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Returning 35 results for 'comfort records giving to her resolve'.
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Monsters
Strixhaven: A Curriculum of Chaos
necrotic damage.After giving the characters their quest, Professor Lang hands them a file with information the faculty members have collected about Murgaxor from university records. Tell the players
the following to give them context about this evil spellcaster:
Murgaxor is a bullywug who attended Strixhaven 200 years ago. He was a member of Witherbloom College, though there are no records of
Elf
Legacy
This doesn't reflect the latest rules and lore.
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Species
Basic Rules (2014)
enjoy simple yet lovely jewelry.
A Timeless Perspective
Elves can live well over 700 years, giving them a broad perspective on events that might trouble the shorter-lived races more deeply. They are
insults with vengeance.
Like the branches of a young tree, elves are flexible in the face of danger. They trust in diplomacy and compromise to resolve differences before they escalate to violence. They
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
About Murgaxor After giving the characters their quest, Professor Lang hands them a file with information the faculty members have collected about Murgaxor from university records. Tell the players
the following to give them context about this evil spellcaster: Murgaxor is a bullywug who attended Strixhaven 200 years ago. He was a member of Witherbloom College, though there are no records of him
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
About Murgaxor After giving the characters their quest, Professor Lang hands them a file with information the faculty members have collected about Murgaxor from university records. Tell the players
the following to give them context about this evil spellcaster: Murgaxor is a bullywug who attended Strixhaven 200 years ago. He was a member of Witherbloom College, though there are no records of him
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
A Timeless Perspective Elves can live well over 700 years, giving them a broad perspective on events that might trouble the shorter-lived races more deeply. They are more often amused than excited
branches of a young tree, elves are flexible in the face of danger. They trust in diplomacy and compromise to resolve differences before they escalate to violence. They have been known to retreat
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
A Timeless Perspective Elves can live well over 700 years, giving them a broad perspective on events that might trouble the shorter-lived races more deeply. They are more often amused than excited
branches of a young tree, elves are flexible in the face of danger. They trust in diplomacy and compromise to resolve differences before they escalate to violence. They have been known to retreat
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
A Timeless Perspective Elves can live well over 700 years, giving them a broad perspective on events that might trouble the shorter-lived races more deeply. They are more often amused than excited
branches of a young tree, elves are flexible in the face of danger. They trust in diplomacy and compromise to resolve differences before they escalate to violence. They have been known to retreat
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
A Timeless Perspective Elves can live well over 700 years, giving them a broad perspective on events that might trouble the shorter-lived races more deeply. They are more often amused than excited
branches of a young tree, elves are flexible in the face of danger. They trust in diplomacy and compromise to resolve differences before they escalate to violence. They have been known to retreat
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
subtract damage from their hit points as they take it. Your records might look something like this after a few rounds of combat: Ogre A: 59 53 45 24 14 9 dead Ogre B: 59 51 30 Ogre C: 59 Players often ask
beaten down. You can describe a monster taken to half its hit points as bloodied, giving the players a sense of progress in a fight against a tough opponent, and helping them judge when to use their most powerful spells and abilities.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
subtract damage from their hit points as they take it. Your records might look something like this after a few rounds of combat: Ogre A: 59 53 45 24 14 9 dead Ogre B: 59 51 30 Ogre C: 59 Players often ask
beaten down. You can describe a monster taken to half its hit points as bloodied, giving the players a sense of progress in a fight against a tough opponent, and helping them judge when to use their most powerful spells and abilities.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
foreshadowing easier because you can reread your notes from earlier game sessions and identify things that could resurface in upcoming sessions, giving past events greater weight or a bigger payoff
cameo to this halfling? This halfling could be tied to a bigger plot or have information that could help the characters resolve some conflict. Suddenly, a minor trinket foreshadows bigger events to come
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
Harmonium. Residents of the Clerks’ Ward claim it’s the safest and most honest ward in Sigil. Conflict usually occurs on paper, and structured forums for debate allow folks to resolve disagreements
bookish frost giant, trips before the characters as she hurries to the Hall of Records, sending a stack of titanic papers into the air. 8 An obnoxious equinal guardinal (see Morte’s Planar Parade) brays
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
Harmonium. Residents of the Clerks’ Ward claim it’s the safest and most honest ward in Sigil. Conflict usually occurs on paper, and structured forums for debate allow folks to resolve disagreements
bookish frost giant, trips before the characters as she hurries to the Hall of Records, sending a stack of titanic papers into the air. 8 An obnoxious equinal guardinal (see Morte’s Planar Parade) brays
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
foreshadowing easier because you can reread your notes from earlier game sessions and identify things that could resurface in upcoming sessions, giving past events greater weight or a bigger payoff
cameo to this halfling? This halfling could be tied to a bigger plot or have information that could help the characters resolve some conflict. Suddenly, a minor trinket foreshadows bigger events to come
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
give an initial focus to the campaign—setting a tone and giving players an initial investment in the story. The player characters may be meeting in a tavern—but it’s their favorite tavern. The bard
performs twice a week and the barbarian has a huge bar tab to resolve. This section explores three different starting points. Callestan is in Lower Dura. It’s a dangerous district riddled with crime and
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
give an initial focus to the campaign—setting a tone and giving players an initial investment in the story. The player characters may be meeting in a tavern—but it’s their favorite tavern. The bard
performs twice a week and the barbarian has a huge bar tab to resolve. This section explores three different starting points. Callestan is in Lower Dura. It’s a dangerous district riddled with crime and
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
the powers of the cosmos. Many druids of this circle keep records of the constellations and the stars’ effects on the world. Some groups document these observations at megalithic sites, which serve as
, hurling a luminous arrow that targets one creature within 60 feet of you. On a hit, the attack deals radiant damage equal to 1d8 + your Wisdom modifier. Chalice. A constellation of a life-giving goblet
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
the powers of the cosmos. Many druids of this circle keep records of the constellations and the stars’ effects on the world. Some groups document these observations at megalithic sites, which serve as
, hurling a luminous arrow that targets one creature within 60 feet of you. On a hit, the attack deals radiant damage equal to 1d8 + your Wisdom modifier. Chalice. A constellation of a life-giving goblet
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
business records, and mundane tools. If Itzmin reaches the warehouse, he ascends to the catwalk and hides in one of the offices, emerging and trying to escape only after he hears combat. Facing Serapio
influence is bolstered, giving the characters advantage on checks made to convince him to stand down. If Itzmin is there, he goads Serapio to attack, giving the characters disadvantage. Fighting the
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
business records, and mundane tools. If Itzmin reaches the warehouse, he ascends to the catwalk and hides in one of the offices, emerging and trying to escape only after he hears combat. Facing Serapio
influence is bolstered, giving the characters advantage on checks made to convince him to stand down. If Itzmin is there, he goads Serapio to attack, giving the characters disadvantage. Fighting the
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
herself as rhymes in the Elvish script. Throughout these records, Endelyn acknowledges that not every future she glimpses comes to pass, for any possible future can be negated by another. The black books
three have wrought—
Would Iggwilv forgive us? Ha! I think not.
Time was our ally, standing beside us,
Giving us that which Mummy denied us.
But now, I feel its hands turn cold
And see its second
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
herself as rhymes in the Elvish script. Throughout these records, Endelyn acknowledges that not every future she glimpses comes to pass, for any possible future can be negated by another. The black books
three have wrought—
Would Iggwilv forgive us? Ha! I think not.
Time was our ally, standing beside us,
Giving us that which Mummy denied us.
But now, I feel its hands turn cold
And see its second
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
creature with a weapon attack, you can expend one superiority die to distract the creature, giving your allies an opening. You add the superiority die to the attack’s damage roll. The next attack roll
resolve of one of your companions. When you do so, choose a friendly creature who can see or hear you. That creature gains temporary hit points equal to the superiority die roll + your Charisma
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
them all. Inside the Whorlstone Tunnels, however, the derro is distracted by ever-present threats, giving the party the best chance to catch him. The characters can fight Droki by the tunnels’ entrance
screams in fright and knocks his feet together, activating his boots of speed. If a chase ensues, resolve the outcome using the chase rules in chapter 8 of the Dungeon Master’s Guide. Droki has advantage
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
creature with a weapon attack, you can expend one superiority die to distract the creature, giving your allies an opening. You add the superiority die to the attack’s damage roll. The next attack roll
resolve of one of your companions. When you do so, choose a friendly creature who can see or hear you. That creature gains temporary hit points equal to the superiority die roll + your Charisma
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
them all. Inside the Whorlstone Tunnels, however, the derro is distracted by ever-present threats, giving the party the best chance to catch him. The characters can fight Droki by the tunnels’ entrance
screams in fright and knocks his feet together, activating his boots of speed. If a chase ensues, resolve the outcome using the chase rules in chapter 8 of the Dungeon Master’s Guide. Droki has advantage
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
comfort a low priority, only minimal crew quarters are provided, and the inside has no kitchen or dining areas. Normal operating procedure called for the crew to exit the colossus at night and camp
twisted will, defending the interior of the colossus and giving voice and form to the docent’s otherwise disembodied intelligence. A Deadly Dungeon. House Cannith’s artisans lined the interior of each
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
comfort a low priority, only minimal crew quarters are provided, and the inside has no kitchen or dining areas. Normal operating procedure called for the crew to exit the colossus at night and camp
twisted will, defending the interior of the colossus and giving voice and form to the docent’s otherwise disembodied intelligence. A Deadly Dungeon. House Cannith’s artisans lined the interior of each
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
actively roleplaying it—giving it a voice like an actor in a role.
Ask the Players, “What Do You Do?” If the players aren’t sure what to do, suggest ways they could respond to the kobold, like trying
comfort the crying Copper Dragon Wyrmling by adding treasure to its meager hoard. It isn’t going well. The kobolds and the wyrmling are Indifferent toward all other creatures.
Svetlin Velinov
Compendium
- Sources->Dungeons & Dragons->Prisoner 13
no sense of humor and sighs deeply when her patience is tested. She likes giving others the benefit of the doubt, however—perhaps as an act of dissent—and votes yes on commutations more often than not
middle of the room with parchment, quills, and ink at the ready. Five heavy wood cabinets line the east wall.
Prison records are stored here in the locked cabinets. The cabinets also contain ship cargo
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
no sense of humor and sighs deeply when her patience is tested. She likes giving others the benefit of the doubt, however—perhaps as an act of dissent—and votes yes on commutations more often than not
middle of the room with parchment, quills, and ink at the ready. Five heavy wood cabinets line the east wall.
Prison records are stored here in the locked cabinets. The cabinets also contain ship cargo
Compendium
- Sources->Dungeons & Dragons->Prisoner 13
no sense of humor and sighs deeply when her patience is tested. She likes giving others the benefit of the doubt, however—perhaps as an act of dissent—and votes yes on commutations more often than not
middle of the room with parchment, quills, and ink at the ready. Five heavy wood cabinets line the east wall.
Prison records are stored here in the locked cabinets. The cabinets also contain ship cargo
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
no sense of humor and sighs deeply when her patience is tested. She likes giving others the benefit of the doubt, however—perhaps as an act of dissent—and votes yes on commutations more often than not
middle of the room with parchment, quills, and ink at the ready. Five heavy wood cabinets line the east wall.
Prison records are stored here in the locked cabinets. The cabinets also contain ship cargo
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
perimeter guards, without giving away the fact that a tribe of goblins lives nearby. Hunters take up guard posts in tall trees and atop high rocky outcrops from where they can view the terrain while
large chambers and a few smaller ones, with tunnels connecting them. In such a place, the tribe can protect its most valuable assets while providing for a modicum of comfort. Most lairs have only a
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
perimeter guards, without giving away the fact that a tribe of goblins lives nearby. Hunters take up guard posts in tall trees and atop high rocky outcrops from where they can view the terrain while
large chambers and a few smaller ones, with tunnels connecting them. In such a place, the tribe can protect its most valuable assets while providing for a modicum of comfort. Most lairs have only a