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Returning 10 results for 'comfort warding radiates'.
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Backgrounds
Guildmasters’ Guide to Ravnica
messenger, calm emotions, warding bond
3rd
plant growth, speak with plants
4th
aura of life, conjure minor elementals
5th
awaken, commune with nature
.
3
I enjoy comfort and quiet, and prefer to avoid extra effort.
4
I have a fierce temper that doesn’t reflect the inner calm I seek.
5
I’m convinced that everyone else in the
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Cult of Mammon Goals: Wealth, secured not only to promise personal comfort and power but to deny wealth and its benefits to others. Typical Cultist: Bandit, bandit captain, cult fanatic, cultist
, noble, spy, thug Signature Spells: Mending (cantrip), Tenser’s floating disk (1st level), arcane lock (2nd level), glyph of warding (3rd level) Mammon’s greed overwhelms everything else. He deals with
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
these fighters leave their lives of comfort to embark on glorious adventure. Cavalier Features Fighter Level Feature 3rd Bonus Proficiency, Born to the Saddle, Unwavering Mark 7th Warding Maneuver
modifier (minimum of once), and you regain all expended uses of it when you finish a long rest. Warding Maneuver At 7th level, you learn to fend off strikes directed at you, your mount, or other
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
, warding your allies or inspiring fear in your enemies. As a bonus action, you can create an aura of draconic power that radiates 10 feet from you for 1 minute. For the duration, you gain one of the
finish a long rest. A human monk practices a form inspired by dragon flight Aspect of the Wyrm 11th-Level Way of the Ascendant Dragon Feature The power of your draconic spirit now radiates from you
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
five charms. One of those charms is the key that unlocks the door to the antechamber (area T8). Cupboard. This magic cupboard radiates an aura of conjuration to a detect magic spell. It generates food
feather fall spell. The sarcophagus is presently empty. Valin returns to it only if she is slain and re-forms, and uses the dimension door spell to leave it afterward. The sarcophagus radiates auras of
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
Mirror. A detect magic spell reveals that the gilded mirror on the wall radiates an aura of conjuration magic. None of the mansion’s current occupants are aware of this fact, because the mirror’s magic
. This is a glyph of warding (5d8 lightning damage) that triggers if anyone other than Victor opens the door. The voice belongs to Victor. He is reading aloud from his spellbook. Anyone who listens at
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
condition while in your Aura of Protection. If a Charmed ally enters the aura, that condition has no effect on that ally while there. Level 15: Smite of Protection Your magical smite now radiates
, Protection from Energy 13 Ice Storm, Stoneskin 17 Commune with Nature, Tree Stride Level 7: Aura of Warding Ancient magic lies so heavily upon you that it forms an eldritch ward, blunting energy from
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
. It radiates an aura of abjuration magic when targeted by a detect magic spell or similar magic. Manshoon uses the circle to bind extraplanar creatures. When a celestial, an elemental, a fey, or a
radiates from a brazier of green flame encircled by eight cushioned chairs. Unless they’ve been drawn elsewhere, two of Manshoon’s lieutenants are here: Vevette Blackwater (CE female Tethyrian human
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
out of visual range, 50 feet high at its lowest point and well over 65 feet where it vaults upward in the center. 9. Giants’ Worship Area Each pillar radiates a sense of unease and insecurity in a 5
polished floor of red and black hornblende seems to flow between the thin pillars of obsidian that border this area. Each of these pillars radiates an aura of mild fear in a 2-foot radius, and if one is
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
. Locations in the Abyssal Prisons are identified on map 5.3. Map 5.3: Abyssal Prisons Light. Dim light radiates from the walls, floors, and ceilings in this sector, a manifestation of strengthened
warding glyphs that discharge lightning. If the check fails, the character discerns the false runes but doesn’t notice the glyphs. The trap activates 3 rounds after a creature enters the room. (Tarul






