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Returning 35 results for 'comfort warriors remote'.
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Monsters
Mordenkainen Presents: Monsters of the Multiverse
was to create servile warriors dedicated first to the cult and then, only by association with it, to Lolth. The goddess found this arrangement unacceptable.
As punishment, the Spider Queen twisted
, colonies can be found in remote, gloomy areas of the surface world, warring against Lolth’s enemies.
The cult of Lolth still creates chitines as the need arises. Outside the presence of a choldrith
Backgrounds
Sword Coast Adventurer's Guide
few miles from where they were born.
You aren’t one of those folk.
You are from a distant place, one so remote that few of the common folk in the North realize that it exists, and chances are
can face any adversity in this strange land.
2
The gods of my people are a comfort to me so far from home.
3
I hold no greater cause than my service to my people.
4
My freedom is my
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
representative to Revel’s End, and together they form a parole committee called the Absolution Council. Rarely are all ten council members present, since Revel’s End offers little in the way of comfort and
amenities. If the council needs a tie-breaking vote to determine whether to commute a prisoner’s sentence, the prison warden—a neutral arbiter with no ties to any Lords’ Alliance member—casts the deciding vote. The remote prison of Revel’s End contains many of the Sword Coast’s most dangerous criminals
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Commoner) hires the characters to escort his wagon to the remote mining village of Diamond Lake, which happens to be near the dragon’s new lair. Nondy was robbed by kobolds on his last trip, and he
Warriors (Neutral) who demand that the merchant surrender his goods. In combat, the kobolds shout things like “For the Winged God!” and “Fight to reclaim our home!” If four of them fall in battle, the
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Commoner) hires the characters to escort his wagon to the remote mining village of Diamond Lake, which happens to be near the dragon’s new lair. Nondy was robbed by kobolds on his last trip, and he
Warriors (Neutral) who demand that the merchant surrender his goods. In combat, the kobolds shout things like “For the Winged God!” and “Fight to reclaim our home!” If four of them fall in battle, the
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
representative to Revel’s End, and together they form a parole committee called the Absolution Council. Rarely are all ten council members present, since Revel’s End offers little in the way of comfort and
amenities. If the council needs a tie-breaking vote to determine whether to commute a prisoner’s sentence, the prison warden—a neutral arbiter with no ties to any Lords’ Alliance member—casts the deciding vote. The remote prison of Revel’s End contains many of the Sword Coast’s most dangerous criminals
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
characters win the gnomes’ trust, they are welcomed into Inner Blingdenstone, and to what food and comfort the locals can readily provide. ROLEPLAYING THE SVIRFNEBLIN
Deep gnomes are a dour lot
standing. It is ancient custom for there to be both a king and a queen with equal responsibilities. Svirfneblin males are hunters, explorers, laborers, and warriors, while females are managers, judges
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
characters win the gnomes’ trust, they are welcomed into Inner Blingdenstone, and to what food and comfort the locals can readily provide. ROLEPLAYING THE SVIRFNEBLIN
Deep gnomes are a dour lot
standing. It is ancient custom for there to be both a king and a queen with equal responsibilities. Svirfneblin males are hunters, explorers, laborers, and warriors, while females are managers, judges
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
Gods of Good The gods of good provide healing and comfort to the mortals of Krynn. Although they oppose the evil gods’ attempts to rule the world, their goal isn’t the eradication of evil or its gods
of meditation and discipline. Monks, his most devoted followers, honor him by leading lives of quiet contemplation in remote monasteries. Many orphans are raised in the monasteries of Majere; some
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
passage above the many hazards of the Llanos. Traders and farmers walk the roads day and night, protected by the elite fighter-scouts known as Cababa warriors, who patrol constantly for poachers and
, and travelers. The Outposts Three remote settlements, collectively known as “the outposts,” are home to the most notable factions of Atagua. One is a busy encampment that serves as a base for the Tribe
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
Gods of Good The gods of good provide healing and comfort to the mortals of Krynn. Although they oppose the evil gods’ attempts to rule the world, their goal isn’t the eradication of evil or its gods
of meditation and discipline. Monks, his most devoted followers, honor him by leading lives of quiet contemplation in remote monasteries. Many orphans are raised in the monasteries of Majere; some
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
passage above the many hazards of the Llanos. Traders and farmers walk the roads day and night, protected by the elite fighter-scouts known as Cababa warriors, who patrol constantly for poachers and
, and travelers. The Outposts Three remote settlements, collectively known as “the outposts,” are home to the most notable factions of Atagua. One is a busy encampment that serves as a base for the Tribe
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
Orc Lairs An orc tribe needs a home base of sorts — a place where warriors can reconnoiter after a raid, and ideally also a site that can be easily defended to ensure the safety of the tribe’s
its home base for as long as the resources in the surrounding area hold out — enough food for the foragers and hunters, and enough victims for the warriors. The orcs might have to range farther and
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
Orc Lairs An orc tribe needs a home base of sorts — a place where warriors can reconnoiter after a raid, and ideally also a site that can be easily defended to ensure the safety of the tribe’s
its home base for as long as the resources in the surrounding area hold out — enough food for the foragers and hunters, and enough victims for the warriors. The orcs might have to range farther and
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
one lacks freedom and the comfort of friendship. When strongheart halflings settle into a place, they intend to stay. It’s not unusual for a dynasty of stronghearts to live in the same place for a
ghostwise clans select a natural landmark as the center of their territory, and members carry a piece of that landmark with them at all times. Clan warriors known as nightgliders bond with and ride
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
one lacks freedom and the comfort of friendship. When strongheart halflings settle into a place, they intend to stay. It’s not unusual for a dynasty of stronghearts to live in the same place for a
ghostwise clans select a natural landmark as the center of their territory, and members carry a piece of that landmark with them at all times. Clan warriors known as nightgliders bond with and ride
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
remote groups of lizardfolk—might provide assistance to outsiders, but they don’t tolerate those who insult their ways or bring Chakuna’s wrath upon them. Parties without experience exploring dangerous
.
2 Shuaran warriors seek help in slaying a massive saber-toothed tiger killing their people. They don’t mention that they recently lost the Cat of Felkovic, a sentient magic item similar to a
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
warriors dedicated first to the cult and then, only by association with it, to Lolth. The goddess found this arrangement unacceptable. As punishment, the Spider Queen twisted her worshipers’ rituals
can be found in remote, gloomy areas of the surface world, warring against Lolth’s enemies. The cult of Lolth still creates chitines as the need arises. Outside the presence of a choldrith, chitines
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
polis against a champion of Mogis.
3 Sail to a remote island to reclaim a lost weapon of great power.
4 Establish law and order in a place of anarchy and lawlessness.
5 Triumph in a
, and he proudly bestows his blessing on them. Every subsequent engagement only enhances the characters’ reputation as skilled, steadfast warriors without peer. Their actions inevitably lead to a
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
polis against a champion of Mogis.
3 Sail to a remote island to reclaim a lost weapon of great power.
4 Establish law and order in a place of anarchy and lawlessness.
5 Triumph in a
, and he proudly bestows his blessing on them. Every subsequent engagement only enhances the characters’ reputation as skilled, steadfast warriors without peer. Their actions inevitably lead to a
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
remote groups of lizardfolk—might provide assistance to outsiders, but they don’t tolerate those who insult their ways or bring Chakuna’s wrath upon them. Parties without experience exploring dangerous
.
2 Shuaran warriors seek help in slaying a massive saber-toothed tiger killing their people. They don’t mention that they recently lost the Cat of Felkovic, a sentient magic item similar to a
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
warriors dedicated first to the cult and then, only by association with it, to Lolth. The goddess found this arrangement unacceptable. As punishment, the Spider Queen twisted her worshipers’ rituals
can be found in remote, gloomy areas of the surface world, warring against Lolth’s enemies. The cult of Lolth still creates chitines as the need arises. Outside the presence of a choldrith, chitines
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
qualities their warriors hold most dear. Take care not to question or insult this veneration in their presence. VALKUR, HERO-GOD OF THE NORTHLANDERS
While Northlanders revere many other gods — Auril
provide the best seaworthy warriors, nevertheless ship s that are looking to make repairs, take on sailors or sail-menders, or store large cargoes are likely to find their needs met here. Purple Rocks
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
qualities their warriors hold most dear. Take care not to question or insult this veneration in their presence. VALKUR, HERO-GOD OF THE NORTHLANDERS
While Northlanders revere many other gods — Auril
provide the best seaworthy warriors, nevertheless ship s that are looking to make repairs, take on sailors or sail-menders, or store large cargoes are likely to find their needs met here. Purple Rocks
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
enemies. He and his army cornered the last of these enemies in a remote mountain valley before slaying them all. Strahd named the valley Barovia, after his deceased father, and was so struck by its
on the hapless souls of Barovia, they provide little nourishment and no comfort. From time to time, strangers from faraway lands are brought to his domain, to play the vampire’s game of cat-and-mouse
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
enemies. He and his army cornered the last of these enemies in a remote mountain valley before slaying them all. Strahd named the valley Barovia, after his deceased father, and was so struck by its
on the hapless souls of Barovia, they provide little nourishment and no comfort. From time to time, strangers from faraway lands are brought to his domain, to play the vampire’s game of cat-and-mouse
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
rest to rot. A handful of warriors of the Order of the Gauntlet escaped the undead onslaught against Camp Righteous by retreating up the River Soshenstar toward the Aldani Basin. Three days later, they
effective warriors at any given time is usually lower due to sickness. Breakbone has two captains under his command: Ord Firebeard (LG male gold dwarf veteran) and Perne Salhana (LG female Tethyrian human
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
rest to rot. A handful of warriors of the Order of the Gauntlet escaped the undead onslaught against Camp Righteous by retreating up the River Soshenstar toward the Aldani Basin. Three days later, they
effective warriors at any given time is usually lower due to sickness. Breakbone has two captains under his command: Ord Firebeard (LG male gold dwarf veteran) and Perne Salhana (LG female Tethyrian human
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
portion of a larger band of warriors who gathered in Yartar nearly a decade ago — still enjoys moderate success, and makes annual contributions to the Happy Hall. Yartar is ruled by a Waterbaron who is
unauthorized folk tread the ground between the walls, but no one has tested the area to see if its magic still functions; even if it doesn’t, more than a hundred angry warriors charging out of the tower at
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
portion of a larger band of warriors who gathered in Yartar nearly a decade ago — still enjoys moderate success, and makes annual contributions to the Happy Hall. Yartar is ruled by a Waterbaron who is
unauthorized folk tread the ground between the walls, but no one has tested the area to see if its magic still functions; even if it doesn’t, more than a hundred angry warriors charging out of the tower at
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
berserkers and 5d10 tribal warriors 2–3 1d6 cult fanatics and 5d10 cultists 4 1d6 lizardfolk shamans and 5d10 lizardfolk 5 1d6 bullywug croakers (see appendix C) and 5d10 bullywugs 6 1d8 locathah
Island Inhabitants d6 Inhabitants 1 3d10 winged kobolds and 10d10 kobolds 2 1 goblin boss and 8d10 goblins 3 1d6 berserkers and 5d10 tribal warriors 4 1 orc war chief, 2d10 orogs, and 5d10 orcs 5 4d10
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
berserkers and 5d10 tribal warriors 2–3 1d6 cult fanatics and 5d10 cultists 4 1d6 lizardfolk shamans and 5d10 lizardfolk 5 1d6 bullywug croakers (see appendix C) and 5d10 bullywugs 6 1d8 locathah
Island Inhabitants d6 Inhabitants 1 3d10 winged kobolds and 10d10 kobolds 2 1 goblin boss and 8d10 goblins 3 1d6 berserkers and 5d10 tribal warriors 4 1 orc war chief, 2d10 orogs, and 5d10 orcs 5 4d10
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Warforged Colossus Mere weeks before the Day of Mourning, House Cannith unleashed its mightiest creations: the warforged colossi. Hundreds of feet tall, these gargantuan warriors thundered across
. Construction began on enormous new creation foundries, hundreds of feet tall, carved into the sides of mountains or secretly nestled within remote canyons. The project succeeded beyond Cyre’s wildest dreams
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
alliance of dwarves from across the North, King Emerus again retook Felbarr, slaying every orc that managed to enter the city and the tunnels below. The grateful king and his loyal warriors then
king of restored Gauntlgrym (after King Connerad was granted the honor of first kingship posthumously), but for most Felbarran dwarves, this honor is an empty comfort, because their beloved hero-king
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
alliance of dwarves from across the North, King Emerus again retook Felbarr, slaying every orc that managed to enter the city and the tunnels below. The grateful king and his loyal warriors then
king of restored Gauntlgrym (after King Connerad was granted the honor of first kingship posthumously), but for most Felbarran dwarves, this honor is an empty comfort, because their beloved hero-king