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Returning 35 results for 'comforts wood rule'.
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Magic Items
Dungeon Master’s Guide
a lich.
A treacherous lieutenant named Kas the Betrayer;Kas brought Vecna’s rule to an end in a terrible battle. Of Vecna, all that remained were one hand and one eye, grisly Artifacts that
3 feet of wood or dirt. Thicker substances block the vision, as does a thin sheet of lead.
Attuning to the Hand. To attune to the hand, you must press it against the stump where your left hand was
Monsters
Mordenkainen Presents: Monsters of the Multiverse
), a ki-rin can take one of the following lair actions, and it must finish a long rest before taking the chosen lair action again:
Create Comforts. The ki-rin conjures up one or more permanent objects
.
Create Wood. The ki-rin conjures up one or more permanent objects made of wood, or similarly hard plant-based material, that can collectively fill no more than a 10-foot cube. The objects materialize
Backgrounds
Sword Coast Adventurer's Guide
Reghed Glacier in the far North near Icewind Dale. You might also be of the nomadic Rashemi, noted for their savage berserkers and their masked witches. Perhaps you hail from one of the wood elf tribes
. (Good)
3
Honor. If I dishonor myself, I dishonor my whole clan. (Lawful)
4
Might. The strongest are meant to rule. (Evil)
5
Nature. The natural world is more important than all the
Monsters
Mordenkainen's Fiendish Folio Volume 1
wrap around the corpse to animate it, causing it to rise and lurch about like a zombie.
Invasive Species. When a great battle is fought in a fey woodland, the plants of the wood sometimes take on the
spawn vassals. It then prowls the wood in search of weak or defenseless humanoids to kill, converting their corpses into needle spawn to begin growing its army.
Unnatural Ally. A needle lord is an
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
break the general rules in some way, creating an exception to how the rest of the game works. Remember this: If a specific rule contradicts a general rule, the specific rule wins. Exceptions to the
rules are often minor. For instance, many adventurers don’t have proficiency with longbows, but every wood elf does because of a racial trait. That trait creates a minor exception in the game. Other
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
break the general rules in some way, creating an exception to how the rest of the game works. Remember this: If a specific rule contradicts a general rule, the specific rule wins. Exceptions to the
rules are often minor. For instance, many adventurers don’t have proficiency with longbows, but every wood elf does because of a racial trait. That trait creates a minor exception in the game. Other
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
Dungeon Master’s Guide. Optional Rule: Pressure and Objects With this optional rule, characters who dive deep in the ocean require specialized equipment that can withstand the ocean’s pressure. Nonmagical
Objects and Water Pressure table. Objects made of other materials break at the DM’s discretion. Objects and Water Pressure Material Destructive Depth Glass, crystal, ice 100 ft. Wood, bone 500 ft. Stone 1,000 ft. Iron, steel 1,500 ft. Mithral 2,000 ft. Adamantine 2,500 ft.
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
Dungeon Master’s Guide. Optional Rule: Pressure and Objects With this optional rule, characters who dive deep in the ocean require specialized equipment that can withstand the ocean’s pressure. Nonmagical
Objects and Water Pressure table. Objects made of other materials break at the DM’s discretion. Objects and Water Pressure Material Destructive Depth Glass, crystal, ice 100 ft. Wood, bone 500 ft. Stone 1,000 ft. Iron, steel 1,500 ft. Mithral 2,000 ft. Adamantine 2,500 ft.
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
or Utilize action. Armor Class. The Object Armor Class table suggests ACs for various substances. Object Armor Class AC Substance 11 Cloth, paper, rope 13 Crystal, glass, ice 15 Wood 17 Stone 19
, such as castle walls, often have extra resilience represented by a damage threshold. See also “Damage Threshold.” No Ability Scores. An object lacks ability scores unless a rule assigns scores to the object. Without ability scores, an object can’t make ability checks, and it fails all saving throws.
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
creations or his explosive anger.
The Gift of Bronze. Long ago, mortals on Theros fought and hunted using weapons made of stone and wood. According to legend, it was a satyr smith named Tecton who
Winter. In Theros’s earliest days, the people vociferously honored Heliod, Nylea, and Thassa for the comforts of nature. Gradually, Purphoros grew bitter that mortals never acknowledged his flames, which
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
creations or his explosive anger.
The Gift of Bronze. Long ago, mortals on Theros fought and hunted using weapons made of stone and wood. According to legend, it was a satyr smith named Tecton who
Winter. In Theros’s earliest days, the people vociferously honored Heliod, Nylea, and Thassa for the comforts of nature. Gradually, Purphoros grew bitter that mortals never acknowledged his flames, which
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
or Utilize action. Armor Class. The Object Armor Class table suggests ACs for various substances. Object Armor Class AC Substance 11 Cloth, paper, rope 13 Crystal, glass, ice 15 Wood 17 Stone 19
, such as castle walls, often have extra resilience represented by a damage threshold. See also “Damage Threshold.” No Ability Scores. An object lacks ability scores unless a rule assigns scores to the object. Without ability scores, an object can’t make ability checks, and it fails all saving throws.
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
regional rangers dedicated to preserving the land. These groups work together at the behest of the unicorn of the Darken Wood, a powerful creature known as the Forestmaster. The Lords’ Alliance Community
truly do search for evidence of the gods, many are more concerned with establishing and controlling local rule, and do not shy away from using coercion and threats to get their way.
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
comforts of home with them as possible. Non-stronghearts with a more practical bent can find strongheart travel habits maddening, but their lightfoot cousins typically enjoy the novelty of it — so
quite industrious. Nimble hands, their patient mindset, and their emphasis on quality makes them excellent weavers, potters, wood carvers, basket makers, painters, and farmers. Strongheart halflings have
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
live there limit their annual harvest of the precious wood. As a result, production of new airships proceeds at a snail’s pace, unable to satisfy the fervent demand for new vessels. The discovery of a
flourishes and creature comforts. Operation. A dragonmarked heir of House Lyrandar must pilot a Lyrandar airship, channeling the power of the Mark of Storm through the wheel of wind and water that
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
or Utilize action. Armor Class. The Object Armor Class table suggests ACs for various substances. Object Armor Class AC Substance 11 Cloth, paper, rope 13 Crystal, glass, ice 15 Wood 17 Stone 19
, such as castle walls, often have extra resilience represented by a damage threshold. See also “Damage Threshold.” No Ability Scores. An object lacks ability scores unless a rule assigns scores to the object. Without ability scores, an object can’t make ability checks, and it fails all saving throws.
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
regional rangers dedicated to preserving the land. These groups work together at the behest of the unicorn of the Darken Wood, a powerful creature known as the Forestmaster. The Lords’ Alliance Community
truly do search for evidence of the gods, many are more concerned with establishing and controlling local rule, and do not shy away from using coercion and threats to get their way.
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
or Utilize action. Armor Class. The Object Armor Class table suggests ACs for various substances. Object Armor Class AC Substance 11 Cloth, paper, rope 13 Crystal, glass, ice 15 Wood 17 Stone 19
, such as castle walls, often have extra resilience represented by a damage threshold. See also “Damage Threshold.” No Ability Scores. An object lacks ability scores unless a rule assigns scores to the object. Without ability scores, an object can’t make ability checks, and it fails all saving throws.
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
V7. Tower, Fourth Floor Unlike the levels below, this room shows signs of recent habitation, and although the place reeks of mold and mildew, it has plenty of creature comforts, including a cozy bed
, a desk with matching chair, bright tapestries, and a large iron stove with plenty of wood to feed it. Light enters through arrow slits as well as through dirt-caked windows with broken shutters
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
comforts of home with them as possible. Non-stronghearts with a more practical bent can find strongheart travel habits maddening, but their lightfoot cousins typically enjoy the novelty of it — so
quite industrious. Nimble hands, their patient mindset, and their emphasis on quality makes them excellent weavers, potters, wood carvers, basket makers, painters, and farmers. Strongheart halflings have
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
V7. Tower, Fourth Floor Unlike the levels below, this room shows signs of recent habitation, and although the place reeks of mold and mildew, it has plenty of creature comforts, including a cozy bed
, a desk with matching chair, bright tapestries, and a large iron stove with plenty of wood to feed it. Light enters through arrow slits as well as through dirt-caked windows with broken shutters
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
live there limit their annual harvest of the precious wood. As a result, production of new airships proceeds at a snail’s pace, unable to satisfy the fervent demand for new vessels. The discovery of a
flourishes and creature comforts. Operation. A dragonmarked heir of House Lyrandar must pilot a Lyrandar airship, channeling the power of the Mark of Storm through the wheel of wind and water that
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
usually made of metal, wood, or bone. A typical rod weighs 2 to 5 pounds. Unless its description notes otherwise, a rod can be used as an Arcane Focus. Scrolls An item in the Scroll category is a roll
of paper or parchment, sometimes attached to wooden rods and typically kept safe in a tube of ivory, jade, leather, metal, or wood. The most prevalent scroll is the Spell Scroll, a spell stored in
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
evil serpentfolk are here for a particular purpose, and as a rule they have no quarrel with anyone who doesn’t directly threaten their plan or try to impede what they’re doing.) The ground throughout
View Player Version Docks Unlike the materials used for the crab maze, the docks are sturdy planks of wood tightly fastened together and treated to make the structure waterproof. Only a couple of
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
chests, having learned that such forms attract a steady stream of prey. Imitative Predators. Mimics can alter their outward texture to resemble wood, stone, and other basic materials, and they have
domains or provide useful information in exchange for food.
“Sometimes a chest is just a chest, but don’t bet on it.”
— X the Mystic’s 3rd rule of dungeon survival
Mimic
Medium
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
chests, having learned that such forms attract a steady stream of prey. Imitative Predators. Mimics can alter their outward texture to resemble wood, stone, and other basic materials, and they have
domains or provide useful information in exchange for food.
“Sometimes a chest is just a chest, but don’t bet on it.”
— X the Mystic’s 3rd rule of dungeon survival
Mimic
Medium
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
failures outnumber their successes. They seldom stray far from home, subsisting largely on the mushrooms that grow on misty islands outside their caves. Gnomengarde has two married kings who rule in
FEATURES
Gnomengarde’s caves are hewn from solid rock and share the following features.
Ceilings. Ceilings throughout are 7 feet high and flat.
Doors. Normal doors are made of wood fitted with
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
evil serpentfolk are here for a particular purpose, and as a rule they have no quarrel with anyone who doesn’t directly threaten their plan or try to impede what they’re doing.) The ground throughout
View Player Version Docks Unlike the materials used for the crab maze, the docks are sturdy planks of wood tightly fastened together and treated to make the structure waterproof. Only a couple of
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
usually made of metal, wood, or bone. A typical rod weighs 2 to 5 pounds. Unless its description notes otherwise, a rod can be used as an Arcane Focus. Scrolls An item in the Scroll category is a roll
of paper or parchment, sometimes attached to wooden rods and typically kept safe in a tube of ivory, jade, leather, metal, or wood. The most prevalent scroll is the Spell Scroll, a spell stored in
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
failures outnumber their successes. They seldom stray far from home, subsisting largely on the mushrooms that grow on misty islands outside their caves. Gnomengarde has two married kings who rule in
FEATURES
Gnomengarde’s caves are hewn from solid rock and share the following features.
Ceilings. Ceilings throughout are 7 feet high and flat.
Doors. Normal doors are made of wood fitted with
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Asphodel and the Despair Lands The influence of the Underworld leaches life and color from a peninsula south of the Nessian Wood. Here, the necropolis of Asphodel sprawls amid the bleak region called
tragically ironic home for those who risked so much to escape the land of the dead. Coliseum of the Aphonai Three ancient Returned called the Aphonai rule Asphodel. They wear simple, identical golden masks
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Asphodel and the Despair Lands The influence of the Underworld leaches life and color from a peninsula south of the Nessian Wood. Here, the necropolis of Asphodel sprawls amid the bleak region called
tragically ironic home for those who risked so much to escape the land of the dead. Coliseum of the Aphonai Three ancient Returned called the Aphonai rule Asphodel. They wear simple, identical golden masks
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
for an ability check or a saving throw is called a Difficulty Class (DC). The target number for an attack roll is called an Armor Class (AC).
This simple rule governs the resolution of most tasks
break the general rules in some way, creating an exception to how the rest of the game works. Remember this: If a specific rule contradicts a general rule, the specific rule wins.
Exceptions to the
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Outlander You grew up in the wilds, far from the comforts of town and technology. You’ve witnessed the migration of herds larger than forests, survived weather more extreme than any city-dweller
meant to rule. (Evil) 5 Nature. The natural world is more important than all the constructs of civilization. (Neutral) 6 Glory. I must earn glory in battle, for myself and my clan. (Any) d6 Bond 1
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
for an ability check or a saving throw is called a Difficulty Class (DC). The target number for an attack roll is called an Armor Class (AC).
This simple rule governs the resolution of most tasks
break the general rules in some way, creating an exception to how the rest of the game works. Remember this: If a specific rule contradicts a general rule, the specific rule wins.
Exceptions to the