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Returning 35 results for 'comes was refuge'.
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Monsters
The Book of Many Things
Dream Breath. Once troublemakers come to, Pazrodine politely but firmly asks them to leave the market. Those who object are flown out in her clutches.
If anyone comes to visit Pazrodine at her
refuge, she greets them and happily answers their questions about the market. The dragon has a soothing voice and demeanor.Lair Actions
The entire Seelie Market is Pazrodine’s lair. Pazrodine&rsquo
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Features Those familiar with the Radiant Citadel know the following details: Hallmarks. The Radiant Citadel is an extraplanar refuge known for its collaborative society and ecological beauty. Local
traditions of oral storytelling preserve ancestral wisdom from many worlds. People of the Radiant Citadel. The majority of the Radiant Citadel’s populace comes from the civilizations that govern the
Compendium
- Sources->Dungeons & Dragons->The Radiant Citadel
Features Those familiar with the Radiant Citadel know the following details: Hallmarks. The Radiant Citadel is an extraplanar refuge known for its collaborative society and ecological beauty. Local
traditions of oral storytelling preserve ancestral wisdom from many worlds. People of the Radiant Citadel. The majority of the Radiant Citadel’s populace comes from the civilizations that govern the
Compendium
- Sources->Dungeons & Dragons->The Radiant Citadel
Features Those familiar with the Radiant Citadel know the following details: Hallmarks. The Radiant Citadel is an extraplanar refuge known for its collaborative society and ecological beauty. Local
traditions of oral storytelling preserve ancestral wisdom from many worlds. People of the Radiant Citadel. The majority of the Radiant Citadel’s populace comes from the civilizations that govern the
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Features Those familiar with the Radiant Citadel know the following details: Hallmarks. The Radiant Citadel is an extraplanar refuge known for its collaborative society and ecological beauty. Local
traditions of oral storytelling preserve ancestral wisdom from many worlds. People of the Radiant Citadel. The majority of the Radiant Citadel’s populace comes from the civilizations that govern the
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
city’s walls.
9 A hermit who is a local legend comes to town and delivers a warning.
10 A dead angel falls from the sky in a fireball that strikes the earth, leaving a charred skeleton with
when law enforcement and governments are stretched thin. A whole campaign could take place in the shadow of an apocalyptic comet, before the disaster it foretells even comes to pass. Once the warning
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
city’s walls.
9 A hermit who is a local legend comes to town and delivers a warning.
10 A dead angel falls from the sky in a fireball that strikes the earth, leaving a charred skeleton with
when law enforcement and governments are stretched thin. A whole campaign could take place in the shadow of an apocalyptic comet, before the disaster it foretells even comes to pass. Once the warning
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
enter the alley from either end. Determine their marching order, then read the following text once they reach the alley’s midpoint: A cart laden with apples comes careening toward you from the opposite
when it comes to helping his friends.
Squiddly is a slim 9-year-old tiefling boy with an eye patch, a small bow, and a quiver of toy arrows. He rarely thinks before he talks or acts.
Jarlaxle in
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
dragonnels. The grove ahead is in flames. From amid the smoke comes the sound of bestial screeching.
The scout Clystran has taken refuge in the grove and has set up a small camp where he waits for the
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
enter the alley from either end. Determine their marching order, then read the following text once they reach the alley’s midpoint: A cart laden with apples comes careening toward you from the opposite
when it comes to helping his friends.
Squiddly is a slim 9-year-old tiefling boy with an eye patch, a small bow, and a quiver of toy arrows. He rarely thinks before he talks or acts.
Jarlaxle in
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
dragonnels. The grove ahead is in flames. From amid the smoke comes the sound of bestial screeching.
The scout Clystran has taken refuge in the grove and has set up a small camp where he waits for the
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
a criminal past that comes to light when officials or bounty hunters visit your Bastion with a warrant for the hireling’s arrest. You can retain the hireling by paying a bribe of 1d6 × 100 GP
return, your Bastion gains a sudden influx of recognition or attention, prompting the DM to roll again on the Bastion Events table (rerolling this result if it comes up again). If you decline the
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
a criminal past that comes to light when officials or bounty hunters visit your Bastion with a warrant for the hireling’s arrest. You can retain the hireling by paying a bribe of 1d6 × 100 GP
return, your Bastion gains a sudden influx of recognition or attention, prompting the DM to roll again on the Bastion Events table (rerolling this result if it comes up again). If you decline the
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
pool, which is 2 feet deep and Difficult Terrain. The Hostile oozes fight any creature that comes within 5 feet of the water. Treasure. The pool contains a jewel-encrusted goblet (worth 100 GP) and one
a Medium or smaller creature to fit through. Inside, the mangled corpse of a human explorer slumps against a stalagmite. The owlbear in area G5 can’t fit through the crack. If a character seeks refuge
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
miles, you hear the ringing of a bell. The sound grows louder as Nightstone comes into view. A river flows around the settlement, forming a moat. The village itself is contained within a wooden palisade
killed in the attack lowered the drawbridge and fled into the nearby hills, taking refuge in some caves. Once the village was abandoned, four cloud giants descended from the sky, uprooted the nightstone
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
pool, which is 2 feet deep and Difficult Terrain. The Hostile oozes fight any creature that comes within 5 feet of the water. Treasure. The pool contains a jewel-encrusted goblet (worth 100 GP) and one
a Medium or smaller creature to fit through. Inside, the mangled corpse of a human explorer slumps against a stalagmite. The owlbear in area G5 can’t fit through the crack. If a character seeks refuge
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
miles, you hear the ringing of a bell. The sound grows louder as Nightstone comes into view. A river flows around the settlement, forming a moat. The village itself is contained within a wooden palisade
killed in the attack lowered the drawbridge and fled into the nearby hills, taking refuge in some caves. Once the village was abandoned, four cloud giants descended from the sky, uprooted the nightstone
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
took advantage of.
4 As a city comes under siege, a silver dragon must decide between solitude and saving the place where the dragon has lived so many lives.
5 In memory of a long friendship
Connected Creatures
1 A young silver dragon allows a stone giant to take refuge in the dragon’s lair.
2 A young silver dragon in Humanoid form tries to keep an unsuspecting royal heir away
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
took advantage of.
4 As a city comes under siege, a silver dragon must decide between solitude and saving the place where the dragon has lived so many lives.
5 In memory of a long friendship
Connected Creatures
1 A young silver dragon allows a stone giant to take refuge in the dragon’s lair.
2 A young silver dragon in Humanoid form tries to keep an unsuspecting royal heir away
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
part of the North, and specialize in advancing the agenda of the society through theft, intimidation, and assassination. When the thieves’ guild known as the Hand of Yartar comes into possession of a
powerful elemental weapon (see the “Dark Dealings in Yartar” side trek in chapter 6), Ghald and Unferth make sure the Kraken Society comes in with the top bid. They then make sure that no one else
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a4
the rush of air slows down, stops for a couple of seconds, and then comes back out in a great blast of steam. This steam is not hot enough to scald anyone who keeps low and avoids the crevice, but it
further, he at last found the refuge he was looking for in the tangled maze of volcanic tunnels beneath the cone. He and his gnomes vanished into the shadow of the Plume, and humankind heard no more
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a4
the rush of air slows down, stops for a couple of seconds, and then comes back out in a great blast of steam. This steam is not hot enough to scald anyone who keeps low and avoids the crevice, but it
further, he at last found the refuge he was looking for in the tangled maze of volcanic tunnels beneath the cone. He and his gnomes vanished into the shadow of the Plume, and humankind heard no more
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
part of the North, and specialize in advancing the agenda of the society through theft, intimidation, and assassination. When the thieves’ guild known as the Hand of Yartar comes into possession of a
powerful elemental weapon (see the “Dark Dealings in Yartar” side trek in chapter 6), Ghald and Unferth make sure the Kraken Society comes in with the top bid. They then make sure that no one else
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
complaints receive similar treatment. If the characters ask him about a quest, Harbin sets them on the right track, offering payment upon their return. When the time comes to pay up, he slips the
and take refuge in Axeholm. To that end, someone needs to open the fortress and make it safe for habitation. Once you accomplish these tasks, return to Townmaster Wester to collect a reward of 250 gp
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
complaints receive similar treatment. If the characters ask him about a quest, Harbin sets them on the right track, offering payment upon their return. When the time comes to pay up, he slips the
and take refuge in Axeholm. To that end, someone needs to open the fortress and make it safe for habitation. Once you accomplish these tasks, return to Townmaster Wester to collect a reward of 250 gp
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
in this chapter. Whale Oil Acquisition Angajuk’s Bell quest (see "Angajuk’s Bell") Ten-Towners need whale oil to keep their stoves and lamps lit, and most of that oil comes from whale hunters on the
. He knows that a group of these savage predators has taken refuge in the Cackling Chasm and offers the characters 10 gp for each gnoll head they bring back to him. Zero Rum Dark Duchess quest (see
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
in this chapter. Whale Oil Acquisition Angajuk’s Bell quest (see "Angajuk’s Bell") Ten-Towners need whale oil to keep their stoves and lamps lit, and most of that oil comes from whale hunters on the
. He knows that a group of these savage predators has taken refuge in the Cackling Chasm and offers the characters 10 gp for each gnoll head they bring back to him. Zero Rum Dark Duchess quest (see
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
directions.
Characters who search for tracks in the dust and succeed on a DC 10 Wisdom (Survival) check can determine that a lot of kobold foot traffic leads to and comes from the west, and a single
until the ghost shows itself (see “Janth’s Ghost” below). Speaking in fluent Common, Trex explains that he and his fellow kobolds sought refuge in the mine after being chased out of the foothills of
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
directions.
Characters who search for tracks in the dust and succeed on a DC 10 Wisdom (Survival) check can determine that a lot of kobold foot traffic leads to and comes from the west, and a single
until the ghost shows itself (see “Janth’s Ghost” below). Speaking in fluent Common, Trex explains that he and his fellow kobolds sought refuge in the mine after being chased out of the foothills of
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
comes within 20 feet of the wall of ice is targeted by a dominate monster spell (save DC 15). The entity can concentrate on up to ten such spells at once. Any creature that successfully saves against
as far as the dryad’s grove (area H36) before taking refuge in this cave. The nothics use their Weird Insight to glean secrets from the characters. They are reluctant to provoke a well-armed group of
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
heavy boulders. As Skalanthas comes and goes from his lair, the dragon moves the boulders aside to clear the passage for himself, then moves them back to discourage others from using the tunnel. A Small
underwater, flees via the sea caves, and takes refuge somewhere else on the island. Should Ronnom retreat to this cave, he urges Skalanthas to prepare for the characters’ arrival. The dragon fights
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
comes within 20 feet of the wall of ice is targeted by a dominate monster spell (save DC 15). The entity can concentrate on up to ten such spells at once. Any creature that successfully saves against
as far as the dryad’s grove (area H36) before taking refuge in this cave. The nothics use their Weird Insight to glean secrets from the characters. They are reluctant to provoke a well-armed group of
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
lost. If the characters have Boy with them, the dog and Garret become inseparable. If the characters tend to his wounds, Garret comes around and tells them that a yeti surprised him and his
escaped immediate death at the hands of the yeti but, in her panic, fled up the mountain rather than down it. Unwilling to approach the yeti cave again too soon, Astrix took refuge here. The sight of the
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
lost. If the characters have Boy with them, the dog and Garret become inseparable. If the characters tend to his wounds, Garret comes around and tells them that a yeti surprised him and his
escaped immediate death at the hands of the yeti but, in her panic, fled up the mountain rather than down it. Unwilling to approach the yeti cave again too soon, Astrix took refuge here. The sight of the
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
heavy boulders. As Skalanthas comes and goes from his lair, the dragon moves the boulders aside to clear the passage for himself, then moves them back to discourage others from using the tunnel. A Small
underwater, flees via the sea caves, and takes refuge somewhere else on the island. Should Ronnom retreat to this cave, he urges Skalanthas to prepare for the characters’ arrival. The dragon fights