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Returning 2 results for 'command cultural'.
Other Suggestions:
common cultural
command cultures
comment cultural
command culture
Monsters
Fizban's Treasury of Dragons
deceive and disorient. They cloak their own presence so they can observe other creatures without being discovered as they collect information on everything from local cultural practices to
succeed on a DC 15 Wisdom saving throw or be charmed by the dragon until initiative count 20 on the next round. A creature charmed in this way obeys to the best of its ability any command the dragon
Monsters
Fizban's Treasury of Dragons
disorient. They cloak their own presence so they can observe other creatures without being discovered as they collect information on everything from local cultural practices to supernatural occurrences
this way obeys to the best of its ability any command the dragon issues that isn’t directly harmful to the creature.
Distort Perceptions. The dragon attempts to alter the perceptions of one






