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Returning 22 results for 'comfort wicked reactions'.
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Monsters
Planescape: Adventures in the Multiverse
baernaloth teleports, along with any equipment it is wearing or carrying, up to 120 feet to an unoccupied space it can see.The baernaloth can take up to three reactions per round but only one per turn
Hades, to turn friends against each other and then savor the horror that rises when their victims realize how they’ve betrayed one another. Baernaloths use their wicked power to keep mortally
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Death Knight Aspirant When the leader of a villainous order rises as a death knight, their wicked devotees might join them in their cursed existence as death knight aspirants. These followers bear a
(Necrotic), Dispel Magic
Reactions
Parry. Trigger: The aspirant is hit by a melee attack roll while holding a weapon. Response: The aspirant adds 4 to its AC against that attack, possibly causing it to miss.
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Death Knight Aspirant When the leader of a villainous order rises as a death knight, their wicked devotees might join them in their cursed existence as death knight aspirants. These followers bear a
(Necrotic), Dispel Magic
Reactions
Parry. Trigger: The aspirant is hit by a melee attack roll while holding a weapon. Response: The aspirant adds 4 to its AC against that attack, possibly causing it to miss.
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Gibbering Mouther Of all the terrors created by foul sorcery, gibbering mouthers are among the most wicked and depraved. This creature is the composite eyes, mouths, and liquefied matter of its
its turn within 20 feet of the mouther and can hear the gibbering must succeed on a DC 10 Wisdom saving throw. On a failure, the creature can’t take reactions until the start of its next turn and rolls
Compendium
- Sources->Dungeons & Dragons->Monster Manual
of a diabolical master, erinyes hunt wicked souls. They pursue quarries relentlessly, across the multiverse and for ages if need be. While they might be summoned to serve evil magic-users, erinyes
condition until the rope is destroyed, the erinyes uses a Bonus Action to release the target, or the erinyes uses Entangling Rope again.
Reactions
Parry. Trigger: The erinyes is hit by a melee
Compendium
- Sources->Dungeons & Dragons->Monster Manual
of a diabolical master, erinyes hunt wicked souls. They pursue quarries relentlessly, across the multiverse and for ages if need be. While they might be summoned to serve evil magic-users, erinyes
condition until the rope is destroyed, the erinyes uses a Bonus Action to release the target, or the erinyes uses Entangling Rope again.
Reactions
Parry. Trigger: The erinyes is hit by a melee
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Gibbering Mouther Of all the terrors created by foul sorcery, gibbering mouthers are among the most wicked and depraved. This creature is the composite eyes, mouths, and liquefied matter of its
its turn within 20 feet of the mouther and can hear the gibbering must succeed on a DC 10 Wisdom saving throw. On a failure, the creature can’t take reactions until the start of its next turn and rolls
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Morte’s Planar Parade
use their wicked power to keep mortally wounded foes alive, sometimes indefinitely, to prolong their suffering. Even striking against a baernaloth brings misery—they can cause an attacker’s old wounds
.
Reactions
The baernaloth can take up to three reactions per round but only one per turn.
Afflict Despair. When a creature that the baernaloth can see within 60 feet of itself hits with an attack
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Morte’s Planar Parade
use their wicked power to keep mortally wounded foes alive, sometimes indefinitely, to prolong their suffering. Even striking against a baernaloth brings misery—they can cause an attacker’s old wounds
.
Reactions
The baernaloth can take up to three reactions per round but only one per turn.
Afflict Despair. When a creature that the baernaloth can see within 60 feet of itself hits with an attack
Compendium
- Sources->Dungeons & Dragons->Monster Manual
spellcasting ability (spell save DC 15):
At Will: Detect Thoughts, Minor Illusion
Reactions
Counterspell (2/Day). The cultist casts Counterspell in response to that spell’s trigger, using the same
with Elemental monsters or wicked immortals such as the Princes of Elemental Evil or the Elder Elemental Eye. Elemental Cultist Medium or Small Humanoid, Chaotic Evil
AC 16 Initiative +4 (14)
HP 135
Compendium
- Sources->Dungeons & Dragons->Monster Manual
spellcasting ability (spell save DC 15):
At Will: Detect Thoughts, Minor Illusion
Reactions
Counterspell (2/Day). The cultist casts Counterspell in response to that spell’s trigger, using the same
with Elemental monsters or wicked immortals such as the Princes of Elemental Evil or the Elder Elemental Eye. Elemental Cultist Medium or Small Humanoid, Chaotic Evil
AC 16 Initiative +4 (14)
HP 135
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
can grapple only one creature at a time and can’t use Force Fist until the grapple ends.
Living Blade of Disaster A living blade of disaster is a blade of disaster spell (see appendix D) with a wicked
deals 78 (12d12) force damage instead.
Reactions
Preemptive Strike. The living spell makes a melee attack against a creature that starts its turn within 5 feet of the living spell.
Living
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
can grapple only one creature at a time and can’t use Force Fist until the grapple ends.
Living Blade of Disaster A living blade of disaster is a blade of disaster spell (see appendix D) with a wicked
deals 78 (12d12) force damage instead.
Reactions
Preemptive Strike. The living spell makes a melee attack against a creature that starts its turn within 5 feet of the living spell.
Living
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Mummy Lord Helge C. Balzer Those desperate to escape death sometimes make terrible bargains with wicked deities. Devoting their hearts to evil forces, these villains gain power over death and a
Each: Animate Dead, Harm, Insect Plague (level 7 version)
Reactions
Whirlwind of Sand. Trigger: The mummy is hit by an attack roll. Response: The mummy adds 2 to its AC against the attack
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Mummy Lord Helge C. Balzer Those desperate to escape death sometimes make terrible bargains with wicked deities. Devoting their hearts to evil forces, these villains gain power over death and a
Each: Animate Dead, Harm, Insect Plague (level 7 version)
Reactions
Whirlwind of Sand. Trigger: The mummy is hit by an attack roll. Response: The mummy adds 2 to its AC against the attack
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
until the end of its next turn.
Reactions
Precognitive Insight (3/Day). When the mage or a creature it can see makes an attack roll, a saving throw, or an ability check, the mage can cause the roll to
the guilds in the absence of the Guildpact.
Aurelia prefers to lead the Boros Legion from the front. She brings swift and unrelenting punishment to the wicked, and her temper is legendary
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
until the end of its next turn.
Reactions
Precognitive Insight (3/Day). When the mage or a creature it can see makes an attack roll, a saving throw, or an ability check, the mage can cause the roll to
the guilds in the absence of the Guildpact.
Aurelia prefers to lead the Boros Legion from the front. She brings swift and unrelenting punishment to the wicked, and her temper is legendary
compendium
- Sources->Dungeons & Dragons->Stranger Things: Welcome to the Hellfire Club
and leathery wings betray his fiendish nature, and his boisterous but smooth voice commands attention. When that fails him, he accentuates his words with audacious riffs on his wicked lute.
Dardew
condition until the end of its next turn. While Poisoned, the creature can take either an action or a Bonus Action on its turn, not both, and it can’t take Reactions.
Artist: DZO
Flizzlebin
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
prepared for their daily services. Spiral stairs leading down are guarded by two creatures with insectoid features. Each one is armed with a wicked trident.
The stairs lead down into the workshop (area G7
creature friendly to Ulder, the target provokes an opportunity attack from that creature.
Reactions
Guardian Strike. If an enemy within 5 feet of Ulder attacks a target other than him, Ulder can
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
prepared for their daily services. Spiral stairs leading down are guarded by two creatures with insectoid features. Each one is armed with a wicked trident.
The stairs lead down into the workshop (area G7
creature friendly to Ulder, the target provokes an opportunity attack from that creature.
Reactions
Guardian Strike. If an enemy within 5 feet of Ulder attacks a target other than him, Ulder can
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
turn, not both, and can’t take reactions
Glabrezu A glabrezu takes great pleasure in destroying mortals through temptation, and these creatures are among the few demons to offer their service to
upper torso of a humanoid female with six arms. Wielding a wicked blade in each of its six hands, a marilith is a devastating foe that few can match in battle. These demons possess keen minds and a
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
turn, not both, and can’t take reactions
Glabrezu A glabrezu takes great pleasure in destroying mortals through temptation, and these creatures are among the few demons to offer their service to
upper torso of a humanoid female with six arms. Wielding a wicked blade in each of its six hands, a marilith is a devastating foe that few can match in battle. These demons possess keen minds and a