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Returning 18 results for 'commands what reluctant'.
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command what reluctance
command what reluctant
commanded what reluctantly
commanded what resultant
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
Rumors and Information Laborers, porters, craftsfolk, and cultists live and work in the village, and although they are reluctant to talk, they can be bribed, charmed, or talked around with a
Castle is the most likely place to find her.) Rezmir’s deputy is a cult veteran and dragonsoul name Captain Othelstan. He commands the cult forces in Parnast, and he monitors all visitors and
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
Rumors and Information Laborers, porters, craftsfolk, and cultists live and work in the village, and although they are reluctant to talk, they can be bribed, charmed, or talked around with a
Castle is the most likely place to find her.) Rezmir’s deputy is a cult veteran and dragonsoul name Captain Othelstan. He commands the cult forces in Parnast, and he monitors all visitors and
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
22. Al’chaia’s Quarters Al’chaia commands the githyanki forces in the Crystal Labyrinth and Crèche K’liir. This room serves as her quarters. The chamber’s contents are as follows: Al’chaia. Al’chaia
Labyrinth, provided they leave Crèche K’liir as soon as they complete “one small task” for her. If the characters are reluctant to accept her terms, Al’chaia offers them a manual of gainful exercise or
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
are reluctant to talk, they can be bribed, charmed, or talked around with a successful DC 18 Charisma (Persuasion) check. The following bits of information are available, one for each success, and
Othelstan. He commands the cult forces in Parnast, and he monitors all visitors and merchandise passing through the village. The cult has controlled Parnast for more than a year, and it basically brought in a
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
are reluctant to talk, they can be bribed, charmed, or talked around with a successful DC 18 Charisma (Persuasion) check. The following bits of information are available, one for each success, and
Othelstan. He commands the cult forces in Parnast, and he monitors all visitors and merchandise passing through the village. The cult has controlled Parnast for more than a year, and it basically brought in a
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
22. Al’chaia’s Quarters Al’chaia commands the githyanki forces in the Crystal Labyrinth and Crèche K’liir. This room serves as her quarters. The chamber’s contents are as follows: Al’chaia. Al’chaia
Labyrinth, provided they leave Crèche K’liir as soon as they complete “one small task” for her. If the characters are reluctant to accept her terms, Al’chaia offers them a manual of gainful exercise or
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
of rake is celebrated, and that advance might later be superseded by someone who modifies it in a way that makes it more efficient or more enjoyable to use. These inventors are rarely reluctant to try
artificer’s inventions might include items such as a lock box that opens with a verbal command or a series of gestures, a clockwork critter designed to respond to simple commands, or a common magic item (such
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
of rake is celebrated, and that advance might later be superseded by someone who modifies it in a way that makes it more efficient or more enjoyable to use. These inventors are rarely reluctant to try
artificer’s inventions might include items such as a lock box that opens with a verbal command or a series of gestures, a clockwork critter designed to respond to simple commands, or a common magic item (such
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
condition). The skeletons attack only when Victor commands them to. The “children” standing in the corner are painted wooden dolls dressed in clothing that Victor wore as a child. He pretends they are his
potentially deadly when used. Victor has tested his circle on two reluctant servants (compelled by his suggestion spell), in both cases linking his circle to one of the other circles whose sigils are in his
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
condition). The skeletons attack only when Victor commands them to. The “children” standing in the corner are painted wooden dolls dressed in clothing that Victor wore as a child. He pretends they are his
potentially deadly when used. Victor has tested his circle on two reluctant servants (compelled by his suggestion spell), in both cases linking his circle to one of the other circles whose sigils are in his
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
, Fremine and Frowode, lurk near the collapse, disguised as boulders. They are guards for the medusa in area T3. If anyone approaches the door to area T3, one of them stands and commands the intruders
remains deeper in the temple. Help Needed. Nythalyn and Yanthdel ask the characters to capture Ontharyx. They’re reluctant to accompany the characters (or to send their retainers with the characters
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
, Fremine and Frowode, lurk near the collapse, disguised as boulders. They are guards for the medusa in area T3. If anyone approaches the door to area T3, one of them stands and commands the intruders
remains deeper in the temple. Help Needed. Nythalyn and Yanthdel ask the characters to capture Ontharyx. They’re reluctant to accompany the characters (or to send their retainers with the characters
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
workshops are nearby, but he’s reluctant to risk facing the dangerous monsters here. W9: Great Cavern Steep escarpments divide this large cavern into three sections: high ledges at either end and a lower
the mace is shaped like a sunburst and is made of solid brass. The mace glows as bright as a torch when its wielder commands. While glowing, the mace deals an extra 1d6 radiant damage to Undead
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
workshops are nearby, but he’s reluctant to risk facing the dangerous monsters here. W9: Great Cavern Steep escarpments divide this large cavern into three sections: high ledges at either end and a lower
the mace is shaped like a sunburst and is made of solid brass. The mace glows as bright as a torch when its wielder commands. While glowing, the mace deals an extra 1d6 radiant damage to Undead
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
death cries and the ruptured wall. Though Varakkta was reluctant to leave her valued greatsword behind, she elected for discretion and retreated to rejoin her followers. Greatsword. The greatsword is
dangerous (it’s not). The githyanki view the characters as enemies, particularly if they’re obviously carrying Varakkta’s silver greatsword. The warriors attack as Varakkta commands. Although
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
against poison, and resistance to poison damage. The king, curiously, seems reluctant to enter the fray. “Harnoth” calls for the treacherous knights to stand down, but they ignore his commands. As
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
death cries and the ruptured wall. Though Varakkta was reluctant to leave her valued greatsword behind, she elected for discretion and retreated to rejoin her followers. Greatsword. The greatsword is
dangerous (it’s not). The githyanki view the characters as enemies, particularly if they’re obviously carrying Varakkta’s silver greatsword. The warriors attack as Varakkta commands. Although
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
against poison, and resistance to poison damage. The king, curiously, seems reluctant to enter the fray. “Harnoth” calls for the treacherous knights to stand down, but they ignore his commands. As