Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 8 results for 'comfort woods reluctance'.
Other Suggestions:
comfort words reluctance
comforts words reluctance
consort words reluctance
comforts wilds reluctance
consort worlds reluctance
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
chooses to act pleasant rather than annoying). Forest gnomes believe that they can speak to the animals of the woods and on the wing because Baervan teaches their souls how to do so before they are
difficult to convince her to leave her home to join the others on adventures. Some legends say this reluctance is due in part to an escapade that cost her the loss of her hand. Flandal and Nebelun
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
chooses to act pleasant rather than annoying). Forest gnomes believe that they can speak to the animals of the woods and on the wing because Baervan teaches their souls how to do so before they are
difficult to convince her to leave her home to join the others on adventures. Some legends say this reluctance is due in part to an escapade that cost her the loss of her hand. Flandal and Nebelun
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
needles. The woods crawl with needle blights that serve the evil druids of Barovia. If the characters are moving quietly and not carrying light sources, they can try to hide from these blights. Revenant A
, the will-o’-wisp becomes visible and joins the fray. Wolves This land is home to many wolves, their howls at the moment too close for comfort. Characters have a few minutes to steel themselves before
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
needles. The woods crawl with needle blights that serve the evil druids of Barovia. If the characters are moving quietly and not carrying light sources, they can try to hide from these blights. Revenant A
, the will-o’-wisp becomes visible and joins the fray. Wolves This land is home to many wolves, their howls at the moment too close for comfort. Characters have a few minutes to steel themselves before
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
little too close to the Evermoors for most merchants’ comfort. Between Olostin’s Hold and Everlund, the trail passes through an area that used to be forest and is now full of tree stumps. Efforts to turn
belligerently protective treants. Thus, it is best “forgotten.” An immortal druid named Pheszeltan dwells deep in the woods and is willing to offer advice to those with the skill to reach him. Fork
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
little too close to the Evermoors for most merchants’ comfort. Between Olostin’s Hold and Everlund, the trail passes through an area that used to be forest and is now full of tree stumps. Efforts to turn
belligerently protective treants. Thus, it is best “forgotten.” An immortal druid named Pheszeltan dwells deep in the woods and is willing to offer advice to those with the skill to reach him. Fork
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
Locations R - U Rassalantar Many a traveler has come upon the quiet village of Rassalantar and taken comfort in the soft beds and rich ale of the Sleeping Dragon, a cozy roadside inn. Few pay much
rangers from Grayvale like to travel these woods. Spine of the World Mountains of ice and black rock form a sky-scraping wall of frigid peaks across the far north, which few creatures have the ability
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
Locations R - U Rassalantar Many a traveler has come upon the quiet village of Rassalantar and taken comfort in the soft beds and rich ale of the Sleeping Dragon, a cozy roadside inn. Few pay much
rangers from Grayvale like to travel these woods. Spine of the World Mountains of ice and black rock form a sky-scraping wall of frigid peaks across the far north, which few creatures have the ability