Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 35 results for 'common warn reborn'.
Other Suggestions:
common when reborn
common ways reborn
common war return
common when return
common war reborn
Monsters
Spelljammer: Adventures in Space
, for procuring and selling magic items, including artifacts and spelljamming helm;spelljamming helms. It's rare to see more than one mercane at a time, though it's common for a mercane to be accompanied
special form of telepathy that enables them to communicate with one another across the multiverse. A mercane often uses this ability to warn another mercanes about individuals who are dangerous or
Monsters
Mordenkainen Presents: Monsters of the Multiverse
that can crush bones and lacerate flesh. These plates are so tough that a leucrotta can use them to peel plate armor away from the body of a slain knight.
A leucrotta’s stench would normally warn
of common deer. Second, it can duplicate the call or the vocal expressions of just about any creature it has heard. The monster uses its mimicry to lure in potential victims, then attacks while they
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
died and been reborn time and again. Like the sun, he might pass into the realm of darkness, but inevitably his bright gaze will fall on the world once again. Amaunator is seen as a stern and
law persists. Farmers and travelers beseech him when they pray for rain or sun, as do any others looking for a favorable change in the weather. But the most common form of propitiation to Amaunator
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
died and been reborn time and again. Like the sun, he might pass into the realm of darkness, but inevitably his bright gaze will fall on the world once again. Amaunator is seen as a stern and
law persists. Farmers and travelers beseech him when they pray for rain or sun, as do any others looking for a favorable change in the weather. But the most common form of propitiation to Amaunator
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
respect by the common folk.
Stairs. A staircase at the end of the north arm of the gallery descends 50 feet to tier 2.
The will-o’-wisp serves Melissara in area 10a. It wanders from one end of the
hall to the other, waiting for her summons, but turns invisible and flees to warn her at the first sign of intruders.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
respect by the common folk.
Stairs. A staircase at the end of the north arm of the gallery descends 50 feet to tier 2.
The will-o’-wisp serves Melissara in area 10a. It wanders from one end of the
hall to the other, waiting for her summons, but turns invisible and flees to warn her at the first sign of intruders.
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
mysterious and terrifying figure known far and wide as “the Dark Lady.” Locals warn everyone to stay well away from the ruins. The truth of the tale is that the “Dark Lady” is a female adult black shadow
spread stories of the Dark Lady to scare off curious or foolhardy adventurers. They warn fellow members to approach Nurvureem with extreme caution. In recent months, Nurvureem has been pestered by
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
mysterious and terrifying figure known far and wide as “the Dark Lady.” Locals warn everyone to stay well away from the ruins. The truth of the tale is that the “Dark Lady” is a female adult black shadow
spread stories of the Dark Lady to scare off curious or foolhardy adventurers. They warn fellow members to approach Nurvureem with extreme caution. In recent months, Nurvureem has been pestered by
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
phenomena. They have advantage on saving throws against being charmed, and magic can’t put them to sleep. They have darkvision out to a range of 60 feet. They speak Common and Elvish. Sea. If this
; they also warn characters about Maelstrom’s whirlpool if they’re headed in that direction. Sea elves use the merfolk statistics, with the following changes: The sea elves have the elf subtype and are
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
phenomena. They have advantage on saving throws against being charmed, and magic can’t put them to sleep. They have darkvision out to a range of 60 feet. They speak Common and Elvish. Sea. If this
; they also warn characters about Maelstrom’s whirlpool if they’re headed in that direction. Sea elves use the merfolk statistics, with the following changes: The sea elves have the elf subtype and are
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
its appetite for humanoid flesh and evil schemes. It selects its prey with care, taking pains to keep its presence in the world a secret. Evil Reborn. For a rakshasa, death on the Material Plane
means an agonizing and torturous return to the Nine Hells, where its essence remains trapped until its body reforms — a process that can take months or years. When the rakshasa is reborn, it has all the
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
its appetite for humanoid flesh and evil schemes. It selects its prey with care, taking pains to keep its presence in the world a secret. Evil Reborn. For a rakshasa, death on the Material Plane
means an agonizing and torturous return to the Nine Hells, where its essence remains trapped until its body reforms — a process that can take months or years. When the rakshasa is reborn, it has all the
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
of a lost expedition. Find the source of a mysterious mystical signal. It’s common knowledge that Everice is the domain of the Queen of Winter, an archfey who commands a host of winter wolves and
knights carved from living ice. The queen lives in a glacial palace, and those who overcome her guards and the deadly weather to earn her favor can gain powerful boons. It’s also common knowledge that
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
of a lost expedition. Find the source of a mysterious mystical signal. It’s common knowledge that Everice is the domain of the Queen of Winter, an archfey who commands a host of winter wolves and
knights carved from living ice. The queen lives in a glacial palace, and those who overcome her guards and the deadly weather to earn her favor can gain powerful boons. It’s also common knowledge that
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
and stacks of parchment on them. Mounted between the shelves are copper signs embossed with the following words in Common: “Do not remove supplies without Headmaster Blackcloak’s written consent
.”
Secret Door. A secret door opens into a dusty hall that leads to area 23c.
The spectators guard the supplies on the shelves and use telepathy to warn intruders not to touch anything without
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
and stacks of parchment on them. Mounted between the shelves are copper signs embossed with the following words in Common: “Do not remove supplies without Headmaster Blackcloak’s written consent
.”
Secret Door. A secret door opens into a dusty hall that leads to area 23c.
The spectators guard the supplies on the shelves and use telepathy to warn intruders not to touch anything without
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
wealthiest citizens of Sharn. Common folk are cremated after death, but members of the Sixty Families and others with sufficient wealth have their remains interred in the tombs and tunnels of this necropolis
powers lurking there. Some parents warn their children of the Lich-Priest Gath, who steals disobedient children and forces them to work in his kingdom of the dead, polishing the bones of his skeletal subjects.
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
wealthiest citizens of Sharn. Common folk are cremated after death, but members of the Sixty Families and others with sufficient wealth have their remains interred in the tombs and tunnels of this necropolis
powers lurking there. Some parents warn their children of the Lich-Priest Gath, who steals disobedient children and forces them to work in his kingdom of the dead, polishing the bones of his skeletal subjects.
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Boo’s Astral Menagerie
mercane at a time, though it’s common for a mercane to be accompanied by underlings or bodyguards. Mercanes will conduct business with anyone, fairly and reliably, provided the other party has
to warn another mercanes about individuals who are dangerous or unreliable. Once a mercane has been offended by someone, getting back into their good graces is next to impossible. Mercane
Large
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Boo’s Astral Menagerie
mercane at a time, though it’s common for a mercane to be accompanied by underlings or bodyguards. Mercanes will conduct business with anyone, fairly and reliably, provided the other party has
to warn another mercanes about individuals who are dangerous or unreliable. Once a mercane has been offended by someone, getting back into their good graces is next to impossible. Mercane
Large
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
, giving him an Intelligence of 10 and the ability to speak Common. After serving him for the duration of the enchantment, the serpent slithered off and found its way to Omu. Azi Mas has a good memory; he
can remember names and faces and is quick to warn his masters if yuan-ti pass through whom he hasn’t seen before. Treasure The storeroom contains fifty bolts of cloth; six crates of bronze bars; three
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Sharn Watch A common viewpoint among the citizens of Sharn is that in the upper wards, the Sharn Watch works for the wealthy; in the middle wards, it works for the Boromar Clan; and in the lower
robbed? But if the Little Fingers pick on a local, they’re asking for trouble. The relationship works both ways; the pickpockets are privy to things the Watch officers aren’t, and they often warn the
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
, giving him an Intelligence of 10 and the ability to speak Common. After serving him for the duration of the enchantment, the serpent slithered off and found its way to Omu. Azi Mas has a good memory; he
can remember names and faces and is quick to warn his masters if yuan-ti pass through whom he hasn’t seen before. Treasure The storeroom contains fifty bolts of cloth; six crates of bronze bars; three
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation Supplement
within 5 feet of the altar. Each awakened snake is unaligned, has an Intelligence score of 10, and speaks Common. The snakes claim to have useful information to share if the characters are willing to
Y’zleth want it found and returned to the niche in the base of the altar. The thief and its kind live in caves that riddle the mountains (see “Geonid Caves”). The snakes warn the characters that they
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation Supplement
within 5 feet of the altar. Each awakened snake is unaligned, has an Intelligence score of 10, and speaks Common. The snakes claim to have useful information to share if the characters are willing to
Y’zleth want it found and returned to the niche in the base of the altar. The thief and its kind live in caves that riddle the mountains (see “Geonid Caves”). The snakes warn the characters that they
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Sharn Watch A common viewpoint among the citizens of Sharn is that in the upper wards, the Sharn Watch works for the wealthy; in the middle wards, it works for the Boromar Clan; and in the lower
robbed? But if the Little Fingers pick on a local, they’re asking for trouble. The relationship works both ways; the pickpockets are privy to things the Watch officers aren’t, and they often warn the
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
loudly as it hits the floor.
Warning. The words “Certain death this way!” are carved in Common on the southeast wall, with an arrow pointing toward the southern exit.
The bugbears detect the approach
and circle around to warn the goblinoids in area 23 of intruders. The bugbears know the perils of the western tunnel (area 21) and avoid it. Characters whose passive Wisdom (Perception) scores equal or
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
loudly as it hits the floor.
Warning. The words “Certain death this way!” are carved in Common on the southeast wall, with an arrow pointing toward the southern exit.
The bugbears detect the approach
and circle around to warn the goblinoids in area 23 of intruders. The bugbears know the perils of the western tunnel (area 21) and avoid it. Characters whose passive Wisdom (Perception) scores equal or
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
recruit and include wizards among their ranks. Evokers are the most common, simply for the potential their spells have of inflicting the most damage to the greatest number of enemies. Still, all
their name, and warn others. As a mage gains in power, more individuals recognize the sigil and connect it with a mighty spellcaster, not to be trifled with. Some mage sigils are used in conjunction
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
to bring down that beast. Its pelt would be worth a fortune, even if it’s not real gold. A few of the more cautious types warn that the creature is clearly a blessed being and that killing it would
speak that language, it switches to Elvish, and if no one responds again, it tries heavily accented, pidgin Common. It assures them that they are on the right track, and they must continue following the
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
are virtually unknown. It’s common, however, for rural folk to erect a post and mount antlers on it at the site of some roadside accident or murder. In cities, where antlers are hard to come by and
Maid of Misfortune are those who have been deeply affected by great misfortunes and who seek to warn others of the essential unfairness of life — or to inflict that unfairness upon them.
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
recruit and include wizards among their ranks. Evokers are the most common, simply for the potential their spells have of inflicting the most damage to the greatest number of enemies. Still, all
their name, and warn others. As a mage gains in power, more individuals recognize the sigil and connect it with a mighty spellcaster, not to be trifled with. Some mage sigils are used in conjunction
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
are met with suspicion and anger, and parents warn their children: “Be good, or the annis will get you.” When an annis feels especially cruel, the hag adopts the appearance of a kindly elder
)
CHA
15 (+2)
Saving Throws Con +5
Skills Deception +5, Perception +5
Damage Resistances cold
Senses darkvision 60 ft., passive Perception 15
Languages Common, Giant, Sylvan
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
statistical modifications: Khalessa’s alignment is neutral. She has darkvision out to a range of 60 feet. She speaks Common, Elvish, and Undercommon. Khalessa’s fey ancestry gives her advantage on saving throws
drow, and she wears a piwafwi (see appendix B). Khalessa urges the characters to turn back. If they don’t, she fears that the drow force will overwhelm them. Having blown her cover to warn the
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
to bring down that beast. Its pelt would be worth a fortune, even if it’s not real gold. A few of the more cautious types warn that the creature is clearly a blessed being and that killing it would
speak that language, it switches to Elvish, and if no one responds again, it tries heavily accented, pidgin Common. It assures them that they are on the right track, and they must continue following the