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Returning 35 results for 'comes reflection guild to her recover'.
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Monsters
Guildmasters’ Guide to Ravnica
tension within the Simic Combine as the threat of interguild conflict looms. Believing that the Simic must be prepared to fight for their lives when that conflict comes to a head, biomancers have created
soldiers to help defend the guild. These hybrids (also called guardians, after the name of the project) are created from human, vedalken, and elf guild members who volunteer to be transformed.
Monsters
Guildmasters’ Guide to Ravnica
increasing tension within the Simic Combine as the threat of interguild conflict looms. Believing that the Simic must be prepared to fight for their lives when that conflict comes to a head, biomancers have
created soldiers to help defend the guild. These hybrids (also called guardians, after the name of the project) are created from human, vedalken, and elf guild members who volunteer to be transformed.
Monsters
Guildmasters’ Guide to Ravnica
that the Simic must be prepared to fight for their lives when that conflict comes to a head, biomancers have created soldiers to help defend the guild. These hybrids (also called guardians, after the
name of the project) are created from human, vedalken, and elf guild members who volunteer to be transformed.Acid
Monsters
Guildmasters’ Guide to Ravnica
the Simic must be prepared to fight for their lives when that conflict comes to a head, biomancers have created soldiers to help defend the guild. These hybrids (also called guardians, after the name
of the project) are created from human, vedalken, and elf guild members who volunteer to be transformed.Lightning
Monsters
Guildmasters’ Guide to Ravnica
interguild conflict looms. Believing that the Simic must be prepared to fight for their lives when that conflict comes to a head, biomancers have created soldiers to help defend the guild. These hybrids (also
called guardians, after the name of the project) are created from human, vedalken, and elf guild members who volunteer to be transformed.Poison
Monsters
Mordenkainen Presents: Monsters of the Multiverse
Amphibious. The grung can breathe air and water.
Poisonous Skin. Any creature that grapples the grung or otherwise comes into direct contact with the grung’s skin must succeed on a DC 12
immersed in water for at least 1 hour during a day, it suffers 1 level of exhaustion at the end of that day. The grung can recover from this exhaustion only through magic or by immersing itself in water for
Monsters
Mordenkainen Presents: Monsters of the Multiverse
Amphibious. The grung can breathe air and water.
Poisonous Skin. Any creature that grapples the grung or otherwise comes into direct contact with the grung’s skin must succeed on a DC 12
immersed in water for at least 1 hour during a day, it suffers 1 level of exhaustion at the end of that day. The grung can recover from this exhaustion only through magic or by immersing itself in water for
Monsters
Mordenkainen Presents: Monsters of the Multiverse
Amphibious. The grung can breathe air and water.
Poisonous Skin. Any creature that grapples the grung or otherwise comes into direct contact with the grung’s skin must succeed on a DC 12
immersed in water for at least 1 hour during a day, it suffers 1 level of exhaustion at the end of that day. The grung can recover from this exhaustion only through magic or by immersing itself in water for
Species
Eberron: Rising from the Last War
born in Karrnath, and war flows in its veins. For centuries, the Blademarks Guild of House Deneith has governed the mercenary trade. While warriors with the Mark of Sentinel are among its most elite
forces, House Deneith brokers the services of a wide range of soldiers, including Valenar war bands and the goblins of Droaam. Beyond the battlefield, the Defender’s Guild provides exceptional
Classes
Tasha’s Cauldron of Everything
death and to recover knowledge that might otherwise be lost to the grave.
How did you discover this grim power? Did you sleep in a graveyard and awaken to your new abilities? Or did you cultivate them in a temple or thieves’ guild dedicated to a deity of death?
Classes
Tasha’s Cauldron of Everything
death and to recover knowledge that might otherwise be lost to the grave.
How did you discover this grim power? Did you sleep in a graveyard and awaken to your new abilities? Or did you cultivate them in a temple or thieves’ guild dedicated to a deity of death?
Species
Guildmasters’ Guide to Ravnica
, standing almost a head taller than humans on average but weighing about the same. Their hairless skin comes in a range of shades of blue. Their eyes are darker shades of blue or violet. They lack
.
Reasoning toward Perfection
Their curious intellects and rational minds incline vedalken toward membership in the Azorius Senate, the Simic Combine, and (less often) the Izzet League. Whatever their guild
Backgrounds
Guildmasters’ Guide to Ravnica
guild is all that really matters. (Any)
2
Hedonism. Death comes for everyone, so take as much pleasure as you can from every moment of life. (Neutral)
3
Creativity. I strive to
the crime. Most people are too daunted by you to report your wrongdoing to the Azorius.
Rakdos Guild Spells
Prerequisite: Spellcasting or Pact Magic class feature
For you, the spells on the Rakdos
Backgrounds
Guildmasters’ Guide to Ravnica
light of the surface world, so your journey isn’t guaranteed to be safe.
Golgari Guild Spells
Prerequisite: Spellcasting or Pact Magic class feature
For you, the spells on the Golgari Guild
Spells table are added to the spell list of your spellcasting class. (If you are a multiclass character with multiple spell lists, these spells are added to all of them.)
Golgari Guild Spells
Backgrounds
Guildmasters’ Guide to Ravnica
scientific fact, if you don’t know that information, you know where and from whom you can obtain it. Usually, this information comes from a Simic laboratory, or sometimes from an Izzet facility, a
’t be found. Unearthing the deepest secrets of the multiverse can require an adventure or even a whole campaign.
Simic Guild Spells
Prerequisite: Spellcasting or Pact Magic class feature
For you
Rogue
Legacy
This doesn't reflect the latest rules and lore.
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Classes
Basic Rules (2014)
their target — a notorious slaver — passes the alleyway, the accomplice cries out, the slaver comes to investigate, and the assassin’s blade cuts his throat before he can make a sound
skills that help them in a dungeon environment, such as climbing, finding and disarming traps, and opening locks. When it comes to combat, rogues prioritize cunning over brute strength. A rogue
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
organization is fierce and often deadly. Evil characters can thrive in this environment, but the risks are seldom worth the reward. Xanathar Guild support comes in these ways: Any member given an assignment
Xanathar Guild Anyone can join the Xanathar Guild, which, despite its name, doesn’t have official guild status in Waterdeep. Before membership is granted, however, an applicant must pass a test that
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
something you could one day recover from the Mournland—arcane research, an heirloom artifact? Consider the impact this has on your background. As a Cyran noble or soldier, your estates have been lost
family? As an entertainer or guild artisan, are you preserving a particular Cyran tradition? What Drives You? Are you determined to solve the mystery of the Mourning? Do you want to help other refugees
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
? Did you lose something you could one day recover from the Mournland—arcane research, an heirloom artifact, or a precious family relic? Consider the impact the disaster has on your background. As a Cyran
you? Is your wand or weapon an heirloom of your family? As an entertainer or guild artisan, do you preserve a particular Cyran tradition? What Drives You? Are you determined to solve the mystery of the
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
? Did you lose something you could one day recover from the Mournland—arcane research, an heirloom artifact, or a precious family relic? Consider the impact the disaster has on your background. As a Cyran
you? Is your wand or weapon an heirloom of your family? As an entertainer or guild artisan, do you preserve a particular Cyran tradition? What Drives You? Are you determined to solve the mystery of the
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
organization is fierce and often deadly. Evil characters can thrive in this environment, but the risks are seldom worth the reward. Xanathar Guild support comes in these ways: Any member given an assignment
Xanathar Guild Anyone can join the Xanathar Guild, which, despite its name, doesn’t have official guild status in Waterdeep. Before membership is granted, however, an applicant must pass a test that
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
something you could one day recover from the Mournland—arcane research, an heirloom artifact? Consider the impact this has on your background. As a Cyran noble or soldier, your estates have been lost
family? As an entertainer or guild artisan, are you preserving a particular Cyran tradition? What Drives You? Are you determined to solve the mystery of the Mourning? Do you want to help other refugees
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
widely respected in the empire. Prince Kirina comes from the neighboring city of Niba. He’s a charismatic figure who’s well-liked by the Aurum Guild. Feel free to supplement this information with any
following information: The Goldwarren is Anisa’s famous gold mine. It’s run by a group called the Aurum Guild. At least seven miners are trapped in the mine. Prince Simbon, the son of Anisa’s king, is not
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
. Or a teacher. Or a student. Or any other member of the university staff. Rosie speaks quickly and with so much energy that it often takes a moment to recover from a conversation with her. She moves
silkball and takes fair play very seriously. Woe betide any participant who feels the wrath of her whistle. Rosie is also an enthusiastic participant in Strixhaven’s Live-Action Roleplaying Guild. She
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
ignore the activities of Dusk and her guild. Larceny is the Agile Hand’s specialty, but Dusk uses blackmail, extortion, threats of violence, and whatever else it takes to keep her enemies at bay
painting. Therefore, it’s vital you recover it as quickly as possible before it ends up in an even more secure location.”
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
. Or a teacher. Or a student. Or any other member of the university staff. Rosie speaks quickly and with so much energy that it often takes a moment to recover from a conversation with her. She moves
silkball and takes fair play very seriously. Woe betide any participant who feels the wrath of her whistle. Rosie is also an enthusiastic participant in Strixhaven’s Live-Action Roleplaying Guild. She
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
widely respected in the empire. Prince Kirina comes from the neighboring city of Niba. He’s a charismatic figure who’s well-liked by the Aurum Guild. Feel free to supplement this information with any
following information: The Goldwarren is Anisa’s famous gold mine. It’s run by a group called the Aurum Guild. At least seven miners are trapped in the mine. Prince Simbon, the son of Anisa’s king, is not
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
ignore the activities of Dusk and her guild. Larceny is the Agile Hand’s specialty, but Dusk uses blackmail, extortion, threats of violence, and whatever else it takes to keep her enemies at bay
painting. Therefore, it’s vital you recover it as quickly as possible before it ends up in an even more secure location.”
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Relaxation Sometimes the best thing to do between adventures is relax. Whether a character wants a hard-earned vacation or needs to recover from injuries, relaxation is the ideal option for
advantage on saving throws to recover from long-acting diseases and poisons. In addition, at the end of the week, a character can end one effect that keeps the character from regaining hit points, or can
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Relaxation Sometimes the best thing to do between adventures is relax. Whether a character wants a hard-earned vacation or needs to recover from injuries, relaxation is the ideal option for
advantage on saving throws to recover from long-acting diseases and poisons. In addition, at the end of the week, a character can end one effect that keeps the character from regaining hit points, or can
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
strongly advise you to seek out a local solicitor and pay to be guided through the process. No guild of solicitors exists, so be sure your choice comes highly recommended by individuals you can trust
Guilds and Guild Law No aspect of life in Waterdeep goes untouched by at least one of its more than forty guilds. Virtually every profession has an associated guild, and there’s hardly a citizen of
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
strongly advise you to seek out a local solicitor and pay to be guided through the process. No guild of solicitors exists, so be sure your choice comes highly recommended by individuals you can trust
Guilds and Guild Law No aspect of life in Waterdeep goes untouched by at least one of its more than forty guilds. Virtually every profession has an associated guild, and there’s hardly a citizen of
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Guildhall Level 17 Bastion Facility Prerequisite: Expertise in a skill
Space: Vast
Hirelings: 1
Order: Recruit
A Guildhall comes with a guild, for which you are the guild master. Choose the
type of guild from the options in the Sample Guilds table, or work with your DM to create a new guild. The facility is a meeting room where members of your guild can discuss important matters in your
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Guildhall Level 17 Bastion Facility Prerequisite: Expertise in a skill
Space: Vast
Hirelings: 1
Order: Recruit
A Guildhall comes with a guild, for which you are the guild master. Choose the
type of guild from the options in the Sample Guilds table, or work with your DM to create a new guild. The facility is a meeting room where members of your guild can discuss important matters in your
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a3
next to its own reflection. This mirror falsely predicts the viewer’s death. The ghostly image takes on the appearance of a monster or a trap from this adventure. The image then assaults and kills the
viewer’s reflection. The mirror functions only once per character; after a character has this vision, the mirror becomes a normal mirror for that individual. A creature that touches the red mirror for