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Returning 35 results for 'common reclusive governs to have rejection'.
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common reclusive governs to have reflection
High Elf
Legacy
This doesn't reflect the latest rules and lore.
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Species
Basic Rules (2014)
valley elves of Greyhawk, the Silvanesti of Dragonlance, and the sun elves of the Forgotten Realms) is haughty and reclusive, believing themselves to be superior to non-elves and even other elves. The
other type (including the high elves of Greyhawk, the Qualinesti of Dragonlance, and the moon elves of the Forgotten Realms) are more common and more friendly, and often encountered among humans and
races
common folk, these pale humanoids with manes of kelp-like hair are creatures of the sea, able to converse with the flora and fauna of the depths. Laneshi dwell within a culture that views the world in
terms of absolutes and a sense of underlying duality. Day or night. Acceptance or rejection. Friend or foe. Their culture is also entwined along the line between life and death. They commune with
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
beliefs. Conversely, a lack of faith can also be a meaningful part of your story. If you don’t believe in any divine power, what caused such doubt? The Rejection of Faith table offers ideas that can
personal interpretation. 6 You had a transcendental experience and believe you have a divine purpose to fulfill. Rejection of Faith d6 Rejection 1 You believe that the magic of clerics and
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
beliefs. Conversely, a lack of faith can also be a meaningful part of your story. If you don’t believe in any divine power, what caused such doubt? The Rejection of Faith table offers ideas that can
personal interpretation. 6 You had a transcendental experience and believe you have a divine purpose to fulfill. Rejection of Faith d6 Rejection 1 You believe that the magic of clerics and
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Yetis Chilling Stalkers of the Frozen Wilds Habitat: Arctic; Treasure: Any
Across alpine extremes and frozen frontiers, yetis hunt those that trespass in their territories. Reclusive and merciless
yetis are more common than sightings. Whether a distant scream is the howl of an enraged yeti or just the wind, few can be certain. Nevertheless, many mountainous settlements burn bonfires to ward off yetis, taking advantage of these brutes’ aversion to fire.
Richard Luong
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Yetis Chilling Stalkers of the Frozen Wilds Habitat: Arctic; Treasure: Any
Across alpine extremes and frozen frontiers, yetis hunt those that trespass in their territories. Reclusive and merciless
yetis are more common than sightings. Whether a distant scream is the howl of an enraged yeti or just the wind, few can be certain. Nevertheless, many mountainous settlements burn bonfires to ward off yetis, taking advantage of these brutes’ aversion to fire.
Richard Luong
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
These common names and attributes describe the Dark Six as they are known in Khorvaire:
The Devourer governs the destructive power of nature, both pure elemental force and savagery in beasts
worshiped openly elsewhere in Khorvaire; the gods’ shrines are hidden, and it’s more common to find a cult devoted to a single member of the Six than a temple dedicated to the entire pantheon.
The Six
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
These common names and attributes describe the Dark Six as they are known in Khorvaire:
The Devourer governs the destructive power of nature, both pure elemental force and savagery in beasts
worshiped openly elsewhere in Khorvaire; the gods’ shrines are hidden, and it’s more common to find a cult devoted to a single member of the Six than a temple dedicated to the entire pantheon.
The Six
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
and valley elves of Greyhawk, the Silvanesti of Dragonlance, and the sun elves of the Forgotten Realms) is haughty and reclusive, believing themselves to be superior to non-elves and even other elves
. The other type (including the high elves of Greyhawk, the Qualinesti of Dragonlance, and the moon elves of the Forgotten Realms) are more common and more friendly, and often encountered among humans
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
animals in the garden speak Common and Sylvan. The Gardener The archfey who governs the Eternal Garden is known simply as the Gardener (see appendix B). The Gardener was a lifelong friend of Caerwyn and
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
animals in the garden speak Common and Sylvan. The Gardener The archfey who governs the Eternal Garden is known simply as the Gardener (see appendix B). The Gardener was a lifelong friend of Caerwyn and
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
and valley elves of Greyhawk, the Silvanesti of Dragonlance, and the sun elves of the Forgotten Realms) is haughty and reclusive, believing themselves to be superior to non-elves and even other elves
. The other type (including the high elves of Greyhawk, the Qualinesti of Dragonlance, and the moon elves of the Forgotten Realms) are more common and more friendly, and often encountered among humans
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
and valley elves of Greyhawk, the Silvanesti of Dragonlance, and the sun elves of the Forgotten Realms) is haughty and reclusive, believing themselves to be superior to non-elves and even other elves
. The other type (including the high elves of Greyhawk, the Qualinesti of Dragonlance, and the moon elves of the Forgotten Realms) are more common and more friendly, and often encountered among humans
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
and valley elves of Greyhawk, the Silvanesti of Dragonlance, and the sun elves of the Forgotten Realms) is haughty and reclusive, believing themselves to be superior to non-elves and even other elves
. The other type (including the high elves of Greyhawk, the Qualinesti of Dragonlance, and the moon elves of the Forgotten Realms) are more common and more friendly, and often encountered among humans
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
of such innovations in fending off starvation and the frigid environment encourages the scientists at Ludendorf University to push the boundaries of science and morality. The reclusive genius Dr
, often tinged blue or gray, being common. German conventions inspire many names in the region. When players create characters from Lamordia, consider asking them the following questions.
Where and how
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
of such innovations in fending off starvation and the frigid environment encourages the scientists at Ludendorf University to push the boundaries of science and morality. The reclusive genius Dr
, often tinged blue or gray, being common. German conventions inspire many names in the region. When players create characters from Lamordia, consider asking them the following questions.
Where and how
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
upright. Its face is mostly encased in armor, looking almost humanoid except for its long eyestalks. Despite their frightful appearance, aldani avoid conflict. Reclusive and xenophobic, they hide in
, Survival +4
Senses darkvision 60 ft., passive Perception 14
Languages Common
Challenge 1 (200 XP)
Amphibious. The aldani can breathe air and water.
Actions
Multiattack. The aldani makes two
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
upright. Its face is mostly encased in armor, looking almost humanoid except for its long eyestalks. Despite their frightful appearance, aldani avoid conflict. Reclusive and xenophobic, they hide in
, Survival +4
Senses darkvision 60 ft., passive Perception 14
Languages Common
Challenge 1 (200 XP)
Amphibious. The aldani can breathe air and water.
Actions
Multiattack. The aldani makes two
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Karametra’s Influence Karametra governs nature as it comes into play in the lives of mortals, representing domesticated nature—a bounteous, nurturing provider. But she also reminds mortals that they
mortal life. That said, Karametra does recognize the need to fight in defense of one’s life, family, and community when they come under attack, so she and Iroas are able to find some common ground in that matter—and in their shared hatred of Mogis.
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
Tanazir Quandrix The dragon Tanazir Quandrix is one of the most potent masters of the magic that governs physical reality and theoretical abstraction. Through this knowledge, she can alter the
+16, Perception +18
Damage Immunities force, psychic
Senses blindsight 120 ft., passive Perception 28
Languages Common, Draconic, telepathy 120 ft.
Challenge 24 (62,000 XP) Proficiency Bonus +7
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
Tanazir Quandrix The dragon Tanazir Quandrix is one of the most potent masters of the magic that governs physical reality and theoretical abstraction. Through this knowledge, she can alter the
+16, Perception +18
Damage Immunities force, psychic
Senses blindsight 120 ft., passive Perception 28
Languages Common, Draconic, telepathy 120 ft.
Challenge 24 (62,000 XP) Proficiency Bonus +7
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Karametra’s Influence Karametra governs nature as it comes into play in the lives of mortals, representing domesticated nature—a bounteous, nurturing provider. But she also reminds mortals that they
mortal life. That said, Karametra does recognize the need to fight in defense of one’s life, family, and community when they come under attack, so she and Iroas are able to find some common ground in that matter—and in their shared hatred of Mogis.
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
ivy. The crew is gone without a trace, but the old ship still has occupants: a reclusive weretiger and a small tribe of vegepygmies share it. Since the weretiger kills more than he eats and leaves
children. The family resemblance is strong; characters who’ve met Wakanga see the similarity when the weretiger assumes human form. The weretiger speaks Common and Vegepygmy, though he’s forgotten
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
ivy. The crew is gone without a trace, but the old ship still has occupants: a reclusive weretiger and a small tribe of vegepygmies share it. Since the weretiger kills more than he eats and leaves
children. The family resemblance is strong; characters who’ve met Wakanga see the similarity when the weretiger assumes human form. The weretiger speaks Common and Vegepygmy, though he’s forgotten
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
the subject of faithful commitment, he treated her poorly, for his true love was Neverwinter. Kalain became enraged after Dagult’s rejection and turned to painting monsters that, in her mind
charmed, and magic can’t put her to sleep. She has darkvision out to a range of 60 feet. She speaks Common and Elvish. Instead of the Song of Rest trait, she has the Art Imitates Life action option
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
. In the filth-ridden depths of her heart, Lysaga knows that Strahd would never accept her as his true mother, nor could she bear his rejection. As a result, she has never confronted him. She would
passive Perception 13
Languages Abyssal, Common, Draconic, Dwarvish, Giant
Challenge 11 (7,200 XP)
Shapechanger. Baba Lysaga can use an action to polymorph into a swarm of insects (flies), or
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
the subject of faithful commitment, he treated her poorly, for his true love was Neverwinter. Kalain became enraged after Dagult’s rejection and turned to painting monsters that, in her mind
charmed, and magic can’t put her to sleep. She has darkvision out to a range of 60 feet. She speaks Common and Elvish. Instead of the Song of Rest trait, she has the Art Imitates Life action option
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
. In the filth-ridden depths of her heart, Lysaga knows that Strahd would never accept her as his true mother, nor could she bear his rejection. As a result, she has never confronted him. She would
passive Perception 13
Languages Abyssal, Common, Draconic, Dwarvish, Giant
Challenge 11 (7,200 XP)
Shapechanger. Baba Lysaga can use an action to polymorph into a swarm of insects (flies), or
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Goliaths At the highest mountain peaks—far above the slopes where trees grow, where the air is thin and the frigid winds howl—dwell the reclusive goliaths. Few other folk can truthfully claim to have
acclimated to high altitude, including elevations above 20,000 feet. Languages. You can speak, read, and write Common and Giant. Spine of the World Goliaths Goliaths inhabit the Spine of the World, where
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Goliaths At the highest mountain peaks—far above the slopes where trees grow, where the air is thin and the frigid winds howl—dwell the reclusive goliaths. Few other folk can truthfully claim to have
acclimated to high altitude, including elevations above 20,000 feet. Languages. You can speak, read, and write Common and Giant. Spine of the World Goliaths Goliaths inhabit the Spine of the World, where
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
Dragons of Many Worlds Whether it is regarded as interpretive myth or historical record, “Elegy for the First World” offers an explanation for the common elements that appear in the legends and
those myths mention the dragon gods—or a single draconic creator, Io, who shed his own blood to inspire creation. Dragons have been reclusive and rare for most of Oerth’s recorded history, but ancient
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
Dragons of Many Worlds Whether it is regarded as interpretive myth or historical record, “Elegy for the First World” offers an explanation for the common elements that appear in the legends and
those myths mention the dragon gods—or a single draconic creator, Io, who shed his own blood to inspire creation. Dragons have been reclusive and rare for most of Oerth’s recorded history, but ancient
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
storm giants, the reclusive storm giants rarely engage with the rest of giantkind. As a result, many cloud giants see themselves as having the highest status and power among the giant races. They order
Languages Common, Giant
Challenge 9 (5,000 XP)
Keen Smell. The giant has advantage on Wisdom (Perception) checks that rely on smell.
Innate Spellcasting. The giant’s innate spellcasting ability is
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
storm giants, the reclusive storm giants rarely engage with the rest of giantkind. As a result, many cloud giants see themselves as having the highest status and power among the giant races. They order
Languages Common, Giant
Challenge 9 (5,000 XP)
Keen Smell. The giant has advantage on Wisdom (Perception) checks that rely on smell.
Innate Spellcasting. The giant’s innate spellcasting ability is
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
(−2)
WIS
10 (+0)
CHA
13 (+1)
Senses passive Perception 10
Languages Common
Challenge 1 (200 XP)
Actions
Multiattack. The harpy makes two attacks: one with its claws and
moved to tears. Following the music, she came upon a clearing where stood a handsome elf youth who had also paused to hear the bird’s song. This was Fenmarel Mestarine, a reclusive elf god. His divine