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Returning 35 results for 'commands witness rage'.
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Monsters
Eberron: Rising from the Last War
Tulkhesh regains spent legendary actions at the start of his turn.
Attack. Rak Tulkhesh makes one weapon attack.
End Magic (Costs 2 Actions). Rak Tulkhesh casts dispel magic.
Provoke Rage (Costs 3 Actions
can't die permanently. Upon its death, it reforms elsewhere in the multiverse and becomes active again at a time set by the DM.
Rak Tulkhesh
Called the Rage of War, Rak Tulkhesh is the incarnation of
Monsters
The Book of Many Things
Planes as a tyrannical marauder.
Roleplaying Malaxxix
Malaxxix is a being of great cunning, terrible rage, and insatiable bloodlust who regards any opportunity to inflict misery on others as
palanquin. The target gains 19 (3d12);{"diceNotation":"3d12", "rollType":"roll", "rollAction":"Reassemble"} temporary hit points.
Slam. Malaxxix commands the palanquin to slam the ground. Each creature
Backgrounds
Guildmasters’ Guide to Ravnica
to draw your anger or ridicule. You can get away with minor criminal offenses, such as refusing to pay for food at a restaurant or breaking down a door at a local shop, if no legal authorities witness
rage, and it’s sometimes hard to stop.
3
Everything is funny to me, and the most hilarious and bloodiest things leave me cackling with sadistic glee.
4
I derive genuine pleasure from
Magic Items
Tasha’s Cauldron of Everything
lightning damage and vulnerability to thunder damage.
18
The Last Tarrasque (jagged sliver of tarrasque tooth)
1 tarrasque (ignores you and your commands; appears for 1d4 rounds then vanishes
rage, you must use your action to make an unarmed strike against a creature that damaged you, or a random creature you can see if you weren’t damaged by a creature, moving as close as you can to
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
dragon queen chooses to reply, her five hissing voices issue from the darkness, amplified by the skull as they give commands and finish each other’s sentences. It would be madness to assault this location
action, Torogar can make one melee attack with his horns.
Labyrinthine Recall. Torogar can perfectly recall any path he has traveled.
Rage (Recharges after a Short or Long Rest). As a bonus action
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
dragon queen chooses to reply, her five hissing voices issue from the darkness, amplified by the skull as they give commands and finish each other’s sentences. It would be madness to assault this location
action, Torogar can make one melee attack with his horns.
Labyrinthine Recall. Torogar can perfectly recall any path he has traveled.
Rage (Recharges after a Short or Long Rest). As a bonus action
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
(chaotic good). Audiences crowd the lakeside just to witness her beauty and hear her song. Palasha is no ordinary mermaid. Her singing has the ability to emulate the effects of a control water spell. Once
per day, as an action, she can also summon a swarm of Quippers that obeys her commands until it disappears after 1 minute. Palasha is in love with Candlefoot (see “Hall of Illusions”) but finds it
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
(chaotic good). Audiences crowd the lakeside just to witness her beauty and hear her song. Palasha is no ordinary mermaid. Her singing has the ability to emulate the effects of a control water spell. Once
per day, as an action, she can also summon a swarm of Quippers that obeys her commands until it disappears after 1 minute. Palasha is in love with Candlefoot (see “Hall of Illusions”) but finds it
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Demogorgon The Prince of Demons is a being of unfettered violence and rage, the mightiest of the demon lords. His twin heads, Aameul and Hathradiah, compete in some ways and cooperate in others. The
commands unmatched power in the Abyss. The mere sight of him anywhere in that realm can transfix lesser demons and instantly compel them to do his bidding. In mortal realms, people can fall under his sway
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Demogorgon The Prince of Demons is a being of unfettered violence and rage, the mightiest of the demon lords. His twin heads, Aameul and Hathradiah, compete in some ways and cooperate in others. The
commands unmatched power in the Abyss. The mere sight of him anywhere in that realm can transfix lesser demons and instantly compel them to do his bidding. In mortal realms, people can fall under his sway
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
yours. It isn’t every day I get to witness the destruction of a planet. I promise, it will end beautifully—even if you’re not alive to see it.”
Hastain uses Summon Duplicate on their second turn in
ends chapter 4. Defeat If the characters and their allies are defeated, the reigar returns to the esthetic and commands it to demolish what’s left of the Second Wind. Enough of the ship’s air envelope
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
yours. It isn’t every day I get to witness the destruction of a planet. I promise, it will end beautifully—even if you’re not alive to see it.”
Hastain uses Summon Duplicate on their second turn in
ends chapter 4. Defeat If the characters and their allies are defeated, the reigar returns to the esthetic and commands it to demolish what’s left of the Second Wind. Enough of the ship’s air envelope
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
can’t die permanently. Upon its death, it reforms elsewhere in the multiverse and becomes active again at a time set by the DM. Rak Tulkhesh Called the Rage of War, Rak Tulkhesh is the incarnation of
impulses that drives many mortals to battle. Fear, greed, hatred—these are seeds that the Rage of War sows in the hopes of producing a bloody harvest. Rak Tulkhesh typically takes the form of a vaguely
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
can’t die permanently. Upon its death, it reforms elsewhere in the multiverse and becomes active again at a time set by the DM. Rak Tulkhesh Called the Rage of War, Rak Tulkhesh is the incarnation of
impulses that drives many mortals to battle. Fear, greed, hatred—these are seeds that the Rage of War sows in the hopes of producing a bloody harvest. Rak Tulkhesh typically takes the form of a vaguely
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
Presence. Miska is following the commands of a vampire who occasionally appears on the battlefield to turn the tide of important fights against Lolth’s forces. (Vaeve doesn’t know the vampire’s name, but her
might bring Kas out in a rage. Doing both, Vaeve suggests, could be most effective. Before the characters leave, Vaeve reiterates her wish that the characters help Naxa. Vaeve insists that it’s the
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
Presence. Miska is following the commands of a vampire who occasionally appears on the battlefield to turn the tide of important fights against Lolth’s forces. (Vaeve doesn’t know the vampire’s name, but her
might bring Kas out in a rage. Doing both, Vaeve suggests, could be most effective. Before the characters leave, Vaeve reiterates her wish that the characters help Naxa. Vaeve insists that it’s the
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
were overrun by orcs, assailed by goblins, or simply disappeared. An orc horde hoping to take Citadel Adbar might rage against its walls, but to little effect, until the great, unyielding granite
the field to vent his rage and grief on the orcs in ill-advised assaults, winnowing down the once great Knights to fewer than two dozen. The Iron Guard, Adbar’s army, appears as strong as ever it did
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
were overrun by orcs, assailed by goblins, or simply disappeared. An orc horde hoping to take Citadel Adbar might rage against its walls, but to little effect, until the great, unyielding granite
the field to vent his rage and grief on the orcs in ill-advised assaults, winnowing down the once great Knights to fewer than two dozen. The Iron Guard, Adbar’s army, appears as strong as ever it did
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
, almost as if in delight. Characters who descend to the cavern’s lower basin witness the next spectacle of unspeakable horror spawned by the Lady of Decay. Mad Dance Scores of deformed creatures dance
safety. Any attack that successfully deals damage to Zuggtmoy damages her gown, driving the demon queen into a rage to attack the intruders.
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
, almost as if in delight. Characters who descend to the cavern’s lower basin witness the next spectacle of unspeakable horror spawned by the Lady of Decay. Mad Dance Scores of deformed creatures dance
safety. Any attack that successfully deals damage to Zuggtmoy damages her gown, driving the demon queen into a rage to attack the intruders.
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
prince, a soldier, and a conqueror. His thirst for power never sated, Strahd made a pact with the Dark Powers to become immortal. Meanwhile, Strahd’s evil deepened, until in a jealous rage he murdered his
he can, terrorizing Barovia’s people and savoring the fear and worship he commands.
Strahd, Master of Death House Medium Undead (Vampire, Wizard), Lawful Evil
Armor Class 16 (natural armor
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
prince, a soldier, and a conqueror. His thirst for power never sated, Strahd made a pact with the Dark Powers to become immortal. Meanwhile, Strahd’s evil deepened, until in a jealous rage he murdered his
he can, terrorizing Barovia’s people and savoring the fear and worship he commands.
Strahd, Master of Death House Medium Undead (Vampire, Wizard), Lawful Evil
Armor Class 16 (natural armor
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
in the pool (see below). They also come to the aid of the guards in area 29. They otherwise attack only in self-defense or if Sansuri commands them to. Looking out over the battlements are three
otherwise remains still, unless Sansuri or Thullen commands it to move to a new position on the board. 28. Greenhouse The door to Lyn Armaal’s dome-shaped greenhouse has a delicate mithral frame set with
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
in the pool (see below). They also come to the aid of the guards in area 29. They otherwise attack only in self-defense or if Sansuri commands them to. Looking out over the battlements are three
otherwise remains still, unless Sansuri or Thullen commands it to move to a new position on the board. 28. Greenhouse The door to Lyn Armaal’s dome-shaped greenhouse has a delicate mithral frame set with
Compendium
- Sources->Dungeons & Dragons->Divine Contention
. Mark one victory and advance to Event 2: “The Storm Breaks.” The party retreats. The undead spill into the town. Proceed to Event 5: “Streets of Rage.” Event 2. The Storm Breaks If the defenders hold
docks! The party holds the line. Mark one victory and advance to Event 6: “Rolling Thunder.” The party retreats. The cultists of Talos surge into the town. Go to Event 5: “Streets of Rage.” Event 4
Compendium
- Sources->Dungeons & Dragons->Divine Contention
. Mark one victory and advance to Event 2: “The Storm Breaks.” The party retreats. The undead spill into the town. Proceed to Event 5: “Streets of Rage.” Event 2. The Storm Breaks If the defenders hold
docks! The party holds the line. Mark one victory and advance to Event 6: “Rolling Thunder.” The party retreats. The cultists of Talos surge into the town. Go to Event 5: “Streets of Rage.” Event 4
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
speak, he moans as he walks and does a bit of a hopping dance. The madcaps and redcaps think this is wonderful, and they occasionally accompany him in a vile song and dance. Characters who witness this
Redcaps are murderous fey creatures that soak their caps in fresh blood. Madcaps are redcaps that drench their caps in demon ichor instead. Mad Maggie currently commands sixty redcaps and thirty madcaps
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
speak, he moans as he walks and does a bit of a hopping dance. The madcaps and redcaps think this is wonderful, and they occasionally accompany him in a vile song and dance. Characters who witness this
Redcaps are murderous fey creatures that soak their caps in fresh blood. Madcaps are redcaps that drench their caps in demon ichor instead. Mad Maggie currently commands sixty redcaps and thirty madcaps
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
. Vizeran DeVir and every member of the Society of Brilliance also knows that Cyrog is named after an ancient elder brain that commands the settlement, which lies deep in the Underdark, thousands of miles to
. Nestled in the webs all around her are thousands upon thousands of gray eggs. Lolth knows she is being scried, her fury tangible as her mind reaches out to find you. Her shriek of rage as she’s shut
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
. Vizeran DeVir and every member of the Society of Brilliance also knows that Cyrog is named after an ancient elder brain that commands the settlement, which lies deep in the Underdark, thousands of miles to
. Nestled in the webs all around her are thousands upon thousands of gray eggs. Lolth knows she is being scried, her fury tangible as her mind reaches out to find you. Her shriek of rage as she’s shut
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
of rage. A campfire flickers on the ground between the frozen figures, somehow burning on the bare cave floor.
Challidax ambushed five would-be dragon slayers here, freezing them to death before
notice intruders, though, both are Hostile, and Challidax commands Aerstigga to prove her worth. The giant rushes to engage interlopers and won’t surrender or flee while Challidax is present
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
of rage. A campfire flickers on the ground between the frozen figures, somehow burning on the bare cave floor.
Challidax ambushed five would-be dragon slayers here, freezing them to death before
notice intruders, though, both are Hostile, and Challidax commands Aerstigga to prove her worth. The giant rushes to engage interlopers and won’t surrender or flee while Challidax is present
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
himself and flies into a rage. Zoltan Boros Asmodeus, the Lord of the Nine, maintains a veneer of pleasantry while inflicting agony on imprisoned souls Infernal Hierarchy The Nine Hells has a rigid
and sinister Warlocks. In the Nine Hells, he commands scores of pit fiend generals, which in turn command legions of subordinates. A supreme tyrant, a brilliant deceiver, and a master of subtlety
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
himself and flies into a rage. Zoltan Boros Asmodeus, the Lord of the Nine, maintains a veneer of pleasantry while inflicting agony on imprisoned souls Infernal Hierarchy The Nine Hells has a rigid
and sinister Warlocks. In the Nine Hells, he commands scores of pit fiend generals, which in turn command legions of subordinates. A supreme tyrant, a brilliant deceiver, and a master of subtlety
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
must perform a cruel act, such as slaying the defenseless elders as King Gunvald commands. The characters can also pass the test by walking away from the camp and leaving the starving nomads at the
which he bore witness. As Aerix begins to recount what happened, Isarr Kronenstrom (see appendix C) appears at the edge of the camp, having found out that the marauders he sent to kill the camp’s