves the hideous things own ends. Mythos entities rely on rat-things to
guide promising acolytes down the path to damnation, ensuring the unknowable aims of the Mythos come to pass.
Horrid Familiars. Owing to their otherwordly nature, rat-things cause the tides of magic to
Tabaxi
Legacy
This doesn't reflect the latest rules and lore.
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Species
Volo's Guide to Monsters
We had a tabaxi come through once, a few winters back. She kept the taproom packed each night with her stories and spent most days napping in a chair in front of the fireplace. We thought she was
tabaxi rarely stay in one place for long. Their innate nature pushes them to leave no secrets uncovered, no treasures or legends lost.
Wandering Outcasts
Most tabaxi remain in their distant
Wizard
Legacy
This doesn't reflect the latest rules and lore.
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Classes
Basic Rules (2014)
the fey) that are steeped in magic.
The Lure of Knowledge
Wizards’ lives are seldom mundane. The closest a wizard is likely to come to an ordinary life is working as a sage or lecturer in a
library or university, teaching others the secrets of the multiverse. Other wizards sell their services as diviners, serve in military forces, or pursue lives of crime or domination.
But the lure of
Bugbear
Legacy
This doesn't reflect the latest rules and lore.
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Species
Volo's Guide to Monsters
crafting simple tools and hunting and gathering food, and gangs sometimes come together peacefully to exchange members and goods between them.
Malevolent Worship of Malign Gods
Bugbears worship two
deities who are brothers, Hruggek and Grankhul. Hruggek is the fearsome elder sibling, possessed of legendary might and prowess in battle. Bugbears believe their strength and bravery come from him
Urchin
Legacy
This doesn't reflect the latest rules and lore.
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Backgrounds
Player’s Handbook (2014)
securely for at least ten days. How did you come by that money? What allowed you to break free of your desperate circumstances and embark on a better life?
Skill Proficiencies: Sleight of
, and a pouch containing 10 gp
FEATURE: CITY SECRETS
You know the secret patterns and flow to cities and can find passages through the urban sprawl that others would miss. When you
Kenku
Legacy
This doesn't reflect the latest rules and lore.
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Species
Volo's Guide to Monsters
their ingenuity and skill had turned toward scheming against their patron, the spark of creativity was torn from their souls. Finally, to ensure that the kenku could never divulge any secrets, their
. Others strike out on their own in search of the secrets of flight, to master magic, or to uncover the secret of their curse and find a method to break it.
Kenku adventurers, despite their relative
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
What Secrets Remain Allow time at the end of the adventure for players to reveal any character secrets that have not come to light. Some players will want to keep their characters’ secrets buried
. For the others, work with them to figure out the best way for the characters’ secrets to bear fruit. For example, a character who has the Ring Hunter secret might still be searching for the signet ring
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
What Secrets Remain Allow time at the end of the adventure for players to reveal any character secrets that have not come to light. Some players will want to keep their characters’ secrets buried
. For the others, work with them to figure out the best way for the characters’ secrets to bear fruit. For example, a character who has the Ring Hunter secret might still be searching for the signet ring
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
The Lure of Knowledge Wizards’ lives are seldom mundane. The closest a wizard is likely to come to an ordinary life is working as a sage or lecturer in a library or university, teaching others the
secrets of the multiverse. Other wizards sell their services as diviners, serve in military forces, or pursue lives of crime or domination. But the lure of knowledge and power calls even the most
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
The Lure of Knowledge Wizards’ lives are seldom mundane. The closest a wizard is likely to come to an ordinary life is working as a sage or lecturer in a library or university, teaching others the
secrets of the multiverse. Other wizards sell their services as diviners, serve in military forces, or pursue lives of crime or domination. But the lure of knowledge and power calls even the most
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
The Lure of Knowledge Wizards’ lives are seldom mundane. The closest a wizard is likely to come to an ordinary life is working as a sage or lecturer in a library or university, teaching others the
secrets of the multiverse. Other wizards sell their services as diviners, serve in military forces, or pursue lives of crime or domination. But the lure of knowledge and power calls even the most
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
The Lure of Knowledge Wizards’ lives are seldom mundane. The closest a wizard is likely to come to an ordinary life is working as a sage or lecturer in a library or university, teaching others the
secrets of the multiverse. Other wizards sell their services as diviners, serve in military forces, or pursue lives of crime or domination. But the lure of knowledge and power calls even the most
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
of Zinda’s rulers, believes her fellow Kings of Coin are engaged in a deadly conspiracy. Through an anonymous agent, Samira hires the characters to come to Zinda and uncover what secrets her peers hide.
. Captain Adann, a leader of Zinda’s anti-aristocrat group called the Bloodletters, seeks the characters’ help in preventing blame from falling on his organization. Old Secrets. Madame Samira Arah, one
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
of Zinda’s rulers, believes her fellow Kings of Coin are engaged in a deadly conspiracy. Through an anonymous agent, Samira hires the characters to come to Zinda and uncover what secrets her peers hide.
. Captain Adann, a leader of Zinda’s anti-aristocrat group called the Bloodletters, seeks the characters’ help in preventing blame from falling on his organization. Old Secrets. Madame Samira Arah, one
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
treasure. Engage players who like exploration by... Dropping clues that hint at things yet to come. Letting them find things when they take the time to explore. Providing evocative descriptions of
exciting environments and using interesting maps and props. Giving monsters secrets for the players to uncover or cultural details for them to learn.
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Nothic Witness to the Weird Habitat: Underdark; Treasure: Arcana Consumed by their thirst for forbidden knowledge, nothics are cursed lore seekers transformed by secrets never meant to be known. The
enemies, and steal the secrets of those who interrupt their investigations. Some nothics seek to end the curse that warped them into their bizarre forms, but many are unaware of—or uninterested in—their
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
and treasure. Engage players who like exploration by… dropping clues that hint at things yet to come. letting them find things when they take the time to explore. providing rich descriptions of
exciting environments, and using interesting maps and props. giving monsters secrets to uncover or cultural details to learn.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
and treasure. Engage players who like exploration by… dropping clues that hint at things yet to come. letting them find things when they take the time to explore. providing rich descriptions of
exciting environments, and using interesting maps and props. giving monsters secrets to uncover or cultural details to learn.
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Nothic Witness to the Weird Habitat: Underdark; Treasure: Arcana Consumed by their thirst for forbidden knowledge, nothics are cursed lore seekers transformed by secrets never meant to be known. The
enemies, and steal the secrets of those who interrupt their investigations. Some nothics seek to end the curse that warped them into their bizarre forms, but many are unaware of—or uninterested in—their
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
treasure. Engage players who like exploration by... Dropping clues that hint at things yet to come. Letting them find things when they take the time to explore. Providing evocative descriptions of
exciting environments and using interesting maps and props. Giving monsters secrets for the players to uncover or cultural details for them to learn.