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Returning 30 results for 'comes wandered rugged'.
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Monsters
Thieves’ Gallery
when her ire is up, Holga wields anything that comes to hand—from weapons to snacks. Her unwavering loyalty makes her a fierce defender of allies, particularly her best friend, Edgin Darvis;Edgin
.
After Holga was exiled from her clan, she wandered unmoored and craving connection. Now that she has forged a new home with Edgin and his band of thieves, she won’t lose another family without
Monsters
Fizban's Treasury of Dragons
that comes into my territory has forfeited its right to be upset by anything I do to it. (Evil)
5
Wonder. Though I don’t wish to spend time in it, my soul sings at the sight of the vast
Features
The topaz dragon lair shown in map 5.14 is situated among the rocky cliffs and beaches of a rugged coastline. The lair is set in a cavern complex near the top of the cliffs, 50 feet above the sandy
Monsters
Fizban's Treasury of Dragons
Territoriality. Any creature that comes into my territory has forfeited its right to be upset by anything I do to it. (Evil)
5
Wonder. Though I don’t wish to spend time in it, my soul sings at
.
Topaz Dragon Lair Features
The topaz dragon lair shown in map 5.14 is situated among the rocky cliffs and beaches of a rugged coastline. The lair is set in a cavern complex near the top of the
Compendium
- Sources->Dungeons & Dragons->Thieves’ Gallery
fearsome combatant when her ire is up, Holga wields anything that comes to hand—from weapons to snacks. Her unwavering loyalty makes her a fierce defender of allies, particularly her best friend
, Edgin. After Holga was exiled from her clan, she wandered unmoored and craving connection. Now that she has forged a new home with Edgin and his band of thieves, she won’t lose another family without a
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
celestial being into it. A fortress sprang up around the sword, hedging out all evil. The effort so taxed Lulu that she became disoriented and flew away, leaving Yael behind. Lulu wandered Avernus for
Zariel’s sword. He hates it as much as he hates her. We fought him once, but I don’t remember where.”
4 “I wandered Avernus for a while, then hid in a place called the Wandering Emporium. I made a
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
. Trapped Fellow Gricks. Five gricks lurk in the diagonal hallway to the south. They attack all who enter.
Trapped Adventurer. The sound of weeping comes from behind a closed door in the west wall
ago. One of its members, a thief named Kelim the Weasel (NE human spy), wandered off, snuck into this corner of the dungeon, found a spellbook left behind by a long-dead adventurer, and inadvertently
Compendium
- Sources->Dungeons & Dragons->Spelljammer Academy
void of Wildspace comes into view.
Mister Blip (Academy Quartermaster)
Autognome Quartermaster
Mister Blip is an odd but well-loved member of Spelljammer Academy. During a ship attack some years
ago, the autognome’s creator was slain and his memories were lost. With no purpose to speak of, Mister Blip wandered aimlessly, and eventually encountered Boatswain Tarto in her travels. The hadozee
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Interrogating the Sibriex Before it was captured by Bel’s fiends, the sibriex wandered throughout Avernus, amassing information from every location it visited. At your discretion, the sibriex could
the characters find the Sword of Zariel, but it knows where Bel’s nine adamantine rods are located. The sibriex uses its telepathy to contact the first party member who comes within 120 feet of it
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
trap when it comes to recognizing students. However, her organizational skills are somewhat lackadaisical. The café always serves coffee and tea, which costs 1 cp per cup. The sandwich of the day
quiet areas, students sit on the grass and study among lush foliage. Sometime last year, three awakened shrubs wandered in here and settled in each garden, and the university has welcomed them to stay
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
between rugged hills, a dry streambed that offers a route through the rising rocks. A bend in the steep bluffs hides what lies ahead, but the sound of hacking coughs comes from around this corner.
Just
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
high mountain range. Glorium’s rich, rugged shores are speckled with the blood of a thousand battles, shed by folk who revel in skirmishing and welcome death when it comes for them. In Glorium, every
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
fortune comes true. A firm handshake with Oddlewin seals the deal. Fortune-Telling To read a character’s fortune, Oddlewin draws a single card from his nine-card deck and places it on the ground in front
Look for ways to incorporate the characters’ fortunes into your campaign. A character’s shadow returns to them when the fortune comes to fruition, letting that character know this is the moment
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
early myths, this staff-carrying constellation aimlessly wandered all over the sky. His restlessness abated only after he settled a dispute between the Balance and the Throne. Omen of Imagination. Those
born under the sign of Euryale are fated for intense personal relationships that prove their value when hardship comes. They find careers as caregivers or in other occupations that allow them to work
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
its friends (two satyrs) who became intoxicated and wandered off looking for trouble.
4 Four elf scouts search for an ogre that has been pillaging the area. The elves have lost the trail, but they
warn the characters about the giant.
5 Four adult myconids hide among a patch of giant mushrooms. They are looking for two myconid sprouts that wandered too close to the trail.
6 Two
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
appetite. Two of these big dummies, Lob and Ogg, wandered the hills and valleys south of Grudd Haug, the den of Guh’s clan. They eventually blundered into the Forlorn Hills and, a few weeks ago
heroics and well supplied when the time comes for them to leave. If the characters call for Strog’s resignation, the abbot vows to give their recommendation serious thought. Whether or not the characters
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
have wandered in circles, unable to find their way either through the mist or back outside it, until their food or water ran out or they blundered into the path of some mutated terror. The DC for
where they died, and the corpses that litter an abandoned battlefield might rise up to continue fighting whenever a living creature comes near. Some of these entities are similar to undead that might be
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
directions.
Characters who search for tracks in the dust and succeed on a DC 10 Wisdom (Survival) check can determine that a lot of kobold foot traffic leads to and comes from the west, and a single
set of kobold footprints leads to the east. (The kobold who wandered in that direction never returned.) M8. Grell Lair A hole in the west side of this chamber opens into the central shaft, letting in
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
(neutral good human scout), a rugged, bearded man in his prime. He has one level of exhaustion and 6 hit points remaining. In addition to his weapons, he carries a climber’s kit. His other equipment is
lost. If the characters have Boy with them, the dog and Garret become inseparable. If the characters tend to his wounds, Garret comes around and tells them that a yeti surprised him and his
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
character who tries to rouse the warrior and succeeds at a DC 18 Charisma (Persuasion) check wakes the warrior, who identifies themself as Filch. Filch wandered in here shortly after the Day of
Landro. Suddenly, Chandry cries out with joy and sprints toward the colossus. When the ghost comes within arm’s reach of Landro, it blinks out of existence. Chandry then reappears at the bottom of the
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
with the characters as allies, foes, or potential employees when their franchise comes together at the end of the episode. You should feel free to add your own NPCs as well, or change the ones provided
was over, the ogre wandered away. However, she decided to stick around the area to enjoy her proximity to lots of tasty livestock, even as she keeps her distance from anyone who might pester her. In
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
time. The streams emerge from culverts in the garden walls, but where the water comes from is anyone’s guess. (It is created magically and disappears magically before it can cause the pool to overflow
representatives. They’ve been here a long time (how long they aren’t sure exactly), yet they remain patient and well fed. The guests have wandered the garden but can offer no information about the palace. They
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
its gristmill. It’s also the market and the source of supplies for the surrounding farms from which the grain comes. Aside from the mill, the village has a handful of granaries and a larger handful of
the middle of nowhere, on the west side of a notoriously dangerous and rugged stretch of the Long Road. An outer wall with heavy crossbows mounted to its battlements encloses a keep sheltered by a
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
. Those who don’t shrink from such visions or report them to priests of Thrym receive more of the same. If a frost giant comes to relish these dreams and nightmares, as some do, Vaprak sets a troll
, the vortex that swirls around a remote island, or the thunderstorm that howls ceaselessly up and down a rugged coastline could, in fact, be the undying form of a storm giant clinging to existence
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
Sinkers. When it comes to providing the quality and number of armaments required by organized forces and other factions in the Cage, the Doomguard is unmatched. Fraternity of Order. Consisting of
it. Harmonium. A faction of rugged peacekeepers, the Harmonium occupies the Barracks and serves as the city watch. Noble do-gooders and vengeful chastisers alike join their ranks, eager to quash crime
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
captives. The captives are unconscious, although they groan and writhe slowly.
A steady breeze blows toward a passage to the west, while from the east comes the distant sound of running water.
The mist
searching the floor notices the pit with a successful DC 10 Wisdom (Perception) check. A character unaware of the pit falls into it. The pit is 10 feet deep and contains a rust monster that wandered into
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
southeast corner is sheathed in tarnished copper plate.
The six skeletons are animated and under orders to attack any creature that comes within 10 feet of the door leading to area R5 or the door
. He is a member of the Scraptops, a goblin clan known for its scavenging and tinkering. Droop wandered into the hideout looking for parts for a wagon he’s repairing back home. The Cragmaws are
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
the two dragons like it that way. If the characters explore the Mere, use the Swamp Monsters table in appendix B of the Dungeon Master’s Guide to inspire encounter ideas. Mines of Mirabar The rugged
Troll, and a tavern known as the Flaming Flagon. The inn gets its name from an incident involving a beheaded troll that wandered into village, caught fire, and nearly burned down the establishment. The
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
doors. Innkeeper Nalaskur Thaelond (N male half-elf spy) keeps watch over who comes and goes, for this is where Zhentarim operatives meet to broker deals involving smuggled goods, poisons, dangerous magic
— but the valley’s resources also attract monsters from the nearby forests, hills, and mountains. Dessarin Hills The rugged, scruffy hills south of Yartar provide a safe haven for orcs, ogres, hill
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
trace, speak with animals
1/day each: commune with nature (cast as 1 action), conjure woodland beings, hallucinatory terrain (cast as 1 action)
Shining Falls Traffic on the Delimbiyr River comes
, and maimed soldiers and citizens that are lasting reminders of the war’s brutality. Silverwood Growing atop the rugged, hilly terrain between the Evermoors and the Nether Mountains, the Silverwood
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
.
Five lizardfolk are always on duty here. If the characters make any noise in the nearby corridor, one of the guards comes out to investigate. On seeing intruders, he shouts to his comrades and then
trophies.
The hatchlings, one male and one female, wandered here from area 24. They have no treasure and are fearless and quite harmless. On encountering the characters, they exhibit great






