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Returning 35 results for 'common walker repelling'.
Other Suggestions:
common water revealing
common water recalling
common water reveling
common wander recalling
common wander reveling
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
.
STR
15(+2)
DEX
12(+1)
CON
13(+1)
INT
10(+0)
WIS
11(+1)
CHA
8(−1)
Senses darkvision 60 ft., passive Perception 11
Languages Kraul, understands Common
+ 2) piercing damage, or 6 (1d8 + 2) piercing damage if used with two hands to make a melee attack.
KEV WALKER
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
.
STR
15(+2)
DEX
12(+1)
CON
13(+1)
INT
10(+0)
WIS
11(+1)
CHA
8(−1)
Senses darkvision 60 ft., passive Perception 11
Languages Kraul, understands Common
+ 2) piercing damage, or 6 (1d8 + 2) piercing damage if used with two hands to make a melee attack.
KEV WALKER
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Celestial, Common, Elvish, and Sylvan but can’t speak
CR 2 (XP 450; PB +2)
Actions
Hooves. Melee Attack Roll: +6, reach 5 ft. Hit: 7 (1d6 + 4) Bludgeoning damage plus 5 (2d4) Radiant damage.
Phase
along ceilings, without needing to make an ability check.
Web Walker. The spider ignores movement restrictions caused by webs, and the spider knows the location of any other creature in contact with
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Celestial, Common, Elvish, and Sylvan but can’t speak
CR 2 (XP 450; PB +2)
Actions
Hooves. Melee Attack Roll: +6, reach 5 ft. Hit: 7 (1d6 + 4) Bludgeoning damage plus 5 (2d4) Radiant damage.
Phase
along ceilings, without needing to make an ability check.
Web Walker. The spider ignores movement restrictions caused by webs, and the spider knows the location of any other creature in contact with
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
creature’s stat block. Several of the creatures in this appendix are common beasts—foxes, hares, mountain goats, seals, sperm whales, and walruses—that live among other beasts from the Monster Manual
Brain in a jar
Coldlight walker
Frost giant skeleton
Gnoll vampire
Icewind kobold zombie
Kobold vampire spawn
Nass Lantomir’s ghost
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
creature’s stat block. Several of the creatures in this appendix are common beasts—foxes, hares, mountain goats, seals, sperm whales, and walruses—that live among other beasts from the Monster Manual
Brain in a jar
Coldlight walker
Frost giant skeleton
Gnoll vampire
Icewind kobold zombie
Kobold vampire spawn
Nass Lantomir’s ghost
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
Condition Immunities poisoned
Senses truesight 120 ft., passive Perception 19
Languages Abyssal, Common, telepathy 120 ft.
Challenge 19 (22,000 XP) Proficiency Bonus +6
Magic Resistance. The raklupis
ability check.
Web Sense. When in contact with a web, the raklupis knows the exact location of any other creature in contact with the same web.
Web Walker. The raklupis ignores movement restrictions
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
Condition Immunities poisoned
Senses truesight 120 ft., passive Perception 19
Languages Abyssal, Common, telepathy 120 ft.
Challenge 19 (22,000 XP) Proficiency Bonus +6
Magic Resistance. The raklupis
ability check.
Web Sense. When in contact with a web, the raklupis knows the exact location of any other creature in contact with the same web.
Web Walker. The raklupis ignores movement restrictions
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
Perception 17
Languages Abyssal, Common, telepathy 120 ft.
Challenge 13 (10,000 XP) Proficiency Bonus +5
Magic Resistance. The phisarazu has advantage on saving throws against spells and other magical
knows the exact location of any other creature in contact with the same web.
Web Walker. The phisarazu ignores movement restrictions caused by webbing.
Actions
Multiattack. The phisarazu makes
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
Perception 17
Languages Abyssal, Common, telepathy 120 ft.
Challenge 13 (10,000 XP) Proficiency Bonus +5
Magic Resistance. The phisarazu has advantage on saving throws against spells and other magical
knows the exact location of any other creature in contact with the same web.
Web Walker. The phisarazu ignores movement restrictions caused by webbing.
Actions
Multiattack. The phisarazu makes
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
poisoned
Senses truesight 60 ft., passive Perception 18
Languages Abyssal, Common, telepathy 120 ft.
Challenge 17 (18,000 XP) Proficiency Bonus +6
Magic Resistance. The quavilithku has advantage
.
Web Sense. When in contact with a web, the quavilithku knows the exact location of any other creature in contact with the same web.
Web Walker. The quavilithku ignores movement restrictions caused
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
poisoned
Senses truesight 60 ft., passive Perception 18
Languages Abyssal, Common, telepathy 120 ft.
Challenge 17 (18,000 XP) Proficiency Bonus +6
Magic Resistance. The quavilithku has advantage
.
Web Sense. When in contact with a web, the quavilithku knows the exact location of any other creature in contact with the same web.
Web Walker. The quavilithku ignores movement restrictions caused
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
of the forces of the Nine Hells are grouped into three types of legions that each play a role in repelling the invading demons. Incompetent or weak devils fill out the dreg legions, composed mainly of
legions establish their defenses. Each legion within a category has a distinctive, fearsome-sounding name in the Infernal tongue. When translated into Common, these names are often descriptive of the
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
of the forces of the Nine Hells are grouped into three types of legions that each play a role in repelling the invading demons. Incompetent or weak devils fill out the dreg legions, composed mainly of
legions establish their defenses. Each legion within a category has a distinctive, fearsome-sounding name in the Infernal tongue. When translated into Common, these names are often descriptive of the
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
acclimated to high altitude, including elevations above 20,000 feet. Languages. You can speak, read, and write Common and Giant. Spine of the World Goliaths Goliaths inhabit the Spine of the World, where
passive Perception 14
Languages Common, Giant
Challenge 3 (700 XP)
Mountain Born. The goliath is acclimated to high altitude, including elevations above 20,000 feet.
Powerful Build. The goliath
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
Languages Common plus any two languages
Challenge 2 (450 XP) Proficiency Bonus +2
Actions
Scroll Bash. Melee Spell Attack: +4 to hit, reach 30 ft., one target. Hit: 7 (1d10 + 2) bludgeoning
+7, Insight +3, Investigation +7
Senses passive Perception 11
Languages Common plus any two languages
Challenge 4 (1,100 XP) Proficiency Bonus +2
Actions
Multiattack. The pledgemage makes
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
Languages Common plus any two languages
Challenge 2 (450 XP) Proficiency Bonus +2
Actions
Scroll Bash. Melee Spell Attack: +4 to hit, reach 30 ft., one target. Hit: 7 (1d10 + 2) bludgeoning
+7, Insight +3, Investigation +7
Senses passive Perception 11
Languages Common plus any two languages
Challenge 4 (1,100 XP) Proficiency Bonus +2
Actions
Multiattack. The pledgemage makes
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
acclimated to high altitude, including elevations above 20,000 feet. Languages. You can speak, read, and write Common and Giant. Spine of the World Goliaths Goliaths inhabit the Spine of the World, where
passive Perception 14
Languages Common, Giant
Challenge 3 (700 XP)
Mountain Born. The goliath is acclimated to high altitude, including elevations above 20,000 feet.
Powerful Build. The goliath
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
., passive Perception 21
Languages Abyssal, Common, telepathy 120 ft.
Challenge 24 (62,000 XP) Proficiency Bonus +7
Foul Ichor. A creature that hits Miska with a melee weapon attack takes 7 (2d6
exact location of any other creature in contact with the same web.
Web Walker. Miska ignores movement restrictions caused by webbing.
Actions
Multiattack. Miska makes one Lupine Bite attack and
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
., passive Perception 21
Languages Abyssal, Common, telepathy 120 ft.
Challenge 24 (62,000 XP) Proficiency Bonus +7
Foul Ichor. A creature that hits Miska with a melee weapon attack takes 7 (2d6
exact location of any other creature in contact with the same web.
Web Walker. Miska ignores movement restrictions caused by webbing.
Actions
Multiattack. Miska makes one Lupine Bite attack and
Compendium
- Sources->Dungeons & Dragons->Domains of Delight: A Feywild Accessory
Languages Common, Druidic, Sylvan
Challenge 10 (5,900 XP) Proficiency Bonus +4
Fey Rebirth. If Yarnspinner dies in his Domain of Delight, he revives with all his hit points 1d4 days later in a safe
down on ceilings, without needing to make an ability check.
Web Walker. Yarnspinner ignores movement restrictions caused by webbing.
Web Weaver (3/Day). Yarnspinner can take 1 minute to craft one
Compendium
- Sources->Dungeons & Dragons->Domains of Delight: A Feywild Accessory
Languages Common, Druidic, Sylvan
Challenge 10 (5,900 XP) Proficiency Bonus +4
Fey Rebirth. If Yarnspinner dies in his Domain of Delight, he revives with all his hit points 1d4 days later in a safe
down on ceilings, without needing to make an ability check.
Web Walker. Yarnspinner ignores movement restrictions caused by webbing.
Web Weaver (3/Day). Yarnspinner can take 1 minute to craft one
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
score of 10 and the ability to speak Common or Druidic. The druids use these awakened beasts as spies and messengers. Roll a d8 and consult the Awakened Beast Encounter table to determine what kind of
speak Common and Dwarvish. They have advantage on saving throws against poison and resistance against poison damage. They wield handaxes and light crossbows instead of shortswords and longbows. Here
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
score of 10 and the ability to speak Common or Druidic. The druids use these awakened beasts as spies and messengers. Roll a d8 and consult the Awakened Beast Encounter table to determine what kind of
speak Common and Dwarvish. They have advantage on saving throws against poison and resistance against poison damage. They wield handaxes and light crossbows instead of shortswords and longbows. Here
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Senses Passive Perception 15
Languages Understands Common and Elvish but can’t speak
CR 2 (XP 450; PB +2)
Traits
Flyby. The peryton doesn’t provoke an Opportunity Attack when it flies out of
difficult surfaces, including along ceilings, without needing to make an ability check.
Web Walker. The spider ignores movement restrictions caused by webs, and the spider knows the location of any
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Senses Passive Perception 15
Languages Understands Common and Elvish but can’t speak
CR 2 (XP 450; PB +2)
Traits
Flyby. The peryton doesn’t provoke an Opportunity Attack when it flies out of
difficult surfaces, including along ceilings, without needing to make an ability check.
Web Walker. The spider ignores movement restrictions caused by webs, and the spider knows the location of any
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
above the water. Their walking speed on stilts is 30 feet, and this movement is not reduced by mud or water. Stilt Walker As the stilt walkers advance, the characters recognize them as six hobgoblins
(lawful neutral) who are wearing patchwork rags and furs (AC 12). Strapped to the back of each stilt walker is a wire cage padded with straw and filled with 1d20 eggs of various sizes and colors. These
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
above the water. Their walking speed on stilts is 30 feet, and this movement is not reduced by mud or water. Stilt Walker As the stilt walkers advance, the characters recognize them as six hobgoblins
(lawful neutral) who are wearing patchwork rags and furs (AC 12). Strapped to the back of each stilt walker is a wire cage padded with straw and filled with 1d20 eggs of various sizes and colors. These
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
poisoned
Senses blindsight 60 ft., darkvision 120 ft., passive Perception 23
Languages Celestial, Common, Sylvan
Challenge 21 (33,000 XP)
Armor of Spiders (Mythic Trait; Recharges after a Short
throws against spells and other magical effects.
Spider Climb. Arasta can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.
Web Walker. Arasta
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
poisoned
Senses blindsight 60 ft., darkvision 120 ft., passive Perception 23
Languages Celestial, Common, Sylvan
Challenge 21 (33,000 XP)
Armor of Spiders (Mythic Trait; Recharges after a Short
throws against spells and other magical effects.
Spider Climb. Arasta can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.
Web Walker. Arasta
compendium
- Sources->Dungeons & Dragons->Stranger Things: Welcome to the Hellfire Club
+0 +2
Cha 10 +0 +0
Skills Deception +2, Religion +2
Senses Passive Perception 10
Languages Common
CR 1/8 (25 XP; PB +2)
Actions
Ritual Sickle. Melee Attack Roll: +4, reach
Cha 10 +0 +0
Gear Club
Senses Passive Perception 10
Languages Common
CR 0 (XP 10; PB +2)
Traits
Training. The commoner has proficiency in one skill of the DM’s choice and has
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
, Insight +3
Immunities Charmed
Senses Darkvision 60 ft.; Passive Perception 11
Languages Common plus three other languages
CR 3 (XP 700; PB +2)
Actions
Multiattack. The doppelganger makes
ceilings, without needing to make an ability check.
Sunlight Sensitivity. While in sunlight, the drider has Disadvantage on ability checks and attack rolls.
Web Walker. The drider ignores movement
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
, Insight +3
Immunities Charmed
Senses Darkvision 60 ft.; Passive Perception 11
Languages Common plus three other languages
CR 3 (XP 700; PB +2)
Actions
Multiattack. The doppelganger makes
ceilings, without needing to make an ability check.
Sunlight Sensitivity. While in sunlight, the drider has Disadvantage on ability checks and attack rolls.
Web Walker. The drider ignores movement
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
the denizens of the deeper forest at bay if they try to encroach here. Owlbears, wolves, and a few bandit gangs that elude the notice of the patrols represent the most common threats to explorers or
. The Wild Flame Pact — an alliance struck between the elves, the kingdom of Keoland, and the treants of the region — commits all three groups to repelling the monsters that emerge from the forest. At
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
the denizens of the deeper forest at bay if they try to encroach here. Owlbears, wolves, and a few bandit gangs that elude the notice of the patrols represent the most common threats to explorers or
. The Wild Flame Pact — an alliance struck between the elves, the kingdom of Keoland, and the treants of the region — commits all three groups to repelling the monsters that emerge from the forest. At