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Returning 11 results for 'comforts rallying guard to have reflections'.
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comforts rolling guild to have reflecting
comforts rolling guard to have reflection
comforts rolling glared to have reflecting
comforts rolling guard to have reflecting
comforts rolling guarded to have reflecting
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
prides guard their lands implacably, and without a good reason to be there—or a leonin guide to vouch for one’s presence—outsiders are often chased away. Tethmos Tethmos serves as the default capital for
reflects the sunlight so brightly that it’s difficult to look at. Those who approach the lake and gaze into its waters usually see their own reflections, but on rare occasions, they see visions of places
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
the region, despite its clear inferiority in size and strength. Amphail’s sovereignty means that, although patrols from the Waterdeep City Guard sometimes ride north to check on matters in Amphail, the
obligations). Some businesses survive entirely by bringing the comforts of Waterdeep to Amphail, creating gathering places where young nobles can feel at home. The three greatest families with significant
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
pursuing the remaining two elemental prophets into their places of power. The most powerful and dedicated followers of each of the four cults guard these sanctums, which are infused with elemental energy
and warped into strange reflections of the Elemental Planes. At the heart of each elemental node, the characters find a great portal that serves as a conduit from its associated elemental plane. Here
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
. Four goblins dressed in cold weather clothing stand guard atop each tower. The rampart battlements grant them half cover against attacks from outside the fort. They are supposed to be looking outward
-shaped head. This humanoid contraption is attached to an arrangement of ropes and pulleys that make it look like a giant marionette.
When announcements or rallying cries need to be made, the top of this
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
guard in area X6 watches the icy ledge through the arrow slit, which grants him three-quarters cover against attacks made from outside the fortress. If he sees the characters approaching on the ledge
.
Arrow Slit. A duergar guard in area X3 watches this room through the arrow slit, which grants her three-quarters cover. If she sees or hears intruders inside the fortress, she shouts, “To arms!” in
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
wooden bunks and sacks of provisions. Stone doors exit to the south and the west.
Crushing Wave cultists who guard the lake landing (area C1) bunk here. Six double bunks serve nine reavers, a priest
fall, these rooms provide safe places for the party to rest. C9. North Guard Post The doors leading into this room are secured by hasps and pins from inside. Read the following text when the characters
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
is marked by a pair of dashed lines.) This invisible bridge, which is safe to cross, is suppressed by the activation of the spindle in area Y19n. Y19j. Chamber of Sorcery Your reflections dance over
is glowing, the wall of force can’t be dispelled. Two living blades of disaster (see appendix C) guard the double door that blocks the way to area Y19l. The blades attack intruders that move in range
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
shrine a popular place for weddings, dedication ceremonies, and other oaths. Legend holds that bards and artists who study their own reflections in the basin for half a day, opening their minds to Oghma’s
The Upper City’s guard force uses the Watch Citadel as training grounds, barracks, and organizational offices. A stable holds the Watch’s warhorses, while a few jail cells can host ordinary prisoners
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
popular place for weddings, dedication ceremonies, and other oaths. Legend holds that bards and artists who study their own reflections in the basin for half a day, opening their minds to Oghma’s will
Upper City’s guard force uses the Watch Citadel as training grounds, barracks, and organizational offices. A stable holds the Watch’s warhorses, while a few jail cells can host ordinary prisoners
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
, yellow-robed priest of Savras waiting for you.
As the characters move around in the room, the eyes in the walls turn to follow them. The guard is Alessia Baseer, a lawful good human priest of Savras
room, notices that one of the mirrors near the corner of the room has a shimmer in its reflections. A creature that touches that mirror takes no damage and causes the mirror to turn sideways, revealing
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
important matters and plan for the tribe’s future. While Halric enjoys the comforts of a king, the rest of the tribe lives in squalor. At various times in the past, visitors were welcome to meet and
squire, Thora Tamlarrin (LN female Tethyrian half-elf guard), approach the characters and offer them the opportunity to help the Gilded Eye and the people of Helm’s Hold, promising nothing in return