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Returning 35 results for 'common released guarded to her reborn'.
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Magic Items
Dungeon Master’s Guide
Darkvision out to 120 feet.
The wand communicates telepathically with its wielder and speaks Abyssal and Common.
Personality. The wand’s purpose is to help satisfy Orcus’s desire to slay
guarded.
Bathing the wand in positive energy (such as that which permeates the Positive Plane) causes it to crack and explode, but unless the above conditions are met, the wand instantly re-forms on Orcus’s layer of the Abyss.
Species
Van Richten’s Guide to Ravenloft
Death isn’t always the end. The reborn exemplify this, being individuals who have died yet, somehow, still live. Some reborn exhibit the scars of fatal ends, their ashen flesh or bloodless
veins making it clear that they’ve been touched by death. Other reborn are marvels of magic or science, being stitched together from disparate beings or bearing mysterious minds in manufactured
Magic Items
Baldur’s Gate: Descent into Avernus
Intelligence of 22, a Wisdom of 18, and a Charisma of 24, as well as hearing and truesight out to a range of 120 feet.
The shield can speak, read, and understand Common and Infernal, and it can communicate
released from the shield, the pit fiend honors the terms of whatever bargain it struck to facilitate its escape.
While trapped in the shield, Gargauth carefully steers the shield’s current owner
Monsters
Fizban's Treasury of Dragons
has guarded a mountain pass for decades unexpectedly retires to the Elemental Plane of Air. Monstrous forces immediately move into the area—and might take control of the pass unless the dragon
are the most common materials they use in the construction of a lair, crystal and other precious minerals feature prominently in certain areas. In this way, crystal dragons’ hoards literally
Monsters
Fizban's Treasury of Dragons
crystal dragon who has guarded a mountain pass for decades unexpectedly retires to the Elemental Plane of Air. Monstrous forces immediately move into the area—and might take control of the pass
offering plentiful opportunities for sky gazing. Though ice and snow are the most common materials they use in the construction of a lair, crystal and other precious minerals feature prominently in
Equipment
traditions, minor prayers or blessings are inscribed in the wax. When a candle made from pink wax is lit, it is believed that the magic is released, increasing the likelihood that the prayer will be
fulfilled. The practice remains common in rural communities, while brewers across Obojima seek the wax for their own trade. Pink candle wax is found in most herbalist and wizarding shops.
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Reborn Origins Reborn might originate from circumstances similar to those of various undead or constructs. The Reborn Origins table provides suggestions for how your character became reborn. Reborn
.
5 You awoke in an abandoned laboratory alongside complex designs for clockwork organs.
6 You were released after being petrified for generations. Your memories have faded, though, and your
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Reborn Origins Reborn might originate from circumstances similar to those of various undead or constructs. The Reborn Origins table provides suggestions for how your character became reborn. Reborn
.
5 You awoke in an abandoned laboratory alongside complex designs for clockwork organs.
6 You were released after being petrified for generations. Your memories have faded, though, and your
Wand of Orcus
Legacy
This doesn't reflect the latest rules and lore.
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Magic Items
Dungeon Master’s Guide (2014)
to a range of 120 feet.
The wand communicates telepathically with its wielder and can speak, read, and understand Abyssal and Common.
Personality. The wand’s purpose is to help satisfy Orcus
imprisoned the hero’s soul and keeps it hidden and well guarded.
Bathing the wand in positive energy causes it to crack and explode, but unless the above conditions are met, the wand instantly reforms on Orcus’s layer of the Abyss.
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
one of the hags is still alive. The surviving hags can sense when Zybilna is released from temporal stasis—or, rather, they can sense when their hold over Prismeer is lost. The instant Zybilna regains
control of her domain, the hags use their plane shift spells to flee to Gehenna, where they maintain a cramped tower guarded by yugoloth mercenaries. They don’t think that Zybilna is aware of the
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
one of the hags is still alive. The surviving hags can sense when Zybilna is released from temporal stasis—or, rather, they can sense when their hold over Prismeer is lost. The instant Zybilna regains
control of her domain, the hags use their plane shift spells to flee to Gehenna, where they maintain a cramped tower guarded by yugoloth mercenaries. They don’t think that Zybilna is aware of the
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
died and been reborn time and again. Like the sun, he might pass into the realm of darkness, but inevitably his bright gaze will fall on the world once again. Amaunator is seen as a stern and
law persists. Farmers and travelers beseech him when they pray for rain or sun, as do any others looking for a favorable change in the weather. But the most common form of propitiation to Amaunator
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
died and been reborn time and again. Like the sun, he might pass into the realm of darkness, but inevitably his bright gaze will fall on the world once again. Amaunator is seen as a stern and
law persists. Farmers and travelers beseech him when they pray for rain or sun, as do any others looking for a favorable change in the weather. But the most common form of propitiation to Amaunator
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
its appetite for humanoid flesh and evil schemes. It selects its prey with care, taking pains to keep its presence in the world a secret. Evil Reborn. For a rakshasa, death on the Material Plane
means an agonizing and torturous return to the Nine Hells, where its essence remains trapped until its body reforms — a process that can take months or years. When the rakshasa is reborn, it has all the
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
its appetite for humanoid flesh and evil schemes. It selects its prey with care, taking pains to keep its presence in the world a secret. Evil Reborn. For a rakshasa, death on the Material Plane
means an agonizing and torturous return to the Nine Hells, where its essence remains trapped until its body reforms — a process that can take months or years. When the rakshasa is reborn, it has all the
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
actually an old stone temple built in a rocky vale at the southern edge of the Sumber Hills. It was recently reborn as the Sacred Stone Monastery, home to reclusive monks dedicated to a mysterious “Way
functions as the guarded entrance to the Temple of the Black Earth beneath it. All of the monks are earth cultists who are well aware of the true nature of the monastery. Scarlet Moon Hall Deep in the wild
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
-relief sculpture of a humanoid skull with a black sapphire embedded in each eye socket.
Words of Unwelcome. Carved into the frame above the door are the words “GO AWAY!” written in Common.
Alarm
of a tiny black spider etched into each one. Two drow vampires are trapped in the gemstones and are magically released the first time a creature other than Ezzat opens the door or pries either
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
-relief sculpture of a humanoid skull with a black sapphire embedded in each eye socket.
Words of Unwelcome. Carved into the frame above the door are the words “GO AWAY!” written in Common.
Alarm
of a tiny black spider etched into each one. Two drow vampires are trapped in the gemstones and are magically released the first time a creature other than Ezzat opens the door or pries either
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
actually an old stone temple built in a rocky vale at the southern edge of the Sumber Hills. It was recently reborn as the Sacred Stone Monastery, home to reclusive monks dedicated to a mysterious “Way
functions as the guarded entrance to the Temple of the Black Earth beneath it. All of the monks are earth cultists who are well aware of the true nature of the monastery. Scarlet Moon Hall Deep in the wild
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
outside the tube and speaks to them in Common: “Greetings, explorers! Welcome to the garden deck. As you might have noticed, the drop tubes can go no farther. Luckily for us, a path to the level
used to access the level below. The only way down is via the spiral staircase in area S60, which is guarded by the froghemoth in the lake (area S59). The supercomputer downplays the creature’s size
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal
Siren Imprisoned inside a mist-filled chamber in the Tomb of Horrors, Siren serves as evidence of Acererak’s heartless sense of humor. This mysterious fey creature yearns to be released, but an
+3, Stealth +6, Survival +4
Senses darkvision 60 ft., passive Perception 12
Languages Common, Elvish, Sylvan
Challenge 3 (700 XP)
Amphibious. Siren can breathe air and water.
Innate
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal
Siren Imprisoned inside a mist-filled chamber in the Tomb of Horrors, Siren serves as evidence of Acererak’s heartless sense of humor. This mysterious fey creature yearns to be released, but an
+3, Stealth +6, Survival +4
Senses darkvision 60 ft., passive Perception 12
Languages Common, Elvish, Sylvan
Challenge 3 (700 XP)
Amphibious. Siren can breathe air and water.
Innate
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
6. Main Treasure Chamber The well-traveled entrance to this chamber is guarded by 1 dragonfang (see appendix D for statistics) who commands 2 flesh golems. The treasure that the cult has stolen from
searching, they can probably find it here. A detect magic spell is blocked by the metal of the coins, so only items on the surface can be easily found. Place whatever common or uncommon magic items you wish on the surface, but finding something rare should take a long and noisy search.
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
6. Main Treasure Chamber The well-traveled entrance to this chamber is guarded by 1 dragonfang (see appendix D for statistics) who commands 2 flesh golems. The treasure that the cult has stolen from
searching, they can probably find it here. A detect magic spell is blocked by the metal of the coins, so only items on the surface can be easily found. Place whatever common or uncommon magic items you wish on the surface, but finding something rare should take a long and noisy search.
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
outside the tube and speaks to them in Common: “Greetings, explorers! Welcome to the garden deck. As you might have noticed, the drop tubes can go no farther. Luckily for us, a path to the level
used to access the level below. The only way down is via the spiral staircase in area S60, which is guarded by the froghemoth in the lake (area S59). The supercomputer downplays the creature’s size
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
side on the floor.
The beholder has been here longer than the Shadowdusks. If released from its petrified state with a greater restoration spell or similar magic, it attacks other creatures
indiscriminately. Arch Gate to Level 23 The arch is one of Halaster’s gates (see “Gates”). Its rules are as follows: If any creature touches the arch, the face shouts out in Common: “Yield magic for safe
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
side on the floor.
The beholder has been here longer than the Shadowdusks. If released from its petrified state with a greater restoration spell or similar magic, it attacks other creatures
indiscriminately. Arch Gate to Level 23 The arch is one of Halaster’s gates (see “Gates”). Its rules are as follows: If any creature touches the arch, the face shouts out in Common: “Yield magic for safe
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
. The shield can speak, read, and understand Common and Infernal, and it can communicate telepathically with any creature it can sense within 120 feet of it. Its voice is a deep, hollow whisper. The
suggestions that it is an angel trapped in an unholy prison. If released from the shield, the pit fiend honors the terms of whatever bargain it struck to facilitate its escape. While trapped in the shield
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
. The shield can speak, read, and understand Common and Infernal, and it can communicate telepathically with any creature it can sense within 120 feet of it. Its voice is a deep, hollow whisper. The
suggestions that it is an angel trapped in an unholy prison. If released from the shield, the pit fiend honors the terms of whatever bargain it struck to facilitate its escape. While trapped in the shield
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Cold, Fire
Immunities Charmed
Senses Darkvision 120 ft.; Passive Perception 15
Languages Abyssal, Common, Infernal, Primordial
CR 5 (XP 1,800; PB +3)
Traits
Coven Magic. While within 30 feet
bag has AC 15, HP 20, and Resistance to all damage. The bag turns to dust if reduced to 0 Hit Points. If the bag is destroyed, any souls the bag is holding are released. The hag can create a new bag
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Cold, Fire
Immunities Charmed
Senses Darkvision 120 ft.; Passive Perception 15
Languages Abyssal, Common, Infernal, Primordial
CR 5 (XP 1,800; PB +3)
Traits
Coven Magic. While within 30 feet
bag has AC 15, HP 20, and Resistance to all damage. The bag turns to dust if reduced to 0 Hit Points. If the bag is destroyed, any souls the bag is holding are released. The hag can create a new bag
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
, and psychic damage. The fire elemental goes berserk if released, attacking all other creatures it sees. Inside or outside the furnace, it can be banished using a banishment spell or similar magic, or
trapped inside an iron flask or a similar device. If the furnace is destroyed or the elemental released from within it, the air inside the balloon cools, causing the airship to descend at a rate of
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
, and psychic damage. The fire elemental goes berserk if released, attacking all other creatures it sees. Inside or outside the furnace, it can be banished using a banishment spell or similar magic, or
trapped inside an iron flask or a similar device. If the furnace is destroyed or the elemental released from within it, the air inside the balloon cools, causing the airship to descend at a rate of
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
Citadel If the characters arrive at the citadel in their own ship, they can tell from a distance that the imperial docks are guarded, but the common docks are not. Landing at the Common Docks If they land
at the common docks, the characters can disembark and enter the city without being seen by guards. Landing at the Imperial Docks If the characters land at the imperial docks or try to enter the
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
Citadel If the characters arrive at the citadel in their own ship, they can tell from a distance that the imperial docks are guarded, but the common docks are not. Landing at the Common Docks If they land
at the common docks, the characters can disembark and enter the city without being seen by guards. Landing at the Imperial Docks If the characters land at the imperial docks or try to enter the