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Returning 35 results for 'common released grasp to her reborn'.
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Magic Items
Dungeon Master’s Guide
Crafted and wielded by Orcus, this ghastly wand slips from the demon lord’s grasp from time to time. When it does, it magically appears wherever the demon lord senses an opportunity to achieve
Darkvision out to 120 feet.
The wand communicates telepathically with its wielder and speaks Abyssal and Common.
Personality. The wand’s purpose is to help satisfy Orcus’s desire to slay
Species
Van Richten’s Guide to Ravenloft
Death isn’t always the end. The reborn exemplify this, being individuals who have died yet, somehow, still live. Some reborn exhibit the scars of fatal ends, their ashen flesh or bloodless
veins making it clear that they’ve been touched by death. Other reborn are marvels of magic or science, being stitched together from disparate beings or bearing mysterious minds in manufactured
Monsters
Vecna: Eve of Ruin
. Suffer not their presence; destroy rose bearers on sight.”
—Common saying among the Knights of Solamnia
A black rose bearer is a rotting corpse animated by necromancers on Krynn to serve
as a guardian. Its name derives from the preserved black rose the bearer carries inside a delicate bell jar. The slightest jostle can cause the bearer to lose its grasp on the bell jar, destroying
Magic Items
Baldur’s Gate: Descent into Avernus
Intelligence of 22, a Wisdom of 18, and a Charisma of 24, as well as hearing and truesight out to a range of 120 feet.
The shield can speak, read, and understand Common and Infernal, and it can communicate
released from the shield, the pit fiend honors the terms of whatever bargain it struck to facilitate its escape.
While trapped in the shield, Gargauth carefully steers the shield’s current owner
Species
Spelljammer: Adventures in Space
grasp and manipulate weapons and tools. Although most plasmoids are translucent gray, they can alter their color and translucence by absorbing dyes through their pores.
Plasmoids don’t have
the scores can be raised above 20.
Languages
Your character can speak, read, and write Common and one other language that you and your DM agree is appropriate for the character. The Player’s
Backgrounds
Guildmasters’ Guide to Ravnica
and twisted remains of a failed experiment, a hammer, a block and tackle, a set of common clothes, and a belt pouch containing 5 gp (Azorius 1-zino coins)
Feature: Urban Infrastructure
The popular
Spells
Cantrip
produce flame, shocking grasp
1st
chaos bolt, create or destroy water, unseen servant
2nd
heat metal, rope trick
3rd
call lightning,
Equipment
traditions, minor prayers or blessings are inscribed in the wax. When a candle made from pink wax is lit, it is believed that the magic is released, increasing the likelihood that the prayer will be
fulfilled. The practice remains common in rural communities, while brewers across Obojima seek the wax for their own trade. Pink candle wax is found in most herbalist and wizarding shops.
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Reborn Origins Reborn might originate from circumstances similar to those of various undead or constructs. The Reborn Origins table provides suggestions for how your character became reborn. Reborn
.
5 You awoke in an abandoned laboratory alongside complex designs for clockwork organs.
6 You were released after being petrified for generations. Your memories have faded, though, and your
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Reborn Origins Reborn might originate from circumstances similar to those of various undead or constructs. The Reborn Origins table provides suggestions for how your character became reborn. Reborn
.
5 You awoke in an abandoned laboratory alongside complex designs for clockwork organs.
6 You were released after being petrified for generations. Your memories have faded, though, and your
backgrounds
whispers out of your grasp, but you have seized both forbidden knowledge and cursed power from them. The deeper you plunge into depravity, the more certainty you feel that you are not there alone.
common scholars of the forbidden, but any character who stumbles onto the dread truths waiting beneath the surface of reality can find themselves walking the path. The secrets you unveil could threaten to
Wand of Orcus
Legacy
This doesn't reflect the latest rules and lore.
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Magic Items
Dungeon Master’s Guide (2014)
Plane in the stasis of undeath. Orcus allows the wand to slip from his grasp from time to time. When it does, it magically appears wherever its master senses an opportunity to achieve some fell goal
to a range of 120 feet.
The wand communicates telepathically with its wielder and can speak, read, and understand Abyssal and Common.
Personality. The wand’s purpose is to help satisfy Orcus
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
its appetite for humanoid flesh and evil schemes. It selects its prey with care, taking pains to keep its presence in the world a secret. Evil Reborn. For a rakshasa, death on the Material Plane
means an agonizing and torturous return to the Nine Hells, where its essence remains trapped until its body reforms — a process that can take months or years. When the rakshasa is reborn, it has all the
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
its appetite for humanoid flesh and evil schemes. It selects its prey with care, taking pains to keep its presence in the world a secret. Evil Reborn. For a rakshasa, death on the Material Plane
means an agonizing and torturous return to the Nine Hells, where its essence remains trapped until its body reforms — a process that can take months or years. When the rakshasa is reborn, it has all the
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Veteran’s Cane Wondrous item, common When you grasp this walking cane and use a bonus action to speak the command word, it transforms into an ordinary longsword and ceases to be magical.
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Veteran’s Cane Wondrous item, common When you grasp this walking cane and use a bonus action to speak the command word, it transforms into an ordinary longsword and ceases to be magical.
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
died and been reborn time and again. Like the sun, he might pass into the realm of darkness, but inevitably his bright gaze will fall on the world once again. Amaunator is seen as a stern and
law persists. Farmers and travelers beseech him when they pray for rain or sun, as do any others looking for a favorable change in the weather. But the most common form of propitiation to Amaunator
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
died and been reborn time and again. Like the sun, he might pass into the realm of darkness, but inevitably his bright gaze will fall on the world once again. Amaunator is seen as a stern and
law persists. Farmers and travelers beseech him when they pray for rain or sun, as do any others looking for a favorable change in the weather. But the most common form of propitiation to Amaunator
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
, Wis +3
Skills Arcana +5, History +5
Senses passive Perception 11
Languages Common, Draconic, Dwarvish, Elvish
Challenge 1 (200 XP)
Spellcasting. The mage is a 4th-level spellcaster that
, shocking grasp
1st Level (4 slots): charm person, magic missile
2nd Level (3 slots): hold person, misty step
Actions
Quarterstaff. Melee Weapon Attack: +1 to hit, reach 5 ft., one target. Hit: 3 (1d8 – 1) bludgeoning damage.
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
, Wis +3
Skills Arcana +5, History +5
Senses passive Perception 11
Languages Common, Draconic, Dwarvish, Elvish
Challenge 1 (200 XP)
Spellcasting. The mage is a 4th-level spellcaster that
, shocking grasp
1st Level (4 slots): charm person, magic missile
2nd Level (3 slots): hold person, misty step
Actions
Quarterstaff. Melee Weapon Attack: +1 to hit, reach 5 ft., one target. Hit: 3 (1d8 – 1) bludgeoning damage.
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
rarity of each one. The table also indicates whether an item requires attunement. All the items use the magic items rules in the Dungeon Master’s Guide. Magic Items Rarity Item Attunement Common
Illuminator’s Tattoo Yes Common Masquerade Tattoo Yes Common Prosthetic Limb No Common+ Spellwrought Tattoo No Uncommon+ All-Purpose Tool Yes Uncommon+ Amulet of the Devout Yes Uncommon+ Arcane
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Morte’s Planar Parade
Harmonium Peacekeeper Peacekeepers wear distinctive red plate armor and wield planar mancatchers, polearms whose metal pincers prevent criminals clamped in their grasp from teleporting away, making
+ 14)
Speed 30 ft.
STR
16 (+3)
DEX
10 (+0)
CON
14 (+2)
INT
12 (+1)
WIS
14 (+2)
CHA
11 (+0)
Skills Perception +4
Senses passive Perception 14
Languages Common plus
Compendium
- Sources->Dungeons & Dragons->Monster Manual
murderers escape their grasp. Swarm of Crawling Claws Medium Swarm of Tiny Undead, Neutral Evil
AC 12 Initiative +2 (12)
HP 49 (11d8)
Speed 30 ft., Climb 30 ft.
Mod Save
Str 14
Common but can’t speak
CR 3 (XP 700; PB +2)
Traits
Swarm. The swarm can occupy another creature’s space and vice versa, and the swarm can move through any opening large enough for a Tiny
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
, Religion +5
Senses darkvision 60 ft., passive Perception 12
Languages Common, Bullywug, Draconic, Elvish, Goblin, Sylvan
Challenge 3 (700 XP)
Fey Ancestry. Dralmorrer has advantage on saving
spell attacks). Dralmorrer has the following spells prepared from the wizard spell list:
Cantrips (at will): fire bolt, prestidigitation, shocking grasp
1st level (4 slots): longstrider, magic
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
-relief sculpture of a humanoid skull with a black sapphire embedded in each eye socket.
Words of Unwelcome. Carved into the frame above the door are the words “GO AWAY!” written in Common.
Alarm
of a tiny black spider etched into each one. Two drow vampires are trapped in the gemstones and are magically released the first time a creature other than Ezzat opens the door or pries either
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
-relief sculpture of a humanoid skull with a black sapphire embedded in each eye socket.
Words of Unwelcome. Carved into the frame above the door are the words “GO AWAY!” written in Common.
Alarm
of a tiny black spider etched into each one. Two drow vampires are trapped in the gemstones and are magically released the first time a creature other than Ezzat opens the door or pries either
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Morte’s Planar Parade
Harmonium Peacekeeper Peacekeepers wear distinctive red plate armor and wield planar mancatchers, polearms whose metal pincers prevent criminals clamped in their grasp from teleporting away, making
+ 14)
Speed 30 ft.
STR
16 (+3)
DEX
10 (+0)
CON
14 (+2)
INT
12 (+1)
WIS
14 (+2)
CHA
11 (+0)
Skills Perception +4
Senses passive Perception 14
Languages Common plus
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal
14 (+2)
CON
12 (+1)
INT
15 (+2)
WIS
13 (+1)
CHA
11 (+0)
Skills Arcana +4
Senses passive Perception 11
Languages Common, Thayan
Challenge 2 (450 XP)
Doomvault Devotion
(spell save DC 12, +4 to hit with spell attacks). It has the following wizard spells prepared:
Cantrips (at will): fire bolt, mage hand, prestidigitation, shocking grasp
1st level (4 slots
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
rarity of each one. The table also indicates whether an item requires attunement. All the items use the magic items rules in the Dungeon Master’s Guide. Magic Items Rarity Item Attunement Common
Illuminator’s Tattoo Yes Common Masquerade Tattoo Yes Common Prosthetic Limb No Common+ Spellwrought Tattoo No Uncommon+ All-Purpose Tool Yes Uncommon+ Amulet of the Devout Yes Uncommon+ Arcane
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal
Siren Imprisoned inside a mist-filled chamber in the Tomb of Horrors, Siren serves as evidence of Acererak’s heartless sense of humor. This mysterious fey creature yearns to be released, but an
+3, Stealth +6, Survival +4
Senses darkvision 60 ft., passive Perception 12
Languages Common, Elvish, Sylvan
Challenge 3 (700 XP)
Amphibious. Siren can breathe air and water.
Innate
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal
Siren Imprisoned inside a mist-filled chamber in the Tomb of Horrors, Siren serves as evidence of Acererak’s heartless sense of humor. This mysterious fey creature yearns to be released, but an
+3, Stealth +6, Survival +4
Senses darkvision 60 ft., passive Perception 12
Languages Common, Elvish, Sylvan
Challenge 3 (700 XP)
Amphibious. Siren can breathe air and water.
Innate
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
)
WIS
18 (+4)
CHA
11 (+0)
Skills Arcana +11, History +11, Insight +7, Investigation +11, Medicine +10, Nature +11, Religion +11
Senses passive Perception 14
Languages Common
plus any five languages
Challenge 5 (1,800 XP) Proficiency Bonus +3
Actions
Shocking Grasp (Cantrip). Melee Spell Attack: +8 to hit (with advantage if the target is wearing armor made of metal
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
, Religion +5
Senses darkvision 60 ft., passive Perception 12
Languages Common, Bullywug, Draconic, Elvish, Goblin, Sylvan
Challenge 3 (700 XP)
Fey Ancestry. Dralmorrer has advantage on saving
spell attacks). Dralmorrer has the following spells prepared from the wizard spell list:
Cantrips (at will): fire bolt, prestidigitation, shocking grasp
1st level (4 slots): longstrider, magic
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
Languages Common, Draconic, Infernal, Primordial, Thayan
Challenge 6 (2,300 XP)
Special Equipment. Rath has a staff of fire and three spell scrolls: dimension door, feather fall, and fireball
): fire bolt, minor illusion, prestidigitation, shocking grasp
1st level (4 slots): chromatic orb, color spray, mage armor, magic missile
2nd level (3 slots): detect thoughts, mirror image
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal
14 (+2)
CON
12 (+1)
INT
15 (+2)
WIS
13 (+1)
CHA
11 (+0)
Skills Arcana +4
Senses passive Perception 11
Languages Common, Thayan
Challenge 2 (450 XP)
Doomvault Devotion
(spell save DC 12, +4 to hit with spell attacks). It has the following wizard spells prepared:
Cantrips (at will): fire bolt, mage hand, prestidigitation, shocking grasp
1st level (4 slots
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
Languages Common, Draconic, Infernal, Primordial, Thayan
Challenge 6 (2,300 XP)
Special Equipment. Rath has a staff of fire and three spell scrolls: dimension door, feather fall, and fireball
): fire bolt, minor illusion, prestidigitation, shocking grasp
1st level (4 slots): chromatic orb, color spray, mage armor, magic missile
2nd level (3 slots): detect thoughts, mirror image