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Returning 14 results for 'common warping refuges'.
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Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
the last known refuges of the Chionthar dusthawk (use the hawk statistics), a once-common raptor whose numbers precipitously declined over the last century as regional turmoil and the ever-spreading
be off limits to unlicensed hunters. Despite the fences and cliffs that cordon off most of the hill, trespassers remain common, the demand for dusthawk hunting birds having exploded among the wealthy
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
the last known refuges of the Chionthar dusthawk (use the hawk statistics), a once-common raptor whose numbers precipitously declined over the last century as regional turmoil and the ever-spreading
be off limits to unlicensed hunters. Despite the fences and cliffs that cordon off most of the hill, trespassers remain common, the demand for dusthawk hunting birds having exploded among the wealthy
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
the last known refuges of the Chionthar dusthawk (use the hawk statistics), a once-common raptor whose numbers precipitously declined over the last century as regional turmoil and the ever-spreading
be off limits to unlicensed hunters. Despite the fences and cliffs that cordon off most of the hill, trespassers remain common, the demand for dusthawk hunting birds having exploded among the wealthy
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
the last known refuges of the Chionthar dusthawk (use the hawk statistics), a once-common raptor whose numbers precipitously declined over the last century as regional turmoil and the ever-spreading
be off limits to unlicensed hunters. Despite the fences and cliffs that cordon off most of the hill, trespassers remain common, the demand for dusthawk hunting birds having exploded among the wealthy
Compendium
- Sources->Dungeons & Dragons->Monstrous Compendium Volume Two
Skills Arcana +6, Investigation +6, Perception +2
Senses darkvision 60 ft., passive Perception 12
Languages Common, Gnomish
Challenge 2 (450 XP) Proficiency Bonus +2
Always Thinking Ahead
Perception 13
Languages Common, Gnomish
Challenge 5 (1,800 XP) Proficiency Bonus +3
Always Thinking Ahead. The mastermind has advantage on initiative rolls.
Spider Climb. The mastermind can
Compendium
- Sources->Dungeons & Dragons->Monstrous Compendium Volume Two
Skills Arcana +6, Investigation +6, Perception +2
Senses darkvision 60 ft., passive Perception 12
Languages Common, Gnomish
Challenge 2 (450 XP) Proficiency Bonus +2
Always Thinking Ahead
Perception 13
Languages Common, Gnomish
Challenge 5 (1,800 XP) Proficiency Bonus +3
Always Thinking Ahead. The mastermind has advantage on initiative rolls.
Spider Climb. The mastermind can
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Resistances cold
Damage Immunities lightning, thunder
Senses passive Perception 19
Languages Common, Giant
Challenge 13 (10,000 XP)
Amphibious. The giant can breathe air and water.
Actions
of a storm giant can affect the fate of thousands.
Distant Prophet-Kings. Storm giants live in isolated refuges so far above the surface of the world or below the sea that they are beyond the reach
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Resistances cold
Damage Immunities lightning, thunder
Senses passive Perception 19
Languages Common, Giant
Challenge 13 (10,000 XP)
Amphibious. The giant can breathe air and water.
Actions
of a storm giant can affect the fate of thousands.
Distant Prophet-Kings. Storm giants live in isolated refuges so far above the surface of the world or below the sea that they are beyond the reach
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
the Archmage of Menzoberranzan under the auspices of his own house, the First House of the Ruling Council.
“Gromph and I only ever had two things in common: our passion for the Art, and our hatred of
following Gromph’s ritual. The presence of the demon lords is warping the fabric of the Underdark. The faerzress that permeates so much of the subterranean realm has become a conduit through which the
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
the Archmage of Menzoberranzan under the auspices of his own house, the First House of the Ruling Council.
“Gromph and I only ever had two things in common: our passion for the Art, and our hatred of
following Gromph’s ritual. The presence of the demon lords is warping the fabric of the Underdark. The faerzress that permeates so much of the subterranean realm has become a conduit through which the
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
creations. The beholder’s appearance has caused weird events to happen in Wisteria Vale, and these strange occurrences are becoming increasingly common (see “Aberrant Events” earlier in the adventure
). Quill thinks that if he can get close enough to Renekor, he can charm the beholder into revealing information on how to escape Wisteria Vale, or manipulate the beholder’s reality-warping magic to
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
creations. The beholder’s appearance has caused weird events to happen in Wisteria Vale, and these strange occurrences are becoming increasingly common (see “Aberrant Events” earlier in the adventure
). Quill thinks that if he can get close enough to Renekor, he can charm the beholder into revealing information on how to escape Wisteria Vale, or manipulate the beholder’s reality-warping magic to
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
. The Day of Mourning caused her to remain asleep in this chamber. She is a neutral good ghost who can speak Common; she can also communicate telepathically within a range of 30 feet. If Alamar-Vatashi
discoloration, mild warping, or mysterious engravings. 5–6 The item craves more graymatter fluid. Every time the item’s wielder comes within 30 feet of graymatter fluid, the item emits a high-pitched hum that
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
. The Day of Mourning caused her to remain asleep in this chamber. She is a neutral good ghost who can speak Common; she can also communicate telepathically within a range of 30 feet. If Alamar-Vatashi
discoloration, mild warping, or mysterious engravings. 5–6 The item craves more graymatter fluid. Every time the item’s wielder comes within 30 feet of graymatter fluid, the item emits a high-pitched hum that