Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 35 results for 'common regain guide to have rejection'.
Other Suggestions:
common remain guide to have reflection
common retain guide to have reflection
common remain give to have reflection
common remain guides to have reflection
common remain guide to have rejection
Magic Items
Dungeon Master’s Guide
This ornate wooden board has the letters of the Common alphabet printed on one side, alongside the words “Yes” and “No” and symbols representing “Weal” and &ldquo
cast the spell. As you cast the spell, you call on the spirits of the dead to help guide the planchette across the board’s surface, answering your questions by pointing to the letters or words on the board.
Spell
Charge Cost
Augury
1
Commune
3
Magic Items
Dungeon Master’s Guide
minute. To you, solid objects within that radius appear transparent and don’t prevent light from passing through themselves. The vision can penetrate 1 foot of stone, 1 inch of common metal, or up to
. You have Immunity to Poison damage and the Poisoned condition.
Regeneration. If you start your turn with at least 1 Hit Point, you regain 1d10 Hit Points.
Wish. You can cast Wish. Once used, this
Monsters
Icewind Dale: Rime of the Frostmaiden
cold damage, the target must succeed on a DC 15 Constitution saving throw or have disadvantage on its attack rolls until the end of its next turn.Ice trolls have all the meanness and hunger of common
patch of brown mold (see the Dungeon Master’s Guide). This effect lasts until the heart is destroyed.
A creature proficient with alchemist's supplies can squeeze enough residual fluid out of the
Backgrounds
Dragonlance: Shadow of the Dragon Queen
Prerequisite: Dragonlance Campaign
You have trained to be a valorous warrior known as a Knight of Solamnia. Strict rules guide your every action, and you work to uphold them as you strive to
, a set of common clothes, and a pouch containing 10 gp
Feature: Squire of Solamnia
You gain the Squire of Solamnia feat.
In addition, the Knights of Solamnia provide you free, modest lodging and food at any of their fortresses or encampments.
Monsters
Phandelver and Below: The Shattered Obelisk
poisoned condition for 1 minute. While poisoned in this way, a creature can’t regain hit points.
Tail. Melee Weapon Attack: +8;{"diceNotation":"1d20+8", "rollType":"to hit", "rollAction":"Tail"} to
the Underdark. However, their efforts always proved fruitless, and eventually the mind flayers gave up their schemes.
Several common types of mutates exist. The individuals with stat blocks presented
Magic Items
Tyranny of Dragons
A sentient (neutral evil) greatsword, Hazirawn is capable of speech in Common and Netherese. Even if you aren’t attuned to the sword, you gain a +1 bonus on attack rolls and damage rolls made
regain hit points for 1 minute. The target can make a DC 15 Constitution saving throw at the end of each of its turns, ending this effect early on itself on a success.
Monsters
Spelljammer: Adventures in Space
priests draw their strength from the pantheon of elven gods and oversee religious practices in astral elf society. It’s common for them to serve aboard spelljamming ships, not only as emissaries
. The elves sculpt these substances in various configurations to create star moth;star moths (see the Astral Adventurer’s Guide) and other vessels. The elves also reshape the petrified bodies of
Monsters
Eberron: Rising from the Last War
host body. The Inspired are the most common type of willing host for the quori and are described earlier in this chapter.
Kalaraq Quori
The most powerful quori are the kalaraqs, also known as
guide the quori race, and the Devourer of Dreams — the personal emissary of the Dreaming Dark — is of this order. Although the kalaraqs never fight one another overtly, each has its own agenda, and
Magic Items
Curse of Strahd
normal quarterstaff, and you can expend 1 charge to regain a number of hit points equal to the damage dealt by the weapon. Each time a charge is spent, red blood oozes from the staff’s pores, and you
must succeed on a DC 12 Wisdom saving throw or be afflicted with short-term madness (see “Madness” in chapter 8 of the Dungeon Master’s Guide).
Blight Bane. While you are attuned
Magic Items
The Wild Beyond the Witchlight
hearing and darkvision out to a range of 120 feet. It can speak, read, and understand Common, and its voice sounds silvery and melodic. Snicker-Snack craves the destruction of evil Dragons and urges
finish a long rest after that happens, you can attempt to regain the sword’s trust by making a contested Charisma check against Snicker-Snack. If you win the contest, your attunement to the weapon is instantly restored. Your attunement to the weapon can’t be restored in any other way.
Magic Items
Mythic Odysseys of Theros
Underworld. This magic whip grants a +3 bonus to attack and damage rolls made with it. When you hit with an attack using this whip, the target takes an extra 2d8 necrotic damage and you regain hit points equal
chapter 7 of the Dungeon Master’s Guide for details on randomly determined properties.
Erebos’s Claim. While carrying the whip, you can use an action to cast either circle of
Magic Items
Icewind Dale: Rime of the Frostmaiden
;s Guide. If a ninth creature tries to attune to the mythallar, nothing happens.
All creatures attuned to the Ythryn mythallar can sense when the device is being used. A creature attuned to the device
mythallar and all structures held aloft by it hover in place when not in motion.
As an action, you can cause one magic item you are holding within 30 feet of the Ythryn mythallar to immediately regain
Backgrounds
Baldur’s Gate: Descent into Avernus
to you when you entered the priesthood), a prayer book or prayer wheel, 5 sticks of incense, vestments, a set of common clothes, and a pouch containing 15 gp
FEATURE: SHELTER OF THE FAITHFUL
As
person’s deeds and example.
2
I can find common ground between the fiercest enemies, empathizing with them and always working toward peace.
3
I see omens in every event and action. The
Backgrounds
Baldur’s Gate: Descent into Avernus
gaming set, vehicles (land)
Equipment: An insignia of rank, a trophy taken from a fallen enemy (a dagger, broken blade, or piece of a banner), a set of bone dice or deck of cards, a set of common
, you lose access to the benefits and might suffer further fallout. Should you lose these benefits, you may regain them by having an unpleasant conversation with your commanding officer and fulfilling
Backgrounds
Ghosts of Saltmarsh
the moon and sold it for twice its value in the morning. In your more charitable times, you have transported innocents out of war zones or helped guide herd animals to safety on the banks of a
burning river.
Skill Proficiencies: Athletics, Deception
Tool Proficiencies: Vehicles (water)
Equipment: A fancy leather vest or a pair of leather boots, a set of common clothes, and a
Magic Items
Tasha’s Cauldron of Everything
determine by rolling on the tables in the “Artifacts” section of the Dungeon Master’s Guide:
2 minor detrimental properties
2 minor beneficial properties
Spells. While holding the
, ability checks, and saving throws for the next hour.
The deck can be used in this way twice, and you regain all expended uses at the next dawn.
Prisoners of Fate. Whenever you use the Twist of Fate
Backgrounds
Sword Coast Adventurer's Guide
choice, as appropriate to your factionLanguages: Two of your choiceEquipment: Badge or emblem of your faction, a copy of a seminal faction text (or a code-book for a covert faction), a set of common
: In recent years, the Zhentarim have become more visible in the world at large, as the group works to improve its reputation among the common people. The faction draws employees and associates
magic-items
Dungeon Master’s Guide
You regain Hit Points when you drink this potion. The number of Hit Points depends on the potion’s rarity, as shown in the table below.
Whatever its potency, the potion’s red liquid
glimmers when agitated.
Potion
HP Regained
Rarity
Potion of Healing
2d4 + 2
Common
Potion of Healing (Greater)
4d4 + 4
Uncommon
Potion of Healing (Superior)
8d4 + 8
Rare
Potion of Healing (Supreme)
10d4 + 20
Very Rare
races
comprises all laneshi born as twins, a common occurrence among their people. The first-born twin is always inducted into the mystic caste, while the other is consecrated as their sibling’s spirit guide
common folk, these pale humanoids with manes of kelp-like hair are creatures of the sea, able to converse with the flora and fauna of the depths. Laneshi dwell within a culture that views the world in
monsters
Terrain doesn’t cost the shanrigol extra movement, and the shanrigol can move through a space as narrow as 1 inch wide without expending extra movement to do so.The most basic and common type
with an accidental mixture of alchemical compounds or odious energy, the mass can quicken and regain life. Without the guidance of a fleshwarper, these aberrant body parts form into a shanrigol, a mess
feats
maximum of 20.
You learn two random common and uncommon potion recipes from your coven.
You learn two 1st-level spells of your choice. The 1st-level spells must be from the divination, conjuration
, or transmutation school of magic. You can cast each of these spells once without expending a spell slot. You regain the ability to cast these two spells in this way when you finish a long rest. You
races
can be done. It’s said among other folk that if you’re looking for a gnome in a populated city, you need only wait for the explosion to guide your steps.
During the Era of Expansion
. Those who did not flee for the safety of mountains were called back to their ancestral homes deep in Etharis’s forests. Perhaps this suggests a common ancestor with the elves, also.
Gnome Traits
monsters
", "rollDamageType":"Poison"} Poison damage and has the Poisoned condition. While Poisoned, it can’t regain Hit Points. The target repeats the saving throw when it finishes a Long Rest, ending
effects:
Endless Vermin. Within 1 mile of the lair, Giant Centipede;Centipedes, weasel;Weasels, (including giant varieties of both), and pigeons (use the Raven stat block) are common nuisances. They steal
Acolyte
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Backgrounds
Basic Rules (2014)
incense, vestments, a set of common clothes, and a pouch containing 15 gp
FEATURE: SHELTER OF THE FAITHFUL
As an acolyte, you command the respect of those who share your faith, and you can perform
particular hero of my faith, and constantly refer to that person’s deeds and example.
2
I can find common ground between the fiercest enemies, empathizing with them and always working toward
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
beliefs. Conversely, a lack of faith can also be a meaningful part of your story. If you don’t believe in any divine power, what caused such doubt? The Rejection of Faith table offers ideas that can
personal interpretation. 6 You had a transcendental experience and believe you have a divine purpose to fulfill. Rejection of Faith d6 Rejection 1 You believe that the magic of clerics and
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
beliefs. Conversely, a lack of faith can also be a meaningful part of your story. If you don’t believe in any divine power, what caused such doubt? The Rejection of Faith table offers ideas that can
personal interpretation. 6 You had a transcendental experience and believe you have a divine purpose to fulfill. Rejection of Faith d6 Rejection 1 You believe that the magic of clerics and
Compendium
- Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
Potion of Healing Potion, Common You regain 2d4 + 2 hit points when you drink this potion. The potion’s red liquid glimmers when agitated.
Compendium
- Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
Potion of Healing Potion, Common You regain 2d4 + 2 hit points when you drink this potion. The potion’s red liquid glimmers when agitated.
compendium
- Sources->Dungeons & Dragons->Grim Hollow: Player’s Guide
Inquisition Domain Cleanse the Heretics
The Inquisition Domain reflects the order of the multiverse and the rejection of tainted magic—so far as certain celestial powers see it. Only the divine
(minimum of once). You regain all expended uses when you finish a Long Rest. Level 3: Spell Shield As a Bonus Action, you can expend one use of your Channel Divinity to bestow a temporary resilience
compendium
- Sources->Dungeons & Dragons->Grim Hollow: Player’s Guide
on the save instead. You regain the use of this feature when you finish a Long Rest. Don’t stay down. Never stay down. If you stay down, you’re dead.
—Monster Hunter’s Guide to Survival
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Creating Common Magic Items Normally, a magic item in Eberron is created using the crafting rules in the Dungeon Master’s Guide or Xanathar’s Guide to Everything. But if you have a dragonshard, you
can more easily create a common magic item. To create such an item with a dragonshard, a character must have proficiency in the tools used to create a nonmagical version of the item or proficiency in
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Creating Common Magic Items Normally, a magic item in Eberron is created using the crafting rules in the Dungeon Master’s Guide or Xanathar’s Guide to Everything. But if you have a dragonshard, you
can more easily create a common magic item. To create such an item with a dragonshard, a character must have proficiency in the tools used to create a nonmagical version of the item or proficiency in
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Potions of Healing Potion, Rarity Varies You regain Hit Points when you drink this potion. The number of Hit Points depends on the potion’s rarity, as shown in the table below. Whatever its potency
, the potion’s red liquid glimmers when agitated. Potion HP Regained Rarity Potion of Healing 2d4 + 2 Common Potion of Healing (greater) 4d4 + 4 Uncommon Potion of Healing (superior) 8d4 + 8 Rare Potion of Healing (supreme) 10d4 + 20 Very Rare
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Potion of Healing Potion, rarity varies You regain hit points when you drink this potion. The number of hit points depends on the potion’s rarity, as shown in the Potions of Healing table. Whatever
its potency, the potion’s red liquid glimmers when agitated. Potions of Healing Potion of… Rarity HP Regained Healing Common 2d4 + 2 Greater healing Uncommon 4d4 + 4 Superior healing Rare 8d4 + 8 Supreme healing Very rare 10d4 + 20
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Potion of Healing Potion, rarity varies You regain hit points when you drink this potion. The number of hit points depends on the potion’s rarity, as shown in the Potions of Healing table. Whatever
its potency, the potion’s red liquid glimmers when agitated. Potions of Healing Potion of… Rarity HP Regained Healing Common 2d4 + 2 Greater healing Uncommon 4d4 + 4 Superior healing Rare 8d4 + 8 Supreme healing Very rare 10d4 + 20