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Returning 24 results for 'comfort wander reluctant'.
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Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
abilities are radically different. Chiang shuns them, but doesn’t do them harm. Now these four strange beings wander I’Cath, curious about the city and eager to please their mother. Every dusk they
the daughters from sleeping. If offered comfort and kindness so that the four sisters are all equally at ease, the daughters are able to fall asleep (see “Disrupting the Dream”). Tsien Chiang’s four
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
signs of transformation as well. Some people have an unsettling tendency to babble in Deep Speech about “the coming ascendance” when their minds wander. Others have sprouted eyes in strange places or
eye has opened on her neck, and she’s reluctant to be around anyone other than her sister and the characters. She has little advice for the characters other than to end the threat as soon as possible
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
signs of transformation as well. Some people have an unsettling tendency to babble in Deep Speech about “the coming ascendance” when their minds wander. Others have sprouted eyes in strange places or
eye has opened on her neck, and she’s reluctant to be around anyone other than her sister and the characters. She has little advice for the characters other than to end the threat as soon as possible
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
abilities are radically different. Chiang shuns them, but doesn’t do them harm. Now these four strange beings wander I’Cath, curious about the city and eager to please their mother. Every dusk they
the daughters from sleeping. If offered comfort and kindness so that the four sisters are all equally at ease, the daughters are able to fall asleep (see “Disrupting the Dream”). Tsien Chiang’s four
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
wise in the hidden ways of the Underdark. Topsy and Turvy can navigate to Blingdenstone, but they’re reluctant to do so. As such, they are likely to support any suggestion that will not take them to
escape with the party can navigate in the Underdark — or none that the characters are willing to heed at any rate — the adventurers will be forced to wander. The party remains lost until the
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Finding the Way Escaping the Underdark is no simple matter. Characters who try to find their own way out might wander for years without stumbling upon the right series of passages to take them to the
to other Underdark races, relying more on trade flowing through Mantol-Derith (see chapter 9). The paranoid duergar are reluctant to share known routes to the surface world, so the adventurers need to
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
wise in the hidden ways of the Underdark. Topsy and Turvy can navigate to Blingdenstone, but they’re reluctant to do so. As such, they are likely to support any suggestion that will not take them to
escape with the party can navigate in the Underdark — or none that the characters are willing to heed at any rate — the adventurers will be forced to wander. The party remains lost until the
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Finding the Way Escaping the Underdark is no simple matter. Characters who try to find their own way out might wander for years without stumbling upon the right series of passages to take them to the
to other Underdark races, relying more on trade flowing through Mantol-Derith (see chapter 9). The paranoid duergar are reluctant to share known routes to the surface world, so the adventurers need to
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
as far as the dryad’s grove (area H36) before taking refuge in this cave. The nothics use their Weird Insight to glean secrets from the characters. They are reluctant to provoke a well-armed group of
floating human skull. Giant floating hands made of magical force wander around in the city. Ythryn’s mythallar won’t function properly as long as the Spindle—a powerful artifact dating back 40,000 years
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
as far as the dryad’s grove (area H36) before taking refuge in this cave. The nothics use their Weird Insight to glean secrets from the characters. They are reluctant to provoke a well-armed group of
floating human skull. Giant floating hands made of magical force wander around in the city. Ythryn’s mythallar won’t function properly as long as the Spindle—a powerful artifact dating back 40,000 years
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
. The Test Market is not advanced when NPCs open the doors, since the Keymaster has control of the inn’s magic. As such, the NPCs stuck in the main stage (see below) wander around the inn as they
Stain • Lord’s Favor • Little Dagger • Mother Tongue • Cold Comfort • Summer Gold • Widow’s Wake
Reservation on Hold. The three people at the table nearest the door include Luna and Thalen (CG female
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
. The Test Market is not advanced when NPCs open the doors, since the Keymaster has control of the inn’s magic. As such, the NPCs stuck in the main stage (see below) wander around the inn as they
Stain • Lord’s Favor • Little Dagger • Mother Tongue • Cold Comfort • Summer Gold • Widow’s Wake
Reservation on Hold. The three people at the table nearest the door include Luna and Thalen (CG female
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
, to serve as guards on the tribe’s most distant borders or as hunters that wander beyond those borders. As such, the stone giants that are first encountered by outsiders are almost always the least
payment to make amends, though a sack of gold is likely little comfort to those who lost loved ones, homes, and livelihoods. It’s always wise to tread softly, speak deferentially, and act respectfully
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
. (Visitors need to register again only if they lose their papers.) If the characters wander the streets on their own, use the Random Encounters in Azrok’s Hold table as needed. Random Encounters in
emanating from within. Sleeping in a pile to the north are twelve goblins. Their weapons and shields lie in a heap to the south. The goblins are reluctant combatants, easily intimidated by shows of
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
. (Visitors need to register again only if they lose their papers.) If the characters wander the streets on their own, use the Random Encounters in Azrok’s Hold table as needed. Random Encounters in
emanating from within. Sleeping in a pile to the north are twelve goblins. Their weapons and shields lie in a heap to the south. The goblins are reluctant combatants, easily intimidated by shows of
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
, to serve as guards on the tribe’s most distant borders or as hunters that wander beyond those borders. As such, the stone giants that are first encountered by outsiders are almost always the least
payment to make amends, though a sack of gold is likely little comfort to those who lost loved ones, homes, and livelihoods. It’s always wise to tread softly, speak deferentially, and act respectfully
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
. Though the survivors don’t require food in the timeless void of the Astral Sea, Kycera finds that cooking and eating bring the restless survivors comfort. Zuzanna Wuzyk Kycera Duskstride Talking with
has a Flame Tongue shortsword and a Ring of Evasion on her bedside table next to the Lantern of Revealing. If asked, Inda is reluctant to give away the shortsword or ring but can be convinced with a
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
. Though the survivors don’t require food in the timeless void of the Astral Sea, Kycera finds that cooking and eating bring the restless survivors comfort. Zuzanna Wuzyk Kycera Duskstride Talking with
has a Flame Tongue shortsword and a Ring of Evasion on her bedside table next to the Lantern of Revealing. If asked, Inda is reluctant to give away the shortsword or ring but can be convinced with a
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
would be a godsend. Trouble in Red Larch. Harburk has heard tales of banditry on the Cairn Road south of town, and he knows of several potential hideouts. He doesn’t have the time to wander around the
reluctant to share her concerns with strangers. Trouble in Red Larch. When orders for her stone are backed up, Mellikho usually has her stonecutters work a night shift by torchlight. Over the last month or
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
death cries and the ruptured wall. Though Varakkta was reluctant to leave her valued greatsword behind, she elected for discretion and retreated to rejoin her followers. Greatsword. The greatsword is
might wander even farther within the Briny Maze. B13: Past Feeding Shreds of flesh and broken bones are scattered around this room. An enormous double door made of the same spongy material as the rest
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
death cries and the ruptured wall. Though Varakkta was reluctant to leave her valued greatsword behind, she elected for discretion and retreated to rejoin her followers. Greatsword. The greatsword is
might wander even farther within the Briny Maze. B13: Past Feeding Shreds of flesh and broken bones are scattered around this room. An enormous double door made of the same spongy material as the rest
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
would be a godsend. Trouble in Red Larch. Harburk has heard tales of banditry on the Cairn Road south of town, and he knows of several potential hideouts. He doesn’t have the time to wander around the
reluctant to share her concerns with strangers. Trouble in Red Larch. When orders for her stone are backed up, Mellikho usually has her stonecutters work a night shift by torchlight. Over the last month or
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
little too close to the Evermoors for most merchants’ comfort. Between Olostin’s Hold and Everlund, the trail passes through an area that used to be forest and is now full of tree stumps. Efforts to turn
. A wooden hangman’s scaffold stands in the center of the marketplace, and on certain nights, when clouds obscure the waning moon, luminous ghosts wander around it, going about the business of the
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
little too close to the Evermoors for most merchants’ comfort. Between Olostin’s Hold and Everlund, the trail passes through an area that used to be forest and is now full of tree stumps. Efforts to turn
. A wooden hangman’s scaffold stands in the center of the marketplace, and on certain nights, when clouds obscure the waning moon, luminous ghosts wander around it, going about the business of the