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Returning 35 results for 'comet save'.
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Monsters
The Book of Many Things
Comet’s Voice (1/Day). The hierophant can cast Contact Other Plane, using Charisma as the spellcasting ability.
Magic Resistance. The hierophant has advantage on saving throws against spells
attacks or three Comet Blast attacks.
Herald’s Axe. Melee Weapon Attack: +9;{"diceNotation":"1d20+9", "rollType":"to hit", "rollAction":"Herald's Axe"} to hit, reach 5 ft., one target. Hit: 11
Monsters
The Book of Many Things
", "rollAction":"Comet Strike", "rollDamageType":"force"} force damage.
Spellcasting. The initiate casts one of the following spells, using Charisma as the spellcasting ability (spell save DC 13):
At
Magic Resistance. The initiate has advantage on saving throws against spells and other magical effects.Multiattack. The initiate makes two Comet Strike attacks.
Comet Strike. Melee or Ranged Spell
Monsters
Spelljammer: Adventures in Space
);{"diceNotation":"8d6","rollType":"damage","rollAction":"Explode","rollDamageType":"fire"} fire damage on a failed save, or half as much damage on a successful one.
Flyby. The comet doesn’t provoke
Explode. When the comet drops to 0 hit points, it explodes in a 20-foot-radius sphere centered on itself. Each creature in the sphere must make a DC 16 Dexterity saving throw, taking 28 (8d6
Monsters
Mordenkainen Presents: Monsters of the Multiverse
object.Multiattack. The seer makes two Comet Staff or Psychic Orb attacks.
Comet Staff. Melee Weapon Attack: +11;{"diceNotation":"1d20+11", "rollType":"to hit", "rollAction":"Comet Staff"} to hit
, reach 5 ft., one target. Hit: 10 (1d8 + 6);{"diceNotation":"1d8+6", "rollType":"damage", "rollAction":"Comet Staff", "rollDamageType":"bludgeoning"} bludgeoning damage plus 18 (4d8);{"diceNotation":"4d8
Monsters
The Book of Many Things
-foot-radius sphere centered on the aspirant must make a DC 11 Strength saving throw. On a failed save, a creature takes 10 (3d6);{"diceNotation":"3d6", "rollType":"damage", "rollAction":"Hunger of the
Void", "rollDamageType":"necrotic"} necrotic damage and is pulled 10 feet straight toward the aspirant’s space. On a successful save, a creature takes half as much damage only.
Sinister Devotion
Monsters
Mordenkainen Presents: Monsters of the Multiverse
as the spellcasting ability (spell save DC 16):
At will: mage hand, message, minor illusion
1/day: dominate monsterFeed on Weakness. When a creature within 20 feet of the mage fails a saving throw
or Kezef—usually a warlock or other spellcaster—contacts the comet-borne emissary of an Elder Evil, the emissary can merge with a mortal consciousness to create a larva mage. None of the
Monsters
Mordenkainen Presents: Monsters of the Multiverse
of a comet—or perhaps this phenomenon merely signals that star spawn are in the vicinity and available for communication. When the signs are right, cultists gather together, read aloud their
Dexterity saving throw, taking 16 (3d10);{"diceNotation":"3d10", "rollType":"damage", "rollAction":"Radiant Flames", "rollDamageType":"radiant"} radiant damage on a failed save, or half as much damage on a successful one.
Psychic
Monsters
Mordenkainen Presents: Monsters of the Multiverse
taking on forms that can journey to the Material Plane. They arrive most often in the wake of a comet—or perhaps this phenomenon merely signals that star spawn are in the vicinity and available for
", "rollDamageType":"radiant"} radiant damage on a failed save, or half as much damage on a successful one.
PsychicColdShadow Stealth. While in dim light or darkness, the mangler takes the Hide action.
Monsters
Mordenkainen Presents: Monsters of the Multiverse
of taking on forms that can journey to the Material Plane. They arrive most often in the wake of a comet—or perhaps this phenomenon merely signals that star spawn are in the vicinity and
Flames", "rollDamageType":"radiant"} radiant damage on a failed save, or half as much damage on a successful one.
Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Star Spawn Seer
Legacy
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Monsters
Mordenkainen’s Tome of Foes
","rollAction":"Out","rollDamageType":"force"} force damage if it ends its turn inside an object.Multiattack. The seer makes two comet staff attacks or uses Psychic Orb twice.
Comet Staff. Melee Weapon Attack
: +11;{"diceNotation":"1d20+11","rollType":"to hit","rollAction":"Comet Staff"} to hit, reach 5 ft., one target. Hit: 9 (1d6 + 6);{"diceNotation":"1d6+6","rollType":"damage","rollAction":"Comet Staff
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Boo’s Astral Menagerie
Murder Comet Evil spellcasters create murder comets by combining the essence of earth elementals with that of fire elementals. A murder comet looks like a screaming stone head wreathed in flame. It
can bind their spirit to the comet. In this form, the comet’s creator becomes ageless and immortal, free to race across Wildspace without need for air, sleep, or sustenance. The murder comet’s face
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
Example Members The stat blocks in this chapter represent members from each level of membership. Aspirant of the Comet Aspirants aren’t yet initiated into the mysteries of the Heralds of the Comet
, but they are firmly in the group’s clutches, both socially and metaphysically. If an aspirant is killed, the hapless individual is drawn into the Void and devoured, body and soul. Aspirant of the Comet
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Boo’s Astral Menagerie
Murder Comet Evil spellcasters create murder comets by combining the essence of earth elementals with that of fire elementals. A murder comet looks like a screaming stone head wreathed in flame. It
can bind their spirit to the comet. In this form, the comet’s creator becomes ageless and immortal, free to race across Wildspace without need for air, sleep, or sustenance. The murder comet’s face
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
Example Members The stat blocks in this chapter represent members from each level of membership. Aspirant of the Comet Aspirants aren’t yet initiated into the mysteries of the Heralds of the Comet
, but they are firmly in the group’s clutches, both socially and metaphysically. If an aspirant is killed, the hapless individual is drawn into the Void and devoured, body and soul. Aspirant of the Comet
magic-items
D&D Free Rules (2024)
1d100 (13-Card Deck)
1d100 (22-Card Deck)
Card
—
01–05
Balance
—
06–10
Comet
—
11–14
Donjon
01–08
15–18
Euryale
effect.
Comet. The next time you enter combat against one or more Hostile creatures, you can select one of them as your foe when you roll Initiative. If you reduce your foe to 0 Hit Points during that
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
if it ends its turn inside an object.
Actions
Multiattack. The seer makes two comet staff attacks or uses Psychic Orb twice.
Comet Staff. Melee Weapon Attack: +11 to hit, reach 5 ft., one
warps space around a creature it can see within 30 feet of it. That creature must make a DC 19 Wisdom saving throw. On a failed save, the target, along with any equipment it is wearing or carrying, is
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Gibbering Mouther Nascencies table to inspire what brought one of these horrors into being. Alas, the Elder Elves made a fatal mistake. When the Dragon’s Tear comet next returned, the Vast Gate—still
keyed to the Far Realm of alien entities—linked to the comet and opened again. And what emerged, ululating profanities, sang unnameable hungers into an unguarded world.
—From The Book of the Gate
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
if it ends its turn inside an object.
Actions
Multiattack. The seer makes two comet staff attacks or uses Psychic Orb twice.
Comet Staff. Melee Weapon Attack: +11 to hit, reach 5 ft., one
warps space around a creature it can see within 30 feet of it. That creature must make a DC 19 Wisdom saving throw. On a failed save, the target, along with any equipment it is wearing or carrying, is
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Gibbering Mouther Nascencies table to inspire what brought one of these horrors into being. Alas, the Elder Elves made a fatal mistake. When the Dragon’s Tear comet next returned, the Vast Gate—still
keyed to the Far Realm of alien entities—linked to the comet and opened again. And what emerged, ululating profanities, sang unnameable hungers into an unguarded world.
—From The Book of the Gate
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
Oddlewin’s actions, but they remain connected to his feet. Oddlewin’s Deck of Many Things is a nine-card set containing the Comet, Fates, Fool, Key, Knight, Rogue, Ruin, Sage, and Throne cards. He stole
Card Fortune Comet “Carry a lit flame with you at all times. You will be rewarded with wondrous treasure.” Fates “You are fated to witness a terrible catastrophe. Take solace in knowing there is
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
other spellcaster — contacts the comet-borne emissary of an Elder Evil, the emissary can merge with a mortal consciousness to create a larva mage. None of the original cultist’s personality survives
Perception 16
Languages Deep Speech
Challenge 16 (15,000 XP)
Innate Spellcasting. The larva mage’s innate spellcasting ability is Charisma (spell save DC 16, +8 to hit with spell attacks). It can
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
Oddlewin’s actions, but they remain connected to his feet. Oddlewin’s Deck of Many Things is a nine-card set containing the Comet, Fates, Fool, Key, Knight, Rogue, Ruin, Sage, and Throne cards. He stole
Card Fortune Comet “Carry a lit flame with you at all times. You will be rewarded with wondrous treasure.” Fates “You are fated to witness a terrible catastrophe. Take solace in knowing there is
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
hope. (And maybe, a little bit, to prove my father wrong.)
Knight Destinies Card Heroic Tie Balance Someone—or something—wronged you in your past. You seek revenge. Comet You’ve been promised an
knight, but that knight died in combat. Moon Your dreams are haunted by the screams of those you couldn’t save in battle. Puzzle Unpredictability is a hallmark of your fighting style. You keep enemies on
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
other spellcaster — contacts the comet-borne emissary of an Elder Evil, the emissary can merge with a mortal consciousness to create a larva mage. None of the original cultist’s personality survives
Perception 16
Languages Deep Speech
Challenge 16 (15,000 XP)
Innate Spellcasting. The larva mage’s innate spellcasting ability is Charisma (spell save DC 16, +8 to hit with spell attacks). It can
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
hope. (And maybe, a little bit, to prove my father wrong.)
Knight Destinies Card Heroic Tie Balance Someone—or something—wronged you in your past. You seek revenge. Comet You’ve been promised an
knight, but that knight died in combat. Moon Your dreams are haunted by the screams of those you couldn’t save in battle. Puzzle Unpredictability is a hallmark of your fighting style. You keep enemies on
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
card comes up again.) Deck of Many Things 1d100 (13-Card Deck) 1d100 (22-Card Deck) Card — 01–05 Balance — 06–10 Comet — 11–14 Donjon 01–08 15–18 Euryale — 19–23 Fates 09–16 24–27 Flames — 28–31
effect. Comet The next time you enter combat against one or more Hostile creatures, you can select one of them as your foe when you roll Initiative. If you reduce your foe to 0 Hit Points during that
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
equal to the necrotic damage the target takes. Once this property is used, it can’t be used again until the next dawn. Comet. As an action, you can hold this card aloft and call down a fiery meteor to
a point you can see within 120 feet of yourself. Each creature within a 20-foot-radius sphere centered on that point must make a DC 17 Dexterity saving throw. On a failed save, a creature takes 6d6
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
about Decks of Many Things than anyone else alive. She has encountered many factions that concern themselves with the decks, defeating hierophants of the Heralds of the Comet (see chapter 12), dueling
within 60 feet of herself. The target must make a DC 19 Dexterity saving throw, taking 40 (9d8) force damage on a failed save, or half as much damage on a successful one. Asteria or another creature
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
equal to the necrotic damage the target takes. Once this property is used, it can’t be used again until the next dawn. Comet. As an action, you can hold this card aloft and call down a fiery meteor to
a point you can see within 120 feet of yourself. Each creature within a 20-foot-radius sphere centered on that point must make a DC 17 Dexterity saving throw. On a failed save, a creature takes 6d6
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
card comes up again.) Deck of Many Things 1d100 (13-Card Deck) 1d100 (22-Card Deck) Card — 01–05 Balance — 06–10 Comet — 11–14 Donjon 01–08 15–18 Euryale — 19–23 Fates 09–16 24–27 Flames — 28–31
effect. Comet The next time you enter combat against one or more Hostile creatures, you can select one of them as your foe when you roll Initiative. If you reduce your foe to 0 Hit Points during that
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
about Decks of Many Things than anyone else alive. She has encountered many factions that concern themselves with the decks, defeating hierophants of the Heralds of the Comet (see chapter 12), dueling
within 60 feet of herself. The target must make a DC 19 Dexterity saving throw, taking 40 (9d8) force damage on a failed save, or half as much damage on a successful one. Asteria or another creature
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
card comes up again.) Deck of Many Things 1d100 (13-Card Deck) 1d100 (22-Card Deck) Card — 01–05 Balance — 06–10 Comet — 11–14 Donjon 01–08 15–18 Euryale — 19–23 Fates 09–16 24–27 Flames — 28–31
effect. Comet The next time you enter combat against one or more Hostile creatures, you can select one of them as your foe when you roll Initiative. If you reduce your foe to 0 Hit Points during that
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
card comes up again.) Deck of Many Things 1d100 (13-Card Deck) 1d100 (22-Card Deck) Card — 01–05 Balance — 06–10 Comet — 11–14 Donjon 01–08 15–18 Euryale — 19–23 Fates 09–16 24–27 Flames — 28–31
effect. Comet The next time you enter combat against one or more Hostile creatures, you can select one of them as your foe when you roll Initiative. If you reduce your foe to 0 Hit Points during that
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
taking on forms that can journey to the Material Plane. They arrive most often in the wake of a comet—or perhaps this phenomenon merely signals that star spawn are in the vicinity and available for
of the cultist must make a DC 15 Dexterity saving throw, taking 16 (3d10) radiant damage on a failed save, or half as much damage on a successful one.
Star Spawn Grue Fanged and lipless, the ever
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
taking on forms that can journey to the Material Plane. They arrive most often in the wake of a comet—or perhaps this phenomenon merely signals that star spawn are in the vicinity and available for
of the cultist must make a DC 15 Dexterity saving throw, taking 16 (3d10) radiant damage on a failed save, or half as much damage on a successful one.
Star Spawn Grue Fanged and lipless, the ever