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                        Returning 35 results for 'coming with reveal'.
                    
                
                        
                            
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                                        combine with renewal
                                    
                                
                                    
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                                        coming with revere
                                    
                                
                        
                    
                
                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                    23. Distant Music This 30-foot-wide hallway has a 45-foot-high arched ceiling carved with spiders and webs. Band music can be heard coming from a large chamber to the west (see area 25). The east end
                                                
                                            
                                                
                                                     of the hall has collapsed, and a secret door in the north wall pushes open to reveal a hallway that leads to areas 21 and 18b.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm Lord’s Wrath
                                                    
                                                
                                            
                                                     you get to the inn. Your vision is hampered to the point you can only see clearly within thirty feet.
 Lights coming from the inn reveal a strange scene. Six humanoid creatures stand at the main
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Curse of Strahd
                                                    
                                                
                                            
                                                     room has exits in the west and north walls. Chanting can be heard coming from the west.
 The statue depicts Strahd, to whom the cultists made sacrifices in the vain hope that he might reveal his darkest
                                                
                                            
                                                
                                                     wall with a successful DC 10 Wisdom (Perception) check. It’s basically an ordinary (albeit rotted) wooden door hidden under a layer of clay. The door pulls open to reveal a stone staircase that
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Curse of Strahd
                                                    
                                                
                                            
                                                     eastern end are a pair of arched bronze doors of ornate design. These doors can be pulled open to reveal area K40 beyond. Most of the hall is full of giant spider webs (see “Dungeon Hazards” in chapter 5
                                                
                                            
                                                
                                                     this door coming from area K38, it closes and locks behind them if they don’t take measures to prop it open. A narrow secret door at the western end of the south wall is hidden behind a mass of webs
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     darkness, and the current age is coming to an end. The nightmare spirits that rule the plane believe that by seizing control of mortal civilization — by forcing all the people of Eberron to dream the
                                                
                                            
                                                
                                                     infiltrate other organizations. Anyone could become an Inspired vessel, or be prompted into taking foolish action by a dream. Its agents are scattered across the world and have no obvious connection to one another, until they reveal their true nature and purpose.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Book of Many Things
                                                    
                                                
                                            
                                                     accident, a flaw in a divine plan, or purely the work of evil gods. It’s evidence that the whole of creation is fundamentally flawed and already unraveling. Coming Destruction. The destruction of the world
                                                
                                            
                                                
                                                     outsiders to ready themselves for the coming destruction. Many initiates are fundamentally kindhearted and try to help outsiders when they can, but they ultimately come to believe most outsiders are lost
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Infernal Machine Rebuild
                                                    
                                                
                                            
                                                    , adding details as appropriate depending on whether Lynx or Sir Ursas is the one coming for the Infernal Machine, and whether or not the characters have met the other agent: A sudden shattering crash is
                                                
                                            
                                                
                                                    ” below), taking into account the actions of the characters if they support one agent or the other. During the fight, both agents shout out accusations that reveal the other’s true natures. Those
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                    !” The first time a character reaches this intersection, a faint call for help is heard coming from the tunnel opening to the north, which ends at a cave-in. The cry for help is an illusion, and
                                                
                                            
                                                
                                                     appears in area 11e on level 10, in the closest unoccupied space next to the identical gate located there. Casting speak with dead on one of the skulls forces it to reveal the gate’s command word
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
                                                    
                                                
                                            
                                                    The Deep Roots of War Take this message to your doddering fool of a god. His turn is coming, Laduguer willing.
  — Duergar assassin Vozala Spikefist, before slaying
the dwarf king Umbrag
                                                
                                            
                                                
                                                     gold and iron lay just beyond where the clan had explored. The next strike of a pick, they said, could reveal wealth beyond imagining. This obsession took root and spread throughout the clan. Soon, all
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Spelljammer Academy
                                                    
                                                
                                            
                                                     flee the vessel. If the characters stand their ground, the giff hurl grenades at them before closing to melee range. If captured and interrogated, the giff reveal that they take their orders from
                                                
                                            
                                                
                                                     giff concludes, the characters hear an explosion coming from the other side of the academy, in the direction of the cadet quarters. They now have a choice: head toward what is clearly another attack (continue with “Freeing Miken” below) or remain aboard the Flighty Foundling (skip ahead to “Staying Put”).
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Heroes of the Borderlands
                                                    
                                                
                                            
                                                     checks: DC 15 Charisma (Deception). The character tells the thief a lie, like saying the guards are coming. DC 15 Charisma (Persuasion). The character convinces the thief to pursue a different line of
                                                
                                            
                                                
                                                     usual guard! On a failed check, she flees before they can get a good look at her. Reward Quink pays the characters 20 GP for stopping the heist as promised. If they also reveal the thief’s identity
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Hoard of the Dragon Queen
                                                    
                                                
                                            
                                                     stop any small party of intruders coming up the trail, or harass and delay a larger group while sending word to the camp that trouble approaches. The veteran decides that he has enough of an
                                                
                                            
                                                
                                                     (Intimidation) check can pry any information from them. Even with that, all they reveal is that they are initiates in the Cult of the Dragon, the names of their leaders (Rezmir, Frulam Mondath, and Langdedrosa
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tomb of Annihilation
                                                    
                                                
                                            
                                                     Intelligence (Investigation) check finds useful books of Chultan lore mixed in with the romances. Use this as an opportunity to answer specific questions posed by the players. A library won’t reveal the
                                                
                                            
                                                
                                                     with running water coming either from a rooftop basin or lifted from barrels or an underground cistern by a water wheel.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mordenkainen's Fiendish Folio Volume 1
                                                    
                                                
                                            
                                                     for Extra Life, whether through a product like this or direct donations, slowly fills the XP bar that gets us to the next breakthrough. That day is coming, if we just keep going. Thanks for your
                                                
                                            
                                                
                                                     notes on the great conflicts of the multiverse, I have been deluged with requests to reveal more of my hard earned, well-guarded secrets.
 Nonsense, I say. A secret shared is a secret no more. My
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tyranny of Dragons
                                                    
                                                
                                            
                                                     stop any small party of intruders coming up the trail, or harass and delay a larger group while sending word to the camp that trouble approaches. The veteran decides that he has enough of an advantage
                                                
                                            
                                                
                                                     any information from them. Even with that, all they reveal is that they are initiates in the Cult of the Dragon, the names of their leaders (Rezmir, Frulam Mondath, and Langdedrosa Cyanwrath), and that
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                     successful DC 25 Strength (Athletics) check. The room contains the following: Drow. Rizzeryl the drow mage sits on a chair in the southwest corner while resting in a trance. If he hears someone coming
                                                
                                            
                                                
                                                     tells them, are Nadia the Unbent and Shunn Shurreth. Rizzeryl doesn’t reveal the nature of the reward, other than to say it will make the party’s exploration of Undermountain easier. If the characters
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Keys from the Golden Vault
                                                    
                                                
                                            
                                                     them to spot trouble coming from the sides of the car. The outer doors of the car are locked tight, as is the 10-foot-square skylight in the roof. As an action, a character with thieves’ tools can try
                                                
                                            
                                                
                                                     creature’s true name as well and can reveal it to the characters. Even if the Stranger doesn’t know a particular true name, they can give characters the true names of one or more Fiends who have the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     hear the soft sobs of a young child coming from a wooden shed on the far side to the pit.
 The cavern is irregular in shape and hundreds of feet in diameter. Its uneven ceiling ranges in height from
                                                
                                            
                                                
                                                     fight until one remains who flees into Old Sharn’s ruins. If a goblin is captured, a successful DC 12 Charisma (Intimidation) check gets the goblin to reveal that it works for Daask and that it was told
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
                                                    
                                                
                                            
                                                     what brought the characters here so it can better understand the value of the site and the magical relics it has discovered. If the characters reveal what they seek, Ylch realizes the value of the
                                                
                                            
                                                
                                                     in area T4 occurred. Derek and Violette have been protecting the books hidden in this chamber. Upon recognizing the characters, Derek thanks them for coming to recover the tomes he and Violette have
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                     adventures and heroes, and for the adventurers to meet some of their favorite characters from the world of the Forgotten Realms.
 The echoes belong to those who managed to find Gravenhollow, coming there to
                                                
                                            
                                                
                                                    . Elminster doesn’t reveal what happened to Gromph, for he’s reluctant to divulge too much information about the future. If the characters press him for details, Elminster says only that many great
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragon Delves
                                                    
                                                
                                            
                                                    , Nezzarum tells the story of his coming to the temple and the cult’s subsequent arrival (see “Adventure Background”). If the characters haven’t defeated Xia yet, that’s the dragon’s highest priority
                                                
                                            
                                                
                                                    ”): Statue Access. A secret door in the base of the Orcus statue pulls open to reveal a winding staircase that ascends to a 10-foot-diameter chamber in the statue’s head. South Wall Exits. Two secret doors in
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Princes of the Apocalypse
                                                    
                                                
                                            
                                                     reveals what she knows to keep the flow of information coming. If your players prefer a straightforward negotiation, then the Dark Lady offers an overt information trade. For every interesting fact
                                                
                                            
                                                
                                                     the characters reveal about the cults, the Dark Lady reveals one, too. Skipping anything the players already know, the Dark Lady might begin by revealing some of the following points: Four elemental
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Vecna: Eve of Ruin
                                                    
                                                
                                            
                                                     pushes open to reveal a cobweb-filled wooden staircase leading to the attic. D12a–D12c: Master Suite Burgundy drapes cover the windows of this large bedroom. The furnishings include a four-poster bed
                                                
                                            
                                                
                                                     open to reveal a cobweb-filled wooden staircase leading to the attic. D16: Attic Hall This bare hallway can be accessed by the staircase behind the secret doors in areas D11 and D15a. D17: Spare
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
                                                    
                                                
                                            
                                                     seam in its stony slope comes into view. The fissure is filled with a lattice of rainbow-colored crystals. Tiny windows and distant figures reveal these crystals to be towers and bridges, interweaving
                                                
                                            
                                                
                                                     final line reads, “R04M. Modron. Mismatched.” Ascetelis is friendly, and she comes across as easy to impress, with a welcoming, folksy charm. She quickly explains she was just coming to look for the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
                                                    
                                                
                                            
                                                     obsidian heels, and her briefcase—a subservient mimic—snaps open to reveal a drooling maw of jagged teeth. Her Excellency rarely shows her true form and keeps her abilities secret, preferring to drain her
                                                
                                            
                                                
                                                    . The heat from the glowing lava fall behind the bar keeps drink orders coming. Loose-lipped nobles regularly spill secrets and rumors to Sparax, who always keeps one antenna to the ground. Citadel of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal->a2
                                                    
                                                
                                            
                                                     creatures larger than Tiny. They grant three-quarters cover to the orcs stationed behind them. The secret doors in area 3 provide access to these locations. The door slides aside to reveal a narrow passage
                                                
                                            
                                                
                                                     to shut the double doors to area 3 (see “Mountain Door Defenses” above). If the heroes attack by coming through the secret doors that lead to these areas, the archers fire at characters descending
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
                                                    
                                                
                                            
                                                     Sense and detect evil and good reveal that this zone is thoroughly desecrated. 26. Temple of Light Glowing pillars brightly light this chamber of white marble. Each pillar is carved in the likeness of a
                                                
                                            
                                                
                                                     consciousness. He has only 1 hit point unless healing magic was used. Vorja is in no condition to fight, and his loyalty to Thay is tenuous. If assisted, Vorja can reveal one piece of lore along with
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                     Guide, Athreos. All the mosaics are ruined now, but they can be repaired enough to reveal the gist of what they depicted if a creature spends an hour searching through the mud to find the missing pieces
                                                
                                            
                                                
                                                     room difficult terrain. Obscured by water and debris, a mosaic covers the floor between the statues. Only a great effort would reveal the ancient artwork. Any Phenax worshiper who enters the room
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
                                                    
                                                
                                            
                                                     streaked with crimson stains.
 This dining room has been ransacked, and red mud covers the furnishings and floor. A character who approaches the table hears scratching coming from under it. Nothing is
                                                
                                            
                                                
                                                     the pantry’s floor opens to reveal a 10-foot-tall ladder descending into a darkened cold-storage cellar. The stench of something rotting rises from below. F7: Cellar and Tunnel Shelves bearing root
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Acquisitions Incorporated
                                                    
                                                
                                            
                                                     characters who don’t get in the way. The door leading north into Lottie’s domain is not locked. Lottie assumes that anyone coming this way is a staff member on legitimate business, or is looking to die
                                                
                                            
                                                
                                                     its lightning breath. Illusory Lottie. Lottie, her couch, and her dog are all a projected illusion. The lich nonetheless behaves like a classic villain, and is keen to reveal secrets during the battle
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Keys from the Golden Vault
                                                    
                                                
                                            
                                                     magical. G19. North Balcony A wooden railing encloses this balcony. Mounted on one corner of the railing is a copper spyglass.
 A bandit stationed atop this balcony watches for trouble coming from the
                                                
                                            
                                                
                                                     balcony. Mounted on one corner of the railing is a copper spyglass.
 A bandit stationed atop this balcony watches for trouble coming from the south and east. If she sees anything suspicious or threatening
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                    ’ impending change as a wild card in the adventure. They’ve been prisoners for less than a month, meaning the full moon is coming. A Motley Crew The other prisoners who manage to escape with the player
                                                
                                            
                                                
                                                     escape attempt. Others might be lost to the dangers of the Underdark — or might reveal their true colors and betray the party. A few could become true companions. Keep in mind the other prisoners have
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
                                                    
                                                
                                            
                                                     open can break it down with a successful DC 10 Strength check. The door crashes open to reveal two drowned sailors in a cabin that must once have been luxurious. A bookcase, half collapsed, holds
                                                
                                            
                                                
                                                     formed when the rotting floorboards collapsed under the weight of the captain’s sea chest. It broke through the floor of the lower deck (area C8) as well, coming to rest in the hold (area C9). Treasure
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Candlekeep Mysteries
                                                    
                                                
                                            
                                                     panel along one wall of the room can be noted with a successful DC 25 Wisdom (Perception) check. It slides open to reveal a meditation room (area T3a) that holds a number of rotting cushions and two
                                                
                                            
                                                
                                                     which it was used to slay her. Not willing to destroy the weapon for fear of thwarting the first vision, she has kept the hilt hidden in an attempt to keep the second vision from coming to pass. Each
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     kidnapped a well-known storyteller or musician because the dragon is having trouble sleeping. (Noble) 
   12  An aristocrat is being blackmailed by someone threatening to reveal that the noble is
                                                
                                            
                                                
                                                    ) 
   19  A marauding group of bandits has grown from an irritation to a significant threat after coming under the leadership of a dragon. (Warlord) 
   20  The warlike minions of two dragons are clashing in skirmishes across the region, devastating peaceful villages and farmlands. (Warlord)
                                                
                                            
                                        






