Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 35 results for 'common walker resides'.
Other Suggestions:
common water resided
common water reside
common wander relies
common wander reside
common water relies
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
.
STR
15(+2)
DEX
12(+1)
CON
13(+1)
INT
10(+0)
WIS
11(+1)
CHA
8(−1)
Senses darkvision 60 ft., passive Perception 11
Languages Kraul, understands Common
+ 2) piercing damage, or 6 (1d8 + 2) piercing damage if used with two hands to make a melee attack.
KEV WALKER
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
.
STR
15(+2)
DEX
12(+1)
CON
13(+1)
INT
10(+0)
WIS
11(+1)
CHA
8(−1)
Senses darkvision 60 ft., passive Perception 11
Languages Kraul, understands Common
+ 2) piercing damage, or 6 (1d8 + 2) piercing damage if used with two hands to make a melee attack.
KEV WALKER
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Gnoll Thirst for Blood. No goodness or compassion resides in the heart of a gnoll. Like a demon, it lacks anything resembling a conscience, and can’t be taught or coerced to put aside its destructive
tendencies. The gnolls’ frenzied bloodlust makes them an enemy to all, and when they lack a common foe, they fight among themselves. Even the most savage orcs avoid allying with gnolls. Gnoll
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
. Only drow can be turned into driders, and the power to create these creatures resides with Lolth alone. Scarred for Life. When driders return to the Material Plane, they disappear into the Underdark to
has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.
Web Walker. The drider ignores movement restrictions caused by webbing.
Actions
Multiattack. The
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
confirm that this part of the dungeon resides in the Shadowfell. All color has been drained from this hall, which greets visitors with the stench of death (see “Into the Shadowfell”). The hall’s other
appears, floating 10 feet in front of the double door to the south. It recites the following verse in Common before disappearing: Welcome to Umbraxakar’s lair. A dragon held in the grip of despair
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
confirm that this part of the dungeon resides in the Shadowfell. All color has been drained from this hall, which greets visitors with the stench of death (see “Into the Shadowfell”). The hall’s other
appears, floating 10 feet in front of the double door to the south. It recites the following verse in Common before disappearing: Welcome to Umbraxakar’s lair. A dragon held in the grip of despair
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Celestial, Common, Elvish, and Sylvan but can’t speak
CR 2 (XP 450; PB +2)
Actions
Hooves. Melee Attack Roll: +6, reach 5 ft. Hit: 7 (1d6 + 4) Bludgeoning damage plus 5 (2d4) Radiant damage.
Phase
along ceilings, without needing to make an ability check.
Web Walker. The spider ignores movement restrictions caused by webs, and the spider knows the location of any other creature in contact with
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Gnoll Thirst for Blood. No goodness or compassion resides in the heart of a gnoll. Like a demon, it lacks anything resembling a conscience, and can’t be taught or coerced to put aside its destructive
tendencies. The gnolls’ frenzied bloodlust makes them an enemy to all, and when they lack a common foe, they fight among themselves. Even the most savage orcs avoid allying with gnolls. Gnoll
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Celestial, Common, Elvish, and Sylvan but can’t speak
CR 2 (XP 450; PB +2)
Actions
Hooves. Melee Attack Roll: +6, reach 5 ft. Hit: 7 (1d6 + 4) Bludgeoning damage plus 5 (2d4) Radiant damage.
Phase
along ceilings, without needing to make an ability check.
Web Walker. The spider ignores movement restrictions caused by webs, and the spider knows the location of any other creature in contact with
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
. Only drow can be turned into driders, and the power to create these creatures resides with Lolth alone. Scarred for Life. When driders return to the Material Plane, they disappear into the Underdark to
has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.
Web Walker. The drider ignores movement restrictions caused by webbing.
Actions
Multiattack. The
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
creature’s stat block. Several of the creatures in this appendix are common beasts—foxes, hares, mountain goats, seals, sperm whales, and walruses—that live among other beasts from the Monster Manual
Brain in a jar
Coldlight walker
Frost giant skeleton
Gnoll vampire
Icewind kobold zombie
Kobold vampire spawn
Nass Lantomir’s ghost
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
creature’s stat block. Several of the creatures in this appendix are common beasts—foxes, hares, mountain goats, seals, sperm whales, and walruses—that live among other beasts from the Monster Manual
Brain in a jar
Coldlight walker
Frost giant skeleton
Gnoll vampire
Icewind kobold zombie
Kobold vampire spawn
Nass Lantomir’s ghost
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Boo’s Astral Menagerie
that they require years of research to decipher, but time is of little concern to a star seer, who resides mainly on the Astral Plane. Githyanki Star Seer
Medium Humanoid (Gith, Warlock), Any
)
Saving Throws Con +5, Int +7, Wis +6
Skills Arcana +10, History +10
Damage Resistances radiant
Senses passive Perception 13
Languages Common, Gith
Challenge 7 (2,900 XP) Proficiency
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Boo’s Astral Menagerie
that they require years of research to decipher, but time is of little concern to a star seer, who resides mainly on the Astral Plane. Githyanki Star Seer
Medium Humanoid (Gith, Warlock), Any
)
Saving Throws Con +5, Int +7, Wis +6
Skills Arcana +10, History +10
Damage Resistances radiant
Senses passive Perception 13
Languages Common, Gith
Challenge 7 (2,900 XP) Proficiency
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
Condition Immunities poisoned
Senses truesight 120 ft., passive Perception 19
Languages Abyssal, Common, telepathy 120 ft.
Challenge 19 (22,000 XP) Proficiency Bonus +6
Magic Resistance. The raklupis
ability check.
Web Sense. When in contact with a web, the raklupis knows the exact location of any other creature in contact with the same web.
Web Walker. The raklupis ignores movement restrictions
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
Condition Immunities poisoned
Senses truesight 120 ft., passive Perception 19
Languages Abyssal, Common, telepathy 120 ft.
Challenge 19 (22,000 XP) Proficiency Bonus +6
Magic Resistance. The raklupis
ability check.
Web Sense. When in contact with a web, the raklupis knows the exact location of any other creature in contact with the same web.
Web Walker. The raklupis ignores movement restrictions
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
Perception 17
Languages Abyssal, Common, telepathy 120 ft.
Challenge 13 (10,000 XP) Proficiency Bonus +5
Magic Resistance. The phisarazu has advantage on saving throws against spells and other magical
knows the exact location of any other creature in contact with the same web.
Web Walker. The phisarazu ignores movement restrictions caused by webbing.
Actions
Multiattack. The phisarazu makes
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
Perception 17
Languages Abyssal, Common, telepathy 120 ft.
Challenge 13 (10,000 XP) Proficiency Bonus +5
Magic Resistance. The phisarazu has advantage on saving throws against spells and other magical
knows the exact location of any other creature in contact with the same web.
Web Walker. The phisarazu ignores movement restrictions caused by webbing.
Actions
Multiattack. The phisarazu makes
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
poisoned
Senses truesight 60 ft., passive Perception 18
Languages Abyssal, Common, telepathy 120 ft.
Challenge 17 (18,000 XP) Proficiency Bonus +6
Magic Resistance. The quavilithku has advantage
.
Web Sense. When in contact with a web, the quavilithku knows the exact location of any other creature in contact with the same web.
Web Walker. The quavilithku ignores movement restrictions caused
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
when threatened, a scale sorcerer lashes out with colorful magic. A scale sorcerer who resides in or near a dragon’s lair may serve as that dragon’s diplomat and mouthpiece—anticipating the dragon’s
Languages Common, Draconic
Challenge 1 (200 XP) Proficiency Bonus +2
Pack Tactics. The kobold has advantage on an attack roll against a creature if at least one of the kobold’s allies is within 5 feet of
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
their children. Two larger central palaces are occupied by the emperor, who resides in the Palace of Heavenly Command and reserves the Palace of Favored Unity for visits with his expansive family. Kiln
artifacts beneath their floors. Expeditions into the subterranean Old City are common, whether staged officially on behalf of the emperor or undertaken in secret by criminals and treasure hunters.
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
when threatened, a scale sorcerer lashes out with colorful magic. A scale sorcerer who resides in or near a dragon’s lair may serve as that dragon’s diplomat and mouthpiece—anticipating the dragon’s
Languages Common, Draconic
Challenge 1 (200 XP) Proficiency Bonus +2
Pack Tactics. The kobold has advantage on an attack roll against a creature if at least one of the kobold’s allies is within 5 feet of
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
poisoned
Senses truesight 60 ft., passive Perception 18
Languages Abyssal, Common, telepathy 120 ft.
Challenge 17 (18,000 XP) Proficiency Bonus +6
Magic Resistance. The quavilithku has advantage
.
Web Sense. When in contact with a web, the quavilithku knows the exact location of any other creature in contact with the same web.
Web Walker. The quavilithku ignores movement restrictions caused
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
their children. Two larger central palaces are occupied by the emperor, who resides in the Palace of Heavenly Command and reserves the Palace of Favored Unity for visits with his expansive family. Kiln
artifacts beneath their floors. Expeditions into the subterranean Old City are common, whether staged officially on behalf of the emperor or undertaken in secret by criminals and treasure hunters.
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
acclimated to high altitude, including elevations above 20,000 feet. Languages. You can speak, read, and write Common and Giant. Spine of the World Goliaths Goliaths inhabit the Spine of the World, where
passive Perception 14
Languages Common, Giant
Challenge 3 (700 XP)
Mountain Born. The goliath is acclimated to high altitude, including elevations above 20,000 feet.
Powerful Build. The goliath
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
acclimated to high altitude, including elevations above 20,000 feet. Languages. You can speak, read, and write Common and Giant. Spine of the World Goliaths Goliaths inhabit the Spine of the World, where
passive Perception 14
Languages Common, Giant
Challenge 3 (700 XP)
Mountain Born. The goliath is acclimated to high altitude, including elevations above 20,000 feet.
Powerful Build. The goliath
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
., passive Perception 21
Languages Abyssal, Common, telepathy 120 ft.
Challenge 24 (62,000 XP) Proficiency Bonus +7
Foul Ichor. A creature that hits Miska with a melee weapon attack takes 7 (2d6
exact location of any other creature in contact with the same web.
Web Walker. Miska ignores movement restrictions caused by webbing.
Actions
Multiattack. Miska makes one Lupine Bite attack and
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
., passive Perception 21
Languages Abyssal, Common, telepathy 120 ft.
Challenge 24 (62,000 XP) Proficiency Bonus +7
Foul Ichor. A creature that hits Miska with a melee weapon attack takes 7 (2d6
exact location of any other creature in contact with the same web.
Web Walker. Miska ignores movement restrictions caused by webbing.
Actions
Multiattack. Miska makes one Lupine Bite attack and
Compendium
- Sources->Dungeons & Dragons->Domains of Delight: A Feywild Accessory
Languages Common, Druidic, Sylvan
Challenge 10 (5,900 XP) Proficiency Bonus +4
Fey Rebirth. If Yarnspinner dies in his Domain of Delight, he revives with all his hit points 1d4 days later in a safe
down on ceilings, without needing to make an ability check.
Web Walker. Yarnspinner ignores movement restrictions caused by webbing.
Web Weaver (3/Day). Yarnspinner can take 1 minute to craft one
Compendium
- Sources->Dungeons & Dragons->Domains of Delight: A Feywild Accessory
Languages Common, Druidic, Sylvan
Challenge 10 (5,900 XP) Proficiency Bonus +4
Fey Rebirth. If Yarnspinner dies in his Domain of Delight, he revives with all his hit points 1d4 days later in a safe
down on ceilings, without needing to make an ability check.
Web Walker. Yarnspinner ignores movement restrictions caused by webbing.
Web Weaver (3/Day). Yarnspinner can take 1 minute to craft one
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
score of 10 and the ability to speak Common or Druidic. The druids use these awakened beasts as spies and messengers. Roll a d8 and consult the Awakened Beast Encounter table to determine what kind of
speak Common and Dwarvish. They have advantage on saving throws against poison and resistance against poison damage. They wield handaxes and light crossbows instead of shortswords and longbows. Here
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
lantern (see appendix C) that once belonged to Seward. It lies on a bench next to some tools. The spirit of a female moon elf warlock known as the Starfallen resides within the ghost lantern. If any
character touches the lantern, the spirit can be seen within it. The spirit is insubstantial and can’t be harmed, nor can it cause harm. It speaks and understands Common, Elvish, and Sylvan. If the
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
score of 10 and the ability to speak Common or Druidic. The druids use these awakened beasts as spies and messengers. Roll a d8 and consult the Awakened Beast Encounter table to determine what kind of
speak Common and Dwarvish. They have advantage on saving throws against poison and resistance against poison damage. They wield handaxes and light crossbows instead of shortswords and longbows. Here
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
lantern (see appendix C) that once belonged to Seward. It lies on a bench next to some tools. The spirit of a female moon elf warlock known as the Starfallen resides within the ghost lantern. If any
character touches the lantern, the spirit can be seen within it. The spirit is insubstantial and can’t be harmed, nor can it cause harm. It speaks and understands Common, Elvish, and Sylvan. If the
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
speaks Common and Elvish. Jeryth Phaulkon When the characters arrive at Phaulkonmere for the first time, Melannor introduces them to the lady of the estate: a noblewoman-turned-demigod and Chosen of
Mielikki named Jeryth Phaulkon. Jeryth, the only member of her family who currently resides at Phaulkonmere, manifests as a disembodied female voice that can be heard by anyone in the villa gardens. She