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Returning 35 results for 'common replaces gives to her resolve'.
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Monsters
Vecna: Eve of Ruin
enough to move to and attack, the bearer attacks an object, with preference for an object smaller than itself. Once the bearer goes berserk, it remains berserk until it is destroyed or its creator gives it
. Suffer not their presence; destroy rose bearers on sight.”
—Common saying among the Knights of Solamnia
A black rose bearer is a rotting corpse animated by necromancers on Krynn to serve
Monsters
Spelljammer: Adventures in Space
priests draw their strength from the pantheon of elven gods and oversee religious practices in astral elf society. It’s common for them to serve aboard spelljamming ships, not only as emissaries
thousands (in some cases tens of thousands) of years old. Whatever their disposition, their longevity gives astral elves a perspective on time that few other kinds of creatures can appreciate
Monsters
Mordenkainen Presents: Monsters of the Multiverse
attack roll, the clockwork gives that creature a +5 bonus to its AC against that attack, potentially causing a miss. To use this ability, the clockwork must be able to see the creature and the
number of Hit Dice.
8
Suction. The clockwork gains a climbing speed of 30 feet.
9
Vocal Resonator. The clockwork gains the ability to speak rudimentary Common or Gnomish.
10
Water
Monsters
Waterdeep: Dungeon of the Mad Mage
Special Equipment. Halaster wears a robe of eyes that lets him see in all directions, gives him darkvision out to a range of 120 feet, grants advantage on Wisdom (Perception) checks that rely on
effect is triggered, as though Halaster had cast minor illusion in an area. Common illusions include the echo of rattling chains, the distant sound of explosive spells being cast, a dusty cloak or a rusty
Species
Spelljammer: Adventures in Space
as a starry gleam in an astral elf’s eyes.
Because nothing ages on the Astral Plane, astral elves who inhabit that plane can be very old, and their longevity gives them an unusual perspective on
suggestions or to ignore them. Whichever scores you decide to increase, none of the scores can be raised above 20.
Languages
Your character can speak, read, and write Common and one other language
Backgrounds
Wayfinder's Guide to Eberron
represent my house and take pride in my looks.
6
I’m critical of monarchies and limits on the houses.
D6
IDEAL
1
Common Good. My house serves a vital function
widespread in my house.
6
I’m working for a hidden faction in my house that gives me secret assignments.
Backgrounds
Wayfinder's Guide to Eberron
house and take pride in my looks.
6
I’m critical of monarchies and limits on the houses.
D6
IDEAL
1
Common Good. My house serves a vital function, and its
in my house.
6
I’m working for a hidden faction in my house that gives me secret assignments.
Backgrounds
Wayfinder's Guide to Eberron
I represent my house and take pride in my looks.
6
I’m critical of monarchies and limits on the houses.
D6
IDEAL
1
Common Good. My house serves a vital
’t widespread in my house.
6
I’m working for a hidden faction in my house that gives me secret assignments.
Backgrounds
Wayfinder's Guide to Eberron
represent my house and take pride in my looks.
6
I’m critical of monarchies and limits on the houses.
D6
IDEAL
1
Common Good. My house serves a vital function
widespread in my house.
6
I’m working for a hidden faction in my house that gives me secret assignments.
Backgrounds
Wayfinder's Guide to Eberron
my house and take pride in my looks.
6
I’m critical of monarchies and limits on the houses.
D6
IDEAL
1
Common Good. My house serves a vital function, and
widespread in my house.
6
I’m working for a hidden faction in my house that gives me secret assignments.
Backgrounds
Baldur’s Gate: Descent into Avernus
bestowed? How much influence do they wield, and over what area? What kind of reputation does your family have among the other aristocrats of the region? How do the common people regard them?
What&rsquo
almost all the nobility of Baldur’s Gate. As a result, for those who wish to play patriars, the Patriar feature below replaces the Position and Privilege feature of the noble background. Those who
Backgrounds
Guildmasters’ Guide to Ravnica
;Disguise kit
Languages: One of your choice
Equipment: A Dimir insignia, three small knives, a set of dark-colored common clothes, and the starting equipment of the background described in this
Contacts table, giving you an ally who serves as your contact in Dimir. Then roll twice on the table for your secondary guild. The first roll gives you an ally there, and the second roll gives you a rival
Backgrounds
Wayfinder's Guide to Eberron
house and take pride in my looks.
6
I’m critical of monarchies and limits on the houses.
D6
IDEAL
1
Common Good. My house serves a vital function, and its
widespread in my house.
6
I’m working for a hidden faction in my house that gives me secret assignments.
Backgrounds
Wayfinder's Guide to Eberron
I represent my house and take pride in my looks.
6
I’m critical of monarchies and limits on the houses.
D6
IDEAL
1
Common Good. My house serves a vital
’t widespread in my house.
6
I’m working for a hidden faction in my house that gives me secret assignments.
Backgrounds
Wayfinder's Guide to Eberron
my house and take pride in my looks.
6
I’m critical of monarchies and limits on the houses.
D6
IDEAL
1
Common Good. My house serves a vital function, and
widespread in my house.
6
I’m working for a hidden faction in my house that gives me secret assignments.
Backgrounds
Wayfinder's Guide to Eberron
I represent my house and take pride in my looks.
6
I’m critical of monarchies and limits on the houses.
D6
IDEAL
1
Common Good. My house serves a vital
’t widespread in my house.
6
I’m working for a hidden faction in my house that gives me secret assignments.
Backgrounds
Wayfinder's Guide to Eberron
represent my house and take pride in my looks.
6
I’m critical of monarchies and limits on the houses.
D6
IDEAL
1
Common Good. My house serves a vital
’t widespread in my house.
6
I’m working for a hidden faction in my house that gives me secret assignments.
Backgrounds
Wayfinder's Guide to Eberron
represent my house and take pride in my looks.
6
I’m critical of monarchies and limits on the houses.
D6
IDEAL
1
Common Good. My house serves a vital function
;t widespread in my house.
6
I’m working for a hidden faction in my house that gives me secret assignments.
Backgrounds
Wayfinder's Guide to Eberron
house and take pride in my looks.
6
I’m critical of monarchies and limits on the houses.
D6
IDEAL
1
Common Good. My house serves a vital function, and its
widespread in my house.
6
I’m working for a hidden faction in my house that gives me secret assignments.
Backgrounds
Wayfinder's Guide to Eberron
my house and take pride in my looks.
6
I’m critical of monarchies and limits on the houses.
D6
IDEAL
1
Common Good. My house serves a vital function, and
widespread in my house.
6
I’m working for a hidden faction in my house that gives me secret assignments.
Backgrounds
Sword Coast Adventurer's Guide
-wielding police force of the City of Splendors, protecting the common folk from thieves and rowdy nobility alike. Or you might have been one of the valiant defenders of Silverymoon, a member of the
experience in enforcing the law, and dealing with lawbreakers, gives you a feel for local laws and criminals. You can easily find the local outpost of the watch or a similar organization, and just as
Equipment
Combat
Utility
Whimsy
3
1
2
Nobblewort is a fairly common lichen whose bumpy, knobbly texture gives it its name. You can often see a bundle of nobblewort hanging from the
Elf
Legacy
This doesn't reflect the latest rules and lore.
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Species
Basic Rules (2014)
insults with vengeance.
Like the branches of a young tree, elves are flexible in the face of danger. They trust in diplomacy and compromise to resolve differences before they escalate to violence. They
humans translate their family names into Common, but others retain the Elvish version.
Child Names: Ara, Bryn, Del, Eryn, Faen, Innil, Lael, Mella, Naill, Naeris, Phann, Rael, Rinn, Sai, Syllin
races
Mordenkainen Presents: Monsters of the Multiverse
’t have a unified story of how they were created, but they all have a sense of being mystically connected to the natural world. Carrying their shelter on their backs gives tortles a special
.
Languages
Your character can speak, read, and write Common and one other language that you and your DM agree is appropriate for the character. The Player’s Handbook offers a list of languages to
races
Mordenkainen Presents: Monsters of the Multiverse
a scale color more akin to that of a chromatic or a metallic dragon. A kobold’s cry can express a range of emotion: anger, resolve, elation, fear, and more. Regardless of the emotion expressed
can speak, read, and write Common and one other language that you and your DM agree is appropriate for the character. The Player’s Handbook offers a list of languages to choose from. The DM is
backgrounds
later.
Characters attuned to spirits or the lands of the dead, such as Clerics, Paladins, or those who had brushes with death, are the most common to exhibit this deep connection.
Suggested Story
and gives off wispy smoke
3
A torn ticket stub that is slightly translucent
4
A dented train conductor’s whistle that only the dead can hear
5
A pocket watch that runs backwards
6
A battered train conductor’s hat
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Prosthetic Limb Wondrous Item, Common This magic item replaces a lost limb—a hand, an arm, a foot, a leg, or a similar body part. While the prosthetic is attached, it functions identically to the
part it replaces. You can detach or reattach it as a Magic action, and it can’t be removed against your will while you are alive.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Prosthetic Limb Wondrous Item, Common This magic item replaces a lost limb—a hand, an arm, a foot, a leg, or a similar body part. While the prosthetic is attached, it functions identically to the
part it replaces. You can detach or reattach it as a Magic action, and it can’t be removed against your will while you are alive.
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
Prosthetic Limb Wondrous item, common This item replaces a lost limb—a hand, an arm, a foot, a leg, or a similar body part. While the prosthetic is attached, it functions identically to the part it
replaces. You can detach or reattach it as an action, and it can’t be removed against your will. It detaches if you die.
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
Prosthetic Limb Wondrous item, common This item replaces a lost limb—a hand, an arm, a foot, a leg, or a similar body part. While the prosthetic is attached, it functions identically to the part it
replaces. You can detach or reattach it as an action, and it can’t be removed against your will. It detaches if you die.
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Prosthetic Limb Wondrous item, common This item replaces a lost limb—a hand, an arm, a foot, a leg, or a similar body part. While the prosthetic is attached, it functions identically to the part it
replaces. You can detach or reattach it as an action, and it can’t be removed against your will. It detaches if you die. Prosthetic Limb (Arm)
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Prosthetic Limb Wondrous item, common This item replaces a lost limb—a hand, an arm, a foot, a leg, or a similar body part. While the prosthetic is attached, it functions identically to the part it
replaces. You can detach or reattach it as an action, and it can’t be removed against your will. It detaches if you die. Prosthetic Limb (Arm)
compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
Cultist Doomsayer and Fanatic Cultists devote themselves to their faith’s leaders and otherworldly masters. While this zeal grants cultists no magical powers, it gives them remarkable resolve in the
Skills Deception +2, Religion +2
Gear Leather Armor, Sickle
Senses Passive Perception 10
Languages Common
CR 1/8 (XP 25; PB +2)
Actions
Ritual Sickle. Melee Attack Roll: +3, reach 5 ft. Hit: 3 (1d4 + 1) Slashing damage plus 1 Necrotic damage.
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Ersatz Eye Wondrous item, common (requires attunement) This artificial eye replaces a real one that was lost or removed. While the ersatz eye is embedded in your eye socket, it can’t be removed by anyone other than you, and you can see through the tiny orb as though it were a normal eye.
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Diabolical Cults Cults dedicated to infernal beings are the foes of adventurers throughout the D&D multiverse. This section gives the DM ways to customize the members of cults dedicated to the powers
of those spells with spells from that list, as long as the new spell is of the same level as the spell it replaces. The customization options here will typically have no appreciable effect on the challenge rating of a creature that gains them.