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Returning 12 results for 'comforts willing revering'.
Other Suggestions:
comfort willing revealing
comfort wielding revering
comfort willing reeling
comfort willing revering
comforts wielding revealing
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
, only lavish feasts. 4 You stock up on fine food and drink. You hate going without such comforts. d4 Autumn Flaw 1 You trust others without a second thought. 2 You give to others, to the point
that you leave yourself without necessary supplies. 3 Everyone is your friend, or a potential friend. 4 You spend excessively on creature comforts. Winter d4 Winter Personality Trait 1 The worst case
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
, only lavish feasts. 4 You stock up on fine food and drink. You hate going without such comforts. d4 Autumn Flaw 1 You trust others without a second thought. 2 You give to others, to the point
that you leave yourself without necessary supplies. 3 Everyone is your friend, or a potential friend. 4 You spend excessively on creature comforts. Winter d4 Winter Personality Trait 1 The worst case
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
, awash in the catharsis of its muted comforts. But this silence is a double-edged sword. Thieves, cutthroats, and other malevolent opportunists skulk the hotel’s hushed halls. Returning guests have learned
harness Pandemonium’s chaotic winds for good, but the plane’s malicious gales corrupt her inventions, possessing them like evil spirits. Bumblewing is always looking for willing guinea pigs to test
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
obligations). Some businesses survive entirely by bringing the comforts of Waterdeep to Amphail, creating gathering places where young nobles can feel at home. The three greatest families with significant
have heavy purses, and are willing to spend as much coin as necessary to protect their favored playground — and to punish anyone that might disrupt their control over it. The only thing the nobles don’t
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
, awash in the catharsis of its muted comforts. But this silence is a double-edged sword. Thieves, cutthroats, and other malevolent opportunists skulk the hotel’s hushed halls. Returning guests have learned
harness Pandemonium’s chaotic winds for good, but the plane’s malicious gales corrupt her inventions, possessing them like evil spirits. Bumblewing is always looking for willing guinea pigs to test
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
obligations). Some businesses survive entirely by bringing the comforts of Waterdeep to Amphail, creating gathering places where young nobles can feel at home. The three greatest families with significant
have heavy purses, and are willing to spend as much coin as necessary to protect their favored playground — and to punish anyone that might disrupt their control over it. The only thing the nobles don’t
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
Uthgardt The Uthgardt are a black-haired and blue—eyed people—large, hale, territorial folk who don’t trust outsiders. Few Uthgardt are willing to trade with non-Uthgardt settlements. Many are
ascending to godhood. In addition to revering Uthgar, each tribe venerates a totem animal spirit after which the tribe is named. Numerous Uthgardt tribes have been vanquished over the years, and at
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
Uthgardt The Uthgardt are a black-haired and blue—eyed people—large, hale, territorial folk who don’t trust outsiders. Few Uthgardt are willing to trade with non-Uthgardt settlements. Many are
ascending to godhood. In addition to revering Uthgar, each tribe venerates a totem animal spirit after which the tribe is named. Numerous Uthgardt tribes have been vanquished over the years, and at
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
given time, 1d4 friendly leprechauns (see appendix B) are here, enjoying the comforts of their home. Hidden Home. An illusion hides the front door to the tree house at ground level. A character who
challenge a willing character to a quick round. To win the game, a character must succeed on a DC 17 Charisma (Deception) check to out-bluff the dryads or a DC 17 Wisdom (Insight) check to catch them in a lie
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
given time, 1d4 friendly leprechauns (see appendix B) are here, enjoying the comforts of their home. Hidden Home. An illusion hides the front door to the tree house at ground level. A character who
challenge a willing character to a quick round. To win the game, a character must succeed on a DC 17 Charisma (Deception) check to out-bluff the dryads or a DC 17 Wisdom (Insight) check to catch them in a lie
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
belligerently protective treants. Thus, it is best “forgotten.” An immortal druid named Pheszeltan dwells deep in the woods and is willing to offer advice to those with the skill to reach him. Fork
important matters and plan for the tribe’s future. While Halric enjoys the comforts of a king, the rest of the tribe lives in squalor. At various times in the past, visitors were welcome to meet and
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
belligerently protective treants. Thus, it is best “forgotten.” An immortal druid named Pheszeltan dwells deep in the woods and is willing to offer advice to those with the skill to reach him. Fork
important matters and plan for the tribe’s future. While Halric enjoys the comforts of a king, the rest of the tribe lives in squalor. At various times in the past, visitors were welcome to meet and