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                        Returning 23 results for 'comfort wizard reflected'.
                    
                
                        
                            
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                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player's Handbook (2014)
                                                    
                                                
                                            
                                                     study in your new class, having a natural aptitude that is reflected by higher-than-average ability scores. Multiclassing Prerequisites  Class Ability Score Minimum   Barbarian Strength 13 Bard
                                                
                                            
                                                
                                                     Charisma 13 Cleric Wisdom 13 Druid Wisdom 13 Fighter Strength 13 or Dexterity 13 Monk Dexterity 13 and Wisdom 13 Paladin Strength 13 and Charisma 13 Ranger Dexterity 13 and Wisdom 13 Rogue Dexterity 13 Sorcerer Charisma 13 Warlock Charisma 13 Wizard Intelligence 13
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     they unquestionably lost more to the war than any other nation. As a Cyran, you stand on the moral high ground, but that may offer little comfort. Cyrans like to say that their culture represented the
                                                
                                            
                                                
                                                     Aundair in the arcane arts, but the flexibility of its forces reflected the nation’s ideals. Although the Sovereign Host was the dominant faith of Cyre, the Silver Flame had a significant following
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
                                                    
                                                
                                            
                                                     rogue. When you’re creating a human character, consider where you’re from and how that’s reflected in your class and background. Chapter 2 presents an overview of the nations of Khorvaire and ideas
                                                
                                            
                                                
                                                     for characters tied to those nations. However, these are ideas—not restrictions. Aundair is a logical origin for a wizard, but your wizard could be a down-and-out arcanist from the alleys of Sharn or a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Basic Rules (2014)
                                                    
                                                
                                            
                                                     study in your new class, having a natural aptitude that is reflected by higher-than-average ability scores.  Class Ability Score Minimum   Barbarian Strength 13 Bard Charisma 13 Cleric Wisdom 13 Druid
                                                
                                            
                                                
                                                     Wisdom 13 Fighter Strength 13 or Dexterity 13 Monk Dexterity 13 and Wisdom 13 Paladin Strength 13 and Charisma 13 Ranger Dexterity 13 and Wisdom 13 Rogue Dexterity 13 Sorcerer Charisma 13 Warlock Charisma 13 Wizard Intelligence 13
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player's Handbook (2014)
                                                    
                                                
                                            
                                                    Multiclassing Multiclassing allows you to gain levels in multiple classes. Doing so lets you mix the abilities of those classes to realize a character concept that might not be reflected in one of
                                                
                                            
                                                
                                                     classes are added together to determine your character level. For example, if you have three levels in wizard and two in fighter, you’re a 5th-level character. As you advance in levels, you might
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Basic Rules (2014)
                                                    
                                                
                                            
                                                    Multiclassing Multiclassing allows you to gain levels in multiple classes. Doing so lets you mix the abilities of those classes to realize a character concept that might not be reflected in one of
                                                
                                            
                                                
                                                     classes are added together to determine your character level. For example, if you have three levels in wizard and two in fighter, you're a 5th-level character. As you advance in levels, you might
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                    , consider where you’re from and how that’s reflected in your class and background. Chapter 2 presents an overview of the nations of Khorvaire and ideas for characters tied to those lands. Aundair is a
                                                
                                            
                                                
                                                     logical place of origin for a wizard character, but your wizard could be a down-and-out arcanist from the alleys of Sharn or a Lhazaar pirate with a knack for the mystic arts. If you want to jump-start
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Curse of Strahd
                                                    
                                                
                                            
                                                    Chapter 12: The Wizard of Wines Wine is the lifeblood of the Barovian people. It is one of the only indulgences left to them. Without it, many Barovians would lose their last shred of hope and
                                                
                                            
                                                
                                                     succumb to utter despair. Although the Vistani often bring wine from distant lands, they share it infrequently. Thus, most of Barovia’s wine comes from one source: the Wizard of Wines winery and vineyard
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tomb of Annihilation
                                                    
                                                
                                            
                                                     from this side, though three knock spells will do the trick. 19C. Sun Pool A glorious sun is carved on the ceiling, directly above a pool of still water. The ceiling reflected in the pool doesn’t show a
                                                
                                            
                                                
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 The ceiling reflected in the pool doesn’t show a moon carving, but rather a sun carving. To travel back to area 19C, a character must duck under the pool’s surface. Locked Secret Door. A secret door in
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     hundred feet before impacting on a lower bridge. Though this alone might seem like small comfort, it’s also true that the major bridges in the upper and middle wards are enchanted with feather fall
                                                
                                            
                                                
                                                     if it doesn’t get a reward. 7 You can fly! Actually, a nearby wizard or artificer casts feather fall to save you, but for a moment it felt like you can fly. And now the spellcaster wants payment. 8
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                    ’ comfort. Characters who stay in this area for more than 1 hour suffer the effects of extreme heat (see chapter 5 of the Dungeon Master’s Guide). 12a. Arch Gate Ceiling. This room has a 30-foot-high, domed
                                                
                                            
                                                
                                                     their breath weapons.
 One tapestry depicts Tiamat combating twelve storm giants. The other shows Tiamat battling a bearded and bloodied old man in wizard robes with seven golden canaries circling
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
                                                    
                                                
                                            
                                                     Charisma Warlock Intelligence or Charisma Wizard Intelligence or Wisdom  The Expertise feature works differently than normal under this rule. At 1st level, instead of choosing two skill proficiencies, a
                                                
                                            
                                                
                                                     check to which the character’s prior training and experience (reflected in the character’s background) reasonably applies. The DM is the ultimate judge of whether the character’s background applies. For
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
                                                    
                                                
                                            
                                                     parades. The Heartbreaker and the Hellraiser are used to transport entertainers, wagons, and parade floats. The Eyecatcher is Zord’s command ship and private yacht. All three ships are built for comfort
                                                
                                            
                                                
                                                     and speed. Zord visits the distant island of Lantan about once a year. During his last visit, he purchased four nimblewrights from a Lantanese wizard. He keeps two aboard his flagship, and one aboard
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
                                                    
                                                
                                            
                                                    , using ooze prods to poke the mixtures. They challenge any intruders. If the undead become distracted, oozes might attack (see “Vat System” below). Sarkalla, a Red Wizard transmuter (see appendix B), is
                                                
                                            
                                                
                                                     gate is a contact stone.
 Creature. A Red Wizard known only as the Ooze Master (see appendix B) has melded with the pillar of red ooze. He uses his powers to make sure the red pillar consumes those who
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Acquisitions Incorporated
                                                    
                                                
                                            
                                                     Stain • Lord’s Favor • Little Dagger • Mother Tongue • Cold Comfort • Summer Gold • Widow’s Wake
 Reservation on Hold. The three people at the table nearest the door include Luna and Thalen (CG female
                                                
                                            
                                                
                                                     and male human commoners), the adolescent servants of a wandering wizard named Thed. They were sent to the Dran & Courtier to reserve a room for their master, and though they keep trying to leave, the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     boss. Booyahg Caster. This goblin served under a hobgoblin wizard, stole a look at its master’s spellbook, and learned a little wizardry by aping the gestures and words it remembered. The goblin can
                                                
                                            
                                                
                                                     cast a randomly determined 1st-level wizard spell once per day. Intelligence is its spellcasting ability. Booyahg Wielder. This goblin found a magic item (a necklace of fireballs, a circlet of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
                                                    
                                                
                                            
                                                     ability is Intelligence (spell save DC 16, +8 to hit with spell attacks). It requires no material components to cast its spells. The sphinx has the following wizard spells prepared:
 Cantrips (at will
                                                
                                            
                                                
                                                     the save.
If the medusa sees itself reflected on a polished surface within 30 feet of it and in an area of bright light, the medusa is, due to its curse, affected by its own gaze.
 Actions
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Candlekeep Mysteries
                                                    
                                                
                                            
                                                     massage? Haircut? A shave or pedicure? Oh! Road-tired feet simply cry out for comfort! Whatever your pleasure, I am here to serve.”
 The lobby is staffed by the disguised cambion Saeth (see “Coven Minions
                                                
                                            
                                                
                                                     as though her face was being reflected in a broken mirror. Looking into his former friend’s activities since they parted ways led him to Silverymoon a month ago, then to the temple. Ilmar instinctively
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sage Advice Compendium
                                                    
                                                
                                            
                                                     wizard with Inured to Undeath spends Hit Dice to raise the hit point maximum of a homunculus created by the create homunculus spell, does it still decrease the wizard’s hit point maximum? Spending the
                                                
                                            
                                                
                                                     intent will be reflected in future printings of the Player’s Handbook. Can a spell such as fireball go past its 20-foot radius if the point of origin is set in an enclosed space that’s less than 40 feet
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                     cataclysmic events.
 An evil wizard named Vecna stole one such obelisk and used it to erase the obelisk’s creators from existence. Vecna also stole the knowledge needed to create new ones. That knowledge
                                                
                                            
                                                
                                                     the Arcane Octad"). Y25. Hall of Weightless Wonder Four basalt columns support a huge mirrored dome on which are reflected Ythryn’s tallest spires and the cavern’s vast stalactites.
 Ythryn’s elite
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                    . A powerful Harper wizard named Krowen Valharrow (CG male Turami human archmage with a robe of useful items and a staff of fire) also resides in the tower, along with dozens of domesticated tressym
                                                
                                            
                                                
                                                     little too close to the Evermoors for most merchants’ comfort. Between Olostin’s Hold and Everlund, the trail passes through an area that used to be forest and is now full of tree stumps. Efforts to turn
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                    Locations R - U Rassalantar Many a traveler has come upon the quiet village of Rassalantar and taken comfort in the soft beds and rich ale of the Sleeping Dragon, a cozy roadside inn. Few pay much
                                                
                                            
                                                
                                                    -ranking wizard) to send messages and aid to Rassalantar. Rauvin Mountains This purple-hued mountain range has peaks rising to heights of seven and eight thousand feet. Orcs live here in seemingly
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Quests from the Infinite Staircase
                                                    
                                                
                                            
                                                     character can climb the columns without having to make an ability check. Mirror Ceiling. A character who looks up at the ceiling sees the floor of the glowing grotto (area G9) reflected in its surface
                                                
                                            
                                                
                                                     Elvenkind. G11: Cave of the Skull A small silver coffer rests in the center of this cave. A bleached humanoid skull rests atop the box. A leather cloak lies near the skull.
 The skull belonged to a wizard
                                                
                                            
                                        





