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Ranger
Legacy
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Classes
Basic Rules (2014)
, rangers acquire the ability to cast spells that harness nature’s power, much as a druid does. Their spells, like their combat abilities, emphasize speed, stealth, and the hunt. A ranger’s
talents and abilities are honed with deadly focus on the grim task of protecting the borderlands. Independent Adventurers Though a ranger might make a living as a hunter, a guide, or a tracker, a
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Independent Adventurers Though a ranger might make a living as a hunter, a guide, or a tracker, a ranger’s true calling is to defend the outskirts of civilization from the ravages of monsters that
band of orcs attacks, a ranger might be the first — and possibly the last — line of defense. This fierce independence makes rangers well suited to adventuring, since they are accustomed to life far
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Independent Adventurers Though a ranger might make a living as a hunter, a guide, or a tracker, a ranger’s true calling is to defend the outskirts of civilization from the ravages of monsters and
, when a dragon or a band of orcs attacks, a ranger might be the first — and possibly the last — line of defense. This fierce independence makes rangers well suited to adventuring, since they are
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Independent Adventurers Though a ranger might make a living as a hunter, a guide, or a tracker, a ranger’s true calling is to defend the outskirts of civilization from the ravages of monsters that
band of orcs attacks, a ranger might be the first — and possibly the last — line of defense. This fierce independence makes rangers well suited to adventuring, since they are accustomed to life far
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Independent Adventurers Though a ranger might make a living as a hunter, a guide, or a tracker, a ranger’s true calling is to defend the outskirts of civilization from the ravages of monsters and
, when a dragon or a band of orcs attacks, a ranger might be the first — and possibly the last — line of defense. This fierce independence makes rangers well suited to adventuring, since they are
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
talkative owl, the ranger had monitored the drow for several days, curious as to why a dark elf had wandered into the valley. At first, Montolio had assumed that the drow was somehow connected to Graul
, the chief orc of the region, but as time went on, the ranger began to suspect differently.
— R.A. Salvatore, Sojourn
Long have rangers walked the wilds of the Sword Coast and the Savage Frontier
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
talkative owl, the ranger had monitored the drow for several days, curious as to why a dark elf had wandered into the valley. At first, Montolio had assumed that the drow was somehow connected to Graul
, the chief orc of the region, but as time went on, the ranger began to suspect differently.
— R.A. Salvatore, Sojourn
Long have rangers walked the wilds of the Sword Coast and the Savage Frontier
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
groups. Their primary focus is places where the natural world and civilization intersect, because that’s where the natural order is most easily upset. Humanoids and monsters alike can become a threat
. Delaan Winterhound Neutral good male half-elf ranger Ideals: Balance, life (“In all good hearts is a spot of darkness, and in all tragedy is a glimmer of light.”) Interaction Traits: Quiet Pledged
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
groups. Their primary focus is places where the natural world and civilization intersect, because that’s where the natural order is most easily upset. Humanoids and monsters alike can become a threat
. Delaan Winterhound Neutral good male half-elf ranger Ideals: Balance, life (“In all good hearts is a spot of darkness, and in all tragedy is a glimmer of light.”) Interaction Traits: Quiet Pledged
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
with the skills of a ranger or rogue. High Dexterity and Wisdom scores, combined with proficiency in the Nature, Perception, Stealth, and Survival skills, support this character’s core capabilities
groups, whether they’re general infantry, magical artillery, or elite special forces. These characters come from all classes and backgrounds—for some, their background before joining the military is more
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
with the skills of a ranger or rogue. High Dexterity and Wisdom scores, combined with proficiency in the Nature, Perception, Stealth, and Survival skills, support this character’s core capabilities
groups, whether they’re general infantry, magical artillery, or elite special forces. These characters come from all classes and backgrounds—for some, their background before joining the military is more
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
dissent, he isolates his minions, allowing them to gather in small groups only when needed to carry on their work. Even then, the law of Mephistopheles prohibits all but the most vital communication
their regrets. Storehouses of Lore Libraries and other places where arcane knowledge is recorded or contained are scattered across Cania, mainly to ensure that a single disastrous experiment at one
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
dissent, he isolates his minions, allowing them to gather in small groups only when needed to carry on their work. Even then, the law of Mephistopheles prohibits all but the most vital communication
their regrets. Storehouses of Lore Libraries and other places where arcane knowledge is recorded or contained are scattered across Cania, mainly to ensure that a single disastrous experiment at one
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
1 Beholder 2–4 Cult or religious group (roll on the Cults and Religious Groups table to determine specifics) 5–8 Dwarves 9 Elves (including drow) 10 Giants 11 Hobgoblins 12–15 Humans (roll on the NPC
Alignment and NPC Class tables to determine specifics) 16 Kuo-toa 17 Lich 18 Mind flayers 19 Yuan-ti 20 No creator (natural caverns) Cults and Religious Groups d20 Cult or Religious Group 1
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
1 Beholder 2–4 Cult or religious group (roll on the Cults and Religious Groups table to determine specifics) 5–8 Dwarves 9 Elves (including drow) 10 Giants 11 Hobgoblins 12–15 Humans (roll on the NPC
Alignment and NPC Class tables to determine specifics) 16 Kuo-toa 17 Lich 18 Mind flayers 19 Yuan-ti 20 No creator (natural caverns) Cults and Religious Groups d20 Cult or Religious Group 1
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
move of the decisionist is to impress the importance of a particular looming choice on the other franchisees, then call for a vote. The results of all franchise votes are recorded, then later reported
, or boost the morale of franchise hirelings. KELSHI ANNAB
Human Decisionist (Ranger)
There are decisionists of all stripes. Domineering narcissists gravitate toward the role, to be sure, and
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
young ranger who has recently returned from a three-year journey to explore the North. He came back with a wife, the sorceress Ylienna of Silverymoon, and has begun to take on more of his father’s
behavior. The Ogres For reasons I can’t fathom, Harstvale and its surrounding mountain ranges host many tribes of ogres — indeed, not mere family groups, but whole tribes of them! Whereas elsewhere ogres
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
, hunters, and laborers. Blue grungs work as artisans and in other domestic roles. Supervising and guiding both groups are the purple grungs, which serve as administrators and commanders. (Use the grung
itself on a success.
Spellcasting. The grung is a 9th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 12, +4 to hit with spell attacks). It knows the following ranger spells
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
Zhentarim. Members in good standing of any of those groups can contact their organizations and convince them that an expedition must be mounted to find the Morkoth, for the sake of all civilization. Roll
owes his life to an Emerald Enclave ranger who helped him after the two were stranded together on a monster-infested island in the Korinn Archipelago. This service repays Klarz’s debt to the Emerald
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
, hunters, and laborers. Blue grungs work as artisans and in other domestic roles. Supervising and guiding both groups are the purple grungs, which serve as administrators and commanders. (Use the grung
itself on a success.
Spellcasting. The grung is a 9th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 12, +4 to hit with spell attacks). It knows the following ranger spells
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
move of the decisionist is to impress the importance of a particular looming choice on the other franchisees, then call for a vote. The results of all franchise votes are recorded, then later reported
, or boost the morale of franchise hirelings. KELSHI ANNAB
Human Decisionist (Ranger)
There are decisionists of all stripes. Domineering narcissists gravitate toward the role, to be sure, and
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
young ranger who has recently returned from a three-year journey to explore the North. He came back with a wife, the sorceress Ylienna of Silverymoon, and has begun to take on more of his father’s
behavior. The Ogres For reasons I can’t fathom, Harstvale and its surrounding mountain ranges host many tribes of ogres — indeed, not mere family groups, but whole tribes of them! Whereas elsewhere ogres
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
Zhentarim. Members in good standing of any of those groups can contact their organizations and convince them that an expedition must be mounted to find the Morkoth, for the sake of all civilization. Roll
owes his life to an Emerald Enclave ranger who helped him after the two were stranded together on a monster-infested island in the Korinn Archipelago. This service repays Klarz’s debt to the Emerald
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
their habitats. The Dreadwood Long a home of horrid monsters and vicious raiders, the Dreadwood hides within its borders a multitude of terrors. Keoland maintains ranger patrols that sweep through the
as lightly wooded as those of any other forest and extend five to ten miles into the woods. This part of the forest is as safe as any other woodland, thanks to frequent ranger and elf patrols that keep
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
their habitats. The Dreadwood Long a home of horrid monsters and vicious raiders, the Dreadwood hides within its borders a multitude of terrors. Keoland maintains ranger patrols that sweep through the
as lightly wooded as those of any other forest and extend five to ten miles into the woods. This part of the forest is as safe as any other woodland, thanks to frequent ranger and elf patrols that keep
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
guiding both groups are the purple grungs, which serve as administrators and commanders. (Use the grung stat block to represent members of the green, blue, and purple castes.) Red grungs are the
grung is a 9th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 12, +4 to hit with spell attacks). It knows the following ranger spells:
1st level (4 slots): cure wounds, jump
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
guiding both groups are the purple grungs, which serve as administrators and commanders. (Use the grung stat block to represent members of the green, blue, and purple castes.) Red grungs are the
grung is a 9th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 12, +4 to hit with spell attacks). It knows the following ranger spells:
1st level (4 slots): cure wounds, jump
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
bankrolling like-minded groups in conflicts across the multiverse. Nikki Dawes Laril Zazzkos Flame Pits Creatures of every kind take a soak in the Flame Pits, a planar bathhouse whose pools swirl with
exercise fields and gymnastic equipment, the Great Gymnasium’s luxurious halls hold bountiful comforts: lemon-scented baths, refreshing saunas, and meditation rooms perfumed with rose. The facility is
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
bankrolling like-minded groups in conflicts across the multiverse. Nikki Dawes Laril Zazzkos Flame Pits Creatures of every kind take a soak in the Flame Pits, a planar bathhouse whose pools swirl with
exercise fields and gymnastic equipment, the Great Gymnasium’s luxurious halls hold bountiful comforts: lemon-scented baths, refreshing saunas, and meditation rooms perfumed with rose. The facility is
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
ranger with two gleaming scimitars and a black, quadrupedal animal companion Giant Fire Beetles The characters encounter 3d6 giant fire beetles scouring tunnels and caves for food. Characters in need
Magic Item Table B in chapter 7 of the Dungeon Master’s Guide) Scouts Each of these groups is in the Underdark on a secret mission. Roll a d6 and consult the table to determine what appears. d6
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
ranger with two gleaming scimitars and a black, quadrupedal animal companion Giant Fire Beetles The characters encounter 3d6 giant fire beetles scouring tunnels and caves for food. Characters in need
Magic Item Table B in chapter 7 of the Dungeon Master’s Guide) Scouts Each of these groups is in the Underdark on a secret mission. Roll a d6 and consult the table to determine what appears. d6
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Crushing Wave cultists. If they think the characters are cultists, the commoners hurry past with their eyes averted. All other groups challenge the characters if the party looks like it might not belong
the room’s southern corner.
Jolliver Grimjaw has no use for creature comforts, but he is very fond of his riches. The best pickings from his gangs’ raids and robberies end up here, where he can see
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Crushing Wave cultists. If they think the characters are cultists, the commoners hurry past with their eyes averted. All other groups challenge the characters if the party looks like it might not belong
the room’s southern corner.
Jolliver Grimjaw has no use for creature comforts, but he is very fond of his riches. The best pickings from his gangs’ raids and robberies end up here, where he can see
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
given time, 1d4 friendly leprechauns (see appendix B) are here, enjoying the comforts of their home. Hidden Home. An illusion hides the front door to the tree house at ground level. A character who
at its starting point. Groups that enter the maze together make this check as a group check. A creature can create a more direct route by pushing through the walls, but it risks running afoul of the
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Temple of the Crushing Wave against any incursion from the west. One bugbear always watches at the arrow slit in the northeast part of the room. The bugbear on watch notes groups passing through the
members of the cult, and they make sure to look after their creature comforts. They intermittently take care of the Temple of Elemental Water. On the rare occasions when Gar Shatterkeel retires to rest