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Returning 35 results for 'common was referred'.
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Monsters
Mythic Odysseys of Theros
"} slashing damage.Murderous gangs of harpies collect in grim places across Theros, preying on any who pass by. Many merchants face regular losses at the harpies' claws, common casualties often referred
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
Composition A tarokka deck has fifty-four cards, each of which has its own name. Forty of them comprise the common deck, which is divided into four suits: swords, coins, stars, and glyphs. Each suit
contains cards numbered one through nine, plus a tenth card that is called the master of that suit. A card can be referred to by its suit designation or by its name. For instance, the three of glyphs
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
Composition A tarokka deck has fifty-four cards, each of which has its own name. Forty of them comprise the common deck, which is divided into four suits: swords, coins, stars, and glyphs. Each suit
contains cards numbered one through nine, plus a tenth card that is called the master of that suit. A card can be referred to by its suit designation or by its name. For instance, the three of glyphs
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
, might be referred to as shrewd or cunning, a sign of their high Intelligence score. Common Zodiac Associations Sign Nickname Prominence Birthstone Creature Color Ability Score
Skull The
Zodiac Associations Wade Acuff The Sky of Many Things The Common Zodiac Associations table summarizes astrological beliefs about the Sky of Many Things. The first three columns list the names of the
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
, might be referred to as shrewd or cunning, a sign of their high Intelligence score. Common Zodiac Associations Sign Nickname Prominence Birthstone Creature Color Ability Score
Skull The
Zodiac Associations Wade Acuff The Sky of Many Things The Common Zodiac Associations table summarizes astrological beliefs about the Sky of Many Things. The first three columns list the names of the
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
DALERECKONING
In the Forgotten Realms setting, a week is ten days long and is referred to as a tenday. There are three tendays per month and twelve months in a year. For more information on the calendar of
the Forgotten Realms, see “The Calendar of Harptos” sidebar in the Dungeon Master’s Guide.
Dalereckoning (DR) is the most common year measurement. This adventure is assumed to take place in the winter
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
DALERECKONING
In the Forgotten Realms setting, a week is ten days long and is referred to as a tenday. There are three tendays per month and twelve months in a year. For more information on the calendar of
the Forgotten Realms, see “The Calendar of Harptos” sidebar in the Dungeon Master’s Guide.
Dalereckoning (DR) is the most common year measurement. This adventure is assumed to take place in the winter
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
elven god Corellon Larethian, Fala is neither male nor female. If referred to as “he” or “she,” Fala gently requests to be addressed by name or as “they.” Fala is friends with a member of the
speaks Common, Druidic, and Elvish. Services In addition to nonmagical herbal remedies, Fala sells potions of the types listed in the Fala’s Potions table. Fala keeps 1d6 vials of each potion in locked
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
First-Year Student A student who has not yet chosen one of Strixhaven’s five mystic colleges is referred to as a first-year student, after the one year of basic curriculum that most students must
13 (+1)
INT
12 (+1)
WIS
10 (+0)
CHA
11 (+0)
Senses passive Perception 10
Languages Common plus any two languages
Challenge 1/2 (100 XP) Proficiency Bonus +2
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
elven god Corellon Larethian, Fala is neither male nor female. If referred to as “he” or “she,” Fala gently requests to be addressed by name or as “they.” Fala is friends with a member of the
speaks Common, Druidic, and Elvish. Services In addition to nonmagical herbal remedies, Fala sells potions of the types listed in the Fala’s Potions table. Fala keeps 1d6 vials of each potion in locked
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
First-Year Student A student who has not yet chosen one of Strixhaven’s five mystic colleges is referred to as a first-year student, after the one year of basic curriculum that most students must
13 (+1)
INT
12 (+1)
WIS
10 (+0)
CHA
11 (+0)
Senses passive Perception 10
Languages Common plus any two languages
Challenge 1/2 (100 XP) Proficiency Bonus +2
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Dice Notation The dice used in D&D are referred to by the letter d followed by the die’s number of sides: d4, d6, d8, d10, d12, and d20. For instance, a d6 is a six-sided die (the cube that many
. For example, “3d8 + 5” means you roll three eight-sided dice, add them together, and add 5 to the total. Percentile Dice The rules sometimes refer to a d100. While such dice exist, the common way to
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Dice Notation The dice used in D&D are referred to by the letter d followed by the die’s number of sides: d4, d6, d8, d10, d12, and d20. For instance, a d6 is a six-sided die (the cube that many
. For example, “3d8 + 5” means you roll three eight-sided dice, add them together, and add 5 to the total. Percentile Dice The rules sometimes refer to a d100. While such dice exist, the common way to
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Dice Notation The dice used in D&D are referred to by the letter d followed by the die’s number of sides: d4, d6, d8, d10, d12, and d20. For instance, a d6 is a six-sided die (the cube that many
. For example, “3d8 + 5” means you roll three eight-sided dice, add them together, and add 5 to the total. Percentile Dice The rules sometimes refer to a d100. While such dice exist, the common way to
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
culture, pterafolk are often referred to as “terror folk” for their habit of swooping down from the sky to snatch whatever and whomever they can, then transporting treasure and food back to their roosts
)
CON
12 (+1)
INT
9 (–1)
WIS
10 (+0)
CHA
11 (+0)
Skills Perception +2, Survival +2
Senses passive Perception 12
Languages Common
Challenge 1 (200 XP)
Terror Dive
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
, Cyre, Karrnath and Thrane are collectively referred to as the Five Nations. These nations formed the heart of the Kingdom of Galifar, and while each has a unique cultural identity they are built on this
more in common with a Thrane than they do with a Zil gnome or a Lhazaar pirate. Aside from Cyre—which was destroyed in the Last War—the Five Nations remain the largest and most powerful countries in
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Dice Notation The dice used in D&D are referred to by the letter d followed by the die’s number of sides: d4, d6, d8, d10, d12, and d20. For instance, a d6 is a six-sided die (the cube that many
. For example, “3d8 + 5” means you roll three eight-sided dice, add them together, and add 5 to the total. Percentile Dice The rules sometimes refer to a d100. While such dice exist, the common way to
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
culture, pterafolk are often referred to as “terror folk” for their habit of swooping down from the sky to snatch whatever and whomever they can, then transporting treasure and food back to their roosts
)
CON
12 (+1)
INT
9 (–1)
WIS
10 (+0)
CHA
11 (+0)
Skills Perception +2, Survival +2
Senses passive Perception 12
Languages Common
Challenge 1 (200 XP)
Terror Dive
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
, Cyre, Karrnath and Thrane are collectively referred to as the Five Nations. These nations formed the heart of the Kingdom of Galifar, and while each has a unique cultural identity they are built on this
more in common with a Thrane than they do with a Zil gnome or a Lhazaar pirate. Aside from Cyre—which was destroyed in the Last War—the Five Nations remain the largest and most powerful countries in
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
that “the Companion” referred to in the song is the name given to the artificial sun that burns over Elturel, protecting the city and its surrounding lands against undead. Characters who speak to Alan
after hearing the song can ask him about it, since he speaks Elvish in addition to Common. However, he was so surprised by the change in lyrics that he remembers only parts of it. The spirit will sing
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
that “the Companion” referred to in the song is the name given to the artificial sun that burns over Elturel, protecting the city and its surrounding lands against undead. Characters who speak to Alan
after hearing the song can ask him about it, since he speaks Elvish in addition to Common. However, he was so surprised by the change in lyrics that he remembers only parts of it. The spirit will sing
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
found in the armies of most nations. Due to the considerable training required to master magic, this has remained an elite specialty. The common soldier wields a spear or crossbow but it’s not unusual
to see a warrior with a sword on one hip and a wand on the other. Within the army, such a soldier is referred to as an arcaneer. On the streets, they are called wandslingers. A wandslinger is defined
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
found in the armies of most nations. Due to the considerable training required to master magic, this has remained an elite specialty. The common soldier wields a spear or crossbow but it’s not unusual
to see a warrior with a sword on one hip and a wand on the other. Within the army, such a soldier is referred to as an arcaneer. On the streets, they are called wandslingers. A wandslinger is defined
Compendium
- Sources->Dungeons & Dragons->Spelljammer Academy
a desolate wasteland, but beneath the crust is a labyrinth of subterranean caves inhabited by mind flayer colonies. Garden Garden is a cluster of seven planetoids inside a common air envelope, each
of them linked to the others by the roots of an unimaginably large plant sometimes referred to as Yggdrasil’s Child. Wildspace travelers sometimes come to Garden to restock their food, water, and air
Compendium
- Sources->Dungeons & Dragons->Spelljammer Academy
a desolate wasteland, but beneath the crust is a labyrinth of subterranean caves inhabited by mind flayer colonies. Garden Garden is a cluster of seven planetoids inside a common air envelope, each
of them linked to the others by the roots of an unimaginably large plant sometimes referred to as Yggdrasil’s Child. Wildspace travelers sometimes come to Garden to restock their food, water, and air
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
. Many merchants face regular losses at the harpies’ claws, common casualties often referred to as a “blood toll.” Blood-Toll Harpy
Medium monstrosity, chaotic evil
Armor Class 11
Hit Points 9
Damage Resistances necrotic
Condition Immunities charmed, frightened
Senses darkvision 120 ft., passive Perception 15
Languages Common
Challenge 5 (1,800 XP)
Legendary Resistance (2/Day
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
. Many merchants face regular losses at the harpies’ claws, common casualties often referred to as a “blood toll.” Blood-Toll Harpy
Medium monstrosity, chaotic evil
Armor Class 11
Hit Points 9
Damage Resistances necrotic
Condition Immunities charmed, frightened
Senses darkvision 120 ft., passive Perception 15
Languages Common
Challenge 5 (1,800 XP)
Legendary Resistance (2/Day
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
Savage Frontier. As sightings of giants become more common, members of the Emerald Enclave begin to realize something is afoot. Hill giants laying waste to vast tracts of forest, stone giants leveling
prying eyes. TENDAYS AND THE ROLL OF YEARS
In the Forgotten Realms setting, a week is ten days long and is referred to as a tenday. There are three tendays per month, and twelve months in a year. For
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Manshoon Referred to in this adventure simply as “Manshoon,” this clone of the ancient archwizard infiltrated Waterdeep years ago and has been hiding out in Kolat Towers ever since, in the city’s
Common, Draconic, Goblin, Infernal, Orc, Undercommon
Challenge 13 (10,000 XP)
Special Equipment. Manshoon wears a black robe of the archmagi and wields a staff of power (both accounted for in his
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Manshoon Referred to in this adventure simply as “Manshoon,” this clone of the ancient archwizard infiltrated Waterdeep years ago and has been hiding out in Kolat Towers ever since, in the city’s
Common, Draconic, Goblin, Infernal, Orc, Undercommon
Challenge 13 (10,000 XP)
Special Equipment. Manshoon wears a black robe of the archmagi and wields a staff of power (both accounted for in his
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
slashing while in dim light or darkness
Senses darkvision 60 ft., passive Perception 21
Languages Common
Challenge 13 (10,000 XP) Proficiency Bonus +5
Two Heads. The sorrowsworn has advantage on
darkness
Senses darkvision 60 ft., passive Perception 10
Languages Common
Challenge 11 (7,200 XP) Proficiency Bonus +4
Life Hunger. If a creature within 60 feet of the sorrowsworn regains hit
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
Savage Frontier. As sightings of giants become more common, members of the Emerald Enclave begin to realize something is afoot. Hill giants laying waste to vast tracts of forest, stone giants leveling
prying eyes. TENDAYS AND THE ROLL OF YEARS
In the Forgotten Realms setting, a week is ten days long and is referred to as a tenday. There are three tendays per month, and twelve months in a year. For
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
slashing while in dim light or darkness
Senses darkvision 60 ft., passive Perception 21
Languages Common
Challenge 13 (10,000 XP) Proficiency Bonus +5
Two Heads. The sorrowsworn has advantage on
darkness
Senses darkvision 60 ft., passive Perception 10
Languages Common
Challenge 11 (7,200 XP) Proficiency Bonus +4
Life Hunger. If a creature within 60 feet of the sorrowsworn regains hit
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
. Since the characters weren’t on the car when the murder occurred, Ignatius doesn’t regard them as suspects and is friendly toward them. Ignatius can speak Common but loathes doing so; the mind flayer
Quintus’s maps. Killing Quintus would allow her to steal the maps without anyone knowing. Meldar Quintus referred to Meldar as a “hothead” when he didn’t think the azer was close enough to hear him. Killing
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
dwarf acquaintance of mine once referred to as “scratch mines” — close-to-the-surface operations, with decent yield for a small amount of digging, but not worth the construction of “proper” (by which he
. According to recent letters I have received from friends in these hills, parties of Najaran raiders have become more common and numerous. My friends fear that the threat from the Serpent Kingdom to the