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Returning 35 results for 'coming relate goblins to have require'.
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Species
Acquisitions Incorporated
The verdan owe their existence to chaos. Descended and transformed from a large clan of goblins and hobgoblins, those who became the verdan were simply living their lives, doing goblinoid things. But
of the goblins were places of terror to the new creatures those goblins became, and the verdan quickly fled to the surface and into the sunlight.
When they arrived in the new lands of the surface
Tortle
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
The Tortle Package
Yondalla relate to tortles most of all.
Tortles believe that night and day watch over them and other creatures. The moon is the eye of night that watches over them in darkness, and the sun is the
our homes on our backs.” The shells they carry around provide all the shelter they require. Consequently, tortles don’t feel the need to root themselves in one place for too long. A tortle
Kobold
Legacy
This doesn't reflect the latest rules and lore.
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Species
Volo's Guide to Monsters
creatures wouldn’t feel safe.
Kobolds take advantage of their size by creating small-diameter tunnels that they can easily pass through, but that require larger creatures to hunch over or even
’s mother is. This practice and the communal raising of the hatchlings mean that the tribe operates like a group of cousins.
Because they lay eggs, and the eggs don’t require much tending
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a1
Adventure Hooks Adventurers can find the Sunless Citadel within a remote and lonely ravine. The characters can be drawn to the dungeon for any of the following reasons. Relate the information below
in height, they are stolen—every time. The townsfolk assume the goblins send out thieves to ensure their monopoly of enchanted fruit. You are interested in piercing the mystery associated with how
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
hear the soft sobs of a young child coming from a wooden shed on the far side to the pit.
The cavern is irregular in shape and hundreds of feet in diameter. Its uneven ceiling ranges in height from
15 to 30 feet. Due to the rubble, the ground around the pit counts as difficult terrain. Four Daask goblins guard this area and rely on darkvision to see. They hide in the pit when the characters
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
hear the soft sobs of a young child coming from a wooden shed on the far side to the pit.
The cavern is irregular in shape and hundreds of feet in diameter. Its uneven ceiling ranges in height from
15 to 30 feet. Due to the rubble, the ground around the pit counts as difficult terrain. Four Daask goblins guard this area and rely on darkvision to see. They hide in the pit when the characters
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
Barthen’s Well The well the goblins vandalized is located behind Barthen’s Provisions. Years ago, the well was built using material scavenged from the nearby area—including an obelisk shard, which
was used as the drum for the well’s winch. Recently, goblins came during the night to retrieve the obelisk shard, destroying the well in the process. But their raid was interrupted by Ander, one of
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
Barthen’s Well The well the goblins vandalized is located behind Barthen’s Provisions. Years ago, the well was built using material scavenged from the nearby area—including an obelisk shard, which
was used as the drum for the well’s winch. Recently, goblins came during the night to retrieve the obelisk shard, destroying the well in the process. But their raid was interrupted by Ander, one of
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a1
Adventure Hooks Adventurers can find the Sunless Citadel within a remote and lonely ravine. The characters can be drawn to the dungeon for any of the following reasons. Relate the information below
in height, they are stolen—every time. The townsfolk assume the goblins send out thieves to ensure their monopoly of enchanted fruit. You are interested in piercing the mystery associated with how
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
coaches traveling along them at all hours, though traffic is heavier during the day. The estate is enclosed by 12-foot-high stone walls that require a successful DC 15 Strength (Athletics) check to
negotiate without the aid of climbing gear or magic. Neighbors and bystanders alert the City Watch if they hear loud, disturbing noises (such as a thunderwave spell) coming from the estate or if they
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
coaches traveling along them at all hours, though traffic is heavier during the day. The estate is enclosed by 12-foot-high stone walls that require a successful DC 15 Strength (Athletics) check to
negotiate without the aid of climbing gear or magic. Neighbors and bystanders alert the City Watch if they hear loud, disturbing noises (such as a thunderwave spell) coming from the estate or if they
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
Sleeping Giant Axel Defois Goblins smashed the bar at the Sleeping Giant
and stole an obelisk shard With the Redbrands’ operation curtailed by the characters, the Sleeping Giant is no longer a
meeting place for criminals. Most townsfolk are still wary of the place, though a few have started coming to the tavern for cheaper drinks. Beyond its connection to the Redbrands, the Sleeping Giant is
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
’ investigation proceeds, they find clues about the goblins’ goals, base of operations, and leader. The possible clues are as follows: Duergar Site. The goblins are coming from a place that’s duergar in origin
Scholarly Aid During their investigation, the characters meet Gwyn Oresong, a dwarf scholar visiting Phandalin who can help piece together the goblins’ grand plan. After the characters investigate at
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
Sleeping Giant Axel Defois Goblins smashed the bar at the Sleeping Giant
and stole an obelisk shard With the Redbrands’ operation curtailed by the characters, the Sleeping Giant is no longer a
meeting place for criminals. Most townsfolk are still wary of the place, though a few have started coming to the tavern for cheaper drinks. Beyond its connection to the Redbrands, the Sleeping Giant is
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
’ investigation proceeds, they find clues about the goblins’ goals, base of operations, and leader. The possible clues are as follows: Duergar Site. The goblins are coming from a place that’s duergar in origin
Scholarly Aid During their investigation, the characters meet Gwyn Oresong, a dwarf scholar visiting Phandalin who can help piece together the goblins’ grand plan. After the characters investigate at
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
neutral good and one of the Nightsea chil-liren (see below). He greets the characters warmly, saying his friend Gurau sent word of their coming, and asks what brings them to the city. Once the characters
relate their story, Xoese-Addae ponders a moment. If the characters mention the phantom ship they encountered on the way to Janya, he is particularly concerned. Many of the wreck sites dotting the
Compendium
- Sources->Dungeons & Dragons->Spelljammer Academy
characters to the stars and beyond, and there might be no coming back afterward! Orientation throws the characters right into the action. To maximize the impact of part 1 of the adventure, you might
compatible with Adventurers League play and require no additional adaptation. Follow the guidelines present for the D&D Adventurers League for character creation and rewards, available in the D&D
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
goblins and ogres, and they are trying to remain as quiet as possible for reasons that might not be readily apparent to the characters. Directly below this cavern is another similarly sized cavern
takes the unfortunate villager away to be eaten (if not by the ogres, then by the goblins in area 2 or the rats in area 9). In the absence of a true leader, Morak Ur’gray (LG male shield dwarf commoner
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
intricate overhead contraption upon which several more masked goblins are perched. The sounds of chains clanking and gears turning can be heard coming from somewhere under the mountaintop.
Plays and
stone walls, above which you can see the stormy sky. A team of masked goblins is preparing the stage for a play while costumed actors huddle in the wings and recite lines. Lighting is provided by an
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
goblins and ogres, and they are trying to remain as quiet as possible for reasons that might not be readily apparent to the characters. Directly below this cavern is another similarly sized cavern
takes the unfortunate villager away to be eaten (if not by the ogres, then by the goblins in area 2 or the rats in area 9). In the absence of a true leader, Morak Ur’gray (LG male shield dwarf commoner
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
Fruit Stalls Scattered throughout Seelie Market are stalls brimming with ripe apples, apricots, grapes, mangoes, and other delicious fruit. Goblins native to the Feywild run these stalls, calling out
merchants relate this information to anyone who buys a fruit, always downplaying potentially negative side effects. Fey Fruit Effects d10 Effect 1 Every 10 minutes, the creature must eat another fey
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
Fruit Stalls Scattered throughout Seelie Market are stalls brimming with ripe apples, apricots, grapes, mangoes, and other delicious fruit. Goblins native to the Feywild run these stalls, calling out
merchants relate this information to anyone who buys a fruit, always downplaying potentially negative side effects. Fey Fruit Effects d10 Effect 1 Every 10 minutes, the creature must eat another fey
Compendium
- Sources->Dungeons & Dragons->Spelljammer Academy
characters to the stars and beyond, and there might be no coming back afterward! Orientation throws the characters right into the action. To maximize the impact of part 1 of the adventure, you might
compatible with Adventurers League play and require no additional adaptation. Follow the guidelines present for the D&D Adventurers League for character creation and rewards, available in the D&D
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
neutral good and one of the Nightsea chil-liren (see below). He greets the characters warmly, saying his friend Gurau sent word of their coming, and asks what brings them to the city. Once the characters
relate their story, Xoese-Addae ponders a moment. If the characters mention the phantom ship they encountered on the way to Janya, he is particularly concerned. Many of the wreck sites dotting the
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
intricate overhead contraption upon which several more masked goblins are perched. The sounds of chains clanking and gears turning can be heard coming from somewhere under the mountaintop.
Plays and
stone walls, above which you can see the stormy sky. A team of masked goblins is preparing the stage for a play while costumed actors huddle in the wings and recite lines. Lighting is provided by an
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
, adding details as appropriate depending on whether Lynx or Sir Ursas is the one coming for the Infernal Machine, and whether or not the characters have met the other agent: A sudden shattering crash is
their rival. (The machine has all its normal functions except its wish ability, which will require additional programming.) If confronted by the characters, the agent turns the Infernal Machine against
Compendium
- Sources->Dungeons & Dragons->Borderlands Quest: Goblin Trouble
trying to summon the courage to peek around the corner and see what the goblins are up to. They are weighing the odds of being able to survive a fight if they are spotted.
Dilly is missing a boot and
bowl to the goblins for 50 GP, there were only three goblins, but there may be more now.
Giving Clues when Roleplaying
Dilly the bandit was injured by the giant wolf spiders. The players may have
Compendium
- Sources->Dungeons & Dragons->Borderlands Quest: Goblin Trouble
trying to summon the courage to peek around the corner and see what the goblins are up to. They are weighing the odds of being able to survive a fight if they are spotted.
Dilly is missing a boot and
bowl to the goblins for 50 GP, there were only three goblins, but there may be more now.
Giving Clues when Roleplaying
Dilly the bandit was injured by the giant wolf spiders. The players may have
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
. The lowest check is the DC for the goblins’ Wisdom checks to notice the party. Developments If the goblins spot the characters (or if the characters approach openly), the goblins shoot arrows from
behind the arrow slits. However, they can’t fire directly at enemies at or past the broken gate. The goblins also shout loudly enough to alert their comrades in areas 4 and area 6 that the castle is under
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
, adding details as appropriate depending on whether Lynx or Sir Ursas is the one coming for the Infernal Machine, and whether or not the characters have met the other agent: A sudden shattering crash is
their rival. (The machine has all its normal functions except its wish ability, which will require additional programming.) If confronted by the characters, the agent turns the Infernal Machine against
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
use their powers of mimicry to frighten strangers. They can also throw their voices to make it seem like the sounds are coming from other parts of the chalet. If you’re not sure how to handle this
, you can roll a d6 and consult the Wereraven Mimicry table to determine what sound the characters hear and where it seems to be coming from. Use this table as often as you like. Chalet Brantifax
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
use their powers of mimicry to frighten strangers. They can also throw their voices to make it seem like the sounds are coming from other parts of the chalet. If you’re not sure how to handle this
, you can roll a d6 and consult the Wereraven Mimicry table to determine what sound the characters hear and where it seems to be coming from. Use this table as often as you like. Chalet Brantifax
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
. The lowest check is the DC for the goblins’ Wisdom checks to notice the party. Developments If the goblins spot the characters (or if the characters approach openly), the goblins shoot arrows from
behind the arrow slits. However, they can’t fire directly at enemies at or past the broken gate. The goblins also shout loudly enough to alert their comrades in areas 4 and area 6 that the castle is under
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
stirges 17–18 1d3 magma mephits 19–20 1d10 goblins 21–22 Orc graffiti on the walls, suggesting something rude about the mother of someone named Krusk 23–24 1 swarm of insects 25 1 deep gnome 26–28 1d8
specters 49 1d4 bugbears 50 1d10 + 5 winged kobolds 51 1d4 fire snakes 52 2d8 + 1 troglodytes 53 1d6 giant spiders 54 3d6 kuo-toa 55 1 goblin boss with 2d4 goblins 56 4d4 grimlocks 57 1 ochre jelly 58
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
stirges 17–18 1d3 magma mephits 19–20 1d10 goblins 21–22 Orc graffiti on the walls, suggesting something rude about the mother of someone named Krusk 23–24 1 swarm of insects 25 1 deep gnome 26–28 1d8
specters 49 1d4 bugbears 50 1d10 + 5 winged kobolds 51 1d4 fire snakes 52 2d8 + 1 troglodytes 53 1d6 giant spiders 54 3d6 kuo-toa 55 1 goblin boss with 2d4 goblins 56 4d4 grimlocks 57 1 ochre jelly 58