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Returning 35 results for 'command walking rarer'.
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Veteran's Cane
Legacy
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Magic Items
Xanathar's Guide to Everything
When you grasp this walking cane and use a bonus action to speak the command word, it transforms into an ordinary longsword and ceases to be magical.
Monsters
Mordenkainen Presents: Monsters of the Multiverse
material components and using Charisma as the spellcasting ability (spell save DC 21):
At will: command, dispel magic, hold monster
1/day: feeblemind
Warp Creature. The sibriex targets up to three
target’s hands grow claws, which can be used as dagger;daggers.
16–20
One of the target’s legs grows longer than the other, reducing its walking speed by 10 feet.
21&ndash
Magic Items
The Book of Many Things
immediately gain the benefits of finishing a long rest.
Cavern. You gain a climbing speed equal to your walking speed. You also gain the ability to move up, down, across vertical surfaces, and along ceilings
. Your walking speed increases by 10 feet.
Pit. A pit opens beneath you. You plummet 3d6 × 10 feet, take damage from the fall, and have the prone condition.
Plant. You gain the ability to cast
Monsters
Waterdeep: Dungeon of the Mad Mage
can't speak, her walking speed is 5 feet, and she has a flying speed of 30 feet. Her statistics, other than her size and speed, are unchanged. Anything she is wearing transforms with her, but nothing she
, command, inflict wounds, ray of sickness
2nd level (3 slots): blindness/deafness, ray of enfeeblement, spiritual weapon
3rd level (3 slots): animate dead, bestow curse, dispel magic, spirit guardians
Ring of Elemental Command
Legacy
This doesn't reflect the latest rules and lore.
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Magic Items
Basic Rules (2014)
charges daily at dawn. Spells cast from the ring have a save DC of 17.
Ring of Air Elemental Command. You can expend 2 of the ring’s charges to cast dominate monster on an air elemental. In
to the following additional properties:
You have resistance to lightning damage.
You have a flying speed equal to your walking speed and can hover.
You can cast the following spells from the ring
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Veteran’s Cane Wondrous item, common When you grasp this walking cane and use a bonus action to speak the command word, it transforms into an ordinary longsword and ceases to be magical.
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Veteran’s Cane Wondrous item, common When you grasp this walking cane and use a bonus action to speak the command word, it transforms into an ordinary longsword and ceases to be magical.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Activating an Item Activating some magic items requires a user to do something in particular, such as holding the item and uttering a command word, reading the item if it is a scroll, or drinking it
item requires an action to activate, that action isn’t a function of the Use an Object action, so a feature such as the rogue’s Fast Hands can’t be used to activate the item. Command Word A command word
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Ring of Elemental Command Ring, legendary (requires attunement) This ring is linked to one of the four Elemental Planes. The DM chooses or randomly determines the linked plane. While wearing this
plane. The ring has 5 charges. It regains 1d4 + 1 expended charges daily at dawn. Spells cast from the ring have a save DC of 17. Ring of Air Elemental Command. You can expend 2 of the ring’s charges
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Ring of Elemental Command Ring, legendary (requires attunement) This ring is linked to one of the four Elemental Planes. The DM chooses or randomly determines the linked plane. While wearing this
plane. The ring has 5 charges. It regains 1d4 + 1 expended charges daily at dawn. Spells cast from the ring have a save DC of 17. Ring of Air Elemental Command. You can expend 2 of the ring’s charges
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Activating an Item Activating some magic items requires a user to do something in particular, such as holding the item and uttering a command word, reading the item if it is a scroll, or drinking it
item requires an action to activate, that action isn’t a function of the Use an Object action, so a feature such as the rogue’s Fast Hands can’t be used to activate the item. Command Word A command word
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Ring of Elemental Command Ring, legendary (requires attunement) This ring is linked to one of the four Elemental Planes. The DM chooses or randomly determines the linked plane. While wearing this
plane. The ring has 5 charges. It regains 1d4 + 1 expended charges daily at dawn. Spells cast from the ring have a save DC of 17. Ring of Air Elemental Command. You can expend 2 of the ring’s charges
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Ring of Elemental Command Ring, legendary (requires attunement) This ring is linked to one of the four Elemental Planes. The DM chooses or randomly determines the linked plane. While wearing this
plane. The ring has 5 charges. It regains 1d4 + 1 expended charges daily at dawn. Spells cast from the ring have a save DC of 17. Ring of Air Elemental Command. You can expend 2 of the ring’s charges
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
. Brysis’s four servants have arisen at her command as specters. If anyone touches or otherwise disturbs a sarcophagus, all four specters emerge from their sarcophagi, howling in fury, and attack. The
contains a ewer made of beaten gold worth 25 gp and a walking stick worth 75 gp. The walking stick is made of varnished yew with a golden handle shaped like a scorpion. The southeast sarcophagus contains a gold censer with platinum filigree worth 250 gp.
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
. Brysis’s four servants have arisen at her command as specters. If anyone touches or otherwise disturbs a sarcophagus, all four specters emerge from their sarcophagi, howling in fury, and attack. The
contains a ewer made of beaten gold worth 25 gp and a walking stick worth 75 gp. The walking stick is made of varnished yew with a golden handle shaped like a scorpion. The southeast sarcophagus contains a gold censer with platinum filigree worth 250 gp.
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
spellcasting ability (your choice). Campfire. You immediately gain the benefits of finishing a long rest. Cavern. You gain a climbing speed equal to your walking speed. You also gain the ability to move up
. Path. Your walking speed increases by 10 feet. Pit. A pit opens beneath you. You plummet 3d6 × 10 feet, take damage from the fall, and have the prone condition. Plant. You gain the ability to cast Speak
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
spellcasting ability (your choice). Campfire. You immediately gain the benefits of finishing a long rest. Cavern. You gain a climbing speed equal to your walking speed. You also gain the ability to move up
. Path. Your walking speed increases by 10 feet. Pit. A pit opens beneath you. You plummet 3d6 × 10 feet, take damage from the fall, and have the prone condition. Plant. You gain the ability to cast Speak
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Yes Ring of warmth Ring Yes Ring of water walking Ring No Rod of the pact keeper, +1 Rod Yes (warlock) Sentinel shield Armor No Shield, +1 Armor No Slippers of spider climbing Wondrous item Yes Staff of
fish command Weapon Yes Wand of magic missiles Wand No Wand of the war mage, +1 Wand Yes (spellcaster) Wand of web Wand Yes (spellcaster) Weapon of warning Weapon Yes Weapon, +1 Weapon No Wind fan Wondrous item No Winged boots Wondrous item Yes
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
its hands free. It gains a climbing speed equal to its walking speed. Obo’laka (female) LN Nervous and obsessive “I am risk-averse and never deviate from my routine.” I’jin The host can attune to one
others to do as I command.” Kubazan The host can’t be surprised, gains advantage on all Wisdom checks, and never takes damage from falling. Shagambi (female) NG Wise and virtuous “I never show mercy to
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Yes Ring of warmth Ring Yes Ring of water walking Ring No Rod of the pact keeper, +1 Rod Yes (warlock) Sentinel shield Armor No Shield, +1 Armor No Slippers of spider climbing Wondrous item Yes Staff of
fish command Weapon Yes Wand of magic missiles Wand No Wand of the war mage, +1 Wand Yes (spellcaster) Wand of web Wand Yes (spellcaster) Weapon of warning Weapon Yes Weapon, +1 Weapon No Wind fan Wondrous item No Winged boots Wondrous item Yes
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
its hands free. It gains a climbing speed equal to its walking speed. Obo’laka (female) LN Nervous and obsessive “I am risk-averse and never deviate from my routine.” I’jin The host can attune to one
others to do as I command.” Kubazan The host can’t be surprised, gains advantage on all Wisdom checks, and never takes damage from falling. Shagambi (female) NG Wise and virtuous “I never show mercy to
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
The Walking Statues Over a century ago, just one of these eight behemoth statues stood visible at the northern foot of Mount Waterdeep, on a bluff called Gull Leap. Ninety feet tall, it resembled a
more walking statues suddenly appeared in the city, wandering to wreak havoc even as the Sahuagin Humbled remained motionless. The authorities and citizens of Waterdeep succeeded in stopping three of
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
The Walking Statues Over a century ago, just one of these eight behemoth statues stood visible at the northern foot of Mount Waterdeep, on a bluff called Gull Leap. Ninety feet tall, it resembled a
more walking statues suddenly appeared in the city, wandering to wreak havoc even as the Sahuagin Humbled remained motionless. The authorities and citizens of Waterdeep succeeded in stopping three of
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
give it a walking speed of 30 feet. Burrowing Speed. Instead of a swimming speed, it has a burrowing speed of 10 feet. Using its drill, it can burrow through solid rock, leaving a 10-foot-wide, 10-foot
the contraption to move backward at its walking speed. Moving the same lever to the down position stops its backward movement. Ignus Flint. An inventor named Ignus Flint (lawful neutral, deep gnome
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
give it a walking speed of 30 feet. Burrowing Speed. Instead of a swimming speed, it has a burrowing speed of 10 feet. Using its drill, it can burrow through solid rock, leaving a 10-foot-wide, 10-foot
the contraption to move backward at its walking speed. Moving the same lever to the down position stops its backward movement. Ignus Flint. An inventor named Ignus Flint (lawful neutral, deep gnome
Magic Items
Infernal Machine Rebuild
known today. However, its true origins derive from a planar craft that crashed in the Barrier Peaks, for the Infernal Machine once functioned as this craft’s central command console.
Explorers who
discovered the crash site removed the command console and brought it back to civilization, not understanding its true purpose or powers. In later years, the console came into the possession of Baron
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
, requiring no material components:
At will: charm person, command, dispel magic, hold monster
3/day: feeblemind
Legendary Resistance (3/Day). If the sibriex fails a saving throw, it can choose to
, reducing its walking speed by 10 feet. 21–25 The target’s eyes become beacons, filling a 15-foot cone with dim light when they are open. 26–30 A pair of wings, either feathered or leathery, sprout from the
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
save DC 21):
At will: command, dispel magic, hold monster
1/day: feeblemind
Warp Creature. The sibriex targets up to three creatures it can see within 120 feet of it. Each target must make a DC
eyes push out of its head at the end of stalks. 11–15 The target’s hands grow claws, which can be used as daggers. 16–20 One of the target’s legs grows longer than the other, reducing its walking speed
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
, requiring no material components:
At will: charm person, command, dispel magic, hold monster
3/day: feeblemind
Legendary Resistance (3/Day). If the sibriex fails a saving throw, it can choose to
, reducing its walking speed by 10 feet. 21–25 The target’s eyes become beacons, filling a 15-foot cone with dim light when they are open. 26–30 A pair of wings, either feathered or leathery, sprout from the
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
save DC 21):
At will: command, dispel magic, hold monster
1/day: feeblemind
Warp Creature. The sibriex targets up to three creatures it can see within 120 feet of it. Each target must make a DC
eyes push out of its head at the end of stalks. 11–15 The target’s hands grow claws, which can be used as daggers. 16–20 One of the target’s legs grows longer than the other, reducing its walking speed
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
takes its turn immediately after yours. It can move and use its reaction on its own, but the only action it takes on its turn is the Dodge action, unless you take a bonus action on your turn to command
Bardic Inspiration feature, you can command the item as part of the same bonus action you use for Bardic Inspiration. Once you animate an item with this feature, you can’t do so again until you finish a
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
takes its turn immediately after yours. It can move and use its reaction on its own, but the only action it takes on its turn is the Dodge action, unless you take a bonus action on your turn to command
Bardic Inspiration feature, you can command the item as part of the same bonus action you use for Bardic Inspiration. Once you animate an item with this feature, you can’t do so again until you finish a
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
iron wires made from korred hair, and any character who knows the korreds’ special jig (see “Korred Dance” earlier in the chapter) can command the hair to wind itself around the marionettes’ jaws
placed on the floor, the wound-up bird walks counterclockwise in a 5-foot-diameter circle, completing one circle every 10 seconds. After walking for 30 seconds, the bird stops moving and chirping until it is wound up again.
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
Healing. The drinker regains a number of hit points equal to 2d4 + your Intelligence modifier. 2 Swiftness. The drinker’s walking speed increases by 10 feet for 1 hour. 3 Resilience. The drinker gains
which last for 10 minutes. Alchemical Savant 5th-level Alchemist feature You’ve developed masterful command of magical chemicals, enhancing the healing and damage you create through them. Whenever you
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
iron wires made from korred hair, and any character who knows the korreds’ special jig (see “Korred Dance” earlier in the chapter) can command the hair to wind itself around the marionettes’ jaws
placed on the floor, the wound-up bird walks counterclockwise in a 5-foot-diameter circle, completing one circle every 10 seconds. After walking for 30 seconds, the bird stops moving and chirping until it is wound up again.