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Returning 35 results for 'comforts wizards revealing'.
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Backgrounds
Sword Coast Adventurer's Guide
frequently proficient in Deception. They seek aid from the wizards, mercenaries, merchants and priesthoods allied with the Zhentarim.
FEATURE: SAFE HAVEN
As a faction agent, you have
provide you with access to a hidden safe house, free room and board, or assistance in finding information. These agents never risk their lives for you or risk revealing their true identities.
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
. The adventurers see no other living creatures until their audience with Eseldra Yeth. All the servants and staff are undead, but the food and comforts of the fortress are of excellent quality and
entirely safe. Tharchion Eseldra Yeth is a female human vampire spellcaster. In the audience chamber where the meeting takes place, she is accompanied by 10 Red Wizards (use mage statistics if necessary
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
. The adventurers see no other living creatures until their audience with Eseldra Yeth. All the servants and staff are undead, but the food and comforts of the fortress are of excellent quality and
entirely safe. Tharchion Eseldra Yeth is a female human vampire spellcaster. In the audience chamber where the meeting takes place, she is accompanied by 10 Red Wizards (use mage statistics if necessary
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
. The adventurers see no other living creatures until their audience with Eseldra Yeth. All the servants and staff are undead, but the food and comforts of the fortress are of excellent quality and
entirely safe. Tharchion Eseldra Yeth is a female human vampire spellcaster. In the audience chamber where the meeting takes place, she is accompanied by 10 Red Wizards (use mage statistics if necessary
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
. The adventurers see no other living creatures until their audience with Eseldra Yeth. All the servants and staff are undead, but the food and comforts of the fortress are of excellent quality and
entirely safe. Tharchion Eseldra Yeth is a female human vampire spellcaster. In the audience chamber where the meeting takes place, she is accompanied by 10 Red Wizards (use mage statistics if necessary
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
reveal the depths of the connections between the Red Wizards (at least those friendly to Rath Modar) and the cult. The characters also find other letters from Thay revealing that clearly some Red
12. Red Wizards’ Room The door to this chamber is unlocked. Hundreds of horse skulls are nailed to the ceiling and cover it entirely. Thick carpets cover the icy floor, and desks, chairs, and
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
reveal the depths of the connections between the Red Wizards (at least those friendly to Rath Modar) and the cult. The characters also find other letters from Thay revealing that clearly some Red
12. Red Wizards’ Room The door to this chamber is unlocked. Hundreds of horse skulls are nailed to the ceiling and cover it entirely. Thick carpets cover the icy floor, and desks, chairs, and
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
between the Red Wizards (at least those friendly to Rath Modar) and the cult. The characters also find other letters from Thay revealing that clearly some Red Wizards are not nearly as keen on the
12. Red Wizards’ Room The door to this chamber is unlocked. Hundreds of horse skulls are nailed to the ceiling and cover it entirely. Thick carpets cover the icy floor, and desks, chairs, and
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
between the Red Wizards (at least those friendly to Rath Modar) and the cult. The characters also find other letters from Thay revealing that clearly some Red Wizards are not nearly as keen on the
12. Red Wizards’ Room The door to this chamber is unlocked. Hundreds of horse skulls are nailed to the ceiling and cover it entirely. Thick carpets cover the icy floor, and desks, chairs, and
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
’ securing the allegiance of Red Wizards, giants, or even devils in the fight against the Cult of the Dragon—as long as such allies are conveniently arrayed in front of his elves in battle. Follow-Up: Metallic
area around the point where it is assigned, stopping draconic raids in that area. Setup: Xonthal’s Tower At the summit, information comes to the characters revealing that a senior member of the Cult of
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
’ securing the allegiance of Red Wizards, giants, or even devils in the fight against the Cult of the Dragon — as long as such allies are conveniently arrayed in front of his elves in battle. Follow-Up
-radius area around the point where it is assigned, stopping draconic raids in that area. Setup: Xonthal’s Tower At the summit, information comes to the characters revealing that a senior member of the
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
’ securing the allegiance of Red Wizards, giants, or even devils in the fight against the Cult of the Dragon—as long as such allies are conveniently arrayed in front of his elves in battle. Follow-Up: Metallic
area around the point where it is assigned, stopping draconic raids in that area. Setup: Xonthal’s Tower At the summit, information comes to the characters revealing that a senior member of the Cult of
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
V7. Tower, Fourth Floor Unlike the levels below, this room shows signs of recent habitation, and although the place reeks of mold and mildew, it has plenty of creature comforts, including a cozy bed
compartment hidden in the wall behind the suit of armor. If the armor is activated and commanded to retrieve the treasure, it pulls the stones out of the wall, revealing the treasure beyond. If the
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
V7. Tower, Fourth Floor Unlike the levels below, this room shows signs of recent habitation, and although the place reeks of mold and mildew, it has plenty of creature comforts, including a cozy bed
compartment hidden in the wall behind the suit of armor. If the armor is activated and commanded to retrieve the treasure, it pulls the stones out of the wall, revealing the treasure beyond. If the
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
’ securing the allegiance of Red Wizards, giants, or even devils in the fight against the Cult of the Dragon — as long as such allies are conveniently arrayed in front of his elves in battle. Follow-Up
-radius area around the point where it is assigned, stopping draconic raids in that area. Setup: Xonthal’s Tower At the summit, information comes to the characters revealing that a senior member of the
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
of blue ice are partly transparent, revealing various things embedded in the ice all around, including coins, helmets, livestock, a handful of kobolds, and an ogre or two. Frost coats the tunnel floors
players on Skyreach Castle will call out the ogres, wake the vampire, and ask the Red Wizards to find the intruders. If the characters are still around after the dragon is slain, the entire castle is on high alert until they are found and killed.
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
of blue ice are partly transparent, revealing various things embedded in the ice all around, including coins, helmets, livestock, a handful of kobolds, and an ogre or two. Frost coats the tunnel floors
cult players on Skyreach Castle will call out the ogres, wake the vampire, and ask the Red Wizards to find the intruders. If the characters are still around after the dragon is slain, the entire castle is on high alert until they are found and killed.
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
of blue ice are partly transparent, revealing various things embedded in the ice all around, including coins, helmets, livestock, a handful of kobolds, and an ogre or two. Frost coats the tunnel floors
cult players on Skyreach Castle will call out the ogres, wake the vampire, and ask the Red Wizards to find the intruders. If the characters are still around after the dragon is slain, the entire castle is on high alert until they are found and killed.
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
of blue ice are partly transparent, revealing various things embedded in the ice all around, including coins, helmets, livestock, a handful of kobolds, and an ogre or two. Frost coats the tunnel floors
players on Skyreach Castle will call out the ogres, wake the vampire, and ask the Red Wizards to find the intruders. If the characters are still around after the dragon is slain, the entire castle is on high alert until they are found and killed.
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
lifestyle means going without the comforts available in a stable community. Simple food and lodgings, threadbare clothing, and unpredictable conditions result in a sufficient, though probably unpleasant
clean, if simple. Ordinary people living modest lifestyles include soldiers with families, laborers, students, priests, hedge wizards, and the like. Comfortable. Choosing a comfortable lifestyle
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
as exiles, or suffer from disease. Poor. A poor lifestyle means going without the comforts available in a stable community. Simple food and lodgings, threadbare clothing, and unpredictable conditions
hungry or thirsty, and your living conditions are clean, if simple. Ordinary people living modest lifestyles include soldiers with families, laborers, students, priests, hedge wizards, and the like
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
lifestyle means going without the comforts available in a stable community. Simple food and lodgings, threadbare clothing, and unpredictable conditions result in a sufficient, though probably unpleasant
clean, if simple. Ordinary people living modest lifestyles include soldiers with families, laborers, students, priests, hedge wizards, and the like. Comfortable. Choosing a comfortable lifestyle
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
as exiles, or suffer from disease. Poor. A poor lifestyle means going without the comforts available in a stable community. Simple food and lodgings, threadbare clothing, and unpredictable conditions
hungry or thirsty, and your living conditions are clean, if simple. Ordinary people living modest lifestyles include soldiers with families, laborers, students, priests, hedge wizards, and the like
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
Golem Laboratories In these formerly cursed temples and workshops, the Red Wizards create golems. Locations in the Golem Laboratories are identified on map 5.10. Map 5.10: Golem Laboratories Golems
Mortuaries Red Wizards bind and reanimate dead flesh and bone in these halls. 86. Hall of Teleportation The walls of this massive hall are carved with reliefs of humanoid monarchs adorned with jeweled
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
, he says he can’t help them, saying, “My orders prevent me from revealing the city’s secrets to outsiders.” Energy Crystals. The crystals embedded in the niches are used to project Everlast’s illusory
causes it to swing open, revealing a 5-foot-diameter vertical shaft that ascends 50 feet to area Y19k. A character can use an action to pull open the hatch by force, doing so with a successful DC 20
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
Golem Laboratories In these formerly cursed temples and workshops, the Red Wizards create golems. Locations in the Golem Laboratories are identified on map 5.10. Map 5.10: Golem Laboratories Golems
Mortuaries Red Wizards bind and reanimate dead flesh and bone in these halls. 86. Hall of Teleportation The walls of this massive hall are carved with reliefs of humanoid monarchs adorned with jeweled
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
, he says he can’t help them, saying, “My orders prevent me from revealing the city’s secrets to outsiders.” Energy Crystals. The crystals embedded in the niches are used to project Everlast’s illusory
causes it to swing open, revealing a 5-foot-diameter vertical shaft that ascends 50 feet to area Y19k. A character can use an action to pull open the hatch by force, doing so with a successful DC 20
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
visitors who have interesting items to swap. Life of Leisure. Halflings rarely consider leaving the security of their villages, because they already have all the comforts they could want — food
likely to be coveted by evil wizards or to become the object of wrath for some dark force. The only enemies that a halfling village must watch for on an ongoing basis are roving bands of orcs or
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
contracted who’ll bring an item to order, for the right price. 7. Temple of Savras Savras is a deity of wizards, fortune tellers, diviners, and those who unfailingly speak the truth regardless of whether
resembles an unblinking eye, staring skyward. A deity devoted to revealing the truth might seem to have a weak draw in a city of merchants, but Savras was widely worshiped in Chult long before the
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
contracted who’ll bring an item to order, for the right price. 7. Temple of Savras Savras is a deity of wizards, fortune tellers, diviners, and those who unfailingly speak the truth regardless of whether
resembles an unblinking eye, staring skyward. A deity devoted to revealing the truth might seem to have a weak draw in a city of merchants, but Savras was widely worshiped in Chult long before the
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
visitors who have interesting items to swap. Life of Leisure. Halflings rarely consider leaving the security of their villages, because they already have all the comforts they could want — food
likely to be coveted by evil wizards or to become the object of wrath for some dark force. The only enemies that a halfling village must watch for on an ongoing basis are roving bands of orcs or
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
(1d6) bludgeoning damage and lands with the prone condition. W10: Dark Pool A still pool fills much of this cavern. The water is dark, revealing little of what might lie within. The shore of the pool
this area are evidence of the destructive spell battle fought here centuries ago when the bandits and their mercenary wizards stormed the mines. The damaged rooms are described in areas W14 and area W15
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
(1d6) bludgeoning damage and lands with the prone condition. W10: Dark Pool A still pool fills much of this cavern. The water is dark, revealing little of what might lie within. The shore of the pool
this area are evidence of the destructive spell battle fought here centuries ago when the bandits and their mercenary wizards stormed the mines. The damaged rooms are described in areas W14 and area W15
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
southwest). Red Wizards Only one Red Wizard is present at Castle Naerytar: Azbara Jos, who was also in the cult camp on the Greenfields and traveled north with Rezmir. He has no interest in the Mere of
; portals are always of concern to the Red Wizards. Adventurers appearing at this remote, secret site also interest him. If Azbara Jos sees the characters or learns of their presence, he arranges a
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
southwest). Red Wizards Only one Red Wizard is present at Castle Naerytar: Azbara Jos, who was also in the cult camp on the Greenfields and traveled north with Rezmir. He has no interest in the Mere of
; portals are always of concern to the Red Wizards. Adventurers appearing at this remote, secret site also interest him. If Azbara Jos sees the characters or learns of their presence, he arranges a