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                        Returning 35 results for 'comes wand reopened'.
                    
                
                        
                            
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                                                     Monsters
                                                    Waterdeep: Dragon Heist
                                                    
                                                
                                            
                                                    Special Equipment. Barnibus carries a wand of magic detection.
Spellcasting. Barnibus is a 7th-level spellcaster. His spellcasting ability is Intelligence (spell save DC 13, +5;{"diceNotation":"1d20
                                                
                                            
                                                
                                                    ":"damage","rollDamageType":"piercing"} piercing damage.Barnibus works for the Watchful Order of Magists and Protectors, investigating crimes that involve the use of magic. He comes across as prickly and
                                                
                                            
                                        
                                                     Monsters
                                                    Storm King's Thunder
                                                    
                                                
                                            
                                                     others will be normal cats.
Tressym have good memories, particularly when it comes to danger. For example, a tressym that sees a human use a wand of lightning bolts remembers the danger of &ldquo
                                                
                                            
                                        
                                                     Magic Items
                                                    The Wild Beyond the Witchlight
                                                    
                                                
                                            
                                                     canât be used again until the next dawn.
Tying a dead frog or toad to the end of an ordinary branch and dipping it in the water-filled cauldron transforms the branch into a wand of polymorph
                                                
                                            
                                                
                                                     with 3 charges. This wand canât recharge and crumbles to ashes when its final charge is expended. Once used, this property of the cauldron canât be used again for 8 days.
If you spend 1
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                     of 15 or higher. 26d. Mirror Gate to Level 10 This tunnel comes to a dead end, mounted on the north wall of which is a mirror gate to level 10 (see âGatesâ). Worked into the mirrorâs stone frame is
                                                
                                            
                                                
                                                     the graven image of a human wizard wielding a wand. The rules of this gate are as follows: The gate opens for 1 minute when the mirror is touched with a magic wand that has at least 1 charge remaining
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
                                                    
                                                
                                            
                                                    Barnibus Blastwind Barnibus works for the Watchful Order of Magists and Protectors, investigating crimes that involve the use of magic. He comes across as prickly and secretive, confiding only in
                                                
                                            
                                                
                                                     Equipment. Barnibus carries a wand of magic detection.
 Spellcasting. Barnibus is a 7th-level spellcaster. His spellcasting ability is Intelligence (spell save DC 13, +5 to hit with spell attacks). He has
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
                                                    
                                                
                                            
                                                     scene comes into sight.
 On the main Rose Stage, a dozen students playfully dart away from several pests while other mascots watch nearby. The scurrying students hold goopy substances in their hands
                                                
                                            
                                                
                                                     students standing beside the stage hold wands that are ordinary spellcasting focuses imbued with a limited telekinesis-like effect. When pointed at a mascot within 5 feet, a wand magically lifts the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                    Against Demogorgon After running any events you wish from âThe Battle,â the struggle between the demon lords comes to an end as Demogorgon proves why he is known as the Prince of Demons. The sounds
                                                
                                            
                                                
                                                     crunching sound echoes throughout the cavern and his skull-topped wand clatters onto the floor.
 Demogorgon casts aside the limp form, which melts away as Orcus returns to the Abyss that spawned him
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                     comes to danger. For example, a tressym that sees a human use a wand of lightning bolts remembers the danger of âsticks of wood held by humansâ for the rest of its life. A lucky, healthy tressym can
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
                                                    
                                                
                                            
                                                     random snail comes loose and falls off. The snailâs jockey must succeed on a DC 15 Dexterity saving throw to remain atop the snail. On a failed save, the jockey falls off, and the snail continues the
                                                
                                            
                                                
                                                     race on its own.  Prizes. The jockey whose snail wins the race receives a potion of advantage (see appendix A). The jockey whose snail comes in last receives a consolation prize, provided they werenât
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                     stands atop a stone dais and depicts Halaster Blackcloak in a robe covered with unblinking eyes. He clutches a staff.
 West Statue. This statue depicts a long-haired woman armed with a gnarled wand. She
                                                
                                            
                                                
                                                     archmages have reverted to statues. The statues return to their alcoves, revert to their inanimate forms, and regain all their hit points if, when their turn comes up, no other creatures remain in the room
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Candlekeep Mysteries
                                                    
                                                
                                            
                                                     comes from an iron wand embedded in the north wall (see âFrescoâ below). Fresco. Characters who examine the fresco that spans the north wall notice the following: The dragon is as big as one would
                                                
                                            
                                                
                                                    -diameter hole bored into it. The wizards, like the dragon, are life-sized. One of them appears to hold a 1-foot-long black wand. This wand is not part of the fresco; itâs an actual iron wand embedded in the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tomb of Annihilation Supplement
                                                    
                                                
                                            
                                                     creature openly wearing or brandishing a holy symbol of Umberlee comes within 10 feet of the face, its mouth opens wide, creating a 5-foot-diameter opening that allows access to the caves beyond (area 22
                                                
                                            
                                                
                                                    ). The opening is lined with rows of triangular teeth similar to those of a giant shark, but they are easily avoided. The mouth closes after 1 minute but can be reopened from either side. Treasure. This
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragon Delves
                                                    
                                                
                                            
                                                    : Aerstigga and the Wand. Aerstigga is trying to win Challidaxâs favor using gems sheâs secretly creating with an erratic magic item called a Wand of Wonder. If the dragon knew Aerstigga possessed such a
                                                
                                            
                                                
                                                    . Petrification. Aerstigga followed Enstavva here and turned her to stone using the Wand of Wonder. Given the opportunity, Enstavva rejoins Ralvald, either in his retreat (area D5) or by leaving the lair if
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
                                                    
                                                
                                            
                                                     the water-filled cauldron transforms the branch into a wand of polymorph with 3 charges. This wand canât recharge and crumbles to ashes when its final charge is expended. Once used, this property of
                                                
                                            
                                                
                                                    -freezing effect on all creatures. The effect also ends on any creature that comes into contact with an antimagic field or is touched by a unicornâs horn. Destroying the Cauldron. The cauldron is a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                     overturned tables, waterlogged books destroyed by salt water, and a glass wand (the dead wizardâs arcane focus), which is worth 25 gp. 10c. Altar to Juiblex False Altar. In the middle of this 20-foot
                                                
                                            
                                                
                                                     transmutation magic around the ochre jelly, suggesting the presence of the stasis field. The stasis field immobilizes the ooze but also renders it impervious to damage. This magic is dispelled when it comes
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
                                                    
                                                
                                            
                                                     enter the alley from either end. Determine their marching order, then read the following text once they reach the alleyâs midpoint: A cart laden with apples comes careening toward you from the opposite
                                                
                                            
                                                
                                                     a sign language that she invented and taught to her friends.
 Jenks is a portly 9-year-old Turami boy with a cloak, a toy wand, and a stuffed owlbear âfamiliar.â Heâs shy around strangers but brave
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragon of Icespire Peak
                                                    
                                                
                                            
                                                     complaints receive similar treatment. If the characters ask him about a quest, Harbin sets them on the right track, offering payment upon their return. When the time comes to pay up, he slips the
                                                
                                            
                                                
                                                     Mine might be able to forge a truce between the wererats and the miners, ending their conflict so that the mine can be reopened.
 Starting Quests When the characters first visit the job board, there
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Acquisitions Incorporated
                                                    
                                                
                                            
                                                     simply because your business acumen was weak, you lost everything. With failure, however, comes experience. Youâre free of that old life, having made some connections and learned your lessons. Prepared to
                                                
                                            
                                                
                                                     venture involves earning enough to take care of their family. 
   4  If I take care of my possessions, theyâll take care of me. People come and go, but a weapon or a wand is something you can always rely
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Acquisitions Incorporated
                                                    
                                                
                                            
                                                     present in the franchise or not. When it comes down to it, having friends is an equally valuable asset in adventuring and business, and being able to turn enemies, rivals, and angry mobs into friends
                                                
                                            
                                                
                                                     even for a short while can make a difference. Evocation As an evoker, you understand the wisdom of the adage, âSpeak softly and carry a big wand.â As a member of Acquisitions Incorporated, you also
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Candlekeep Mysteries
                                                    
                                                
                                            
                                                     squeeze through. One of the hags comes here at night every few days to throw down firewood and scraps of food for Sylvarie. Inside the Shrine. When the characters get a good look inside the shrine
                                                
                                            
                                                
                                                     weeping by the pool and grateful to be free of the hagsâ curse. Treasure. Submerged in the pool is Radiance, a +1 wand of the war mage in the form of an exquisite golden hand mirror. While surrounded by
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->D&D Beyond Basic Rules
                                                    
                                                
                                            
                                                     Wand 1 lb. 10 GP  Backpack (2 GP) A Backpack holds up to 30 pounds within 1 cubic foot. It can also serve as a saddlebag. Ball Bearings (1 GP) As a Utilize action, you can spill Ball Bearings from
                                                
                                            
                                                
                                                     an object as a Spellcasting Focus.  Druidic Focuses   Focus Weight Cost   Sprig of mistletoe â 1 GP Wooden staff (also a Quarterstaff) 4 lb. 5 GP Yew wand 1 lb. 10 GP  Dungeoneerâs Pack (12 GP) A
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Basic Rules (2014)
                                                    
                                                
                                            
                                                    , a crystal, a rod, a specially constructed staff, a wand-like length of wood, or some similar item--designed to channel the power of arcane spells. A sorcerer, warlock, or wizard can use such an item
                                                
                                            
                                                
                                                    . Druidic Focus. A druidic focus might be a sprig of mistletoe or holly, a wand or scepter made of yew or another special wood, a staff drawn whole out of a living tree, or a totem object
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player's Handbook (2014)
                                                    
                                                
                                            
                                                    
 10 gp
 2 lb.
 Staff
 5 gp
 4 lb.
 Wand
 10 gp
 1 lb.
 Druidic focus
 Sprig of mistletoe
 1 gp
 -
 Totem
 1 gp
 -
 Wooden staff
 5 gp
 4 lb.
 Yew wand
 10 gp
 1 lb.
 Holy symbol
                                                
                                            
                                                
                                                     specially constructed staff, a wand-like length of wood, or some similar item â designed to channel the power of arcane spells. A sorcerer, warlock, or wizard can use such an item as a spellcasting focus, as
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                     features of the cave include a wooden cart with a broken wheel, two old crates, and two barrels.
 If the characters make a lot of noise, the ogre comes running from area V5 and the verbeeg marauder (see
                                                
                                            
                                                
                                                     been drawn to area V3 by activity there, omit the opening paragraph of the following boxed text: A heavy snore comes from a fat, battle-scarred ogre sitting with its back against the west wall, its
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Playerâs Handbook
                                                    
                                                
                                            
                                                     lb. 20 GP Rod 2 lb. 10 GP Staff (also a Quarterstaff) 4 lb. 5 GP Wand 1 lb. 10 GP  Backpack (2 GP) A Backpack holds up to 30 pounds within 1 cubic foot. It can also serve as a saddlebag. Ball Bearings
                                                
                                            
                                                
                                                    ) 4 lb. 5 GP Yew wand 1 lb. 10 GP  Dungeoneerâs Pack (12 GP) A Dungeoneerâs Pack contains the following items: Backpack, Caltrops, Crowbar, 2 flasks of Oil, 10 days of Rations, Rope, Tinderbox, 10
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Vecna: Eve of Ruin
                                                    
                                                
                                            
                                                     with a passive Wisdom (Perception) score of 17 or higher discerns the spirit lights whispering and overhears one of the following remarks: Dawn Carlos  +3 Wand of the War Mage âThe next challenge is
                                                
                                            
                                                
                                                     corrupted magic. Many more can you find in this forgotten place.â âThe jade serpents crave offerings.â Treasure. Close inspection of Abalahinâs roots reveals an ebony wand decorated with bones and
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                     on her by the headmaster. She also speaks of an imaginary lover named Acamar, who comes from the void beyond the sky, and talks about visits to the Far Realm in her dreams. She makes a passing
                                                
                                            
                                                
                                                    , contains an intricately engraved wand of dark wood, a poisonerâs kit, and a vial of exquisite perfume (75 gp). 11c. Vacant Room This room is unoccupied. 11d. Cephalosskâs Room The rolltop desk in this room
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
                                                    
                                                
                                            
                                                     deeds behind me and my ill-gotten gains to good use. She cursed me to dwell forever in this cave, spinning my gold into useful items for anyone who comes my way.â
 In accordance with the rule of
                                                
                                            
                                                
                                                     protection 6 Gloves of thievery 7 Wand of secrets 8 Tiny hourglass that functions like an elemental gem of the blue sapphire (air elemental) variety  Nibâs Haunts As Nib works, characters who have a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
                                                    
                                                
                                            
                                                    . Some nights, the manor comes to life, and music can be heard within. Free from their glum tethers, spirits gather for a supernatural soiree hosted by the phantom brothers. Will-oâ-wisps appear on the
                                                
                                            
                                                
                                                     Wishless Well and begins hunting members of the resistance in Hopeless. 3 High Cardinal Thingol hires the characters to catch the Jester, a costumed vigilante (mage) in possession of a wand that
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Quests from the Infinite Staircase
                                                    
                                                
                                            
                                                     are friendly toward the Guardians of Gorm but hostile to all others. If a character comes within 5 feet of the cage or disturbs its contents without first donning a mask of Gorm, the swarms erupt from
                                                
                                            
                                                
                                                     operate the shifting wall in area B21. Additionally, if at least one character joins the faction, Auriga gifts the party a Wand of Secrets from a hidden niche in the altar. The Mages of Usamigaras and
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Acquisitions Incorporated
                                                    
                                                
                                            
                                                     forward before the portcullis gates.
 Flabbergastâs Ritual. Flabbergast casts the ritual of astral transmogrification as the caravan comes to a stop. As the magic takes effect, each characterâs
                                                
                                            
                                                
                                                     ally and resource. 
 TWO DRY CLOAKS
 Two Dry Cloaksâs wands pulse with magical light, though only two of them have actual useful properties. The first is a wand of binding that glows purple. The second
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                     staircase. The rest of the cabin is empty. D6. Chart Room As the door comes open, a light breeze emerges from this room. Pieces of parchment and paper flutter on the floor. A large, detailed map of the Sword
                                                
                                            
                                                
                                                     (1,000 gp), seven garnets (100 gp each), a suit of mithral armor (chain mail), and a near-perfect replica of the Wand of Orcus that emits green light from the skull at its tip. Any character who tries
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
                                                    
                                                
                                            
                                                    . The height of the celebration comes when the effigy of Kistarianth the Red is burned on the slopes of Mount Waterdeep. A dracolich version of Kistarianth is then carried up the slopes and burned as
                                                
                                            
                                                
                                                    . Marpenoth 10: Reign of Misrule Swift on the heels of Stoneshar comes the Reign of Misrule. This day honors Beshaba, goddess of misfortune. People of the city are expected to break trust, belie oaths, and
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                     Dualdon, Lac Dinneshere, and Redwaters. By midsummer, Icewind Dale shakes off the torpor of winter and comes forth in full flower. Grasses grow two or three feet high in the span of weeks. Birds flock
                                                
                                            
                                                
                                                     Bryn Shander to discuss solutions to their problems. If one of the smaller settlements comes under attack by a threat too great to overcome, its inhabitants are trained to flee to Bryn Shander and take
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Quests from the Infinite Staircase
                                                    
                                                
                                            
                                                     of bones, and other macabre paraphernalia lie scattered around the room. An eerie, persistent scratching sound comes from behind the fallen masonry blocking the far end of the room.
 This was the
                                                
                                            
                                                
                                                     must make a DC 10 Dexterity saving throw, taking 11 (2d10) bludgeoning damage on a failed save or half as much damage on a successful one. Treasure. The overseerâs corpse has a Wand of Magic Detection
                                                
                                            
                                        






