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Returning 35 results for 'common of drive'.
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Species
Eberron: Rising from the Last War
My house built the modern world. Orien may drive the lightning rail, but it’s Cannith who builds the cars and lays the stones it travels on. Cannith makes the everbright lanterns hold the
-marked Cannith forgeholds use streamlined forms of production to quickly produce common goods. Even independent artisans often learn their trade at Cannith academies and adhere to Cannith standards
Monsters
Fizban's Treasury of Dragons
drive the yetis out.
3
An adult crystal dragon and an elf archmage have been friends for centuries and often go stargazing together on the peaks of their favorite mountains, but the dragon is
are the most common materials they use in the construction of a lair, crystal and other precious minerals feature prominently in certain areas. In this way, crystal dragons’ hoards literally
monsters
attacks):
At Will: Detect Magic, Eldritch Blast (two beams), Mage Hand
2/Day: Detect Thoughts
1/Day: FlyThe most common seugathis spawned by neothelids are seugathi servants. Their masters equip
-beasts called neothelids impregnate themselves through ritualistic magic to produce wormlike servitor creatures called seugathis. Seugathis spawn with a strong psychic drive to complete some task on
Barbarian
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Classes
Basic Rules (2014)
of his drow foe, then turns to drive his armored elbow into the gut of another.
These barbarians, different as they might be, are defined by their rage: unbridled, unquenchable, and unthinking fury
stranger in the area of the campaign? Or is the campaign set in a rough-and-tumble frontier where barbarians are common?
What led you to take up the adventuring life? Were you lured to settled lands
Elf
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Basic Rules (2014)
. “All that haste, their ambition and drive to accomplish something before their brief lives pass away—human endeavors seem so futile sometimes. But then you look at what they have
humans translate their family names into Common, but others retain the Elvish version.
Child Names: Ara, Bryn, Del, Eryn, Faen, Innil, Lael, Mella, Naill, Naeris, Phann, Rael, Rinn, Sai, Syllin
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
barbarian. Did you come from a distant land, making you a stranger in the area of the campaign? Or is the campaign set in a rough-and-tumble frontier where barbarians are common? What led you to take up the
adventuring life? Were you lured to settled lands by the promise of riches? Did you join forces with soldiers of those lands to face a shared threat? Did monsters or an invading horde drive you out of
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
barbarian. Did you come from a distant land, making you a stranger in the area of the campaign? Or is the campaign set in a rough-and-tumble frontier where barbarians are common? What led you to take up the
adventuring life? Were you lured to settled lands by the promise of riches? Did you join forces with soldiers of those lands to face a shared threat? Did monsters or an invading horde drive you out of
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Bandit Bandits rove in gangs and are sometimes led by thugs, veterans, or spellcasters. Not all bandits are evil. Oppression, drought, disease, or famine can often drive otherwise honest folk to a
)
CON
12 (+1)
INT
10 (+0)
WIS
10 (+0)
CHA
10 (+0)
Senses passive Perception 10
Languages any one language (usually Common)
Challenge 1/8 (25 XP)
Actions
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Bandit Bandits rove in gangs and are sometimes led by thugs, veterans, or spellcasters. Not all bandits are evil. Oppression, drought, disease, or famine can often drive otherwise honest folk to a
)
CON
12 (+1)
INT
10 (+0)
WIS
10 (+0)
CHA
10 (+0)
Senses passive Perception 10
Languages any one language (usually Common)
Challenge 1/8 (25 XP)
Actions
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
be seen as speaking for Arawai and Boldrei. You may feel a particular connection to one Sovereign and, as a divine spellcaster, this could drive your choice of domain or oath. But as a vassal (the common term for a follower of the Host), you are expected to respect and honor all of the Sovereigns.
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
nightmares. This chapter explores how to create a character prepared to face the horrors of Ravenloft, while also forging ties to the haunted pedigrees and grim fates common to the Domains of Dread
also explore how mystery might drive your character. Horror Trinkets. Learn what creepy curio inspires or haunts your adventures. Monster hunters Gennifer and Laurie Weathermay- Foxgrove
corner the werewolf Natalia Vhorishkova
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
nightmares. This chapter explores how to create a character prepared to face the horrors of Ravenloft, while also forging ties to the haunted pedigrees and grim fates common to the Domains of Dread
also explore how mystery might drive your character. Horror Trinkets. Learn what creepy curio inspires or haunts your adventures. Monster hunters Gennifer and Laurie Weathermay- Foxgrove
corner the werewolf Natalia Vhorishkova
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Berserker Commander Berserker commanders bear the scars of battle and drive their followers to match their deadly zeal. These commanders tap into a primal magic to enhance their might. Berserker
Languages Common
CR 8 (XP 3,900; PB +3)
Traits
Bloodied Frenzy. While Bloodied, the berserker has Advantage on attack rolls and saving throws.
Actions
Multiattack. The berserker makes three
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
horses or oxen can be driven through the water to bathe them, drive off flies, and let them drink. It’s also home to a tanner, a smith, some horse dealers and trainers who keep extensive stables, and an
inn: the venerable, popular, and several-times-expanded Watchful Knight. The inn was originally named for an inoperative helmed horror that stood in the common room, but the creature mysteriously
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
opportunities. As one of the vassals, you could be a guild artisan working for the elves, an urchin born in Taer Valaestas, or even a folk hero fighting to protect the common folk. Dreams. What is it you
bond to a patron ancestor, a place in a warband, and a chance at immortality? Or are you more interested in building a homeland for your own people? As a native, do you want to work with the elves or do you want to drive them out—and if so, who do you want to replace them?
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
horses or oxen can be driven through the water to bathe them, drive off flies, and let them drink. It’s also home to a tanner, a smith, some horse dealers and trainers who keep extensive stables, and an
inn: the venerable, popular, and several-times-expanded Watchful Knight. The inn was originally named for an inoperative helmed horror that stood in the common room, but the creature mysteriously
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Berserker Commander Berserker commanders bear the scars of battle and drive their followers to match their deadly zeal. These commanders tap into a primal magic to enhance their might. Berserker
Languages Common
CR 8 (XP 3,900; PB +3)
Traits
Bloodied Frenzy. While Bloodied, the berserker has Advantage on attack rolls and saving throws.
Actions
Multiattack. The berserker makes three
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
be seen as speaking for Arawai and Boldrei. You may feel a particular connection to one Sovereign and, as a divine spellcaster, this could drive your choice of domain or oath. But as a vassal (the common term for a follower of the Host), you are expected to respect and honor all of the Sovereigns.
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
opportunities. As one of the vassals, you could be a guild artisan working for the elves, an urchin born in Taer Valaestas, or even a folk hero fighting to protect the common folk. Dreams. What is it you
bond to a patron ancestor, a place in a warband, and a chance at immortality? Or are you more interested in building a homeland for your own people? As a native, do you want to work with the elves or do you want to drive them out—and if so, who do you want to replace them?
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
. Conversely, your party can include members of different guilds united by alliances or common principles. Or they could be childhood friends who ended up in different guilds, or just a haphazard
other ties that form among people in different guilds. Let these tables inspire you as you think about the circumstances that bring your party together. Although conflicts among the guilds drive much
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
. Conversely, your party can include members of different guilds united by alliances or common principles. Or they could be childhood friends who ended up in different guilds, or just a haphazard
other ties that form among people in different guilds. Let these tables inspire you as you think about the circumstances that bring your party together. Although conflicts among the guilds drive much
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
with ruins. These days, the Dessarin Valley has little in common with the popular conception of the Savage Frontier. Winters are hard here, but the hordes of orcs and other hungry monsters are a long way
, apples, and hops, then ship them downriver (or drive them down the Long Road) to the coast. Few people become rich from farming, but farmers in the region do well for themselves provided the weather cooperates. (That’s one reason why the unusual weather lately has been a concern.)
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
common sense, and tales about halflings abound with lucky breaks and narrow escapes. Beyond these typical elements of the halfling character, halflings can be divided into two major subraces. Many
aspects of the two groups’ cultures make them distinct, but even without such trappings they are distinct due to a divergence in what seems to be a primal drive: to go or to stay. Lightfoot halflings are
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
Quest Goals To complete the Axeholm Quest, adventurers must kill or drive out all the monsters in the fortress. AXEHOLM FEATURES
In the dwarves’ absence, Axeholm has become a dark, sullen tomb
, full of dust and bad memories. It’s quiet most of the time, except when the sorrowful wails of the banshee fill the place. The following features are common throughout.
Arrow Slits. When using an arrow
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
)
INT
10 (+0)
WIS
13 (+1)
CHA
14 (+2)
Skills Persuasion +4, Survival +3
Senses darkvision 60 ft., passive Perception 11
Languages Common, Primordial
Challenge 1 (200 XP
over portals, deep sea chasms, and other places where foul monsters might emerge. When such threats appear, the tritons take up arms to drive them from the world.
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
. Drive all doubt from your heart and you will see reality through new eyes. The Cults of the Dragon Below are wildly diverse. The tenets above describe the beliefs of three different cults, and the
image of the holy symbol is one common example—a piece of volcanic glass—not something shared by all cults. There are warlocks who draw power from demon overlords and daelkyr cultists who serve mind
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
with ruins. These days, the Dessarin Valley has little in common with the popular conception of the Savage Frontier. Winters are hard here, but the hordes of orcs and other hungry monsters are a long way
, apples, and hops, then ship them downriver (or drive them down the Long Road) to the coast. Few people become rich from farming, but farmers in the region do well for themselves provided the weather cooperates. (That’s one reason why the unusual weather lately has been a concern.)
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
. Refugees with the will to fight but lacking experience are drawn to Zariel, as she can provide them with the skills needed to survive. Established warriors looking for an edge are otherwise her most common
typically consist of folk who have used rituals to contact devils and pledge their souls to them in return for power. The Lords of the Nine drive most of the soul trade, and the gifts they can offer are determined by Asmodeus’s decrees.
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
. Refugees with the will to fight but lacking experience are drawn to Zariel, as she can provide them with the skills needed to survive. Established warriors looking for an edge are otherwise her most common
typically consist of folk who have used rituals to contact devils and pledge their souls to them in return for power. The Lords of the Nine drive most of the soul trade, and the gifts they can offer are determined by Asmodeus’s decrees.
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
. Drive all doubt from your heart and you will see reality through new eyes. The Cults of the Dragon Below are wildly diverse. The tenets above describe the beliefs of three different cults, and the
image of the holy symbol is one common example—a piece of volcanic glass—not something shared by all cults. There are warlocks who draw power from demon overlords and daelkyr cultists who serve mind
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
Quest Goals To complete the Axeholm Quest, adventurers must kill or drive out all the monsters in the fortress. AXEHOLM FEATURES
In the dwarves’ absence, Axeholm has become a dark, sullen tomb
, full of dust and bad memories. It’s quiet most of the time, except when the sorrowful wails of the banshee fill the place. The following features are common throughout.
Arrow Slits. When using an arrow
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
)
INT
10 (+0)
WIS
13 (+1)
CHA
14 (+2)
Skills Persuasion +4, Survival +3
Senses darkvision 60 ft., passive Perception 11
Languages Common, Primordial
Challenge 1 (200 XP
over portals, deep sea chasms, and other places where foul monsters might emerge. When such threats appear, the tritons take up arms to drive them from the world.
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
fighting for the common people. Dreams. Have you left Valenar behind, or are your aspirations tied to the new kingdom? As a half-elf with Valenar blood, do you want to be recognized as a true Valenar
the elves or do you want to drive them out—and if so, who do you want to replace them? Animal Companions. Feytouched beasts play an important role in Valenar society. The Valenar are known for their
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
70 years old. Alignment. Shifters tend toward neutrality, being more focused on survival than concepts of good and evil. A love of personal freedom can drive shifters toward chaotic alignments. Size
. Languages. You can speak, read, and write Common. Subrace. The beast within shapes each shifter physically and mentally. The four major subraces of shifter include: beasthide, longtooth, swiftstride, and wildhunt. Choose a subrace for your shifter.
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
fighting for the common people. Dreams. Have you left Valenar behind, or are your aspirations tied to the new kingdom? As a half-elf with Valenar blood, do you want to be recognized as a true Valenar
the elves or do you want to drive them out—and if so, who do you want to replace them? Animal Companions. Feytouched beasts play an important role in Valenar society. The Valenar are known for their