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Returning 35 results for 'come wearing reminded'.
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cold wearing remained
come weaving reminders
come wearing remained
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Magic Items
Dungeon Master’s Guide
and become entombed in a state of suspended animation in an extradimensional sphere. Everything you’re wearing and carrying disappears with you except for Artifacts, which stay behind in the space
the devil’s allies and followers a few times before being able to confront the devil.
In the case of the Rogue card, the enmity is secret and should come from someone thought to be a friend or
Monsters
The Book of Many Things
condition.
Supernatural Tracker. The hound knows the distance to and direction of any creature that has come within 30 feet of it, even if that creature is on a different plane of existence. If the
; Bludgeoning, Piercing, and Slashing from Nonmagical AttacksShadow Step (Recharge 4–6);{"diceNotation":"1d6","rollType":"recharge","rollAction":"Shadow Step"}. The hound magically teleports, along with any equipment it is wearing or carrying, up to 40 feet to an unoccupied space it can see.
Monsters
Mordenkainen Presents: Monsters of the Multiverse
actions at the start of its turn.
Bite. The balhannoth makes one Bite attack against one creature it has grappled.
Teleport. The balhannoth teleports, along with any equipment it is wearing or carrying
, balhannoths make their lairs near places inhabited by creatures they hunt. They typically haunt well-traveled roads and paths, snatching people who come along. A balhannoth used as a guardian in the
Monsters
Icewind Dale: Rime of the Frostmaiden
wearing or carrying isn’t transformed. It reverts to its true form if it dies.Multiattack. The werebear makes two melee attacks.
Bite (Bear or Hybrid Form Only). Melee Weapon Attack: +8
, Oyaminartok is not a monster but a force of good in the region, and she passes her curse only to goliaths whose hearts are pure.
Oyaminartok and others of her kind try to help creatures they come across, for
Monsters
Mordenkainen Presents: Monsters of the Multiverse
dinner, come with an empty stomach. Their goodwill extends to heaping portions.
Note to self: send some of my spring eladrin friends to visit Mordenkainen. That’ll teach him to lighten up.
TASHA
teleports, along with any equipment it is wearing or carrying, up to 30 feet to an unoccupied space it can see.
Monsters
Mordenkainen Presents: Monsters of the Multiverse
by feelings of goodwill. In this aspect, they defuse conflicts and alleviate suffering by using their magic to relieve any ailments that afflict the people who come to them for aid. They tolerate no
violence in their presence and move quickly to settle disputes, to ensure that peace continues to reign.
If an autumn eladrin invites you over for dinner, come with an empty stomach. Their goodwill
Monsters
Mordenkainen Presents: Monsters of the Multiverse
exchange for power in the mortal world. These priests receive nightmarish visions from Dendar that they interpret as prophecies, and they then use their magic and influence to make these visions come true
. Any equipment it is wearing or carrying isn’t transformed. If it dies, it stays in its current form.
Monsters
Icewind Dale: Rime of the Frostmaiden
Petrified Death. A tomb tapper reduced to 0 hit points turns into a lifeless stone statue. Anything it's wearing or carrying is not transformed.
Sense Magic. The tomb tapper senses magic within 30
are in awe of earth elementals, believing that they come directly from this source, and are reluctant to attack them.Cold, FireLightning
Monsters
Tomb of Annihilation
Special Equipment. Artus wears the Ring of Winter. He and the ring can't be targeted by divination magic or percieved through magical scrying sensors. While attuned to and wearing the ring, Artus
. While attuned to and wearing the ring, Artus can expend the necessary number of charges to activate one of the following properties:
Artus can expend 1 charge and use the ring to lower the
Monsters
Icewind Dale: Rime of the Frostmaiden
statistics, other than its size and speed, are unchanged. Anything it is wearing transforms with it, but nothing it is carrying does. It reverts to its true form if it dies.
While in mist form, the
Celestial. If it hears words of Celestial spoken, the vampire must try to attack the source of those spoken words on its next turn. If these words come from multiple sources and from opposite directions, the
Monsters
The Wild Beyond the Witchlight
wearing or carrying, and reappears 24 hours later in the same location or the nearest unoccupied space.
Uncanny Awareness. Endelyn can’t be surprised.Multiattack. Endelyn makes two Puppeteer's Lash
Coven. People come to her to learn about their futures, which she spells out through grotesque theatrical pageants. As payment, she snatches away a portion of each client’s free will, preventing
Monsters
Planescape: Adventures in the Multiverse
baernaloth teleports, along with any equipment it is wearing or carrying, up to 120 feet to an unoccupied space it can see.The baernaloth can take up to three reactions per round but only one per turn
primal evil power before other yugoloths or that they come from an epoch before the current manifestation of the planes. Baernaloths refuse to say, but most obsess over secrets and obscene lore regarding
Balhannoth
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Mordenkainen’s Tome of Foes
, along with any equipment it is wearing or carrying and any creatures it has grappled, up to 60 feet to an unoccupied space it can see.
Vanish. The balhannoth magically becomes invisible for up to 10
well-traveled roads and paths, snatching people who come along. A balhannoth that has been captured and exploited by drow might lair in caves near Underdark passages and guard the ways in and out of a
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
various times throughout the interim period, the characters are reminded that they’re metaphysically linked to Vecna. However you narrate this, make it clear that there’s something supernatural about this
connection. The link can’t be removed, and attempts to research the link are unsuccessful. The characters don’t know it yet, but they’ll soon learn that the link is a harbinger of events to come.
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
various times throughout the interim period, the characters are reminded that they’re metaphysically linked to Vecna. However you narrate this, make it clear that there’s something supernatural about this
connection. The link can’t be removed, and attempts to research the link are unsuccessful. The characters don’t know it yet, but they’ll soon learn that the link is a harbinger of events to come.
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
to be reminded of the simple yet devastating majesty of a fireball spell. Well, they don’t need to be reminded more than once. Nightmare Magic Your use of magic is always clean and precise. Still
displays an illusory image of you wearing nothing but a strategically placed scarf.
4 A franchise staff member has gained a huge inheritance and retired. A note signed by you indicates that you
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
to be reminded of the simple yet devastating majesty of a fireball spell. Well, they don’t need to be reminded more than once. Nightmare Magic Your use of magic is always clean and precise. Still
displays an illusory image of you wearing nothing but a strategically placed scarf.
4 A franchise staff member has gained a huge inheritance and retired. A note signed by you indicates that you
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
reminded of the cameo. It inspires you to plan a chance encounter with another halfling, whom the characters might recognize as the one depicted in the cameo. What happens if the characters return the
cameo to this halfling? This halfling could be tied to a bigger plot or have information that could help the characters resolve some conflict. Suddenly, a minor trinket foreshadows bigger events to come
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
reminded of the cameo. It inspires you to plan a chance encounter with another halfling, whom the characters might recognize as the one depicted in the cameo. What happens if the characters return the
cameo to this halfling? This halfling could be tied to a bigger plot or have information that could help the characters resolve some conflict. Suddenly, a minor trinket foreshadows bigger events to come
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Paired Items Items that come in pairs—such as boots, bracers, gauntlets, and gloves—impart their benefits only if both items of the pair are worn. For example, a character wearing a boot of striding and springing on one foot and a boot of elvenkind on the other foot gains no benefit from either.
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Paired Items Items that come in pairs—such as boots, bracers, gauntlets, and gloves—impart their benefits only if both items of the pair are worn. For example, a character wearing a boot of striding and springing on one foot and a boot of elvenkind on the other foot gains no benefit from either.
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Wearing and Wielding Items Using a magic item’s properties might mean wearing or wielding it. A magic item meant to be worn must be donned in the intended fashion: boots go on feet, gloves on hands
headwear, or one cloak. The DM might make exceptions. Paired Items Items that come in pairs—such as boots, bracers, gauntlets, and gloves—impart their benefits only if both items of the pair are worn. For
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Wearing and Wielding Items Using a magic item’s properties might mean wearing or wielding it. A magic item meant to be worn must be donned in the intended fashion: boots go on feet, gloves on hands
headwear, or one cloak. The DM might make exceptions. Paired Items Items that come in pairs—such as boots, bracers, gauntlets, and gloves—impart their benefits only if both items of the pair are worn. For
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
them to lose all their hair. Wearing a wig and fake beard, they have come to the temple hoping to find a cure for the condition before the truth is found out.
7 A rock gnome inventor (use the
Flaming Fist, a ruthless mercenary company based in the city of Baldur’s Gate, has come to the temple to recover from a leg injury. The treatments and physical therapy are helping, but the mercenary is
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
them to lose all their hair. Wearing a wig and fake beard, they have come to the temple hoping to find a cure for the condition before the truth is found out.
7 A rock gnome inventor (use the
Flaming Fist, a ruthless mercenary company based in the city of Baldur’s Gate, has come to the temple to recover from a leg injury. The treatments and physical therapy are helping, but the mercenary is
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Rival Princes When the characters arrive at the square, read or paraphrase the following: Locals crowd a shaded square, listening to a fervent argument between two well-dressed human men wearing dark
do while we bring our missing family home.”
Voices in the crowd rise as they declare support for one prince or the other. Most of the folk wearing the grimy tunics of miners are impressed when Kirina
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Rival Princes When the characters arrive at the square, read or paraphrase the following: Locals crowd a shaded square, listening to a fervent argument between two well-dressed human men wearing dark
do while we bring our missing family home.”
Voices in the crowd rise as they declare support for one prince or the other. Most of the folk wearing the grimy tunics of miners are impressed when Kirina
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
wearing or carrying metal items that enters the room or starts its turn there can feel the pull of the statue and must succeed on a DC 10 Strength (Athletics) check to resist it. On a failed check, the
creature loses its footing, flies across the chamber, and slams into the statue, taking 1d6 bludgeoning damage for every 10 feet it moved. If the character is wearing metal armor, the check is made with
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
wearing or carrying metal items that enters the room or starts its turn there can feel the pull of the statue and must succeed on a DC 10 Strength (Athletics) check to resist it. On a failed check, the
creature loses its footing, flies across the chamber, and slams into the statue, taking 1d6 bludgeoning damage for every 10 feet it moved. If the character is wearing metal armor, the check is made with
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Wearing and Wielding Items Using a magic item’s properties might mean wearing or wielding it. A magic item meant to be worn must be donned in the intended fashion: boots go on the feet, gloves on the
headwear, and one cloak. You can make exceptions; a character might be able to wear a circlet under a helmet, for example, or be able to layer two cloaks. Paired Items Items that come in pairs—such as
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Wearing and Wielding Items Using a magic item’s properties might mean wearing or wielding it. A magic item meant to be worn must be donned in the intended fashion: boots go on the feet, gloves on the
headwear, and one cloak. You can make exceptions; a character might be able to wear a circlet under a helmet, for example, or be able to layer two cloaks. Paired Items Items that come in pairs—such as
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
Card Collector “Come one, come all!” A satyr wearing a velvet cloak beams at you from a stand full of card decks. He waves with a dramatic flourish, and a set of cards appears in his hand … or did he
come over and talk to him. If the characters succeed, he gives them the magic card deck, but if they fail, he immediately calls off the effort.
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
Card Collector “Come one, come all!” A satyr wearing a velvet cloak beams at you from a stand full of card decks. He waves with a dramatic flourish, and a set of cards appears in his hand … or did he
come over and talk to him. If the characters succeed, he gives them the magic card deck, but if they fail, he immediately calls off the effort.
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
detect magic spell or similar effect. Creatures that come into contact with the ooze are unharmed. Any object that isn’t being worn or carried by a creature disappears if submerged in the black ooze
that touches the ooze obelisk is teleported, along with all objects it is wearing and carrying, to an unoccupied space within 10 feet of the obelisk outside the tomb entrance (area 1). This effect is
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
Owlin Distant kin of giant owls from the Feywild, owlin come in many shapes and sizes, from petite and fluffy to wide-winged and majestic. Owlin have arms and legs like other Humanoids, as well as
wings, you have a flying speed equal to your walking speed. You can’t use this flying speed if you’re wearing medium or heavy armor. Silent Feathers. You have proficiency in the Stealth skill.