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Returning 35 results for 'comforts record grouse to have realms'.
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Monsters
Mordenkainen Presents: Monsters of the Multiverse
advancement of just societies. For instance, in the Forgotten Realms, ki-rins rally mostly to Torm, although they also serve his allies Tyr and Ilmater. Ki-rins that serve good deities go wherever they
), a ki-rin can take one of the following lair actions, and it must finish a long rest before taking the chosen lair action again:
Create Comforts. The ki-rin conjures up one or more permanent objects
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
accustomed to life far from the comforts of a dry bed and a hot bath. Faced with city-bred adventurers who grouse and whine about the hardships of the wild, rangers respond with some mixture of amusement
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
from the comforts of a dry bed and a hot bath. Faced with city-bred adventurers who grouse and whine about the hardships of the wild, rangers respond with some mixture of amusement, frustration, and
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
accustomed to life far from the comforts of a dry bed and a hot bath. Faced with city-bred adventurers who grouse and whine about the hardships of the wild, rangers respond with some mixture of amusement
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
from the comforts of a dry bed and a hot bath. Faced with city-bred adventurers who grouse and whine about the hardships of the wild, rangers respond with some mixture of amusement, frustration, and
Ranger
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Classes
Basic Rules (2014)
defense. This fierce independence makes rangers well suited to adventuring, since they are accustomed to life far from the comforts of a dry bed and a hot bath. Faced with city-bred adventurers who
grouse and whine about the hardships of the wild, rangers respond with some mixture of amusement, frustration, and compassion. But they quickly learn that other adventurers who can carry their own weight
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
affect characters and monsters. Appendix B is a brief discussion of deities in the game, particularly those in the Forgotten Realms setting. Appendix C describes the five factions in the Forgotten Realms
builder which provides a standardized way for players to create, record and keep track of their characters’ abilities and possessions.
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
affect characters and monsters. Appendix B is a brief discussion of deities in the game, particularly those in the Forgotten Realms setting. Appendix C describes the five factions in the Forgotten Realms
builder which provides a standardized way for players to create, record and keep track of their characters’ abilities and possessions.
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
Time in the Realms Although a number of means exist for marking the days and the passage of time during a year, nearly all folk in Faerûn have adopted the Calendar of Harptos. Even the cultures and
name. For example, sages would record an event as occurring on “1 Mirtul” or “27 Uktar.” People might also refer to a given day by its relationship to the current date (“two tendays from today”) or the nearest holiday (“three days past Greengrass”).
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
Time in the Realms Although a number of means exist for marking the days and the passage of time during a year, nearly all folk in Faerûn have adopted the Calendar of Harptos. Even the cultures and
name. For example, sages would record an event as occurring on “1 Mirtul” or “27 Uktar.” People might also refer to a given day by its relationship to the current date (“two tendays from today”) or the nearest holiday (“three days past Greengrass”).
compendium
- Sources->Dungeons & Dragons->Grim Hollow: Player’s Guide
Chapter 8: Realms of Etharis Damien Mammoliti Etharis World MapView Player Version Welcome, adventurers, to Etharis.
I would rather you had arrived here at a happier time, when civilization was
interesting and worthy life, that I may one day record your exploits in my journals.
May you thrive here, adventurers. Till we meet in brighter times.
— Odis Tremain, Historian of Sarmar Academy
The
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
Dragons of Many Worlds Whether it is regarded as interpretive myth or historical record, “Elegy for the First World” offers an explanation for the common elements that appear in the legends and
different forms. Forgotten Realms The most comprehensive histories suggest Toril (the world of the Forgotten Realms setting) has not always known dragons, at least not in their current forms. Many
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
Dragons of Many Worlds Whether it is regarded as interpretive myth or historical record, “Elegy for the First World” offers an explanation for the common elements that appear in the legends and
different forms. Forgotten Realms The most comprehensive histories suggest Toril (the world of the Forgotten Realms setting) has not always known dragons, at least not in their current forms. Many
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
streaming show Critical Role. Forgotten Realms Larger-than-life heroes and villains struggle to determine the fate of the world as they explore the ruins and dungeons of fallen kingdoms and long
, is where heroes begin to explore the wonders of the D&D multiverse and its many planes of existence. Ravenloft Heroes are drawn into the gloomy Domains of Dread—cursed realms ruled by evil lords—and
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
streaming show Critical Role. Forgotten Realms Larger-than-life heroes and villains struggle to determine the fate of the world as they explore the ruins and dungeons of fallen kingdoms and long
, is where heroes begin to explore the wonders of the D&D multiverse and its many planes of existence. Ravenloft Heroes are drawn into the gloomy Domains of Dread—cursed realms ruled by evil lords—and
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
players share, and record them in your campaign journal, as these details might be useful inspiration for later adventures. Scott Murphy In the Dragonlance setting, Tanis and Tika call their local
inn
are invited to a sporting event, holiday celebration, fancy dinner, or ball. Vacation Getaway. The characters relax on a quiet beach, enjoy the comforts of a grateful noble’s villa, withdraw to a serene monastery, or while away the hours in a fairy hot spring.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
players share, and record them in your campaign journal, as these details might be useful inspiration for later adventures. Scott Murphy In the Dragonlance setting, Tanis and Tika call their local
inn
are invited to a sporting event, holiday celebration, fancy dinner, or ball. Vacation Getaway. The characters relax on a quiet beach, enjoy the comforts of a grateful noble’s villa, withdraw to a serene monastery, or while away the hours in a fairy hot spring.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Tracking Time A calendar lets you record the passage of time in the campaign. More importantly, it lets you plan ahead for the critical events that shake up the world. For simple time tracking, use a
world of the Forgotten Realms uses the Calendar of Harptos, named after the long-dead wizard who invented it. Each year of 365 days is divided into twelve months of thirty days each, which roughly
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
it. Giants of the Hidden Rune are active across many worlds of the Material Plane. On worlds that had giant empires in the ancient past (such as Ostoria in the Forgotten Realms and the giant empire of
Xen’drik in Eberron), members of the Hidden Rune venture into the ruins of these lost civilizations to collect any writings, technology, and artifacts they find. On worlds with no historical record of
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Tracking Time A calendar lets you record the passage of time in the campaign. More importantly, it lets you plan ahead for the critical events that shake up the world. For simple time tracking, use a
world of the Forgotten Realms uses the Calendar of Harptos, named after the long-dead wizard who invented it. Each year of 365 days is divided into twelve months of thirty days each, which roughly
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
it. Giants of the Hidden Rune are active across many worlds of the Material Plane. On worlds that had giant empires in the ancient past (such as Ostoria in the Forgotten Realms and the giant empire of
Xen’drik in Eberron), members of the Hidden Rune venture into the ruins of these lost civilizations to collect any writings, technology, and artifacts they find. On worlds with no historical record of
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
prefer the cloud-topped comforts of the Chandelier, the gate-town’s aerial district. Winged chariots act as taxis between the two realms, ferrying townsfolk up to sky-dwelling businesses and hanging
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
prefer the cloud-topped comforts of the Chandelier, the gate-town’s aerial district. Winged chariots act as taxis between the two realms, ferrying townsfolk up to sky-dwelling businesses and hanging
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
Monastic Orders The following orders can be found in various parts of the Forgotten Realms. The Dark Moon A monastic order devoted to Shar, the Dark Moon works openly in lands where her worship is
welcome the diseased and the dying so that they might watch and record their deaths. If such unfortunates seek release from pain through death, the monks provide it. They view death as a gift that
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
Monastic Orders The following orders can be found in various parts of the Forgotten Realms. The Dark Moon A monastic order devoted to Shar, the Dark Moon works openly in lands where her worship is
welcome the diseased and the dying so that they might watch and record their deaths. If such unfortunates seek release from pain through death, the monks provide it. They view death as a gift that
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
, selflessness, and truth, as well as to the advancement of just societies. For instance, in the Forgotten Realms, ki-rins rally mostly to Torm, although they also serve his allies Tyr and Ilmater. Ki
initiative count 20 (losing initiative ties), a ki-rin can take one of the following lair actions, and it must finish a long rest before taking the chosen lair action again: Create Comforts. The ki-rin
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
, selflessness, and truth, as well as to the advancement of just societies. For instance, in the Forgotten Realms, ki-rins rally mostly to Torm, although they also serve his allies Tyr and Ilmater. Ki
initiative count 20 (losing initiative ties), a ki-rin can take one of the following lair actions, and it must finish a long rest before taking the chosen lair action again: Create Comforts. The ki-rin
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
killed, while the face of Faerûn was reshaped by waves and veils of mystic blue fire. Entire nations were displaced or exchanged with realms from other worlds, and parts of the earth were torn free to
. Throughout much of Faerûn, the winter of 1487 and 1488 lasted longer than any on record. The solstices and equinoxes had somehow drifted. Later seasons followed suit, with each starting and ending
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
killed, while the face of Faerûn was reshaped by waves and veils of mystic blue fire. Entire nations were displaced or exchanged with realms from other worlds, and parts of the earth were torn free to
. Throughout much of Faerûn, the winter of 1487 and 1488 lasted longer than any on record. The solstices and equinoxes had somehow drifted. Later seasons followed suit, with each starting and ending
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
in front of warm vents tied to windy desert realms or the chilling gales of Pandemonium. The baths are run by Laril Zazzkos, a githzerai uniter (see Morte’s Planar Parade), and her staff of rough
exercise fields and gymnastic equipment, the Great Gymnasium’s luxurious halls hold bountiful comforts: lemon-scented baths, refreshing saunas, and meditation rooms perfumed with rose. The facility is
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
in front of warm vents tied to windy desert realms or the chilling gales of Pandemonium. The baths are run by Laril Zazzkos, a githzerai uniter (see Morte’s Planar Parade), and her staff of rough
exercise fields and gymnastic equipment, the Great Gymnasium’s luxurious halls hold bountiful comforts: lemon-scented baths, refreshing saunas, and meditation rooms perfumed with rose. The facility is
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
halfling gods are viewed as folk heroes — mortal beings who ascended to divinity, rather than divine entities who descend from their realms to influence the world. Because of this outlook, halflings
the comforts of home. Urogalan declared that all who have gone before still watch over their loved ones from this place of eternal peace, sending messages to the material world. In acknowledgment of
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
halfling gods are viewed as folk heroes — mortal beings who ascended to divinity, rather than divine entities who descend from their realms to influence the world. Because of this outlook, halflings
the comforts of home. Urogalan declared that all who have gone before still watch over their loved ones from this place of eternal peace, sending messages to the material world. In acknowledgment of
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
A Long History (in Brief) “There shall come a time when our city and its deepwater bay shall grow in fame and fortune across many realms and many worlds. Folk shall know of Waterdeep, our City of
Waterdeep stands for longer than human histories record. But as is the way across the dangerous North, civilization at the foot of Mount Waterdeep has crested and ebbed in great waves. Elf scholars assure
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
A Long History (in Brief) “There shall come a time when our city and its deepwater bay shall grow in fame and fortune across many realms and many worlds. Folk shall know of Waterdeep, our City of
Waterdeep stands for longer than human histories record. But as is the way across the dangerous North, civilization at the foot of Mount Waterdeep has crested and ebbed in great waves. Elf scholars assure