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Returning 35 results for 'coming while regains'.
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Horn of Silent Alarm
Legacy
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Magic Items
Xanathar's Guide to Everything
This horn has 4 charges. When you use an action to blow it, one creature of your choice can hear the hornâs blare, provided the creature is within 600 feet of the horn and not deafened. No other creature hears sound coming from the horn. The horn regains 1d4 expended charges daily at dawn.
Monsters
Acquisitions Incorporated
actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The ancient deep crow regains spent legendary actions at the
regions within 6 miles of the lair.
Intermittent, echoing caws can be heard coming from all directions within 6 miles of the lair.
Subterranean beasts within 1 mile of the ancient deep crow's lair serve
Monsters
The Book of Many Things
Heat Regeneration. If the temperature around it is 100 degrees Fahrenheit or higher, Aurnozci regains 15 hit points at the start of its turn. If it takes cold or radiant damage, this trait doesn
legendary action option can be used at a time and only at the end of another creatureâs turn. Aurnozci regains spent legendary actions at the start of its turn.
Move. Aurnozci moves up to its speed
Monsters
Mordenkainen Presents: Monsters of the Multiverse
Resistance. Zariel has advantage on saving throws against spells and other magical effects.
Regeneration. Zariel regains 20 hit points at the start of her turn. If she takes radiant damage, this trait doesn
and only at the end of another creatureâs turn. Zariel regains spent legendary actions at the start of her turn.
Teleport. Zariel uses Teleport.
Immolating Gaze (Costs 2 Actions). Zariel
Magic Items
Acquisitions Incorporated
scattered the components that powered it, secreting them across the world. But the orreryâs instinct for survival is strong, and its components have a way of inexorably coming together over
), demiplane (6 charges), gate (7 charges), plane shift (5 charges), or teleportation circle (3 charges). The orrery regains 1d4 + 4 expended charges daily at dawn.
Zariel
Legacy
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Monsters
Mordenkainenâs Tome of Foes
, she can choose to succeed instead.
Magic Resistance. Zariel has advantage on saving throws against spells and other magical effects.
Regeneration. Zariel regains 20 hit points at the start of her
can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creatureâs turn. Zariel regains spent legendary
Eye and Hand of Vecna
Legacy
This doesn't reflect the latest rules and lore.
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Magic Items
Dungeon Masterâs Guide (2014)
power, Vecna couldnât escape his own mortality. He began to fear death and take steps to prevent his end from ever coming about.
Orcus, the demon prince of undeath, taught Vecna a ritual that
), dominate monster (5 charges), or eyebite (4 charges). The eye regains 1d4 + 4 expended charges daily at dawn. Each time you cast a spell from the eye, there is a 5 percent chance that Vecna tears your soul
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
of the horn and not deafened. No other creature hears sound coming from the horn. The horn regains 1d4 expended charges daily at dawn.
Compendium
- Sources->Dungeons & Dragons->Van Richtenâs Guide to Ravenloft
rats, or wererat that carries the disease, or by coming into physical contact with an infected creature. Infection. Creatures exposed to the disease must succeed on a DC 10 Constitution saving throw or
symptoms to manifest in an infected creature. The infected creature then gains 1 level of exhaustion, regains only half the normal number of hit points from spending Hit Dice, and regains no hit points from
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
The Path Forward With the forces of evil defeated, Grand Duke Ravengard regains his faculties and can relay the story of the spirit journey he undertook while wearing the Helm of Tormâs Sight. Torm
wandered in a delirium before coming upon two odd, birdlike humanoids dressed in patchwork armor and standing next to a strange infernal vehicle. The bird creatures were equipped with odd weapons and tools
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
components have a way of inexorably coming together over decades or centuries, found by treasure hunters, stolen by monsters, found and stolen again â and moving closer to each other all the time. Random
plane (3 charges), demiplane (6 charges), gate (7 charges), plane shift (5 charges), or teleportation circle (3 charges). The orrery regains 1d4 + 4 expended charges daily at dawn.
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
when viewed indirectly. When you finish a long rest, you can spend 10 minutes consulting the cards for an omen of the coming day. Roll a d20 and record the number rolled. Once in the next 8 hours
deckâs bonus to the number rolled. One creature you can see within 30 feet of you either takes radiant damage or regains hit points (your choice) equal to the total. House of Cards Wondrous Item
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Aboleth Before the coming of the gods, aboleths lurked in primordial oceans and underground lakes. They reached out with their minds and seized control of the burgeoning life-forms of the mortal
the options below. Only one legendary action option can be used at a time and only at the end of another creatureâs turn. The aboleth regains spent legendary actions at the start of its turn.
Detect
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide (2014)
dark magic and conquest, he forged a terrible empire. For all his power, Vecna couldnât escape his own mortality. He began to fear death and take steps to prevent his end from ever coming about. Orcus
(4 charges), dominate monster (5 charges), or eyebite (4 charges). The eye regains 1d4 + 4 expended charges daily at dawn. Each time you cast a spell from the eye, there is a 5 percent chance that
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
moans coming from the burned victims chained to the strongholdâs wall, the dying remains of those who failed to impress the archdevil. The stronghold, covering five square miles, is surrounded by
.
Regeneration. Zariel regains 20 hit points at the start of her turn. If she takes radiant damage, this trait doesnât function at the start of her next turn. Zariel dies only if she starts her turn with 0 hit
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
. Zariel has advantage on saving throws against spells and other magical effects.
Regeneration. Zariel regains 20 hit points at the start of her turn. If she takes radiant damage, this trait doesnât
option can be used at a time and only at the end of another creatureâs turn. Zariel regains spent legendary actions at the start of her turn.
Teleport. Zariel uses Teleport.
Immolating Gaze (Costs
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Wisdom (Perception) check realizes the voices are coming from behind the statue. The cloakers attack when a creature comes within 5 feet of the statue or itâs clear no oneâs buying their lies. Statue. A
spirit actually does linger in the statue. Once the cloakers are defeated, the statue glows faintly. The first injured creature to touch the statue regains 45 (10d8) hit points. Once the statue heals
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
use to take one of the following actions. The dragon regains all expended uses at the start of each of its turns.
Cloud of Insects. Dexterity Saving Throw: DC 17, one creature the dragon can see
Action Uses: 3 (4 in Lair). Immediately after another creatureâs turn, the dragon can expend a use to take one of the following actions. The dragon regains all expended uses at the start of each of its
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
three times as long. If the characters rescued Trekaila and Argentia in area H2 before coming here, the dryads follow closely behind the characters, eager to find their missing dryad companion, Hanah
casts a goodberry spell and force-feeds the berries to Hanah. If she regains even 1 hit point, Hanah becomes conscious. After she gets her bearings, Hanah says sheâs able to travel. She wants nothing
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
the deck with his right hand. A shimmering wave of magical energy washes over the ship. Gargenhale then cackles in triumph, âWe are invisible! They wonât see us coming until itâs too bloody late
, she regains consciousness but remains groggy and unable to think clearly or take actions until she is aboard the charactersâ ship or otherwise safe.
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
, which could include coming to the Material Plane on a mission. A ki-rin disciple in the world usually serves its deity as a scout, a messenger, or a spy. Ki-rins are attracted to the worship of deities
can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creatureâs turn. The ki-rin regains spent legendary
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
below. Only one legendary action option can be used at a time and only at the end of another creatureâs turn. The ancient deep crow regains spent legendary actions at the start of its turn.
Detect
. Intermittent, echoing caws can be heard coming from all directions within 6 miles of the lair. Subterranean beasts within 1 mile of the ancient deep crowâs lair serve as the creatureâs eyes and ears
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Legendary Action Uses: 3 (4 in Lair). Immediately after another creatureâs turn, the dragon can expend a use to take one of the following actions. The dragon regains all expended uses at the start
creatureâs turn, the dragon can expend a use to take one of the following actions. The dragon regains all expended uses at the start of each of its turns.
Banish. Charisma Saving Throw: DC 24, one
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
knows a fight is coming but canât preemptively strike, Bastian becomes more cautious, casting wall of fire to protect himself before he hurls magic into the fray. Bastian Thermandar
Medium humanoid
casting fireball or hypnotic pattern. If Vanifer casts misty step using this lair action, she also draws the power of the fire node into herself. By doing so, she regains 15 (3d8 + 2) hit points.
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
intruders on sight. The caves are otherwise empty. H4. Kobold Vampire Spawn Characters coming from area H2 must descend a naturally formed staircase of ice to reach this cave. Frost-covered blocks of stone
regains one spell slot of 3rd level or lower at the end of that rest. A character canât gain this benefit again for 24 hours. Treasure. The skeleton is the remains of a Netherese priest. It wears a silver
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
remains consecrated to Torm. A creature that touches the altar and succeeds on a DC 15 Charisma (Religion) check regains all its hit points. This check can be attempted only once for any creature. Though
fates of these commoners. If the characters are dawdling because the players donât appreciate the gravity of the threat to the survivors in the cathedral, coming upon deceased commoners can help underline
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a1
least 10 minutes before coming to investigate. Treasure. Separate successful DC 15 Wisdom (Perception) checks uncover a spell scroll of entangle, a spell scroll of protection from poison, and a tome on
to a week before the summer solstice, a ruby red fruit grows. Someone other than a construct who eats a quarter or more of it regains 70 hit points. In addition, any blindness, deafness, and diseases
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
a glass of brandy regains 1 hit point, but a character who drinks two glasses within 1 hour becomes poisoned for 1 hour. Sildarâs Gear. The chain mail and longsword belong to Sildar Hallwinter. Sildar
concealed canvas door. If cornered, the doppelganger fights to the death rather than allow itself to be captured. If Gundren is revived, he thanks the party for coming to his rescue but wonât leave Cragmaw
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
he regains a number of hit points equal to the amount of psychic damage dealt. A character who succeeds on a DC 20 Intelligence (Religion) check recognizes the statue as a depiction of Deep Duerra
approach this chamber hear screams of agony coming from inside. Braziers of glowing-hot coals heat and light this room, the walls of which are lined with closed iron sarcophagi standing on end. In the
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
characters make the climb invisibly, at night, or during a rainstorm, itâs impossible to reach the monastery without the aarakocra knowing theyâre coming. Fifty-six aarakocra live in Kir Sabal, in
magical flying speed of 30 feet (allowing them to fly 4 miles per hour). This benefit lasts for 3 days, after which Asharraâs wings reappear and she regains the ability to fly.
Seventeen-year-old
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
window. Stairs lead to the crypt below. If the characters havenât encountered the Gloved Hand (area 14) yet, they hear the faint echo of an argument coming from below. 6: Dining Hall Read or paraphrase
throw, taking 61 (7d8 + 30) necrotic damage on a failed save, or half as much damage on a successful one. In addition, Gremorly regains 9 (2d8) hit points.
Possession (Recharge 6). One Humanoid Gremorly
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
the characters creep through the garden with uncommon stealth, the eblis see or hear them coming, in which case this nest will be empty. Three eblis move to ZalkorĂ©âs lair (area 8), while the others
of a Chultan warrior wielding a massive spear of force. The apparition is impervious to damage and spells, and it canât be turned or controlled. It looms above ZalkorĂ© until she dies or regains all
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
feet deep. For every 10 minutes a creature spends submerged in the hot spring, that creature regains 3 (1d6) hit points. Vent. Located 40 feet above the hot springâs surface is a vent in the
room, characters who have a passive Wisdom (Perception) score of 15 or higher also notice a faint murmuring coming from one of the ceramic jarsâa smooth, onyx-black jar with geometric engravings
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
, creatures that have telepathy canât communicate telepathically with creatures outside the attic unless the doors are open. Terenzio and Elzerina have heard howling coming from the attic two or three
encompassed by the pentagram. The magic of the pentagram can also be dispelled (DC 15). If he is freed, Osvaldo regains control of his chains and attacks indiscriminately. If he is reduced to 0 hit points
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
important information about her father!â or âPrincess Serissa told you that we were coming, or have you forgotten?â Have the liar make a Charisma (Deception) check contested by the giantsâ Wisdom (Insight
spell appears in the waterâs surface. The basin regains all expended charges daily at dawn. The northwest wall has a giant-sized secret door set into it. It leads to a spiral staircase that climbs to area






