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Returning 20 results for 'common wanting resided'.
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Mordenkainen Presents: Monsters of the Multiverse
Neither bugs nor bears, bugbears are the hulking cousins of goblins and hobgoblins. With roots in the Feywild, early bugbears resided in hidden places, in hard-to-reach and shadowed spaces. Long ago
ignore them, but you can’t raise any of your scores above 20.
Languages
Your character can speak, read, and write Common and one other language that you and your DM agree is appropriate for the
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
iron shadow is usually recruited from the ranks of the Feywild’s hobgoblin armies or from among the hobgoblins who have resided in the Material Plane for centuries. A candidate for admission undergoes a
., passive Perception 12
Languages Common, Goblin
Challenge 2 (450 XP) Proficiency Bonus +2
Unarmored Defense. While the hobgoblin is wearing no armor and wielding no shield, its AC includes its
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
where islanders’ souls went after death. Some of these souls transcended into ninunos—dryad-like spirits of the land who serve as stewards to the gods and resided in the surrounding lands. Colonizing
connect many of the region’s islands. Travelers are common, and the most traveled skybridges hold small communities where they can rest and resupply. Legend holds that the bones of enormous bakunawa
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
apprehend the wandering bard. An adopted child of the “C” Team’s Rosie Beestinger, Pendragon is his mother’s foil in almost every way — including his goal of wanting to mainstream some of the family’s
Perception 10
Languages Common, Draconic, Elvish, Halfling
Challenge 2 (450 XP)
Echo Spell (1/day). Pendragon can cast the spell he cast on his last turn, whose casting time becomes 1 bonus
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
makes them ideal leaders, and thus deadly rivals to orc war chiefs, who must be wary of orog treachery. Detached Killers. Wanting nothing more than to hack their enemies to pieces, orogs are a
11 (+0)
CHA
12 (+1)
Skills Intimidation +5, Survival +2
Senses darkvision 60 ft., passive Perception 10
Languages Common, Orc
Challenge 2 (450 XP)
Aggressive. As a bonus action
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
Senses darkvision 60 ft., passive Perception 11
Languages Common, Goblin
Challenge 4 (1,100 XP) Proficiency Bonus +2
Army Arcana. When the hobgoblin casts a spell that causes damage or that forces
, fly, fog cloud, gust of wind, lightning bolt
GOBLINOIDS OF THE FEYWILD
The goblinoid peoples—goblins, hobgoblins, and bugbears—first appeared in the Feywild millennia ago, and they resided there
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
The Zhentarim The Zhentarim—also known as the Black Network—is a loose affiliation of merchants, mercenaries, and malefactors. Common folk know the Zhentarim as the people to talk to when you need
wherever a political struggle turns to widespread intimidation, it’s a safe bet that the Zhentarim are involved. However, engaging in mainstream corruption and wanting to see Tiamat ascendant are two
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
The Zhentarim The Zhentarim—also known as the Black Network—is a loose affiliation of merchants, mercenaries, and malefactors. Common folk know the Zhentarim as the people to talk to when you need
wherever a political struggle turns to widespread intimidation, it’s a safe bet that the Zhentarim are involved. However, engaging in mainstream corruption and wanting to see Tiamat ascendant are two
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
The Zhentarim The Zhentarim—also known as the Black Network—is a loose affiliation of merchants, mercenaries, and malefactors. Common folk know the Zhentarim as the people to talk to when you need
wherever a political struggle turns to widespread intimidation, it’s a safe bet that the Zhentarim are involved. However, engaging in mainstream corruption and wanting to see Tiamat ascendant are two
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
throws against poison and resistance against poison damage. They speak Common and Dwarvish. You should familiarize yourself with the key NPCs detailed below. Any of the information that isn’t secret
of the person he has become. Gwendolyn carries no weapons with her for the wedding. Gwendolyn’s secret revolves around wanting to prove that she believes that Tannus has truly changed, but that she
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Simbon about how straining it must be to busy himself among the common rabble or visit a library. If told about the creatures in the mine, Kedjou believes the description matches that of monsters
. If pressed about the scorpions, Kedjou insists the characters leave, not wanting to reveal that he was involved in summoning the creatures and the aurumvoraxes in the Goldwarren—as the characters
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
finding a way not only to destroy Halaster but to gain control over Undermountain.
Ezzat is a lich who speaks Common, Dwarvish, Draconic, Elvish, Sylvan, and Undercommon. He plans to destroy Halaster
writes of wanting to use wish — a spell he does not yet know — to forge an alliance with Jhesiyra, defeat Halaster, and end the Mad Mage’s reign in Undermountain forever. (The lich doesn’t realize
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
of bad storytellers and inept musicians. One wall of the circular common room features a faded mural of two enormous crabs locked in combat, inlaid with brass details. The mural’s origins are lost to
time, but if asked, Yalme says she named the crabs Fancy and Gorgeous George. Four short halls branch off the common room, each lined with rooms for rent. The Fishbowl After a long day on the river
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
located on the High Road on the way to the Silent Sound lighthouse, so is an easy stop for the party to make. Head Office assignments of this sort can become common in an Acquisitions Incorporated
the holes from the main level of Castle Never. That level is being rebuilt, so bricklayers, stonemasons, and untrained hirelings are common throughout. A minimum of four guards and three veterans
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
scholar notes that the bones likely belong to common folk who rose up in revolt and ended the Yun dynasty. Hungry Ghosts. An otyugh hides among the debris in the northwest corner of the room. When it
beyond even the longevity granted by magic potions. Not wanting Lio Gong to grow old while she sought the key to everlasting life, the empress forced her lover to enter the mirror to await her eventual
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
draped with furs is the only furnishing here to have survived the collapse.
A lesser priest charged with tending the chapel resided here long ago; it’s now where Honna sleeps. The collapse formed a
first meal. T11: Common Room The long stone table here is broken in two pieces. Several metal chests are stacked against a wall. The largest opening leading from this room is choked with rubble and
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
characters, but if the players want to tie Madryck more closely to their characters’ back stories, allow it. Madryck is a mage (neutral good) who speaks Common, Sylvan, and two other languages of your choice
it will take for the characters to complete their quest; they might come back in a matter of days, or years could pass on the Material Plane before they return. Not wanting to alarm the characters
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
if either of those creatures survived. Gideon doesn’t accompany the characters, wanting to guard the chapel against demon attacks. G5. Gideon’s Quarters This small building was Gideon Lightward’s
, Perception +3
Senses passive Perception 13
Languages Common
Challenge 5 (1,800 XP)
Actions
Multiattack. Ulder makes three melee attacks, only one of which can be with his shield.
+1 Longsword
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a2
and a bone case that contains a spell scroll of web and a spell scroll of spider climb. 43. Entrance to the Dwarf-Halls The dwarves of Khundrukar once resided in private rooms to the north of the great
wrecked furniture. A pouch on her belt contains 670 sp. 46. Common Area The open courtyard in the east end of the residential area was the site of a pitched battle between dwarves and orcs. The
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
. Not wanting to get hacked to pieces ourselves, we cut short our expedition and returned to the village of Hommlet with our tails between our legs. Rufus and Burne had a good laugh at our expense, let
finely honed sense of tactics, and they are able to lead and unite other demons in common cause. Mariliths are often encountered as captains at the head of a demonic horde, where they embrace any