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Returning 35 results for 'comforts riddle gleaming to have requires'.
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Equipment
fiendish activity. Khyber dragonshards are deep blue or dark violet, laced with gleaming veins.
Khyber dragonshards have a affinity for binding magics. Elemental binding — which is behind
airships, the lightning rail, and elemental galleons — requires a Khyber shard to hold the elemental. Khyber shards are used for phylacteries, planar binding, any other effects that trap or manipulate spirits. Khyber dragonshards are also used for many necromantic rituals.
Monsters
Bigby Presents: Glory of the Giants
", "rollAction":"Soul Burst", "rollDamageType":"necrotic"} necrotic damage. If the target has the frightened condition, the giant gains temporary hit points equal to the damage dealt.
Reaping Scythe (Requires
: some say the Raven Queen answered every riddle the giants posed until the giants collapsed from exhaustion, while others describe a series of increasingly improbable events favoring the Raven Queen in
Magic Items
Tyranny of Dragons
This gleaming mask is white with highlights of pale blue and is topped by a spined crest. The mask reshapes to fit the face and head of a wearer attuned to it. While you are wearing the mask and
the cold damage dealt.
Draconic Majesty. While you are wearing no armor, you can add your Charisma bonus to your Armor Class.
Dragon Breath. If you have a breath weapon that requires rest to recharge
Magic Items
Tasha’s Cauldron of Everything
gleaming black alloy of unknown origin, the servant is often described as a combination of a disproportioned dwarf and an oversized beetle. The servant contains enough space for 1 ton of cargo and a
attuned to the artifact.
Attuning to the artifact requires two hours, which can be undertaken as part of a long rest, during which time you must be inside the servant, interacting with its controls
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
White Dragon Mask Wondrous item, legendary (requires attunement) This gleaming mask is white with highlights of pale blue and is topped by a spined crest. Its damage type is cold. While you wear the
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
White Dragon Mask Wondrous item, legendary (requires attunement) This gleaming mask is white with highlights of pale blue and is topped by a spined crest. Its damage type is cold. While you wear the
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
. Its head is turned in profile, its eye set with a gleaming gem.
When any character approaches the door, the tortle’s head animates and intones: “Are you the master?” Opening Riddle The door unlocks
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Armor of Gleaming Armor (Any Light, Medium, or Heavy), Common This armor never gets dirty. Armor of Invulnerability Armor (Plate Armor), Legendary (Requires Attunement)
You have Resistance to
until you are no longer wearing the armor. Once this property is used, it can’t be used again until the next dawn.
Armor of Resistance Armor (Any Light, Medium, or Heavy), Rare (Requires Attunement
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
you present a riddle or other signpost to make sure your players notice there’s a puzzle at hand. Lowering the Difficulty To make the puzzle easier to solve, a spirit can provide a hint in addition to
giving its name. Coaxing a hint from a spirit requires a successful DC 15 Charisma (Persuasion or Intimidation) check. Consider hints like “A is the first letter in the alphabet” and “The gemstones, in
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
without his protection and survival skills. Falcon abhors city life, preferring a rustic existence and simple pleasures. His lodge has all the creature comforts he requires, though he never turns down
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
safe passage to virtually any location on the Material Plane by one of three methods: answering a riddle posed by the guardian, offering a valuable gift such as a magic item or a secret to the guardian
, or verbal argument. The last option requires a successful DC 25 Charisma (Persuasion) check. Multiversal. The Misty Vale connects to other places on the world and to different worlds of the Material
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
activity. Khyber dragonshards are deep blue or dark violet, laced with gleaming veins. Khyber dragonshards have a affinity for binding magics. Elemental binding—which is behind airships, the lightning
rail, and elemental galleons—requires a Khyber shard to hold the elemental. Khyber shards are used for phylacteries, planar binding, any other effects that trap or manipulate spirits. Khyber
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
solve a riddle. The riddle he loudly expounds has no answer; it is simply a series of words that contains a hidden code. “What is NEW when it is made old, brings TROUBLE when first seen by its MAKERS
, yet will never COME closer than it is NOW?”
Valsyx emphasizes the words “new troublemakers, come now” to signal Charnyz. If the characters want the riddle repeated, Valsyx repeats it at an even
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
smithed into a gleaming javelin that hummed with power. When Keranos wants to send a message, of either destruction or enlightenment, Epiphany is his tool of choice.
Font of Fortunes. In ages past
launched the diadem into the heavens, where it’s said to have landed upon a griffin-inhabited island floating in the clouds.
Riddle of Lightning. Once, an arrogant oracle boasted of her infallible insight
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
. Khyber dragonshards are deep blue or dark violet, laced with gleaming veins. Khyber dragonshards have an affinity for binding magics. Elemental binding — which is behind airships, the lightning rail
, and elemental galleons — requires a Khyber dragonshard to hold the elemental. Khyber shards are used for phylacteries, planar binding, and other effects that trap or manipulate spirits. Khyber
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
the south wall plunges into darkness. On each side of the staircase, a skeletal figure draped in gleaming chain mail stands sagging at attention, holding a rusty halberd. The skeletons, which were
in its frame and requires a successful DC 10 Strength check to force open. The north door is cracked and hangs loose on its hinges; beyond it lies another dust-filled chamber (area K24). The ancient
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
can hear the heavenly portal ringing out like a distant choir of angels. Seven gleaming steps precede the gate itself, hovering and flanked by a pair of unflinching warden archons (see Morte’s Planar
prefer the cloud-topped comforts of the Chandelier, the gate-town’s aerial district. Winged chariots act as taxis between the two realms, ferrying townsfolk up to sky-dwelling businesses and hanging
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
character who solves a sphinx’s riddle or drinks from a magical fountain. Mythic creatures sometimes grace their allies with Charms, and some explorers find themselves bearing a Charm after discovering a long
can do so without expending a spell slot or providing any spell components. Unless otherwise stated, the spell uses its normal casting time, range, and duration; if the spell requires Concentration, the
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
, only lavish feasts. 4 You stock up on fine food and drink. You hate going without such comforts. d4 Autumn Flaw 1 You trust others without a second thought. 2 You give to others, to the point
that you leave yourself without necessary supplies. 3 Everyone is your friend, or a potential friend. 4 You spend excessively on creature comforts. Winter d4 Winter Personality Trait 1 The worst case
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
requires a successful DC 13 Strength (Athletics) or Dexterity (Acrobatics) check. On a failed check, the creature falls prone in that rubble pile. Phylacteries Within each sepulcher is a scene like the
reveals that disrupting the flow of eldritch energy within a sepulcher will disable the structure. Disrupting the energy flow requires intense concentration. It takes three successful DC 15
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
Unseen Order Difficulty: Medium This guessing game requires characters to use deductive reasoning to determine the correct sequence of four cards. They must use a game board and six stacks of cards
of the table. She holds out four cards, faces hidden, between her fingers. She then intones a riddle:
Guess my hand and win the game.
Place your guess and I’ll tell you plain:
Right card
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
flourishes and creature comforts. Operation. A dragonmarked heir of House Lyrandar must pilot a Lyrandar airship, channeling the power of the Mark of Storm through the wheel of wind and water that
dictate a lightning rail route) requires constant attention, so at least two pilots typically travel on every journey. Only a dragonmark heir with the Mark of Storm can use the wheel and command the
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
. Typically, a character needs access to a library or a sage to conduct research. Assuming such access is available, conducting research requires one workweek of effort and at least 50 gp spent on materials
monster or an NPC, you can reveal elements of statistics or personality. For a location, you can reveal secrets about it, such as a hidden entrance, the answer to a riddle, or the nature of a creature
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
. Floating in front of the double door is a giant, ghostly human skull with a long beard.
The devil-faced doors have nine hidden locks, each of which requires a separate knock spell to open. Both doors also
draped over one corner of a tall black crystal chair, is a fist-sized, gleaming black gemstone — the control gem for the death slaad on level 8 (a legend lore spell or similar magic confirms as much
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
34. Flying Saucer This room contains one of Halaster’s magical creations: a 20-foot-diameter flying saucer made of gleaming metal with its three landing struts extended. Surmounting the saucer is a
with a successful DC 20 Strength (Athletics) check. A character can also use Thieves' Tools or Tinker's Tools to detach the rod from the console or reattach it, which requires 1 minute and no ability check. Without the rod in place, the flying saucer does not function.
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
Mighty Servant of Leuk-o Wondrous item, artifact (requires attunement) Mighty Servant of Leuk-o Named for the warlord who infamously employed it, the Mighty Servant of Leuk-o is a fantastically
powerful, 10-foot-tall machine that turns into an animate construct when piloted. Crafted of a gleaming black alloy of unknown origin, the servant is often described as a combination of a disproportioned
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
collectively made a bet with the Raven Queen, a mysterious god of death and memory who dwells on that plane. Accounts of that bet and its outcome vary: some say the Raven Queen answered every riddle the
giant gains temporary hit points equal to the damage dealt.
Reaping Scythe (Requires Death Rune). Melee Spell Attack: +11 to hit, reach 15 ft., one creature. Hit: 38 (7d10) necrotic damage, and the
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
Locating Doors Traveling to another plane requires locating a door that corresponds to the desired destination. There’s no reason to the doors’ arrangement, but creatures on the staircase longing for
the chaotic plane of Limbo 34–36 Ticking portal formed from hundreds of gears Dusty archives in Mechanus, a plane of absolute law and order 37–39 Stained-glass door on a landing of pure light Gleaming
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
. “Hello!” the newcomer says brightly. “You’re uninvited, but if you answer my riddle, or better yet tell me one of your own, you can make yourself at home!”
The gregarious little man is Bindle, a
riffler (see chapter 21). He introduces himself and offers the party his card: a nonmagical Jester card. Riddles. Bindle asks the characters a riddle of your creation or one from chapter 4. Alternatively
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
the community. Kobolds riddle their lairs with traps, using their gift for tunneling in conjunction with their skill at repurposing found items. Even though these traps are often far more deadly than
residents always know the shortest path to that tunnel. Usually an escape tunnel is rigged with traps to slow pursuers and ends in a narrow opening that requires even kobolds to squeeze through, to keep
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
mission. The information can be a discreet revelation, a vague hint, or even a riddle. Once you use this feature, you cannot use it again until you finish a long rest.
TRAVEL ALCHEMICAL KIT
Travel
no need to draw or stow it. If you are ever searched, finding your travel alchemical kit requires a successful DC 20 Intelligence (Investigation) or Wisdom (Insight) check. Enhanced Lenses At rank 4
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
Traveling to Phandalin The trek from Waterdeep to Phandalin requires the adventurers to travel north on the High Road, then head east along the Triboar Trail before taking the track south into town
web of misfortune. To avoid the curse of Beshaba (see below), the characters must not harm Carkuss, they must not be overly kind to him, and they must correctly answer a riddle he asks. If successful
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
that lead to a two-story brick mansion and eastward toward a detached coach house. An arcane lock spell is cast on the gates. Forcing them open requires a successful DC 25 Strength (Athletics) check
, while picking the lock requires a successful DC 20 Dexterity check using thieves’ tools. The spell doesn’t bar members of the Gralhund family, their staff, their guards, or Lady Gralhund’s
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
, a gleaming longsword piercing his chest.
Next to the governor’s body, a man in Solamnic armor rocks back in a chair. He props his booted feet on the table as he balances a scroll on one finger
Haunting trait requires him to make. He continues to attack the characters with his Possession and Withering Touch actions until he’s destroyed or his Bound Haunting trait spirits him back to Dargaard Keep
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
pinpoint of red light gleaming in its hollow eye socket. With its eyestalks rotted away, ten spectral eyes hover above the creature and glare in all directions. “A cluster of tiny lights descended from a
throw or be grappled. Escaping requires a successful DC 17 Strength (Athletics) or Dexterity (Acrobatics) check. A spectral eye opens in the air at a point within 50 feet of the tyrant. One random