Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 35 results for 'coming walk rebuke'.
Other Suggestions:
coming wall reduce
closing walk rebuke
combine walk rebuke
cling walk rebuke
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
continuous slope. The entire journey takes about 14 hours if the characters walk at normal speed. Random Encounters After each hour the characters spend in the tunnel, roll 1d20 and consult the Tunnel
Encounters table to determine whether the party has a random encounter. If the party is using a light source, creatures that encounter them almost certainly know the characters are coming and set up an
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
flowers
Monks walk a path of contradiction. They study their art as a wizard does, and like a wizard, they wear no armor and typically eschew weapons. Yet they are deadly combatants, their
abilities on a par with those of a raging barbarian or a superbly trained fighter. Monks embrace this seeming contradiction, for it speaks to the core of all monastic study. By coming to know oneself
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
continuous slope. The entire journey takes about 14 hours if the characters walk at normal speed. Random Encounters After each hour the characters spend in the tunnel, roll 1d20 and consult the Tunnel
Encounters table to determine whether the party has a random encounter. If the party is using a light source, creatures that encounter them almost certainly know the characters are coming and set up an
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
flowers
Monks walk a path of contradiction. They study their art as a wizard does, and like a wizard, they wear no armor and typically eschew weapons. Yet they are deadly combatants, their
abilities on a par with those of a raging barbarian or a superbly trained fighter. Monks embrace this seeming contradiction, for it speaks to the core of all monastic study. By coming to know oneself
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
franchise soon got to work on restoring the manor, frequently coming to town for supplies. When not slipping off to adventure for a few days here and there, most of their time was spent at the manor
passed and no one from the manor came into town, Sildar Hallwinter braved the walk up the hill to investigate. Where the manor once stood, he found only rubble, scorch marks, ruined construction, and
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
coming out of the tunnels bruised and bloodied. Plus, she’s already bribed the two City Watch guards, Orvis Torval and Rosko Bosh, to “take a walk,” so neither is on hand during the attack. Captain
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
franchise soon got to work on restoring the manor, frequently coming to town for supplies. When not slipping off to adventure for a few days here and there, most of their time was spent at the manor
passed and no one from the manor came into town, Sildar Hallwinter braved the walk up the hill to investigate. Where the manor once stood, he found only rubble, scorch marks, ruined construction, and
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
Netheril As the adventurers walk along the dunes, a cold wind howls across the desert. The shrieks of the wind soon turn to cries of anguish, as if coming from tortured souls. Bedine nomads believe
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
coming out of the tunnels bruised and bloodied. Plus, she’s already bribed the two City Watch guards, Orvis Torval and Rosko Bosh, to “take a walk,” so neither is on hand during the attack. Captain
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
Netheril As the adventurers walk along the dunes, a cold wind howls across the desert. The shrieks of the wind soon turn to cries of anguish, as if coming from tortured souls. Bedine nomads believe
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
believe that any person can be redeemed and that the path of benevolence and justice is one that anyone can walk. These paladins face evil creatures in the hope of turning their foes to the light, and
your presence with divine power. As a bonus action, you grant yourself a +5 bonus to Charisma (Persuasion) checks for the next 10 minutes. Rebuke the Violent. You can use your Channel Divinity to
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
believe that any person can be redeemed and that the path of benevolence and justice is one that anyone can walk. These paladins face evil creatures in the hope of turning their foes to the light, and
your presence with divine power. As a bonus action, you grant yourself a +5 bonus to Charisma (Persuasion) checks for the next 10 minutes. Rebuke the Violent. You can use your Channel Divinity to
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
crossroads openly see each other coming down different paths toward the intersection. The number of paths that converge here equals the number of characters. First Meeting. Give the characters time to meet
moment, only to walk out of the haze a few steps from where they entered. Even if the whole party enters the fog, they soon reemerge back at the crossroads. Alternatively, you might use the Wandering
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
, but he doesn’t press if the characters want to go straight to Thornwall Keep. If the characters join him on the short walk, Darrett tells them he grew up in Vogler. He peppers the characters with
in town over a decade ago, after which Darrett spent years as a ward of the community before coming under Becklin’s wing. In the years since, his good heart and aptitude for strategic thinking led
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
smothering. The rug patiently waits for a creature to walk onto it before attacking. If they are present, Rezmir and her drakes wait for the rug to attack an enemy coming through the door before
Compendium
- Sources->Dungeons & Dragons->Domains of Delight: A Feywild Accessory
Coming and Going Travelers who don’t have access to plane shift spells or similar magic must rely on other means to travel to and from a Domain of Delight. Fey crossings are the most common means of
of a maze that might change configuration from time to time. To use the crossing, one must walk or run from the maze’s entrance to its center. Creatures who circumvent the maze using magic or flight
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
stop any small party of intruders coming up the trail, or harass and delay a larger group while sending word to the camp that trouble approaches. The veteran decides that he has enough of an
cultists make a stand. If characters walk into the trap, the cultists tumble boulders onto them. Each character must succeed on a DC 11 Dexterity saving throw or take 2d12 bludgeoning damage from falling
Compendium
- Sources->Dungeons & Dragons->Domains of Delight: A Feywild Accessory
Coming and Going Travelers who don’t have access to plane shift spells or similar magic must rely on other means to travel to and from a Domain of Delight. Fey crossings are the most common means of
of a maze that might change configuration from time to time. To use the crossing, one must walk or run from the maze’s entrance to its center. Creatures who circumvent the maze using magic or flight
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
, but he doesn’t press if the characters want to go straight to Thornwall Keep. If the characters join him on the short walk, Darrett tells them he grew up in Vogler. He peppers the characters with
in town over a decade ago, after which Darrett spent years as a ward of the community before coming under Becklin’s wing. In the years since, his good heart and aptitude for strategic thinking led
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
patiently waits for a creature to walk onto it before attacking. If they are present, Rezmir and her drakes wait for the rug to attack an enemy coming through the door before springing into action. If
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
small, private bath and a walk-in closet filled with expensive clothing, mirrors, combs, and so forth. Treasure. The suite contains personal items equivalent to two rolls on the “Gems or Art Objects
with running water coming either from a rooftop basin or lifted from barrels or an underground cistern by a water wheel.
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
stop any small party of intruders coming up the trail, or harass and delay a larger group while sending word to the camp that trouble approaches. The veteran decides that he has enough of an
cultists make a stand. If characters walk into the trap, the cultists tumble boulders onto them. Each character must succeed on a DC 11 Dexterity saving throw or take 2d12 bludgeoning damage from falling
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
small, private bath and a walk-in closet filled with expensive clothing, mirrors, combs, and so forth. Treasure. The suite contains personal items equivalent to two rolls on the “Gems or Art Objects
with running water coming either from a rooftop basin or lifted from barrels or an underground cistern by a water wheel.
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
smothering. The rug patiently waits for a creature to walk onto it before attacking. If they are present, Rezmir and her drakes wait for the rug to attack an enemy coming through the door before
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
stop any small party of intruders coming up the trail, or harass and delay a larger group while sending word to the camp that trouble approaches. The veteran decides that he has enough of an advantage
make a stand. If characters walk into the trap, the cultists tumble boulders onto them. Each character must succeed on a DC 11 Dexterity saving throw or take 2d12 bludgeoning damage from falling rocks
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
patiently waits for a creature to walk onto it before attacking. If they are present, Rezmir and her drakes wait for the rug to attack an enemy coming through the door before springing into action. If
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
crossroads openly see each other coming down different paths toward the intersection. The number of paths that converge here equals the number of characters. First Meeting. Give the characters time to meet
moment, only to walk out of the haze a few steps from where they entered. Even if the whole party enters the fog, they soon reemerge back at the crossroads. Alternatively, you might use the Wandering
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
stop any small party of intruders coming up the trail, or harass and delay a larger group while sending word to the camp that trouble approaches. The veteran decides that he has enough of an advantage
make a stand. If characters walk into the trap, the cultists tumble boulders onto them. Each character must succeed on a DC 11 Dexterity saving throw or take 2d12 bludgeoning damage from falling rocks
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
what has transpired. Agony the ghost took possession of him long enough to deliver its rebuke, then vanished and took refuge in the Last Breath’s cargo hold. Gargenhale encourages the characters to
the deck with his right hand. A shimmering wave of magical energy washes over the ship. Gargenhale then cackles in triumph, “We are invisible! They won’t see us coming until it’s too bloody late
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
beholder’s opponents unsure of what rays will be coming next (and, not incidentally, to prevent the monster from using its most lethal eye rays at every opportunity). The rule also makes the creature
to the number of zombies a death tyrant can animate and control, it can pack its lair so full of undead that there is little space for anyone to walk, creating a shambling barrier of cadaverous
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
what has transpired. Agony the ghost took possession of him long enough to deliver its rebuke, then vanished and took refuge in the Last Breath’s cargo hold. Gargenhale encourages the characters to
the deck with his right hand. A shimmering wave of magical energy washes over the ship. Gargenhale then cackles in triumph, “We are invisible! They won’t see us coming until it’s too bloody late
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
ground or leave items in this area, the marks and items are gone the next time they arrive here. The adventurers shouldn’t know whether they’re coming back to the same spot each time or whether more than
. Alternatively, the characters can walk out of the garden from the foot of the tower without any detours or difficulties. However, any gems they collected in the maze (see below) will mysteriously vanish from their possession.
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
or leave items in this area, the marks and items are gone the next time they arrive here. The adventurers shouldn’t know whether they’re coming back to the same spot each time or whether more than one
, the characters can walk out of the garden from the foot of the tower without any detours or difficulties. However, any gems they collected in the maze (see below) will mysteriously vanish from their possession.
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
ground or leave items in this area, the marks and items are gone the next time they arrive here. The adventurers shouldn’t know whether they’re coming back to the same spot each time or whether more than
. Alternatively, the characters can walk out of the garden from the foot of the tower without any detours or difficulties. However, any gems they collected in the maze (see below) will mysteriously vanish from their possession.
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
beholder’s opponents unsure of what rays will be coming next (and, not incidentally, to prevent the monster from using its most lethal eye rays at every opportunity). The rule also makes the creature
to the number of zombies a death tyrant can animate and control, it can pack its lair so full of undead that there is little space for anyone to walk, creating a shambling barrier of cadaverous