Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 6 results for 'comfort wounded reluctance'.
Other Suggestions:
comforts wounds reluctance
consort wounds reluctance
comforts wonder reluctance
comfort wounds reluctance
consort wounded reluctance
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
agreed to accompany Bruenor to Gauntlgrym, and there aided him in reclaiming that ancient city as well, but Emerus was mortally wounded in the effort. Bruenor honored King Emerus by naming him the second
king of restored Gauntlgrym (after King Connerad was granted the honor of first kingship posthumously), but for most Felbarran dwarves, this honor is an empty comfort, because their beloved hero-king
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
agreed to accompany Bruenor to Gauntlgrym, and there aided him in reclaiming that ancient city as well, but Emerus was mortally wounded in the effort. Bruenor honored King Emerus by naming him the second
king of restored Gauntlgrym (after King Connerad was granted the honor of first kingship posthumously), but for most Felbarran dwarves, this honor is an empty comfort, because their beloved hero-king
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
human priest of Helm). Technically, the religious templars are part of the fighting force, but in practice, they spend most of their time tending the sick and wounded. Finally, the fort is supported by
’ Tents Each tent is intended to house four people in reasonable comfort. They have log floors to keep the occupants above the mud, and reed-filled cloth mattresses for sleeping on. None of the material
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
human priest of Helm). Technically, the religious templars are part of the fighting force, but in practice, they spend most of their time tending the sick and wounded. Finally, the fort is supported by
’ Tents Each tent is intended to house four people in reasonable comfort. They have log floors to keep the occupants above the mud, and reed-filled cloth mattresses for sleeping on. None of the material
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
carry no treasure. G9. Parlor Urstul Floxin was confined here when he returned to the villa, but shortly thereafter he killed his guards and escaped. The room is furnished for comfort and contains dainty
, using heavy furniture to block the door. Forcing it open requires a successful DC 18 Strength (Athletics) check. The characters encounter Urstul Floxin (see appendix B) in area G15a. Urstul is wounded
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
carry no treasure. G9. Parlor Urstul Floxin was confined here when he returned to the villa, but shortly thereafter he killed his guards and escaped. The room is furnished for comfort and contains dainty
, using heavy furniture to block the door. Forcing it open requires a successful DC 18 Strength (Athletics) check. The characters encounter Urstul Floxin (see appendix B) in area G15a. Urstul is wounded