Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 35 results for 'come skills'.
Other Suggestions:
core skills
comes skills
come spells
came skills
cold skills
Monsters
Mordenkainen Presents: Monsters of the Multiverse
tlincalli parents come to investigate.
Tlincallis eat what they kill, whether their hunt nets desert animals or a caravan, but when they have new mouths to feed, they are careful to take some of their prey
sun sets, the newly hatched young emerge from the lair to eat the captives alive.
These predators see themselves as great hunters, and respect others with such skills. If a tlincalli encounters a more
Monsters
Icewind Dale: Rime of the Frostmaiden
mettle. Those who impress her with their fighting skills are bitten and become goliath werebears themselves—goliaths who carry Oyaminartok’s curse of lycanthropy. Contrary to myth
, Oyaminartok is not a monster but a force of good in the region, and she passes her curse only to goliaths whose hearts are pure.
Oyaminartok and others of her kind try to help creatures they come across, for
Species
Eberron: Rising from the Last War
establish the banking industry of Khorvaire. Anyone who makes a living from coin—from bankers to goldsmiths—likely learned their skills at House Kundarak. The security of banks bearing the
Holds have come into increasing conflict with the daelkyr, Lord Morrikan d’Kundarak has instructed house heirs to establish connections with the Gatekeeper druids. The druids have much in common with the house, being the creators of the wards that protect Eberron from the daelkyr.
Backgrounds
Baldur’s Gate: Descent into Avernus
skills as a tumbler or actor. Using your By Popular Demand feature, you can find a place to perform in any place that features combat for entertainment — perhaps a gladiatorial arena or secret
high-minded ideals about the practice of art and the appreciation of beauty.
d8
Personality Trait
1
I know a story relevant to almost every situation.
2
Whenever I come to a new
Backgrounds
Guildmasters’ Guide to Ravnica
Ideal
1
Guild. My guild is all that really matters. (Any)
2
Creativity. Half the world’s troubles come from stodgy thinking, stuck in the past. We need innovative
to finding a solution to a scientific problem.
2
I’ll never forget the laboratory where I learned my skills, or the other attendants who learned alongside me.
3
I’m convinced
Entertainer
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Backgrounds
Player’s Handbook (2014)
enjoy. This kind of flashy combat is your entertainer routine, though you might also have some skills as a tumbler or actor. Using your By Popular Demand feature, you can find a place to perform in
1
I know a story relevant to almost every situation.
2
Whenever I come to a new place, I collect local rumors and spread gossip.
3
I’m a hopeless romantic, always searching
Wizard
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Classes
Basic Rules (2014)
the fey) that are steeped in magic.
The Lure of Knowledge
Wizards’ lives are seldom mundane. The closest a wizard is likely to come to an ordinary life is working as a sage or lecturer in a
.
Creating a Wizard
Creating a wizard character demands a backstory dominated by at least one extraordinary event. How did your character first come into contact with magic? How did you discover you had
Gladiator
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Backgrounds
Player’s Handbook (2014)
routine, though you might also have some skills as a tumbler or actor.
Skill Proficiencies: Acrobatics, PerformanceTool Proficiencies: Disguise kit, one type of musical instrumentEquipment: An
ideals about the practice of art and the appreciation of beauty.
D8
PERSONALITY TRAIT
1
I know a story relevant to almost every situation.
2
Whenever I come to a new place, I
Orc
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Volo's Guide to Monsters
area is at risk. If orcs come upon a target that is too large to assault directly, they will lurk along supply routes, taking out their frustration on caravans and travelers. Left unchecked, a tribe can
; their loyalty by turning them into slaves.
If a tribe is defeated and driven from its lair, the survivors might come under the sway of a strong but dimwitted creature, such as a hill giant or an ogre
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
comes in. A high Intelligence benefits this character, as does proficiency in skills such as Insight and Investigation. Masterminds often come from backgrounds such as acolyte, noble, or sage, that
Build Your Group Naturally, a large portion of the Boromar Clan’s members come from a criminal background. There’s no reason characters with other backgrounds can’t be part of the syndicate, though
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
some developing skills as clerics, rogues, wizards, or other classes. Such characters often come from the sage background and have proficiency in skills that reflect their studies, such as Arcana
Charisma to work in the service of the state. These characters often come from a noble background and bring proficiency in skills such as Intimidation and Persuasion to their work. Bards are natural fits in
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
if they can acquire one or more skills from among Deception, Perception, Persuasion, and Stealth. Investigators come from backgrounds as varied as charlatans, nobles, sages, and urchins. Operator. An
investigators, focused on tracking people down or gathering information. More likely, you’re a diverse team with a range of skills that allow you undertake a variety of different missions on your
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
comes in. A high Intelligence benefits this character, as does proficiency in skills such as Insight and Investigation. Masterminds often come from backgrounds such as acolyte, noble, or sage, that
Build Your Group Naturally, a large portion of the Boromar Clan’s members come from a criminal background. There’s no reason characters with other backgrounds can’t be part of the syndicate, though
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
if they can acquire one or more skills from among Deception, Perception, Persuasion, and Stealth. Investigators come from backgrounds as varied as charlatans, nobles, sages, and urchins. Operator. An
investigators, focused on tracking people down or gathering information. More likely, you’re a diverse team with a range of skills that allow you undertake a variety of different missions on your
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
some developing skills as clerics, rogues, wizards, or other classes. Such characters often come from the sage background and have proficiency in skills that reflect their studies, such as Arcana
Charisma to work in the service of the state. These characters often come from a noble background and bring proficiency in skills such as Intimidation and Persuasion to their work. Bards are natural fits in
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
adventuring? Where did you get the money to purchase your starting gear, or, if you come from a wealthy background, why don’t you have more money? How did you learn the skills of your class? What
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Creating a Wizard Creating a wizard character demands a backstory dominated by at least one extraordinary event. How did your character first come into contact with magic? How did you discover you
other wizard? Perhaps you’re simply eager to put your newfound magical skills to the test in the face of danger.
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
adventuring? Where did you get the money to purchase your starting gear, or, if you come from a wealthy background, why don’t you have more money? How did you learn the skills of your class? What
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
adventuring? Where did you get the money to purchase your starting gear, or, if you come from a wealthy background, why don’t you have more money? How did you learn the skills of your class? What
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Creating a Wizard Creating a wizard character demands a backstory dominated by at least one extraordinary event. How did your character first come into contact with magic? How did you discover you
other wizard? Perhaps you’re simply eager to put your newfound magical skills to the test in the face of danger.
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
adventuring? Where did you get the money to purchase your starting gear, or, if you come from a wealthy background, why don’t you have more money? How did you learn the skills of your class? What
Compendium
- Sources->Dungeons & Dragons->Monster Manual
transformation. Deeper. Deeper and Deeper. Deeper and creeper. Creeping they come. Up from the place that isn’t a place. They come to feed. Feed on what I know. So I hide. I hide away. Away in the
(6d8 + 18)
Speed 30 ft.
Mod Save
Str 14 +2 +2
Dex 16 +3 +3
Con 16 +3 +3
Mod Save
Int 13 +1 +1
Wis 10 +0 +0
Cha 8 −1 −1
Skills
Compendium
- Sources->Dungeons & Dragons->Monster Manual
transformation. Deeper. Deeper and Deeper. Deeper and creeper. Creeping they come. Up from the place that isn’t a place. They come to feed. Feed on what I know. So I hide. I hide away. Away in the
(6d8 + 18)
Speed 30 ft.
Mod Save
Str 14 +2 +2
Dex 16 +3 +3
Con 16 +3 +3
Mod Save
Int 13 +1 +1
Wis 10 +0 +0
Cha 8 −1 −1
Skills
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Build Your Group A military unit, like most adventuring parties, incorporates a range of useful skills while covering each member’s weaknesses with another’s strengths. Thus, characters of any class
can find a home in such a unit, and a diversity of different skills and backgrounds benefits the group as a whole. Consider some or all of these roles for characters in your party: Commander. Every
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Build Your Group A military unit, like most adventuring parties, incorporates a range of useful skills while covering each member’s weaknesses with another’s strengths. Thus, characters of any class
can find a home in such a unit, and a diversity of different skills and backgrounds benefits the group as a whole. Consider some or all of these roles for characters in your party: Commander. Every
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
specialize in one particular kind of work, or it might take whatever cases come its way. Roll or pick from the Investigative Expertise table to determine your agency’s specialty. Investigative
Enforcement. The city watch must obey the rules to bring criminals to justice. When the rules need to be bent or broken, they turn to you for help. 5 Uncover Secrets. You put your inquisitive skills to use
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
Sprite Sprites are aggressive and hardy warriors, taking severe measures to ward strangers away from their homes. Interlopers that come too close have their moral character judged, then are put to
)
INT
14(+2)
WIS
13(+1)
CHA
11(+0)
Skills Perception +3, Stealth +8
Senses passive Perception 13
Languages Common, Elvish, Sylvan
Challenge 1/4 (50 XP)
Actions
Longsword
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
Sprite Sprites are aggressive and hardy warriors, taking severe measures to ward strangers away from their homes. Interlopers that come too close have their moral character judged, then are put to
)
INT
14(+2)
WIS
13(+1)
CHA
11(+0)
Skills Perception +3, Stealth +8
Senses passive Perception 13
Languages Common, Elvish, Sylvan
Challenge 1/4 (50 XP)
Actions
Longsword
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
impressing your players with your thespian skills (or lack thereof). Get inside the NPCs’ minds. Imagine how they might react to the characters, and strive to be realistic. Mug it up. Scowl, smile, snarl
, flutter your eyelashes, pout, cross your eyes, rub your hands together—whatever it takes to make your NPCs come to life. Try different voices. Borrow distinctive speech patterns from real life, movies
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
Guardian Giant Most of the giants in the Boros Legion come from a single clan, the Skorskal, that has long been at odds with the Gruul Clans. These giants are guards and gatekeepers, well represented
)
INT
10(+0)
WIS
18(+4)
CHA
12(+1)
Saving Throws Dex +6, Wis +7
Skills Insight +7, Perception +10
Senses passive Perception 20
Languages Common, Giant
Challenge 8 (3,900 XP
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Boo’s Astral Menagerie
, where they are known simply as hamsters. They keep their telepathic ability hidden from most other creatures they come near. Space Hamster
Tiny Monstrosity, Typically Neutral Good
Armor Class 15
Hit Points 10 (4d4)
Speed 20 ft., burrow 5 ft.
STR
1 (−5)
DEX
20 (+5)
CON
10 (+0)
INT
6 (−2)
WIS
12 (+1)
CHA
6 (−2)
Skills Perception +3
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Espionage Agency Contacts Your assignments come from a superior in the agency who typically works at a desk rather than in the field—compiling intelligence into reports for their superiors and
kindly bureau chief who views you as a truly special team with invaluable skills 4 A crotchety middle-manager on the cusp of retirement who constantly bemoans the state of today’s agents compared to
Compendium
- Sources->Dungeons & Dragons->Monster Manual
opportunistically on plants, fungi, and any creatures that come close enough to hook. To perceive their surroundings, hook horrors echolocate via a range of noises, from banging on rocks and their own
.
Mod Save
Str 18 +4 +4
Dex 10 +0 +0
Con 15 +2 +4
Mod Save
Int 6 −2 −2
Wis 12 +1 +1
Cha 7 −2 −2
Skills Perception +5
Senses
Compendium
- Sources->Dungeons & Dragons->Monster Manual
opportunistically on plants, fungi, and any creatures that come close enough to hook. To perceive their surroundings, hook horrors echolocate via a range of noises, from banging on rocks and their own
.
Mod Save
Str 18 +4 +4
Dex 10 +0 +0
Con 15 +2 +4
Mod Save
Int 6 −2 −2
Wis 12 +1 +1
Cha 7 −2 −2
Skills Perception +5
Senses
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
specialize in one particular kind of work, or it might take whatever cases come its way. Roll or pick from the Investigative Expertise table to determine your agency’s specialty. Investigative
Enforcement. The city watch must obey the rules to bring criminals to justice. When the rules need to be bent or broken, they turn to you for help. 5 Uncover Secrets. You put your inquisitive skills to use