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Returning 20 results for 'comfort recluse groups to have reluctant'.
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Monsters
Curse of Strahd
light weapons. They are reluctant to make bite attacks in raven form for fear of spreading their curse to those who don’t deserve it or who would abuse it.
A Kindness of Wereravens. Wereravens
refer to their tightly knit groups as kindnesses. A kindness of wereravens usually numbers between seven and twelve individuals. Not surprisingly, wereravens get along well with ravens and often hide
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
. Xonthal performed most of his experiments here, and the dungeons once included numerous extradimensional spaces accessible from the main corridor (area 17). When the first two groups of cultists
sent down here to explore were killed by the elementals in area 15, Jorgen Pawl quickly declared the dungeon off limits. Iskander understood the risks of fleeing here, but he knew it was the one place where Jorgen’s fanatical followers would be reluctant to pursue him.
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
. Xonthal performed most of his experiments here, and the dungeons once included numerous extradimensional spaces accessible from the main corridor (area 17). When the first two groups of cultists
sent down here to explore were killed by the elementals in area 15, Jorgen Pawl quickly declared the dungeon off limits. Iskander understood the risks of fleeing here, but he knew it was the one place where Jorgen’s fanatical followers would be reluctant to pursue him.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Small Groups Most of the time, each player runs one character. The game plays best that way, without overwhelming anyone. But if your group is small, players can control more than one character. Or
chapter 9, "Dungeon Master’s Workshop." Don’t force a reluctant player to take on multiple characters, and don’t show favoritism by allowing only one player to do so. If one character is the mentor of
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Medusa Snake-Haired Recluse with a Petrifying Gaze Habitat: Desert; Treasure: Any With their hair of living snakes and their infamous petrifying gazes, medusas are hubristic creatures that inhabit
sites of fallen glory. They often dwell beyond the fringes of civilization or travel in disguise, leaving trails of petrified victims. Some medusas dominate groups of monsters or criminals, controlling
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
one of the most powerful monsters, and you can include multiple copies of weaker monsters so they’re more likely to be encountered. Groups. A group is a collection of creatures that might be
encountered together. Identical creatures always form a group, but you can also form groups using other criteria. A group might be based on a shared creature type, such as Undead or Fiend, or might consist of
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
leaves twelve guards behind. One travels with each wagon, acting as a guard and assistant to the teamster. The other nine are cloaked as private travelers in two distinct groups, seeking company and
small towns have roadside inns if travelers want more comfort, and walled hostelries catering to wagon caravans are spread a few days apart. Animals and travelers can rest comfortably at these walled
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
Gods of Good The gods of good provide healing and comfort to the mortals of Krynn. Although they oppose the evil gods’ attempts to rule the world, their goal isn’t the eradication of evil or its gods
and kender worship him above all other gods. Both groups revere him as a champion of life and laughter, bringing solace and joy to those who listen. Habbakuk Habbakuk, known as the Fisher King, oversees
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
leaves twelve guards behind. One travels with each wagon, acting as a guard and assistant to the teamster. The other nine are cloaked as private travelers in two distinct groups, seeking company and
small towns have roadside inns if travelers want more comfort, and walled hostelries catering to wagon caravans are spread a few days apart. Animals and travelers can rest comfortably at these walled
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
. For this callous lot, the common people are nothing more than fools to be bilked, clods undeserving of comfort and wealth due to their lack of comfort and breeding. For a few patriars, though, the
action that protects the vulnerable groups. They stage robberies on their own property and secretly send the “stolen goods” to sick houses and charities. These patriars know that to act openly is to invite
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
. For this callous lot, the common people are nothing more than fools to be bilked, clods undeserving of comfort and wealth due to their lack of comfort and breeding. For a few patriars, though, the
action that protects the vulnerable groups. They stage robberies on their own property and secretly send the “stolen goods” to sick houses and charities. These patriars know that to act openly is to invite
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
demon cults, I’ve seen the corrosive effect of these groups not just on individual giants, but on whole societies.
—Bigby
It’s hard to express just how deeply most giants loathe and distrust
stone giant recluse asks adventurers to help stop a hill giant who has gathered a band of other giants and is plundering nearby giant steadings in Grolantor’s name. 4 A fire giant priest of Hiatea
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
want it to be. Your players will never know more about the world than you do, which can be both a comfort to you and a source of wonder to your players. Moreover, you don’t need to memorize any source
fabric of the setting. What organizations or societal groups play an important part in your setting? Which ones might be involved in the lives of player characters as patrons, allies, or enemies? What
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
three tabaxi hunters. Each of these groups can play as much of a role in the story as you desire. They could serve as enemies or as allies brought together by mutual interests. Yuan-ti Yuan-ti offer
known as the King of Feathers (see area 13). Copper Bell has speckled ginger fur and wears a torn blue cloth over her bony shoulders — the blanket used to comfort her cubs when they were infants. She
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
hoards too large to defend, they can store excess treasure in secure vaults beneath the Bank of Abbathor. The guarded rows of armored doors are pure theater, empty repositories designed to comfort
bankrolling like-minded groups in conflicts across the multiverse. Nikki Dawes Laril Zazzkos Flame Pits Creatures of every kind take a soak in the Flame Pits, a planar bathhouse whose pools swirl with
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
. Though the survivors don’t require food in the timeless void of the Astral Sea, Kycera finds that cooking and eating bring the restless survivors comfort. Zuzanna Wuzyk Kycera Duskstride Talking with
has a Flame Tongue shortsword and a Ring of Evasion on her bedside table next to the Lantern of Revealing. If asked, Inda is reluctant to give away the shortsword or ring but can be convinced with a
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
. He knows there are evil and secretive groups in the Sumber Hills — the rumors can’t all be false — but he isn’t sure just what is out there. Adventurers who could go investigating where he dares not
reluctant to share her concerns with strangers. Trouble in Red Larch. When orders for her stone are backed up, Mellikho usually has her stonecutters work a night shift by torchlight. Over the last month or
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
cryptic rhymes shown in the Limericks table. If the characters ply the leprechauns with amusements (leveraging the leprechaun’s Reluctant Refusal trait), the charmed leprechauns let slip some hints to
at its starting point. Groups that enter the maze together make this check as a group check. A creature can create a more direct route by pushing through the walls, but it risks running afoul of the
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
little too close to the Evermoors for most merchants’ comfort. Between Olostin’s Hold and Everlund, the trail passes through an area that used to be forest and is now full of tree stumps. Efforts to turn
lined with 10-foot-tall dwarven statues. Assume the two groups are 60 feet apart when they see each other. The dark elves are making their way toward a secret door set into the wall behind one of the
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a1
, the kobolds are unhelpful and reluctant to be set free. If they are released and shown a clear line of retreat, the kobolds flee. They know very little, but they react positively to Meepo’s presence
broken or worn arms and armor.
Creatures. Three goblins, who proudly call themselves bandits, are in the room when the characters enter. In better times, two or more bandit groups would hunt the Old