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Returning 31 results for 'comfort refuse guilds to have reluctant'.
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Backgrounds
Guildmasters’ Guide to Ravnica
affairs of other guilds is a great way to get squashed like a bug. (Neutral)
Bonds
d6
Bond
1
I cherish the finger of a family member who was petrified by a
stronger than members of other guilds, isolated as they are from the realities of life and death.
RYAN PANCOAST
Contacts
To the extent that the Golgari Swarm acts like a single organism
Backgrounds
Guildmasters’ Guide to Ravnica
fervent desire to share the joy you have experienced with Ravnica. Along with the rest of the conclave, you are committed to resisting the ambitions of the other guilds — with military force if
.
3
I enjoy comfort and quiet, and prefer to avoid extra effort.
4
I have a fierce temper that doesn’t reflect the inner calm I seek.
5
I’m convinced that everyone else in the
Backgrounds
Guildmasters’ Guide to Ravnica
You’re a spy. Secrets and misinformation are your stock in trade. You skulk in the shadows, infiltrate other guilds, and steal the most precious secrets, whether they’re written in locked
d6
Flaw
1
I like secrets so much that I’m reluctant to share details of a plan even with those who need to know.
2
I would let my friends die rather than reveal my true
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
Selesnya NPCs Those drawn to the Selesnya Conclave find the guild’s mission of inclusion and harmony appealing. They gain comfort and fulfillment from the guild’s peaceful coexistence with
civilization and untamed nature. But the guild’s drive isn’t only to draw people into a peaceable community: the Selesnya aim to build an army. They aren’t naive; they realize that the ambitions of other guilds
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Cult of Mammon Goals: Wealth, secured not only to promise personal comfort and power but to deny wealth and its benefits to others. Typical Cultist: Bandit, bandit captain, cult fanatic, cultist
, and merchants and trade guilds are vulnerable to his bargains. Mammon’s cultists can gain the Grasping Hands trait. Cult leaders can also gain the Promise of Wealth trait. Grasping Hands (Recharges
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
to the characters, asking that the gold be returned to Waterdeep. If the characters refuse to give it up, they are stripped of any memberships they might hold in these factions and quickly find
Doom Raiders’ coffers. If the characters refuse, the Doom Raiders are driven out of the city, yielding control of the Zhentarim in Waterdeep to Manshoon (if he’s alive). Floon Blagmaar (see appendix B
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
interesting stories can emerge if you decide to refuse an assignment. Even a patron that isn’t heavy-handed can significantly motivate your group. Maybe you’ll seek adventures based on what pleases your
you assignments or reward you for achieving certain objectives, but it doesn’t dictate your activities. Adventurers’ guilds, heads of state, immortal beings, inquisitive agencies, religious orders
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
failed to defend her charge. The tree turned fetid without the artifact, and Gazaia became angry, vengeful, and grief-stricken. Gazaia’s Anger. If the characters refuse Gazaia’s offer and fail to
bitterly recounts the tale of Lord Soth’s soldiers assaulting the tree. If a character tries to comfort Gazaia, she confesses that she hid while the soldiers were around the tree. Gazaia feels extremely
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
gains the designation of “universal refuse disintegrator” — until the goblin volunteers are discovered alive, having been teleported far from the workshop. This sort of adjustment is par for the course in
Izzet experiments; the “fiddle and find out” method is favored over any process of systematic scientific research. The Izzet League is one of the few guilds whose founder, the dragon Niv-Mizzet
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
, ordered life amid the chaos — for a price. The Orzhov believe that adherence to hierarchy is the key to success, and they find great comfort in the rigid structure of their guild. To boost their
racketeering, bringing with them the underlying threat that those who refuse to pay for protection become targets of the Orzhov’s thugs and enforcers. The Azorius are the greatest threat to Orzhov’s
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
or public outhouses, members of the Dungsweepers’ Guild make multiple rounds each day, collecting urine and excrement separately — for use in industry and agriculture, respectively. Take comfort that
working their brooms and carts at every hour of the day — and for a few hours after dark — all over the city, removing not just animal dung but other refuse. This service is free to all, paid for by
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
of the Orzhov Syndicate. They have been dead for centuries, but they refuse to let go of the fortunes they amassed in life. Addicted to power and prestige, these patriarchs continue to dominate the
Karlov (a mage with access to Orzhov guild spells) formerly held the title of grand envoy, serving as the representative of the Orzhov when interaction with the leadership of other guilds was necessary
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
provides, and certainly, trading interests will emerge. But Lord Protector Neverember is sure to point out that he is merely a protector, not a king, and so can’t invest or recognize anyone. Guilds may
be brought into line with his goals, Neverember hopes to use that achievement as a draw for wealthy Waterdhavian nobles — who have been reluctant to link their fortunes to a failed Open Lord who was
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
want it to be. Your players will never know more about the world than you do, which can be both a comfort to you and a source of wonder to your players. Moreover, you don’t need to memorize any source
running list of ideas as you decide on other aspects of your setting. What Factions and Organizations Are Prominent? Nations, temples, guilds, orders, secret societies, and colleges shape the social
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
House Agent You have sworn fealty to a dragonmarked house, one of the mighty mercantile guilds that shapes Khorvaire. If you possess a dragonmark, you’re likely a member of one of the influential
. (Any)
6 Comfort. I want to ensure that me and mine enjoy the best things in life. (Any)
d6 Bond
1 My house is my family, and I would do anything for my family.
2 I love
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
Ruined Everything was going so well! You had a life of luxury, love, and comfort when you suddenly lost it all. Perhaps you were framed for crimes you didn’t commit and lost your reputation, fortune
refuse to squander. (Euryale, Skull) 3 Now that I’ve overcome having nothing, I can survive anything. (Fool, Ruin, Talons) 4 I know enemies are set against me, and I always prepare for the worst. (Flames
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
. However, in a city dominated by ideological factions, trade guilds hold little sway, and most factions—except for the Free League and Society of Sensation—discourage members from joining guilds, believing
can develop into violent, centuries-long feuds between planar entities. Some vendors stubbornly refuse traditional currencies, guffawing at the notion that gold, of all things, has any value at all
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
chain shirts instead of the usual hide armor. Bugbears are never outfitted with ranged weapons (which they refuse to use) or with heavy armor (which compromises their stealthiness). If some bugbears
). Reluctant Little Tyrants. One of the first steps hobgoblins take when a tribe of goblins joins the host is to train the gatherers and the pariahs as soldiers, effectively elevating those goblins
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
ambitious assault to reclaim even a single miner captured by attackers. Even the cruel drow are reluctant to raid mountain dwarf settlements, since they know a single attack will ignite the flames of war
. Hill dwarves view their mountain cousins as overly grim shut-ins who refuse to believe that life is anything but a constant battle for survival. Mountain dwarves view their hill-dwelling relatives as
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
skitter about, picking at the refuse.
Two Giant Centipedes scavenge this cave. The centipedes are Hostile toward all other creatures and fight anyone who enters their den.
The kobolds are afraid of the
comfort the crying Copper Dragon Wyrmling by adding treasure to its meager hoard. It isn’t going well. The kobolds and the wyrmling are Indifferent toward all other creatures.
Svetlin Velinov
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
blocking it out of the way. Characters attempting to hold the door become suddenly distracted, unable to remember why they were doing so. Characters who refuse to enter the inn feel oddly compelled to move
Stain • Lord’s Favor • Little Dagger • Mother Tongue • Cold Comfort • Summer Gold • Widow’s Wake
Reservation on Hold. The three people at the table nearest the door include Luna and Thalen (CG female
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
under sail or half that when rowed, and it can hold up to ten Medium occupants. A short pier allows access to Sharkbait Rock. Prisoners with no value or who have information they refuse to give up, or
the comfort and safety of the cabins aboard their own ships. Instead, the use of these private quarters is meted out as a reward to crew members who distinguished themselves on the latest voyage, and
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
of an autocrat who brought peace and stability to a fractious city. With the foundation of his rule solidly established, Lord Neverember cracked down on the nobility and the guilds, whom the lower
. He is reluctant to allow anyone other than worshipers of Oghma into the Vault of Tomes, but characters with his favor have an easy time convincing him of their need to do obscure research or similar
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
emanating from within. Sleeping in a pile to the north are twelve goblins. Their weapons and shields lie in a heap to the south. The goblins are reluctant combatants, easily intimidated by shows of
are done speaking with Azrok, Lurkana takes them aside and offers them a quest (see “Side Quest: Retrieve Azrok’s Dagger”). If they refuse, Lurkana scowls and kicks them out. If combat breaks out, the
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
. Though the survivors don’t require food in the timeless void of the Astral Sea, Kycera finds that cooking and eating bring the restless survivors comfort. Zuzanna Wuzyk Kycera Duskstride Talking with
has a Flame Tongue shortsword and a Ring of Evasion on her bedside table next to the Lantern of Revealing. If asked, Inda is reluctant to give away the shortsword or ring but can be convinced with a
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
. They refuse to leave their woods, guarding relics and ruins of ages past, and they want nothing to do with the world beyond their borders. Arn Forest This stretch of pine trees and muskeg bogs lies on
against poison, and resistance to poison damage. The king, curiously, seems reluctant to enter the fray. “Harnoth” calls for the treacherous knights to stand down, but they ignore his commands. As
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
overseeing the city watch and the conduct of commerce in the city The Master of Guilds, Boldor Steelshield (N male shield dwarf noble), representing the merchants of Everlund, who is prone to hyperbole and
little too close to the Evermoors for most merchants’ comfort. Between Olostin’s Hold and Everlund, the trail passes through an area that used to be forest and is now full of tree stumps. Efforts to turn
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
signed contract inside each one. These contracts outline the terms of loans made by Victoro to various nobles, merchants, and guilds. The drawer also has a secret compartment that characters can find
Room Lady Cassalanter’s attendant, Tissina Khyret (see “Head Servants”), spends most of her time here when she’s not with her mistress. The room is furnished for comfort and includes overstuffed
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
described as a boundless realm full of wonders, but her parents refuse to let her leave, and she’s furious at them. She has a low opinion of her younger brother, Zaltember. Eighteen-year-old Cinderhild
handmaidens, though they do nothing to comfort her. They are armed with longswords but don’t carry longbows. If the characters try to parley with Cinderhild, she demonstrates the impertinence and mood
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
families from gaining a political foothold in the city, and has enacted harsh laws that prevent guilds from being formed. Neverwinter is a member of the Lords’ Alliance, and Neverember supports the efforts
communities. Visitors who try to investigate the mysteries of the Purple Rocks are asked to leave. Those who refuse to do so are captured and sacrificed to the sea.
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a1
creatures attack and attempt to eat all trespassers. Treasure. Poking through the refuse over a period of 10 minutes uncovers 312 sp, 68 gp, and 3 gems (worth 25 gp each). On and around the ranger’s
, the kobolds are unhelpful and reluctant to be set free. If they are released and shown a clear line of retreat, the kobolds flee. They know very little, but they react positively to Meepo’s presence