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                        Returning 35 results for 'command were retreat'.
                    
                
                        
                            
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                                                     Magic Items
                                                    Guildmastersâ Guide to Ravnica
                                                    
                                                
                                            
                                                    
entangle
Gruul Guild Signet
compelled duel
Izzet Guild Signet
chaos bolt
Orzhov Guild Signet
command
Rakdos Guild Signet
hellish rebuke
Selesnya Guild Signet
charm person
Simic Guild Signet
expeditious retreat
                                                
                                            
                                        
                                                     Monsters
                                                    Guildmastersâ Guide to Ravnica
                                                    
                                                
                                            
                                                    : expeditious retreat, fog cloud, misty step
Magic Resistance. The medusa has advantage on saving throws against spells and other magical effects.
Surprise Attack. During the first round of combat, the
                                                
                                            
                                                
                                                     harmless.
This deadly gaze attack gives medusas a degree of power among the Golgari that is out of proportion with their small numbers. Medusas command a significant share of the guild's smaller cells
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                     prisoner revolt, an escape, the approach of an unfamiliar ship, a dragon sighting, or an attack. By speaking the command word âmaristo,â the wardenâand only the wardenâcan put the prison on high alert
                                                
                                            
                                                
                                                     armor, arm themselves, and move to area R18. The warden does the same and commands the garrison from there. Members of the Absolution Council retreat to area R20. The warden and all prison guards gain the benefit of a see invisibility spell. Map 2.12: revel's end View Player Version
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
                                                    
                                                
                                            
                                                     the previous session can be fought, or the characters can retreat to the safety of their ship. After thanking the characters for their timely rescue, Warwyck Blastimoff informs them that the
                                                
                                            
                                                
                                                     Vocath to call in his debts. The leaders of various space-dwelling factions are beholden to Vocath and therefore willing to listen to him, and they command enough spelljamming ships to form an armada. To
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Prisoner 13
                                                    
                                                
                                            
                                                     prisoner revolt, an escape, the approach of an unfamiliar ship, a dragon sighting, an attack, discovering a dead body, or suspicious activity (see âSuspicionâ above). By speaking the command word
                                                
                                            
                                                
                                                     R18. The warden does the same and commands the garrison from there. Members of the Absolution Council retreat to area R20. See Invisibility. The warden and all prison guards gain the benefit of a see invisibility spell.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Keys from the Golden Vault
                                                    
                                                
                                            
                                                     prisoner revolt, an escape, the approach of an unfamiliar ship, a dragon sighting, an attack, discovering a dead body, or suspicious activity (see âSuspicionâ above). By speaking the command word
                                                
                                            
                                                
                                                     R18. The warden does the same and commands the garrison from there. Members of the Absolution Council retreat to area R20. See Invisibility. The warden and all prison guards gain the benefit of a see invisibility spell.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                    , obeying any command from a drow that isnât clearly suicidal. 24b. Tunnels These naturally formed tunnels wind through collapsed rooms and hallways. The walls are composed of jagged stones, and the floor
                                                
                                            
                                                
                                                     sixteen troglodytes in varying stages of decay. Feasting on the remains are seven drow ghouls that were created by Vlonwelv to devour the dead. The ghouls retreat into the back tunnels when one or more drow enter the room. If a drow is not among those who enter, the ghouls attack.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                     sell salt, gemstones, and rare minerals from a stall in the eastern market (area 3b), but she and several other svirfneblin merchants were forced to retreat to their warehouse (area 6b) when the
                                                
                                            
                                                
                                                     platforms throughout the warehouse allow the deep gnomes to reach these compartments. Each crystal platform can move up, down, or side-to-side on command, but only the deep gnomes know the command words to
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                     entrusts her uncle, Uthor, with command of the garrison. If the stronghold is attacked, Uthorâs primary duty is to protect the princesses, Serissa first and foremost. All other storm giants â the
                                                
                                            
                                                
                                                     giants protect Nym and Mirran, who retreat to areas 6 and area 30, respectively, if seriously threatened. The crab and the other giants remain here. 15 Serissa, Uthor, Iymrith, 2 hill giants Uthor
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Princes of the Apocalypse
                                                    
                                                
                                            
                                                     the blast of a horn, they all rush the structures simultaneously. The battle is on. The war band includes forty orcs led by a lone orog and his second-in-command, an orc Eye of Gruumsh. When the orcs
                                                
                                            
                                                
                                                     are within range, they throw javelins at any visible targets. The next round, they charge to close the distance and attack with melee weapons. After two or three rounds, the orcs retreat. The orcs
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tomb of Annihilation
                                                    
                                                
                                            
                                                     level (4 slots): detect magic, expeditious retreat, feather fall, thunderwave
 2nd level (3 slots): darkness, hold person, rope trick
 3rd level (3 slots): dispel magic, lightning bolt
 4th level (3
                                                
                                            
                                                
                                                     some regret, he finally announces that itâs time for them to die. Withers would rather escape than be destroyed or captured, so he uses his spells to retreat if the battle goes against him, saving wall
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                     loyal of her supporters and donât get along with the goblinoids.  Grudd Haug Roster   Area Creature(s) Notes   1 1 male hill giant On Guhâs command, the giant moves the boulder into the doorway and
                                                
                                            
                                                
                                                     wolves to their pen. 4 5 Iceshield orcs The orcs join their kin in area 9 by way of area 2. 5 6 goblins The goblins retreat to area 14 by way of area 6. 7 1 hobgoblin The hobgoblin investigates loud
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Ghosts of Saltmarsh
                                                    
                                                
                                            
                                                     sahuagin are using these barracks as a forward command post. Thirty sahuagin, three sahuagin champions, five sahuagin coral smashers, and Blademaster Makaht (sahuagin blademaster, see appendix C), if
                                                
                                            
                                                
                                                     swiftly retreat. The bulk of Saltmarshâs troops take up pursuit, with a few remaining to escort the characters away. The party has done enough. Itâs time for them to claim their reward.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
                                                    
                                                
                                            
                                                     Ravnican medusa is harmless. This deadly gaze attack gives medusas a degree of power among the Golgari that is out of proportion with their small numbers. Medusas command a significant share of the
                                                
                                            
                                                
                                                     components:
 1/day each: expeditious retreat, fog cloud, misty step
 Magic Resistance. The medusa has advantage on saving throws against spells and other magical effects.
 Surprise Attack. During the first
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tomb of Annihilation
                                                    
                                                
                                            
                                                     ended their retreat by digging in on this spot. Eventually they got word of their situation back to Port Nyanzaru, and theyâve since been reinforced. Their original, small camp has been transformed
                                                
                                            
                                                
                                                     effective warriors at any given time is usually lower due to sickness. Breakbone has two captains under his command: Ord Firebeard (LG male gold dwarf veteran) and Perne Salhana (LG female Tethyrian human
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tomb of Annihilation
                                                    
                                                
                                            
                                                    . âI seek to bring about the end of this world and rule the next one.â
 Bond. âThe yuan-ti of Chult are mine to command. They will help me rule an empire.â
 Flaw. âI will do anything and betray
                                                
                                            
                                                
                                                     retreat, false life, magic missile, shield
 2nd level (3 slots): blindness/deafness, hold person, misty step
 3rd level (3 slots): animate dead, counterspell, fireball
 4th level (3 slots): blight
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
                                                    
                                                
                                            
                                                     named Breena Bafflestone monitors the machinery at all times. Nearby is a copper speaking tube, which enables her to communicate with the control room command center (area U7b). Drawers in the walls
                                                
                                            
                                                
                                                     control room has two levels: an observation deck (U7a) and a command center (U7b), with two ladders running between levels. Two circular soundproof windows are embedded in the port and starboard
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tomb of Annihilation
                                                    
                                                
                                            
                                                    . Withers acts as supervisor for the dwarves and serves as Acererakâs adjunct when the archlich visits the tomb. Using his scrying pool at area 25, Withers can command Omuâs gargoyles and speak to agents on
                                                
                                            
                                                
                                                     the surface world. Withers and his crew use the staircase at area 26 to roam unseen through the tombâs many levels. When their work is done, they retreat to their secret headquarters on level 2 of the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                    28. Grick Snack Watch Post The Xanathar Guild maintains a watch post here, called âGrick Snackâ by the bugbears that command it. Two bugbears and six goblins are stationed in this area. 28a. West
                                                
                                            
                                                
                                                     Chamber Two bugbears stand guard in this empty room. When confronted by any threat, they retreat along the curved northern tunnel to area 28c, gather reinforcements, and make their stand in area 28b
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                     a force consisting of twenty uninjured orcs and an uninjured orc Eye of Gruumsh named Norgra One-Eye. Norgra is Gurrashâs lieutenant and assumes command if the war chief dies. The orcs have no gear
                                                
                                            
                                                
                                                    . Because the orcs donât know what theyâre up against, characters can try to hide in the village and pick off a few orcs at a time. They can also retreat to the keep, which the orcs ignore. If the orcs
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Hoard of the Dragon Queen
                                                    
                                                
                                            
                                                     better off. For anyone to move up, someone else must move down. Whenever a military campaign is underway, the Lordsâ Alliance is likely to be in command. Even if it isnât, alliance representatives will
                                                
                                            
                                                
                                                     their own pursuits, Melandrach is more circumspect. He has led the elves of the Misty Forest since before most of their kind abandoned their lands in the Retreat. Despite the years of discussion and
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Rise of Tiamat
                                                    
                                                
                                            
                                                     better off. For anyone to move up, someone else must move down. Whenever a military campaign is underway, the Lordsâ Alliance is likely to be in command. Even if it isnât, alliance representatives will
                                                
                                            
                                                
                                                     their own pursuits, Melandrach is more circumspect. He has led the elves of the Misty Forest since before most of their kind abandoned their lands in the Retreat. Despite the years of discussion and
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tyranny of Dragons
                                                    
                                                
                                            
                                                     better off. For anyone to move up, someone else must move down. Whenever a military campaign is underway, the Lordsâ Alliance is likely to be in command. Even if it isnât, alliance representatives will
                                                
                                            
                                                
                                                     their own pursuits, Melandrach is more circumspect. He has led the elves of the Misty Forest since before most of their kind abandoned their lands in the Retreat. Despite the years of discussion and
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Candlekeep Mysteries
                                                    
                                                
                                            
                                                     trying different command words for the last half hour to get the portal to reopen. Matreous takes on a thoughtful expression and pauses for an instant, tapping his chin in thought. The mansion must be
                                                
                                            
                                                
                                                     Candlekeep. Fearful that a guest might become trapped in the mansion, Fistandia hid the command word to open the portal to Candlekeep on the spines of seven books in her mansion. Paintings. There are
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                    . The zombie has been enslaved and browbeaten by the duergar and does as they command. Inside its cage, it can do no harm to anyone. If they havenât already done so, the duergar from the bunker (area O1
                                                
                                            
                                                
                                                     their hit points move behind the chokepoint (area O5), leaving the ogre zombie to cover their retreat if it comes to that.  Well. The well descends 10 feet to an underground cistern. The sides of the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
                                                    
                                                
                                            
                                                     are fanatically loyalty to Tiamat, ready to lay down their lives if needed. Outsiders in Hell. Abishais stand outside the normal hierarchy of the Nine Hells, having their own chain of command and
                                                
                                            
                                                
                                                     ultimately answering to Tiamat (and Asmodeus, when the dark lord chooses to use them). Other archdevils can command abishais to work for them, but most archdevils do so rarely, since it is never clear
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Ghosts of Saltmarsh
                                                    
                                                
                                            
                                                     inspire loyalty or trust in those under him. Underlings obey him because of the hierarchical structure of the abbeyâs chain of command, not because he shows any strong leadership. If attacked, he defends
                                                
                                            
                                                
                                                     ran through the burning building to save his spell scrolls and other valuables. As the flames mounted, Odium was forced to retreat to the cellars with his rescued goods. He is a grumbler and annoys
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Princes of the Apocalypse
                                                    
                                                
                                            
                                                    , a secret dwarven retreat in the Vale of Dancing Waters. It hired Grumink and his crew of cutthroats to seize the shrine and start digging (see âThe Vale of Dancing Watersâ in chapter 6). The thought
                                                
                                            
                                                
                                                     Telepathy. Ghald can magically command any shark within 120 feet of him, using a limited telepathy.
 Sneak Attack. Ghald deals an extra 14 (4d6) damage when he hits a target with a weapon attack and has
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Princes of the Apocalypse
                                                    
                                                
                                            
                                                     tentacles. This is where the aboleth in area P6 comes to feed on sacrifices. A kuo-toa archpriest armed with a trident of fish command and two kuo-toa attend their god here. They attempt to capture the
                                                
                                            
                                                
                                                     of Fish Command. Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 5 (1d6 + 2) piercing damage, or 6 (1d8 + 2) piercing damage if used with two hands to make a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                     is deactivated and incapacitated, although that fact isnât readily apparent. Activating the iron golem requires one to speak the proper command word. Not even Duke Zalto knows it. Casting an identify
                                                
                                            
                                                
                                                     spell on the golem reveals the long-lost command word, which is âildstryke.â When the golem is activated, fires burn in its eyes, and sulfurous smoke billows from vents in its shoulder pauldrons. Any
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Acquisitions Incorporated
                                                    
                                                
                                            
                                                     character gains access to the balcony, at which point they attack. The creatures retreat into the lantern room if necessary (with the shadows slipping through a gap beneath the door), knowing the characters
                                                
                                            
                                                
                                                     tied to teleportation. Speaking a command phrase and stepping into the lens teleports a creature to a fixed destination somewhere nearby. The command phrase can be ascertained from the runes newly
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragon Delves
                                                    
                                                
                                            
                                                     Giant. They relate the same information as Heldalf, but add that they wish Ralvald would give up his impossible quest to defeat Challidax. D5: Ralvaldâs Retreat A wide river crosses this cavern
                                                
                                            
                                                
                                                     amuletâs wearer can command the bound guardian to cast the Fireball spell stored within the Construct. D8: Icicle Cave Rows of thick iciclesâsome long enough to connect the icy floor and ceilingâhang in
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                     of guards confront the two foolish giants, but they retreat once Lob and Ogg start breaking off and hurling wall battlements (treat as hurled rocks). The two giants eventually make their way toward
                                                
                                            
                                                
                                                    .â âGrudd Haug. Home.â Characters who successfully intimidate one or both giants can command them to lead the way to Grudd Haug. But because neither giant has a good sense of direction, any such
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Princes of the Apocalypse
                                                    
                                                
                                            
                                                     sections on the south and west side of the castle. Treasure Holger has accumulated a tidy little hoard, mostly through âfiningâ the warriors under his command for minor infractions. He stores a
                                                
                                            
                                                
                                                     river laps just beneath the arrow slits of the tower.
 Three Crushing Wave reavers and a fathomer named Reash (see chapter 7 for both) occupy this tower. Reash is in command and does most of the talking
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
                                                    
                                                
                                            
                                                     gibbering mouthers and then retreat from this room without defeating them all, the surviving gibbering mouthers combine into a single flesh meld (see appendix A) that arises from the muck the next time the
                                                
                                            
                                                
                                                     the power of the Far Realm at their command. I can feel their strength growing!â âMagical stones from the surface will empower the rise of a new mind flayer empire!â âBrains feed the brain pool. What
                                                
                                            
                                        






