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Returning 35 results for 'coming wizard revealing'.
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Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
. Mounted above the stone hearth is a dire wolf’s head. The wind coming down the chimney howls in its stead. The trapdoor in the ceiling pushes open with a squeal, revealing the rooftop (area T6) and the stormy gray sky.
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
, revealing the angular muscles of his face and hands. He has a look of power—and of madness. His once handsome face is contorted by a tragedy darker than the night itself. Rumbling thunder pounds the castle
smile as his dark plan unfolds. He knew they were coming, and he knows why they have come—all according to his plan. He, the master of Ravenloft, will attend to them. Another lightning flash rips
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
magic, science, and reason over religion, mysticism, and superstition. Stars Card Name Represents Master of stars Wizard Mystery and riddles; the unknown; those who crave magical power and great
knowledge One of stars Transmuter A new discovery; the coming of unexpected things; unforeseen consequences and chaos Two of stars Diviner The pursuit of knowledge tempered by wisdom; truth and honesty
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
flowers
Monks walk a path of contradiction. They study their art as a wizard does, and like a wizard, they wear no armor and typically eschew weapons. Yet they are deadly combatants, their
abilities on a par with those of a raging barbarian or a superbly trained fighter. Monks embrace this seeming contradiction, for it speaks to the core of all monastic study. By coming to know oneself
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
area below with debris and leaving a jagged hole through which the room above is visible.
The wizard who built the manse had four apprentices. When it became clear that the wizard wasn’t coming
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
10. Dark Pool Treasure is concealed in this water-filled cave. A still pool fills much of this cavern. The water is dark, revealing little of what might lie within. The shore of the pool consists of
wizard from old Phandalin who died defending the mines against the orc attackers. Several orc arrows are still lodged in the skeleton’s ribcage. Treasure The skeleton wears two platinum rings (75 gp each) and clutches a wand of magic missiles in its bony fingers.
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
, one of the Vistani tells them, “It was fated that you would visit our humble camp. Madam Eva foretold your coming. She awaits you.” The Vistana then points to the largest tent. If the characters head
: A mighty wizard came to this land over a year ago. I remember him like it was yesterday. He stood exactly where you’re standing. A very charismatic man, he was. He thought he could rally the people of
Compendium
- Sources->Dungeons & Dragons->Divine Contention
the coming battle. There is one invisible stalker per two members of the party, including sidekicks. The encounter begins when the characters hear the captain yell from his cabin as he is attacked
. The stalkers fight to the death. Storm Galas Windrage creates a storm to distract the characters and their allies before the coming battle. When the storm begins, read the following boxed text aloud
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
accident, a flaw in a divine plan, or purely the work of evil gods. It’s evidence that the whole of creation is fundamentally flawed and already unraveling. Coming Destruction. The destruction of the world
signal the beginning of the end. Other signs also appear among the stars, the clouds, the seas, and world events, revealing the future to those who know how to interpret them. Divinatory Deck
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
dragons also see amassing such wonderful hoards as a way to attract new friends to the remote locations they inhabit. Crystal Dragon Art Objects d12 Object
1 An armillary sphere revealing the
positions of several unknown worlds in the Material Plane (relative to the one the dragon is on)
2 A set of handmade tarokka cards depicting the various wizard clans of a magocracy called
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
stands in a section of wall that bears the image of a dwarf wizard wielding a staff. The staff is made of real iron and is partially embedded in the stone. An arcane lock has been cast on the secret
door. A knock spell causes the door to swing inward, revealing a dusty tunnel that ends at a downward-spiraling staircase. Forcing open the magically locked door requires a successful DC 25 Strength
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
nor his pursuers saw the blast coming. Given these findings, Barnibus decides to question the tavern’s owners and occupants, with Sergeant Cromley by his side as a witness and bodyguard. Specifically
Charisma (Persuasion) check. On a success, they nudge Barnibus into revealing what he has discovered, as outlined above.
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
Setting the Tone A Morgrave campaign is a coming of age story in a fantasy world. In between delving into ruins and uncovering demonic schemes, the player characters need to decide what to do with
these sorts of side goals can provide concrete benefits. A wizard who has access to the library may be able to swap one of their known spells at start of each session. As a simple reward, a character
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
Safe by Day Once the undead are dealt with, the coming of the dawn’s first light means that the characters can finally rest with no fear of another assault. Raserhill’s ferry returns about an hour
of Archais, Firewatch Island’s wizard. Virgil survived the slaughter of the garrison ten years before and has lived on the island ever since, nesting in the wizard’s tower room. It has avoided the
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
extended, both slabs open at the same time, regardless of any efforts taken to prevent them from doing so. When this happens, read: The slab sinks into the floor, revealing a dusty passageway beyond
emanating from it. A successful DC 12 Wisdom (Perception) check allows a character to make out words in Abyssal that translate as follows: “Darkness is coming for you. Your doom is at hand.” 49C. Black
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
’ surface, a harsh voice hisses from a slit on the cavern wall that was not therebefore.
“State your names and business!” the voice orders in Dwarvish. Other similar slits open, revealing the tips of a
“Getting Captured” below). The first time the characters are allowed inside the city or turned away from a gate, a secret door on the wall opens, revealing Gorglak, a duergar Stone Guard (see appendix C
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
around it, revealing itself to be a pair of mighty black wings. With one powerful motion and a blast of chill air, the wings sweep and the vague figure is gone.
The characters have no way of knowing
crossroads openly see each other coming down different paths toward the intersection. The number of paths that converge here equals the number of characters. First Meeting. Give the characters time to meet
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a3
and succeeds on a DC 15 Wisdom (Perception) check notices a metallic glint coming from a hinge that runs across the full width of the floor. The hinge can be dismantled by someone who uses thieves
will be able to open the small panel, revealing a hollow inside which is a wall of lighted, colored beads. Touching any of the beads will cause the panel to close. A few seconds thereafter, the
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
deep snoring coming from beyond it. 34a. Master Bedchamber Maddgoth slept as little as possible and spent almost no time here. The room’s features are as follows: Decor. The wood-paneled walls are
decorated with six framed portraits of a fat, smiling wizard clutching a wand. A thick, brown, wall-to-wall carpet covers the floor.
Game. In the southwest corner, two wooden thrones face an impressive
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
tools, while the crafting a magic item activity can cover the construction of the portalometer. The details of the portalometer are left to the imaginations of the players (including coming up with a
activities meant to grant the franchise an edge in the coming fight. Meet and Greet Engaging in shady business practices or outright crime during downtime might result in more than financial reward for
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
(see appendix D for statistics), a Red Wizard of Thay allied with the Cult of the Dragon, resides here. Unless he was killed or captured previously, Azbara Jos (see appendix D for statistics) is also
lectern, reading a book (see “Treasure”). If Azbara is absent, Rath Modar might mistake the characters for cultists. If the characters play along and attempt to gather information from the Red Wizard
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
for statistics), a Red Wizard of Thay allied with the Cult of the Dragon, resides here. Unless he was killed or captured previously, Azbara Jos (see appendix D) is also present. If both Red Wizards are
“Treasure”). Rath Modar If Azbara is absent, Rath Modar might mistake the characters for cultists. If the characters play along and attempt to gather information from the Red Wizard, roleplay it out
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Kruphix’s Champions Alignment: Usually neutral Suggested Classes: Bard, cleric, druid, monk, ranger, wizard Suggested Cleric Domains: Knowledge, Trickery Suggested Backgrounds: Hermit, outlander
the god’s influence in the world in a concrete way through acts such as these: Keeping a dangerous secret despite personal cost Revealing a critical truth at an important moment Mediating a major
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
spell of that level from the wizard spell list. If more than three pages are taken, all the remaining pages in the room turn to dust, which coalesces into a hostile dust mephit and three illusory
the lever, the lever becomes solid. If the square is erased, the lever turns insubstantial again. If the lever is pulled, the square seal on the skeleton gate in area 71 rolls aside, revealing a square keyhole behind it.
Compendium
- Sources->Dungeons & Dragons->Spelljammer Academy
Academy map, handout 1.) They soon come upon the extraction crew: You reach the bottom of the stairs and see a corridor filled with smoke. A half dozen dead bodies litter the hallway floor. Coming toward
break Miken out of his makeshift brig. The smoke makes the hallway lightly obscured. Creatures Two wounded githyanki warriors (each with 30 hit points remaining) have Miken (an apprentice wizard with 2
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
spellcasting. The information below details how you use those rules as an Arcane Trickster.
Cantrips. You know three cantrips: Mage Hand and two other cantrips of your choice from the Wizard spell
Wizard cantrip of your choice.
When you reach Rogue level 10, you learn another Wizard cantrip of your choice.
Spell Slots. The Arcane Trickster Spellcasting table shows how many spell slots you have
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
trappers have managed to kill several of the wolves, but more keep coming. It’s too dangerous to go fishing on Lake Zarovich (chapter 2, area L) , but the threat of Strahd’s wolves hasn’t stopped Bluto
wizard, locals recommend that they use the fishing boats on the south shore to cross the lake, because it’s shorter and a lot less dangerous than walking around the lake.) There’s a Vistani camp in the
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
a ten-foot-high inner wall with a door-sized opening in it that’s covered by a curtain. Coming from beyond the doorway inside the enclosed area, you can hear the groaning and plaintive cries of
the malisons are a chime of opening and a lantern of revealing (which they use as a precaution against invisible enemies). After the malison strikes the chime for the first time, the item has 5 uses
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
adventures and heroes, and for the adventurers to meet some of their favorite characters from the world of the Forgotten Realms.
The echoes belong to those who managed to find Gravenhollow, coming there to
Silverhand This legendary wizard and leader appears as a human female in her early twenties. She interacts with the characters with kindness and a certain whimsy, but doesn’t disclose what time period
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
the party in combat and attempting to help the threats of that stage finish them off. The Keymaster bargains for its life if reduced to 35 hit points or fewer, revealing the following if the characters
the different Test Market dimensions. It has been allowing servants of the Six into the various Test Markets and the ritual site, while trapping and eliminating anyone coming in to cause trouble
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
moral imperative to rescue as many people as possible from the coming destruction of the multiverse, so they see recruitment as an act of mercy. However, they quickly learn that most people dismiss
Heralds of the Comet are called hierophants—literally “revealers of the sacred”—because of their role in revealing the All-Consuming Star to initiates. The archierophant of the Heralds of the Comet is
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
revealing her location. Any character who peers up through the hole in the ceiling can spot Kella lurking in the shadows with a successful Wisdom (Perception) check contested by Kella’s Dexterity
Chondathan human), lurks in the shadows of this room — or what’s left of it. A falling rock punched a hole in the roof and tore away most of the floor before coming to rest in the dining room (area 8a
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
reveals what she knows to keep the flow of information coming. If your players prefer a straightforward negotiation, then the Dark Lady offers an overt information trade. For every interesting fact
the characters reveal about the cults, the Dark Lady reveals one, too. Skipping anything the players already know, the Dark Lady might begin by revealing some of the following points: Four elemental
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
warped Test Market until its identity is discovered. Once caught, the Keymaster can be forced to open the inn’s basement door — revealing the dimensional caverns leading to the ritual site. Advancing to
disagree as to how many days they’ve been here). They have seen a number of strange, shady people coming and going, including some who wore cloaks to conceal their features. The doors seemed to work
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
streaked with crimson stains.
This dining room has been ransacked, and red mud covers the furnishings and floor. A character who approaches the table hears scratching coming from under it. Nothing is
vegetables and other foodstuffs line the walls of this unfinished cellar. The south wall has partially collapsed, revealing a dark, narrow tunnel. The smell the characters noticed above is worse here